Totox691

Audio Jump

Jun 28th, 2026
8
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.06 KB | None | 0 0
  1. {
  2. Tools = ordered() {
  3. Text1 = TextPlus {
  4. Inputs = {
  5. GlobalOut = Input { Value = 149, },
  6. Width = Input { Value = 1920, },
  7. Height = Input { Value = 1080, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. LayoutRotation = Input { Value = 1, },
  11. TransformRotation = Input { Value = 1, },
  12. Softness1 = Input { Value = 1, },
  13. StyledText = Input {
  14. SourceOp = "CharacterLevelStyling1",
  15. Source = "StyledText",
  16. },
  17. Font = Input { Value = "Open Sans", },
  18. Style = Input { Value = "Bold", },
  19. Size = Input { Value = 0.2098, },
  20. VerticalJustificationNew = Input { Value = 3, },
  21. HorizontalJustificationNew = Input { Value = 3, }
  22. },
  23. ViewInfo = OperatorInfo { Pos = { 0, 16.5 } },
  24. },
  25. CharacterLevelStyling1 = StyledTextCLS {
  26. Inputs = {
  27. TransformRotation = Input { Value = 1, },
  28. Softness = Input { Value = 1, },
  29. Text = Input {
  30. SourceOp = "Follower1",
  31. Source = "StyledText",
  32. },
  33. CharacterLevelStyling = Input {
  34. Value = StyledText {
  35. Array = {
  36. { 2600, 1, 1 },
  37. { 2600, 3, 3 }
  38. },
  39. Value = ""
  40. },
  41. }
  42. },
  43. },
  44. Follower1 = StyledTextFollower {
  45. Inputs = {
  46. Order = Input { Value = 7, },
  47. Delay = Input { Value = 2, },
  48. Text = Input {
  49. Value = StyledText {
  50. Value = "AUDIO"
  51. },
  52. },
  53. CharacterOffset = Input {
  54. SourceOp = "XYPath1",
  55. Source = "Value",
  56. },
  57. TransformRotation = Input { Value = 1, },
  58. Softness1 = Input { Value = 1, },
  59. Softness2 = Input { Value = 1, },
  60. Softness3 = Input { Value = 1, },
  61. Softness4 = Input { Value = 1, },
  62. Softness5 = Input { Value = 1, },
  63. Softness6 = Input { Value = 1, },
  64. Softness7 = Input { Value = 1, },
  65. Softness8 = Input { Value = 1, }
  66. },
  67. },
  68. XYPath1 = XYPath {
  69. ShowKeyPoints = false,
  70. DrawMode = "ModifyOnly",
  71. Inputs = {
  72. X = Input { Value = 0, },
  73. Y = Input {
  74. SourceOp = "ac1",
  75. Source = "Value",
  76. }
  77. },
  78. },
  79. ac1 = LUTLookup {
  80. CtrlWZoom = false,
  81. NameSet = true,
  82. Inputs = {
  83. Curve = Input { Value = FuID { "Easing" }, },
  84. EaseIn = Input { Value = FuID { "Sine" }, },
  85. EaseOut = Input { Value = FuID { "Sine" }, },
  86. Lookup = Input {
  87. SourceOp = "AnimCurves1Lookup",
  88. Source = "Value",
  89. },
  90. Mirror = Input { Value = 1, },
  91. Scale = Input { Value = 0.209, },
  92. TimeScale = Input { Value = 10, },
  93. TimeOffset = Input { Value = 0.1, }
  94. },
  95. },
  96. AnimCurves1Lookup = LUTBezier {
  97. KeyColorSplines = {
  98. [0] = {
  99. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  100. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  101. }
  102. },
  103. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  104. NameSet = true,
  105. },
  106. Instance_Text1 = TextPlus {
  107. SourceOp = "Text1",
  108. Inputs = {
  109. SettingsNest = Input {
  110. },
  111. LayersNest = Input {
  112. },
  113. ImageNest = Input {
  114. },
  115. ["Gamut.ColorSpaceNest"] = Input {
  116. },
  117. ["Gamut.GammaSpaceNest"] = Input {
  118. },
  119. Layout = Input {
  120. },
  121. LayoutRotation = Input {
  122. Value = 1,
  123. },
  124. Background = Input {
  125. },
  126. TransformTransform = Input {
  127. },
  128. TransformRotation = Input {
  129. Value = 1,
  130. },
  131. TransformPivot = Input {
  132. },
  133. TransformShear = Input {
  134. },
  135. TransformSize = Input {
  136. },
  137. Properties1 = Input {
  138. },
  139. Softness1 = Input {
  140. Value = 1,
  141. },
  142. Position1 = Input {
  143. },
  144. Rotation1 = Input {
  145. },
  146. PivotNest1 = Input {
  147. },
  148. Shear1 = Input {
  149. },
  150. Size1 = Input {
  151. },
  152. TextText = Input {
  153. },
  154. StyledText = Input {
  155. SourceOp = "CharacterLevelStyling2",
  156. Source = "StyledText",
  157. },
  158. TabSpacing = Input {
  159. },
  160. AdvancedFontControls = Input {
  161. },
  162. ClearSelectedKerning = Input {
  163. },
  164. ClearSelectedPlacement = Input {
  165. },
  166. Internal = Input {
  167. },
  168. CommentsNest = Input {
  169. },
  170. FrameRenderScriptNest = Input {
  171. },
  172. StartRenderScripts = Input {
  173. },
  174. EndRenderScripts = Input {
  175. },
  176. EffectMask = Input {
  177. }
  178. },
  179. ViewInfo = OperatorInfo { Pos = { 0, 49.5 } },
  180. },
  181. CharacterLevelStyling2 = StyledTextCLS {
  182. Inputs = {
  183. TransformRotation = Input { Value = 1, },
  184. Softness = Input { Value = 1, },
  185. Text = Input {
  186. SourceOp = "Follower2",
  187. Source = "StyledText",
  188. },
  189. CharacterLevelStyling = Input {
  190. Value = StyledText {
  191. Array = {
  192. { 2600, 0, 0 },
  193. { 2600, 2, 2 },
  194. { 2600, 4, 4 }
  195. },
  196. Value = ""
  197. },
  198. }
  199. },
  200. },
  201. Follower2 = StyledTextFollower {
  202. Inputs = {
  203. Order = Input { Value = 7, },
  204. Delay = Input {
  205. Value = 2,
  206. Expression = "Follower1.Delay",
  207. },
  208. Text = Input {
  209. Value = StyledText {
  210. Value = "AUDIO"
  211. },
  212. },
  213. CharacterOffset = Input {
  214. SourceOp = "XYPath2",
  215. Source = "Value",
  216. },
  217. TransformRotation = Input { Value = 1, },
  218. Softness1 = Input { Value = 1, },
  219. Softness2 = Input { Value = 1, },
  220. Softness3 = Input { Value = 1, },
  221. Softness4 = Input { Value = 1, },
  222. Softness5 = Input { Value = 1, },
  223. Softness6 = Input { Value = 1, },
  224. Softness7 = Input { Value = 1, },
  225. Softness8 = Input { Value = 1, }
  226. },
  227. },
  228. XYPath2 = XYPath {
  229. ShowKeyPoints = false,
  230. DrawMode = "ModifyOnly",
  231. Inputs = {
  232. X = Input { Value = 0, },
  233. Y = Input {
  234. SourceOp = "AnimCurves1",
  235. Source = "Value",
  236. }
  237. },
  238. },
  239. AnimCurves1 = LUTLookup {
  240. CtrlWZoom = false,
  241. Inputs = {
  242. Curve = Input { Value = FuID { "Easing" }, },
  243. EaseIn = Input {
  244. Value = FuID { "Sine" },
  245. Expression = "ac1.EaseIn",
  246. },
  247. EaseOut = Input {
  248. Value = FuID { "Sine" },
  249. Expression = "ac1.EaseOut",
  250. },
  251. Lookup = Input {
  252. SourceOp = "AnimCurves1Lookup1",
  253. Source = "Value",
  254. },
  255. Mirror = Input { Value = 1, },
  256. Scale = Input {
  257. Value = -0.209,
  258. Expression = "-ac1.Scale",
  259. },
  260. TimeScale = Input {
  261. Value = 10,
  262. Expression = "ac1.TimeScale",
  263. },
  264. TimeOffset = Input {
  265. Value = 0.1,
  266. Expression = "ac1.TimeOffset",
  267. }
  268. },
  269. },
  270. AnimCurves1Lookup1 = LUTBezier {
  271. KeyColorSplines = {
  272. [0] = {
  273. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  274. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  275. }
  276. },
  277. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  278. NameSet = true,
  279. },
  280. Merge1 = Merge {
  281. CtrlWZoom = false,
  282. Inputs = {
  283. Background = Input {
  284. SourceOp = "Text1",
  285. Source = "Output",
  286. },
  287. Foreground = Input {
  288. SourceOp = "Instance_Text1",
  289. Source = "Output",
  290. },
  291. PerformDepthMerge = Input { Value = 0, }
  292. },
  293. ViewInfo = OperatorInfo { Pos = { 110, 49.5 } },
  294. }
  295. },
  296. ActiveTool = "Merge1"
  297. }
Add Comment
Please, Sign In to add comment