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- on join:
- if {teleport.%player%} is not set:
- set {teleport.%player%} to 0
- stop
- on shoot:
- if shooter is player:
- if projectile is ender pearl:
- if {teleport.%shooter%} is not set:
- set {teleport.%shooter%} to 0
- add 1 to {teleport.%shooter%}
- stop
- on entity teleport:
- if event-entity is player:
- if {teleport.%player%} >= 1:
- cancel event
- make a fake explosion at event-location
- remove 1 from {teleport.%player%}
- stop
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