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  1. Log uploaded on Saturday, October 21, 2017, 8:58:10 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
  5. Hospitality: $HugsLibChecker(0.3.0.0), Hospitality(0.17.11.0)
  6. EdB Prepare Carefully [中文版]: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
  7. Misc. Training: TrainingFacility(1.0.0.0)
  8. FishIndustry: FishIndustry(1.0.0.0)
  9. Tilled Soil: (no assemblies)
  10. Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
  11. RT Fuse: RT_Fuse(1.0.0.0)
  12.  
  13. Active Harmony patches:
  14. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  15. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  16. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  17. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
  18. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  19. DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
  20. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  21. FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
  22. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  23. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  24. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  25. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  26. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  27. IncidentWorker_RefugeeChased.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecute.Replacement
  28. IncidentWorker_WandererJoin.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecute.Replacement
  29. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  30. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  31. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  32. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  33. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  34. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  35. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  36. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  37. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  38. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  39. Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
  40. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  41. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  42. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  43. Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
  44. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  45. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  46. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  47. Pawn_PlayerSettings.get_RespectsAllowedArea: post: Hospitality.Harmony.Pawn_PlayerSettings_Patch+RespectsAllowedArea.Postfix
  48. Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
  49. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  50. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  51. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  52. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  53. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  54. SkillRecord.Interval: PRE: RTMadSkills.MadSkills_Patch.Prefix
  55. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  56. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  57. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  58. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  59. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  60. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  61. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, HugsLib.Hospitality:1.0.9.1
  62.  
  63. Platform information: (hidden, hold Shift while publishing to include)
  64.  
  65. Log file contents:
  66. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  67. GfxDevice: [Renderer information redacted]
  68. Begin MonoManager ReloadAssembly
  69. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  70. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  71. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  72. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  73. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  74. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  75. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  76. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  77. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  78. RimWorld 0.17.1557 rev1153
  79.  
  80. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  81.  
  82. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  83.  
  84. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  85.  
  86. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  87. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  88. Full XML text:
  89.  
  90. <AWOLSoldier46>
  91. <title>逃兵</title>
  92. <titleShort>士兵</titleShort>
  93. <desc>NAME是一名步兵。当HE知道自己要被派往帝奴雅与札德札之间的战争前沿,HE决定不再当兵了。最后HE通过军用太空穿梭机成功逃了出来。</desc>
  94. </AWOLSoldier46>
  95.  
  96. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  97. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  98. Full XML text:
  99.  
  100. <DischargedSoldier36>
  101. <title>被解雇士兵</title>
  102. <titleShort>士兵</titleShort>
  103. <desc>NAME通过卖身来筹集吸毒的资金。为了逃避,他加入军队,学会了战斗。
  104.  
  105. 在军队他太聪明了,他经常不服从命令。这最终导致了他被开除军籍,并在他的肩膀上留下了印记。</desc>
  106. </DischargedSoldier36>
  107.  
  108. Hospitality injected.
  109.  
  110. [HugsLib] v3.1.2 initialized Hospitality
  111.  
  112. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  113.  
  114. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 7094.
  115. Total: 23.546656 ms (FindLiveObjects: 0.367999 ms CreateObjectMapping: 0.645333 ms MarkObjects: 22.457016 ms DeleteObjects: 0.075897 ms)
  116.  
  117. Loading game from file 石峡谷 with mods Core, HugsLib, Hospitality, EdB Prepare Carefully [中文版], Misc. Training, FishIndustry, Tilled Soil, Mad Skills, 和 RT Fuse
  118.  
  119. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  120.  
  121. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14019.
  122. Total: 180.132034 ms (FindLiveObjects: 1.056820 ms CreateObjectMapping: 1.258666 ms MarkObjects: 177.782486 ms DeleteObjects: 0.033230 ms)
  123.  
  124. Tried to add Apparel_SimpleHelmet2307404 to ThingOwner but this thing is already in another container. owner=RimWorld.Pawn_ApparelTracker, other container owner=Verse.Pawn_InventoryTracker
  125.  
  126. Could not reserve Thing_Pemmican2613480/ for 灰色 doing job Ingest A=Thing_Pemmican2613480(curToil=0) for maxPawns 1 and stackCount -1. Existing reserver: Maskinnen doing job HaulToCell A=Thing_Pemmican2613480 B=(159, 0, 102)(curToil=2)
  127.  
  128. Could not reserve Thing_Oyster2614144/ for 兔子 doing job Ingest A=Thing_Oyster2614144 B=(140, 0, 105)(curToil=0) for maxPawns 1 and stackCount -1. Existing reserver: YorkshireTerrier2564910 doing job Ingest A=Thing_Oyster2614144(curToil=1)
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