Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- So this is not about which spec is the best but which spec should get to use corruption (which spec benefits the most from using corruption).
- Assuming best gear in game (Atiesh, 4/9 t3 and best offpieces, so basically Naxx BIS), all buffs on alliance side, all consumables, assuming both ZG buff and worldbuffs, warlock stats will be close to 983sp 40%crit 92% hit (lets use this as a baseline since it doesn’t matter for the numbers in the end, if both the SM/ruin lock and the DS/ruin lock has the same gear).
- Your average damage shadowbolt (excluding ISB) assuming 1hit roll table and rank 10 shadowbolt is 1742 dmg per bolt (((510+((6/7)983))0,92)*1,4) The benefit of SM/ruin over DS/ruin is that SM/ruin has the nightfall talent. Nightfall talent will give you on average 0,096 extra shadowbolts per 18 seconds (assuming 100% corruption uptime) which is 1742x0,096=167,24 extra damage.
- The downside to SM/ruin is that:
- 1) DS/ruin makes your corruption do 5% more damage than SM/ruin.
- 2) More shadowbolts from nightfall talent leads to higher mana cost/s which leads to more life taps which leads to less time actually spent dpsing.
- 3) DS/ruin makes life tap give 5% more mana than DS/ruin.
- Corruption damage difference between SM/ruin and DS/ruin, assuming the stats above and rank 7 corruption is calculated like: 822 (base damage) + all your 983 spell power (corruption has a 100% coefficient) is 1805, combined with the 4/9 tier 3 set bonus (12% extra corruption damage) is 2021,6 dmg.
- SM/ruin corruption therefore does 2021,6*1,10 = 2223,76 damage and DS/ruin corruption does 2021,6*1,15 = 2324,84 damage. The difference is 101,08.
- Regarding the added mana cost for extra nightfall procs: With the stats mentioned above, life tap gives 420+(983*0,8)=1206,4 mana, with imp. life tap talent (included in both sm/ruin and ds/ruin builds) it is 1206,4*1,2=1447,68 mana per life tap. Life tap takes 1,5s to cast so life tap gives 1447,68*(2/3)=965,12 mana per second. The extra 0,096 shadowbolts per corruption rotation (18s) costs 0,096*372=35,712 mana for a SM/ruin specced warlock (with 2 points in cataclysm). That mana costs 35,712/965,12 = 0,037 sec to lifetap. 0,037 sec is 1/67,568 of a shadowbolt. 1/67,568 of a shadowbolt is 1742/67,568 = 25,78 dmg.
- So, the damage increase from nightfall talent assuming best gear, stats, consumables and buffs is 167,24 damage per 18 seconds. However, the benefit of using DS/ruin instead is 101,08 more damage done from corruption as well as 25,78 more damage done from not having to lifetap as much as in a SM/Ruin nightfall spec. But 101,08+25,78 = 126,86 dmg, which is still less than the 167,24 damage that nightfall contributes to SM/ruin.
- All this is assuming you start the fight with 0 mana (so infinite fight length), which benefits DS/ruin more so than SM/ruin. If you start the fight with full mana and never have to lifetap then you can disregard the 25,78 dmg loss from nightfall and SM/ruin benefits almost twice as much from using corruption.
- TLDR: Assuming the best gear in the game, all buffs, all consumables and all buffs, as well as infinite fight length - SM/ruin still benefits more from a corruption slot than DS/ruin. However, the highest damage warlock should probably still get priority on a corruption slot, as the overall dmg gain from corruption for SM/ruin is only slightly higher than for DS/ruin.
- As a conclusion, we can say that if you exclude life tap it doesn't matter what gear you have, nightfall is still twice as beneficial to corruption dmg as 5% extra dmg is. So even with BIS, wbuffs and flask etc the damage difference % is the same.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement