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- venom = {}
- function dodsl()
- if ak.defs.shield or ak.defs.rebounding then --if the target is shielded, use this to raze so you don't mess up in the heat of battle
- send("stand;stand;wipe left;wipe right;rsl "..target.." curare")
- else --if not shielded then attack normally
- send("stand;stand;wipe left;wipe right;dsl "..target.." "..venom[1].." "..venom[2].." ;assess "..target)
- end
- dsl = {}
- end
- function addAff(aff)
- table.insert(venom, 1, aff)
- end
- function venomselect()
- venom = {} --ressetting your venom table so you can add the right venoms into it every time the script is ran
- local sc = affstrack.score --sets a local variable to shorten the namespace of ak's aff tracker
- --This next section will set up your first venom that you attack with. This will mostly be paralysis because its generally one of the most cured affstrack
- if sc.paralysis < 65 then
- venom[1] = "curare"
- end
- if sc.asthma < 65 then
- venom[2] = "kalmia"
- elseif sc.anorexia < 65 then
- venom[2] = "slike"
- elseif sc.nausea < 65 then
- venom[2] = "euphorbia"
- elseif sc.sensitivity < 65 then
- venom[2] = "prefarar"
- elseif sc.darkshade < 65 then
- venom[2] = "darkshade"
- elseif sc.weariness < 65 then
- venom[2] = "vernalius"
- elseif sc.clumsiness < 65 then
- venom[2] = "xentio"
- end
- end
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