Epiczilla

The Emperor's Universal Coliseum

Sep 15th, 2012
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  1. The Emperor's Multi-multiversal rules
  2.  
  3. The Rules:
  4. There shall be a maximum of six fighters on the field.
  5.  
  6. Audience members are not allowed to throw anything or aid in combat in general, lest they wish to be executed.
  7.  
  8. At first round, Gladiators are limited to basic armor, with some exceptions, for males a brown shirt stuffed with hay and some jeans. For women, a loincloth and a roughspun tunic. At the first round, Gladiators are limited to one power and no weapons.
  9.  
  10. Weapons can be looted from enemies if needed, but they will disappear after the wave.
  11.  
  12. Gladiators are to be classified by four classifications:
  13. Light: Able to carry 2 small weapons.
  14. Medium: Able to carry two small weapons or one medium.
  15. Heavy: Able to carry two medium or one heavy.
  16. Super-Heavy: Able to carry four medium or two heavy.
  17.  
  18. In team matches, rather than die, Gladiators lose consciousness. They can be revived by placing your hand over their heart for a full minute. If all Gladiators go unconscious, you lose. Otherwise, Gladiators die. Not permanently though. One of our lovely maidens after the rounds will inject you with a painful serum which will revive you. Get a nice rash to remember them by.
  19.  
  20. Max flying height is 25 feet in the air
  21.  
  22. Calling for backup is only allowed if you have the Backup Beacon
  23.  
  24. Leaving the Coliseum is A: A pussy move B: will result in your immediate death.
  25.  
  26. And as always, have fun!
  27.  
  28.  
  29. The Enemies:
  30. Grunt: A small 3 to 4 foot tall humanoid creature with one eye. Grunts have a nasty habit of continuing fighting even with serious injuries. They can carry up to 2 small weapons.
  31.  
  32. Standard: A regular human enemy, armed with two small weapons or one medium.
  33.  
  34. Heavy: A 7 foot tall ogre-like monstrosity. Able to carry two medium weapons or one heavy.
  35.  
  36. Super-heavy: Technically mini-boss. A 14 foot tall muscle-bound ogre-like monstrosity with four fucking arms. Able to carry four heavy weapons or four medium/small. OR, now, one Super-heavy weapon
  37.  
  38. Hounds of Hell: Dogs the size of baby horses, these bastards have long teeth and poisonous saliva to match. They'll pounce right on ya and rip your throat out!
  39.  
  40. Jockey: A Grunt riding a Hound of Hell, carries an enchanted sword.
  41.  
  42. Engineer: A cute little Grunt with brass goggles. He isn't really that cute when he decides to build a Repeating Crossbow turret! He, you, and his buddies can mount this for some serious shit-laying.
  43.  
  44. Enemy Weapons:
  45. Small: Whip, shortsword, dagger, pistol, grenade
  46. Medium: Sword, kukri, SMG, shotgun, dy-no-mite
  47. Heavy: Minigun, greatsword, axe, hammer, flail
  48. Super-Heavy: Maul, Railgun, Zweihander, 8 foot scythe, Grunt/Medium Launcher
  49. Be careful, mang. There's a chance of 1 out of every 50 enemy that isn't a Jockey for their weapon to be enchanted.
  50.  
  51.  
  52. The Bosses:
  53. Krabbus: A 30 foot tall crab.
  54. Collosi: A 40 foot tall humanoid wielding either a hammer or an axe.
  55. Arachne: A 50 foot tall spider, able to drown you in web. Have fun.
  56. Kaptain Steelbeard: A 13 foot tall robot pirate captain, wielding a laser-firing cutlass that glassifies organic material. He has a pegleg that's actually a jackhammer that causes small quakes through the surface of Robot Pirate Island. His parrot has a machine-gun hidden away in its' beak. He has a hook hand that is actually a crane hand that can fire a hook at you from 25 feet away and reel you in. Unfortunately, he is immune to paradoxes. Being not a very intelligent robot pirate, he wouldn't think about it much. He's too busy looking for Booty.zip and gynoids.
  57.  
  58. The Game Modes:
  59. Arena: 6 gladiators vs 20 waves of enemies.
  60. Coliseum: 6 gladiator free for all. Each round can last 30 minutes, and there are 9 rounds. If a tie is made, there will be a tiebreaker. There will be a 2 minute period between rounds to go to the shop.
  61. Team Free For All: 3 v 3
  62. Yourselves: 6 gladiators vs 6 gladiator doppelgangers. Everything you buy your doppel will buy.
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