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- The Emperor's Multi-multiversal rules
- The Rules:
- There shall be a maximum of six fighters on the field.
- Audience members are not allowed to throw anything or aid in combat in general, lest they wish to be executed.
- At first round, Gladiators are limited to basic armor, with some exceptions, for males a brown shirt stuffed with hay and some jeans. For women, a loincloth and a roughspun tunic. At the first round, Gladiators are limited to one power and no weapons.
- Weapons can be looted from enemies if needed, but they will disappear after the wave.
- Gladiators are to be classified by four classifications:
- Light: Able to carry 2 small weapons.
- Medium: Able to carry two small weapons or one medium.
- Heavy: Able to carry two medium or one heavy.
- Super-Heavy: Able to carry four medium or two heavy.
- In team matches, rather than die, Gladiators lose consciousness. They can be revived by placing your hand over their heart for a full minute. If all Gladiators go unconscious, you lose. Otherwise, Gladiators die. Not permanently though. One of our lovely maidens after the rounds will inject you with a painful serum which will revive you. Get a nice rash to remember them by.
- Max flying height is 25 feet in the air
- Calling for backup is only allowed if you have the Backup Beacon
- Leaving the Coliseum is A: A pussy move B: will result in your immediate death.
- And as always, have fun!
- The Enemies:
- Grunt: A small 3 to 4 foot tall humanoid creature with one eye. Grunts have a nasty habit of continuing fighting even with serious injuries. They can carry up to 2 small weapons.
- Standard: A regular human enemy, armed with two small weapons or one medium.
- Heavy: A 7 foot tall ogre-like monstrosity. Able to carry two medium weapons or one heavy.
- Super-heavy: Technically mini-boss. A 14 foot tall muscle-bound ogre-like monstrosity with four fucking arms. Able to carry four heavy weapons or four medium/small. OR, now, one Super-heavy weapon
- Hounds of Hell: Dogs the size of baby horses, these bastards have long teeth and poisonous saliva to match. They'll pounce right on ya and rip your throat out!
- Jockey: A Grunt riding a Hound of Hell, carries an enchanted sword.
- Engineer: A cute little Grunt with brass goggles. He isn't really that cute when he decides to build a Repeating Crossbow turret! He, you, and his buddies can mount this for some serious shit-laying.
- Enemy Weapons:
- Small: Whip, shortsword, dagger, pistol, grenade
- Medium: Sword, kukri, SMG, shotgun, dy-no-mite
- Heavy: Minigun, greatsword, axe, hammer, flail
- Super-Heavy: Maul, Railgun, Zweihander, 8 foot scythe, Grunt/Medium Launcher
- Be careful, mang. There's a chance of 1 out of every 50 enemy that isn't a Jockey for their weapon to be enchanted.
- The Bosses:
- Krabbus: A 30 foot tall crab.
- Collosi: A 40 foot tall humanoid wielding either a hammer or an axe.
- Arachne: A 50 foot tall spider, able to drown you in web. Have fun.
- Kaptain Steelbeard: A 13 foot tall robot pirate captain, wielding a laser-firing cutlass that glassifies organic material. He has a pegleg that's actually a jackhammer that causes small quakes through the surface of Robot Pirate Island. His parrot has a machine-gun hidden away in its' beak. He has a hook hand that is actually a crane hand that can fire a hook at you from 25 feet away and reel you in. Unfortunately, he is immune to paradoxes. Being not a very intelligent robot pirate, he wouldn't think about it much. He's too busy looking for Booty.zip and gynoids.
- The Game Modes:
- Arena: 6 gladiators vs 20 waves of enemies.
- Coliseum: 6 gladiator free for all. Each round can last 30 minutes, and there are 9 rounds. If a tie is made, there will be a tiebreaker. There will be a 2 minute period between rounds to go to the shop.
- Team Free For All: 3 v 3
- Yourselves: 6 gladiators vs 6 gladiator doppelgangers. Everything you buy your doppel will buy.
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