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Jul 22nd, 2017
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  1. #include "BIS_AddonInfo.hpp"
  2. class cfgPatches{
  3. class ALRP_GangUniforms {
  4. requiredVersion=0.1;
  5. requiredAddons[] = {};
  6. units[]={};
  7. weapons[]={};
  8. };
  9. };
  10.  
  11. class CfgVehicles //Clothing Defined
  12. {
  13.  
  14. class I_soldier_F;
  15. class I_Survivor_F;
  16. class B_RangeMaster_F;
  17. class B_BLK_OD_soldier_F;
  18. class B_soldier_repair_F;
  19. class B_soldier_F;
  20.  
  21. /* Jesse */
  22. class ALRP_MikaelsonUni_F: I_Survivor_F { //Change Name to your own Classname
  23. scope = 2;
  24. author = "Faye Larpee";
  25. model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
  26. uniformClass = "ALRP_MikaelsonUni_F";
  27. hiddenSelections[] = {"camo","insignia"};
  28. hiddenSelectionsTextures[] = {"\ALRP_JESSE\ALRP_JESSE_CLOTHING\TEXTURES\Clothing\Mikaelson.paa"}; //Link to the Texture
  29. };
  30. };
  31.  
  32.  
  33. class cfgWeapons { //Where models are being defined
  34. class V_PlateCarrier1_rgr;
  35. class VestItem;
  36. class ItemInfo;
  37. class UniformItem;
  38. class Uniform_Base;
  39. class ItemCore;
  40. class HeadgearItem;
  41. class H_Beret_02;
  42. class H_HelmetIA;
  43. class U_B_CombatUniform_mcam;
  44.  
  45. class ALRP_NewGangConfig: V_PlateCarrier1_rgr
  46. {
  47. scope = 2;
  48. picture = "\TRYK_Uniforms\data\UI\icon_U_Ranger_vest_ca";
  49. model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  50. hiddenSelections[] = {"camo"};
  51. class ItemInfo: VestItem
  52. {
  53. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  54. hiddenSelections[] = {"camo"};
  55. containerClass = "Supply120";
  56. mass = 100;
  57. class HitpointsProtectionInfo
  58. {
  59. class Neck
  60. {
  61. hitpointName = "HitNeck";
  62. armor = 12;
  63. passThrough = 0.4;
  64. };
  65. class Legs
  66. {
  67. hitpointName = "HitLegs";
  68. armor = 12;
  69. passThrough = 0.4;
  70. };
  71. class Arms
  72. {
  73. hitpointName = "HitArms";
  74. armor = 12;
  75. passThrough = 0.4;
  76. };
  77. class Chest
  78. {
  79. hitpointName = "HitChest";
  80. armor = 12;
  81. passThrough = 0.6;
  82. };
  83. class Diaphragm
  84. {
  85. hitpointName = "HitDiaphragm";
  86. armor = 12;
  87. passThrough = 0.4;
  88. };
  89. class Abdomen
  90. {
  91. hitpointName = "HitAbdomen";
  92. armor = 12;
  93. passThrough = 0.4;
  94. };
  95. class Pelvis
  96. {
  97. hitpointName = "HitPelvis";
  98. armor = 12;
  99. passThrough = 0.4;
  100. };
  101. class Body
  102. {
  103. hitpointName = "HitBody";
  104. armor = 12;
  105. passThrough = 0.4;
  106. };
  107. };
  108. };
  109. };
  110. /* Jesse */
  111.  
  112. class ALRP_MikaelsonUni_1: Uniform_Base { //Rename to your Class for Uniforms
  113. scope = 2;
  114. author = "Faye Larpea";
  115. displayName = "ALRP Mikaelson Gang Uniform"; //Rename to the name you want it to be
  116. picture = "\ALRP_JESSE\ALRP_JESSE_CLOTHING\UI\AUSM.paa"; //Link to your Icon
  117. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; //Model Link (Leave Default for most gang Gear)
  118. class ItemInfo: UniformItem
  119. {
  120. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  121. uniformClass = "ALRP_MikaelsonUni_F"; //Use the classname above
  122. containerClass = "Supply40";
  123. mass = 1;
  124. armor = 0;
  125. };
  126. };
  127.  
  128. /* Jesse */
  129. class ALRP_MikaelsonVest: ALRP_NewGangConfig {
  130. scope = 2;
  131. author = "Faye Larpea";
  132. picture = "\ALRP_JESSE\ALRP_JESSE_CLOTHING\UI\AUSM.paa";
  133. displayName = "ALRP Mikaelson Gang Vest";
  134. hiddenSelectionsTextures[] = {"\ALRP_JESSE\ALRP_JESSE_CLOTHING\TEXTURES\Vests\MIKAELV.paa"};
  135. };
  136.  
  137. //Headgear
  138. class ALRP_NSA_Beret: H_Beret_02 {
  139. scope = 2;
  140. displayName = "[NSA] Beret";
  141. picture = "\ALRP_JESSE\ALRP_JESSE_CLOTHING\UI\Jesse.paa";
  142. hiddenSelectionsTextures[] = {"\ALRP_JESSE\ALRP_JESSE_CLOTHING\TEXTURES\Headgear\NSABeret.paa"};
  143. };
  144. };
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