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- #include "BIS_AddonInfo.hpp"
- class cfgPatches{
- class ALRP_GangUniforms {
- requiredVersion=0.1;
- requiredAddons[] = {};
- units[]={};
- weapons[]={};
- };
- };
- class CfgVehicles //Clothing Defined
- {
- class I_soldier_F;
- class I_Survivor_F;
- class B_RangeMaster_F;
- class B_BLK_OD_soldier_F;
- class B_soldier_repair_F;
- class B_soldier_F;
- /* Jesse */
- class ALRP_MikaelsonUni_F: I_Survivor_F { //Change Name to your own Classname
- scope = 2;
- author = "Faye Larpee";
- model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
- uniformClass = "ALRP_MikaelsonUni_F";
- hiddenSelections[] = {"camo","insignia"};
- hiddenSelectionsTextures[] = {"\ALRP_JESSE\ALRP_JESSE_CLOTHING\TEXTURES\Clothing\Mikaelson.paa"}; //Link to the Texture
- };
- };
- class cfgWeapons { //Where models are being defined
- class V_PlateCarrier1_rgr;
- class VestItem;
- class ItemInfo;
- class UniformItem;
- class Uniform_Base;
- class ItemCore;
- class HeadgearItem;
- class H_Beret_02;
- class H_HelmetIA;
- class U_B_CombatUniform_mcam;
- class ALRP_NewGangConfig: V_PlateCarrier1_rgr
- {
- scope = 2;
- picture = "\TRYK_Uniforms\data\UI\icon_U_Ranger_vest_ca";
- model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
- hiddenSelections[] = {"camo"};
- class ItemInfo: VestItem
- {
- uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
- hiddenSelections[] = {"camo"};
- containerClass = "Supply120";
- mass = 100;
- class HitpointsProtectionInfo
- {
- class Neck
- {
- hitpointName = "HitNeck";
- armor = 12;
- passThrough = 0.4;
- };
- class Legs
- {
- hitpointName = "HitLegs";
- armor = 12;
- passThrough = 0.4;
- };
- class Arms
- {
- hitpointName = "HitArms";
- armor = 12;
- passThrough = 0.4;
- };
- class Chest
- {
- hitpointName = "HitChest";
- armor = 12;
- passThrough = 0.6;
- };
- class Diaphragm
- {
- hitpointName = "HitDiaphragm";
- armor = 12;
- passThrough = 0.4;
- };
- class Abdomen
- {
- hitpointName = "HitAbdomen";
- armor = 12;
- passThrough = 0.4;
- };
- class Pelvis
- {
- hitpointName = "HitPelvis";
- armor = 12;
- passThrough = 0.4;
- };
- class Body
- {
- hitpointName = "HitBody";
- armor = 12;
- passThrough = 0.4;
- };
- };
- };
- };
- /* Jesse */
- class ALRP_MikaelsonUni_1: Uniform_Base { //Rename to your Class for Uniforms
- scope = 2;
- author = "Faye Larpea";
- displayName = "ALRP Mikaelson Gang Uniform"; //Rename to the name you want it to be
- picture = "\ALRP_JESSE\ALRP_JESSE_CLOTHING\UI\AUSM.paa"; //Link to your Icon
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; //Model Link (Leave Default for most gang Gear)
- class ItemInfo: UniformItem
- {
- uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
- uniformClass = "ALRP_MikaelsonUni_F"; //Use the classname above
- containerClass = "Supply40";
- mass = 1;
- armor = 0;
- };
- };
- /* Jesse */
- class ALRP_MikaelsonVest: ALRP_NewGangConfig {
- scope = 2;
- author = "Faye Larpea";
- picture = "\ALRP_JESSE\ALRP_JESSE_CLOTHING\UI\AUSM.paa";
- displayName = "ALRP Mikaelson Gang Vest";
- hiddenSelectionsTextures[] = {"\ALRP_JESSE\ALRP_JESSE_CLOTHING\TEXTURES\Vests\MIKAELV.paa"};
- };
- //Headgear
- class ALRP_NSA_Beret: H_Beret_02 {
- scope = 2;
- displayName = "[NSA] Beret";
- picture = "\ALRP_JESSE\ALRP_JESSE_CLOTHING\UI\Jesse.paa";
- hiddenSelectionsTextures[] = {"\ALRP_JESSE\ALRP_JESSE_CLOTHING\TEXTURES\Headgear\NSABeret.paa"};
- };
- };
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