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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed"
- Valve Software - vbsp.exe (Oct 14 2017)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.vmf
- material "japan/grassy_cobblestone01" not found.
- Material not found!: JAPAN/GRASSY_COBBLESTONE01
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "/background" not found.
- Material not found!: /BACKGROUND
- material "winter/blendwinterrockwalltograss002_nodetail" not found.
- Material not found!: WINTER/BLENDWINTERROCKWALLTOGRASS002_NODETAIL
- material "maritime/nature/blendrocktoground" not found.
- Material not found!: MARITIME/NATURE/BLENDROCKTOGROUND
- material "concrete/brokentile003a" not found.
- Material not found!: CONCRETE/BROKENTILE003A
- material "brick/blenbricktwall002_frontline" not found.
- Material not found!: BRICK/BLENBRICKTWALL002_FRONTLINE
- material "maritime/brick/oldbrickmaritime001c" not found.
- Material not found!: MARITIME/BRICK/OLDBRICKMARITIME001C
- Brush 672674: MAX_MAP_BRUSHSIDES
- Side 3
- Texture: PL_BARNBLITZ/WOODWALL_DARKBROWN001
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -threads 7 -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed"
- Valve Software - vvis.exe (Oct 14 2017)
- 7 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -lights light.rad -both -staticproppolys -staticproplighting -textureshadows -final -threads 2 -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- [Reading texlights from 'light.rad']
- [0 texlights parsed from 'light.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.bsp
- Loaded alpha texture materials\models\props_vineyard\ivy1.vtf
- Loaded alpha texture materials\models\props_vineyard\ivy2.vtf
- Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02_snow.vtf
- Loaded alpha texture materials\models\props_foliage\shrub_01a.vtf
- Loaded alpha texture materials\models\props_foliage\bramble01a.vtf
- Loaded alpha texture materials\models\props_forest\shrub_03.vtf
- Error! Unable to load file "models/props_frontline/sandwich_board.dx80.vtx"
- Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
- Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
- Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
- Setting up ray-trace acceleration structure... Done (50.38 seconds)
- 31073 faces
- 160 degenerate faces
- 5054322 square feet [727822464.00 square inches]
- 906 Displacements
- 659389 Square Feet [94952088.00 Square Inches]
- 30913 patches before subdivision
- 387323 patches after subdivision
- sun extent from map=0.087156
- 452 direct lights
- BuildFacelights: 0...1...2...3...4...5no samples 16134
- ...6...7...8...9...10 (1450)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (367)
- transfers 41061264, max 2841
- transfer lists: 313.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(863298, 555460, 398374)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(122207, 61779, 34453)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(17630, 6816, 3062)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4399, 1515, 482)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(708, 178, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(260, 67, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(40, 7, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(19, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1071 sec>
- FinalLightFace: 0...1...2...3...4...5SampleRadial: Punting, Waiting for fix
- ...6...7...8...9...10 (14)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 32 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (34)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (370)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 104/1024 4992/49152 (10.2%)
- brushes 7896/8192 94752/98304 (96.4%) VERY FULL!
- brushsides 61585/65536 492680/524288 (94.0%) VERY FULL!
- planes 36192/65536 723840/1310720 (55.2%)
- vertexes 60540/65536 726480/786432 (92.4%) VERY FULL!
- nodes 5986/65536 191552/2097152 ( 9.1%)
- texinfos 11134/12288 801648/884736 (90.6%) VERY FULL!
- texdata 306/2048 9792/65536 (14.9%)
- dispinfos 906/0 159456/0 ( 0.0%)
- disp_verts 40178/0 803560/0 ( 0.0%)
- disp_tris 59040/0 118080/0 ( 0.0%)
- disp_lmsamples 1806388/0 1806388/0 ( 0.0%)
- faces 31073/65536 1740088/3670016 (47.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 23405/65536 1310680/3670016 (35.7%)
- leaves 6091/65536 194912/2097152 ( 9.3%)
- leaffaces 41702/65536 83404/131072 (63.6%)
- leafbrushes 18902/65536 37804/131072 (28.8%)
- areas 23/256 184/2048 ( 9.0%)
- surfedges 218977/512000 875908/2048000 (42.8%)
- edges 152285/256000 609140/1024000 (59.5%)
- LDR worldlights 452/8192 39776/720896 ( 5.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 33/1024 528/16384 ( 3.2%)
- overlays 154/512 54208/180224 (30.1%)
- LDR lightdata [variable] 26632936/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1109967/16777216 ( 6.6%)
- entdata [variable] 476877/393216 (121.3%) VERY FULL!
- LDR ambient table 6091/65536 24364/262144 ( 9.3%)
- HDR ambient table 6091/65536 24364/262144 ( 9.3%)
- LDR leaf ambient 31247/65536 874916/1835008 (47.7%)
- HDR leaf ambient 6091/65536 170548/1835008 ( 9.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/13296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/265140 ( 0.0%)
- pakfile [variable] 17517483/0 ( 0.0%)
- physics [variable] 2834111/4194304 (67.6%)
- physics terrain [variable] 190162/1048576 (18.1%)
- Level flags = 1
- Total triangle count: 62852
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.bsp
- 38 minutes, 13 seconds elapsed
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- [Reading texlights from 'light.rad']
- [0 texlights parsed from 'light.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.bsp
- Loaded alpha texture materials\models\props_vineyard\ivy1.vtf
- Loaded alpha texture materials\models\props_vineyard\ivy2.vtf
- Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02_snow.vtf
- Loaded alpha texture materials\models\props_foliage\shrub_01a.vtf
- Loaded alpha texture materials\models\props_foliage\bramble01a.vtf
- Loaded alpha texture materials\models\props_forest\shrub_03.vtf
- Error! Unable to load file "models/props_frontline/sandwich_board.dx80.vtx"
- Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
- Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
- Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
- Setting up ray-trace acceleration structure... Done (49.13 seconds)
- 31073 faces
- 160 degenerate faces
- 5054322 square feet [727822464.00 square inches]
- 906 Displacements
- 659389 Square Feet [94952088.00 Square Inches]
- 30913 patches before subdivision
- 387323 patches after subdivision
- sun extent from map=0.087156
- 452 direct lights
- BuildFacelights: 0...1...2...3...4...5no samples 16134
- ...6...7...8...9...10 (1404)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (364)
- transfers 41061264, max 2841
- transfer lists: 313.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(862820, 555045, 398014)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(122140, 61740, 34426)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(17621, 6812, 3060)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(4398, 1514, 482)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(708, 178, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(260, 67, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(40, 7, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(19, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1210 sec>
- FinalLightFace: 0...1...2...3...4...5SampleRadial: Punting, Waiting for fix
- ...6...7...8...9...10 (14)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 32 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (35)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (370)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 104/1024 4992/49152 (10.2%)
- brushes 7896/8192 94752/98304 (96.4%) VERY FULL!
- brushsides 61585/65536 492680/524288 (94.0%) VERY FULL!
- planes 36192/65536 723840/1310720 (55.2%)
- vertexes 60540/65536 726480/786432 (92.4%) VERY FULL!
- nodes 5986/65536 191552/2097152 ( 9.1%)
- texinfos 11134/12288 801648/884736 (90.6%) VERY FULL!
- texdata 306/2048 9792/65536 (14.9%)
- dispinfos 906/0 159456/0 ( 0.0%)
- disp_verts 40178/0 803560/0 ( 0.0%)
- disp_tris 59040/0 118080/0 ( 0.0%)
- disp_lmsamples 1806388/0 1806388/0 ( 0.0%)
- faces 31073/65536 1740088/3670016 (47.4%)
- hdr faces 31073/65536 1740088/3670016 (47.4%)
- origfaces 23405/65536 1310680/3670016 (35.7%)
- leaves 6091/65536 194912/2097152 ( 9.3%)
- leaffaces 41702/65536 83404/131072 (63.6%)
- leafbrushes 18902/65536 37804/131072 (28.8%)
- areas 23/256 184/2048 ( 9.0%)
- surfedges 218977/512000 875908/2048000 (42.8%)
- edges 152285/256000 609140/1024000 (59.5%)
- LDR worldlights 452/8192 39776/720896 ( 5.5%)
- HDR worldlights 452/8192 39776/720896 ( 5.5%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 33/1024 528/16384 ( 3.2%)
- overlays 154/512 54208/180224 (30.1%)
- LDR lightdata [variable] 26632936/0 ( 0.0%)
- HDR lightdata [variable] 26632936/0 ( 0.0%)
- visdata [variable] 1109967/16777216 ( 6.6%)
- entdata [variable] 476877/393216 (121.3%) VERY FULL!
- LDR ambient table 6091/65536 24364/262144 ( 9.3%)
- HDR ambient table 6091/65536 24364/262144 ( 9.3%)
- LDR leaf ambient 31247/65536 874916/1835008 (47.7%)
- HDR leaf ambient 31252/65536 875056/1835008 (47.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/13296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/265140 ( 0.0%)
- pakfile [variable] 34982349/0 ( 0.0%)
- physics [variable] 2834111/4194304 (67.6%)
- physics terrain [variable] 190162/1048576 (18.1%)
- Level flags = 3
- Total triangle count: 62852
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.bsp
- 37 minutes, 24 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_b1_detailed.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_shoreleave_b1_detailed.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -windowed -noborder -w 1920 -h 1080 -novid -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "pl_shoreleave_b1_detailed"
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