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  1.  
  2. Core was generated by `./otserv'.
  3. Program terminated with signal SIGSEGV, Segmentation fault.
  4. #0  0x00007faf80a55609 in __dynamic_cast ()
  5.    from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
  6. (gdb) bt full
  7. #0  0x00007faf80a55609 in __dynamic_cast ()
  8.    from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
  9. No symbol table info available.
  10. #1  0x000000000045a6b4 in GameState::onAttack (this=this@entry=0x7faf7e32a980,
  11.     attacker=attacker@entry=0x7faee4004f40, pos=..., me=me@entry=
  12.     0x7faf7e32ac20) at game.cpp:218
  13.         targetIsSummon = <optimized out>
  14.         manaDamage = 0
  15.         pvpArena = <optimized out>
  16.         summonVsPlayer = <optimized out>
  17.         damage = 0
  18.         tile = 0x15fa22f0
  19.         arenaLosers = std::vector of length 0, capacity 0
  20.         targetCreature = 0x7b00000007
  21.         targetMonster = <optimized out>
  22.         targetPlayer = <optimized out>
  23.         newmagicItem = <optimized out>
  24.         attackPlayer = <optimized out>
  25.         attackMonster = 0x0
  26.         cit =
  27. #2  0x000000000045bd6e in Game::creatureMakeMagic (
  28.     this=this@entry=0x74dc80 <g_game>, creature=creature@entry=0x7faee4004f40,
  29.     centerpos=..., me=me@entry=0x7faf7e32ac20) at game.cpp:4797
  30. ---Type <return> to continue, or q <return> to quit---
  31.         tlIt = {x = 125, y = 65, z = 7}
  32.         topLeft = {x = 124, y = 65, z = 7}
  33.         isBlocking = false
  34.         poslist = std::vector of length 9, capacity 16 = {{x = 124, y = 65,
  35.             z = 7}, {x = 125, y = 65, z = 7}, {x = 126, y = 65, z = 7}, {
  36.             x = 124, y = 66, z = 7}, {x = 125, y = 66, z = 7}, {x = 126,
  37.             y = 66, z = 7}, {x = 124, y = 67, z = 7}, {x = 125, y = 67,
  38.             z = 7}, {x = 126, y = 67, z = 7}}
  39.         bSuccess = true
  40.         spectatorlist = std::vector of length 18, capacity 3271587068 = {
  41.           <error reading variable spectatorlist (Cannot access memory at address 0x0)>
  42.         lockClass = {mutex = 0x74dde0 <g_game+352>}
  43.         frompos = {x = <optimized out>, y = <optimized out>, z = 7}
  44.         tmpMagicAreaVec = std::vector of length 9, capacity 16 = {{x = 124,
  45.             y = 65, z = 7}, {x = 125, y = 65, z = 7}, {x = 126, y = 65,
  46.             z = 7}, {x = 124, y = 66, z = 7}, {x = 125, y = 66, z = 7}, {
  47.             x = 126, y = 66, z = 7}, {x = 124, y = 67, z = 7}, {x = 125,
  48.             y = 67, z = 7}, {x = 126, y = 67, z = 7}}
  49.         bottomRight = {x = 126, y = 67, z = 7}
  50.         gamestate = {game = 0x74dc80 <g_game>,
  51.           spectatorlist = std::vector of length 18, capacity 32 = {0x6ea40b0,
  52.             0x50e6270, 0x7faf7644dd50, 0x7faf764cdd80, 0x7faf762a3740,
  53. ---Type <return> to continue, or q <return> to quit---
  54.             0x7faf76176eb0, 0x7faf76184190, 0x7faf751a6490, 0x7faf7447d870,
  55.             0x7faf764ba180, 0x7faee4004f40, 0x7faf762c9b30, 0x7faf75eeb940,
  56.             0x7faf76254c80, 0x7faf74ae15f0, 0x7faf75b4f7f0, 0x7faf764ce1a0,
  57.             0x50f01f0}, creaturestates = std::map with 2 elements = {
  58.             [0x15fa1db0] = std::vector of length 0, capacity 0,
  59.             [0x15fa22f0] = std::vector of length 1, capacity 1 = {{
  60.                 first = 0x7faee4004f40, second = {damage = 0, manaDamage = 0,
  61.                   drawBlood = true,
  62.                   attackerlist = std::vector of length 0, capacity 0}}}}}
  63.         targettile = 0x15fa2410
  64.         hasTarget = true
  65.         it = <optimized out>
  66. #3  0x000000000045ca2e in Game::creatureThrowRune (this=0x74dc80 <g_game>,
  67.     creatureID=<optimized out>, centerpos=..., me=..., rune=0x0)
  68.     at game.cpp:5028
  69.         lockClass = {mutex = 0x74dde0 <g_game+352>}
  70.         tile = 0x15fa2410
  71.         dist_y = <optimized out>
  72.         creature = 0x7faee4004f40
  73.         dist_x = <optimized out>
  74. #4  0x000000000045ce2b in Game::burstArrow (this=0x7b00000007,
  75.     this@entry=0x74dc80 <g_game>, c=0x500680 <typeinfo for Creature>,
  76.     c@entry=0x7faee4004f40, pos=...) at game.cpp:8897
  77. ---Type <return> to continue, or q <return> to quit---
  78.         col = std::vector of length 3, capacity 4 = {1 '\001', 1 '\001',
  79.           1 '\001'}
  80.         runeAreaSpell = {<MagicEffectAreaClass> = {<MagicEffectClass> = {
  81.               _vptr.MagicEffectClass = 0x507490 <vtable for MagicEffectAreaNoExhaustionClass+16>, minDamage = 40, maxDamage = 81, offensive = true,
  82.               drawblood = true, manaCost = 0, attackType = ATTACK_PHYSICAL,
  83.               animationColor = 198 '\306', animationEffect = 6 '\006',
  84.               hitEffect = 5 '\005', damageEffect = 255 '\377'},
  85.             direction = 1 '\001', areaEffect = 4 '\004',
  86.             areaVec = std::vector of length 3, capacity 4 = {
  87.               std::vector of length 3, capacity 3 = {1 '\001', 1 '\001',
  88.                 1 '\001'}, std::vector of length 3, capacity 3 = {1 '\001',
  89.                 1 '\001', 1 '\001'}, std::vector of length 3, capacity 3 = {
  90.                 1 '\001', 1 '\001', 1 '\001'}}}, <No data fields>}
  91. #5  0x000000000045f3f0 in Game::checkCreatureAttacking (
  92.     this=0x74dc80 <g_game>, id=268454208) at game.cpp:6151
  93.         magicid = <optimized out>
  94.         wandid = <optimized out>
  95.         speed = <optimized out>
  96.         fromtile = 0x15fa22f0
  97.         attackedCreature = 0x7faf764ba180
  98.         attackPlayer = 0x7faee4004f40
  99.         attackedPlayer = 0x0
  100. ---Type <return> to continue, or q <return> to quit---
  101.         monster = 0x0
  102.         lockClass = {mutex = 0x74dde0 <g_game+352>}
  103.         creature = 0x7faee4004f40
  104. #6  0x000000000044dc53 in operator() (a0=<optimized out>, this=<optimized out>)
  105.     at /usr/include/boost/function/function_template.hpp:767
  106. No locals.
  107. #7  operator() (arg=<optimized out>, this=<optimized out>) at scheduler.h:93
  108. No locals.
  109. #8  Game::eventThread (p=0x74dc80 <g_game>) at game.cpp:1444
  110.         task = 0x7faee40070d0
  111.         ret = 1947640256
  112. #9  0x00007faf80261064 in start_thread (arg=0x7faf7e32b700)
  113.     at pthread_create.c:309
  114.         __res = <optimized out>
  115.         pd = 0x7faf7e32b700
  116.         now = <optimized out>
  117.         unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140391713257216,
  118.                 -4473175016496021879, 0, 140391759364192, 7659432,
  119.                 140391713257216, 4517932177611701897, 4517980456095858313},
  120.               mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0},
  121.             data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
  122.         not_first_call = <optimized out>
  123.         pagesize_m1 = <optimized out>
  124. ---Type <return> to continue, or q <return> to quit---
  125.         sp = <optimized out>
  126.         freesize = <optimized out>
  127.         __PRETTY_FUNCTION__ = "start_thread"
  128. #10 0x00007faf7e83f62d in clone ()
  129.     at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111
  130. No locals.
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