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  1.  
  2. Core was generated by `./otserv'.
  3. Program terminated with signal SIGSEGV, Segmentation fault.
  4. #0 0x00007faf80a55609 in __dynamic_cast ()
  5. from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
  6. (gdb) bt full
  7. #0 0x00007faf80a55609 in __dynamic_cast ()
  8. from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
  9. No symbol table info available.
  10. #1 0x000000000045a6b4 in GameState::onAttack (this=this@entry=0x7faf7e32a980,
  11. attacker=attacker@entry=0x7faee4004f40, pos=..., me=me@entry=
  12. 0x7faf7e32ac20) at game.cpp:218
  13. targetIsSummon = <optimized out>
  14. manaDamage = 0
  15. pvpArena = <optimized out>
  16. summonVsPlayer = <optimized out>
  17. damage = 0
  18. tile = 0x15fa22f0
  19. arenaLosers = std::vector of length 0, capacity 0
  20. targetCreature = 0x7b00000007
  21. targetMonster = <optimized out>
  22. targetPlayer = <optimized out>
  23. newmagicItem = <optimized out>
  24. attackPlayer = <optimized out>
  25. attackMonster = 0x0
  26. cit =
  27. #2 0x000000000045bd6e in Game::creatureMakeMagic (
  28. this=this@entry=0x74dc80 <g_game>, creature=creature@entry=0x7faee4004f40,
  29. centerpos=..., me=me@entry=0x7faf7e32ac20) at game.cpp:4797
  30. ---Type <return> to continue, or q <return> to quit---
  31. tlIt = {x = 125, y = 65, z = 7}
  32. topLeft = {x = 124, y = 65, z = 7}
  33. isBlocking = false
  34. poslist = std::vector of length 9, capacity 16 = {{x = 124, y = 65,
  35. z = 7}, {x = 125, y = 65, z = 7}, {x = 126, y = 65, z = 7}, {
  36. x = 124, y = 66, z = 7}, {x = 125, y = 66, z = 7}, {x = 126,
  37. y = 66, z = 7}, {x = 124, y = 67, z = 7}, {x = 125, y = 67,
  38. z = 7}, {x = 126, y = 67, z = 7}}
  39. bSuccess = true
  40. spectatorlist = std::vector of length 18, capacity 3271587068 = {
  41. <error reading variable spectatorlist (Cannot access memory at address 0x0)>
  42. lockClass = {mutex = 0x74dde0 <g_game+352>}
  43. frompos = {x = <optimized out>, y = <optimized out>, z = 7}
  44. tmpMagicAreaVec = std::vector of length 9, capacity 16 = {{x = 124,
  45. y = 65, z = 7}, {x = 125, y = 65, z = 7}, {x = 126, y = 65,
  46. z = 7}, {x = 124, y = 66, z = 7}, {x = 125, y = 66, z = 7}, {
  47. x = 126, y = 66, z = 7}, {x = 124, y = 67, z = 7}, {x = 125,
  48. y = 67, z = 7}, {x = 126, y = 67, z = 7}}
  49. bottomRight = {x = 126, y = 67, z = 7}
  50. gamestate = {game = 0x74dc80 <g_game>,
  51. spectatorlist = std::vector of length 18, capacity 32 = {0x6ea40b0,
  52. 0x50e6270, 0x7faf7644dd50, 0x7faf764cdd80, 0x7faf762a3740,
  53. ---Type <return> to continue, or q <return> to quit---
  54. 0x7faf76176eb0, 0x7faf76184190, 0x7faf751a6490, 0x7faf7447d870,
  55. 0x7faf764ba180, 0x7faee4004f40, 0x7faf762c9b30, 0x7faf75eeb940,
  56. 0x7faf76254c80, 0x7faf74ae15f0, 0x7faf75b4f7f0, 0x7faf764ce1a0,
  57. 0x50f01f0}, creaturestates = std::map with 2 elements = {
  58. [0x15fa1db0] = std::vector of length 0, capacity 0,
  59. [0x15fa22f0] = std::vector of length 1, capacity 1 = {{
  60. first = 0x7faee4004f40, second = {damage = 0, manaDamage = 0,
  61. drawBlood = true,
  62. attackerlist = std::vector of length 0, capacity 0}}}}}
  63. targettile = 0x15fa2410
  64. hasTarget = true
  65. it = <optimized out>
  66. #3 0x000000000045ca2e in Game::creatureThrowRune (this=0x74dc80 <g_game>,
  67. creatureID=<optimized out>, centerpos=..., me=..., rune=0x0)
  68. at game.cpp:5028
  69. lockClass = {mutex = 0x74dde0 <g_game+352>}
  70. tile = 0x15fa2410
  71. dist_y = <optimized out>
  72. creature = 0x7faee4004f40
  73. dist_x = <optimized out>
  74. #4 0x000000000045ce2b in Game::burstArrow (this=0x7b00000007,
  75. this@entry=0x74dc80 <g_game>, c=0x500680 <typeinfo for Creature>,
  76. c@entry=0x7faee4004f40, pos=...) at game.cpp:8897
  77. ---Type <return> to continue, or q <return> to quit---
  78. col = std::vector of length 3, capacity 4 = {1 '\001', 1 '\001',
  79. 1 '\001'}
  80. runeAreaSpell = {<MagicEffectAreaClass> = {<MagicEffectClass> = {
  81. _vptr.MagicEffectClass = 0x507490 <vtable for MagicEffectAreaNoExhaustionClass+16>, minDamage = 40, maxDamage = 81, offensive = true,
  82. drawblood = true, manaCost = 0, attackType = ATTACK_PHYSICAL,
  83. animationColor = 198 '\306', animationEffect = 6 '\006',
  84. hitEffect = 5 '\005', damageEffect = 255 '\377'},
  85. direction = 1 '\001', areaEffect = 4 '\004',
  86. areaVec = std::vector of length 3, capacity 4 = {
  87. std::vector of length 3, capacity 3 = {1 '\001', 1 '\001',
  88. 1 '\001'}, std::vector of length 3, capacity 3 = {1 '\001',
  89. 1 '\001', 1 '\001'}, std::vector of length 3, capacity 3 = {
  90. 1 '\001', 1 '\001', 1 '\001'}}}, <No data fields>}
  91. #5 0x000000000045f3f0 in Game::checkCreatureAttacking (
  92. this=0x74dc80 <g_game>, id=268454208) at game.cpp:6151
  93. magicid = <optimized out>
  94. wandid = <optimized out>
  95. speed = <optimized out>
  96. fromtile = 0x15fa22f0
  97. attackedCreature = 0x7faf764ba180
  98. attackPlayer = 0x7faee4004f40
  99. attackedPlayer = 0x0
  100. ---Type <return> to continue, or q <return> to quit---
  101. monster = 0x0
  102. lockClass = {mutex = 0x74dde0 <g_game+352>}
  103. creature = 0x7faee4004f40
  104. #6 0x000000000044dc53 in operator() (a0=<optimized out>, this=<optimized out>)
  105. at /usr/include/boost/function/function_template.hpp:767
  106. No locals.
  107. #7 operator() (arg=<optimized out>, this=<optimized out>) at scheduler.h:93
  108. No locals.
  109. #8 Game::eventThread (p=0x74dc80 <g_game>) at game.cpp:1444
  110. task = 0x7faee40070d0
  111. ret = 1947640256
  112. #9 0x00007faf80261064 in start_thread (arg=0x7faf7e32b700)
  113. at pthread_create.c:309
  114. __res = <optimized out>
  115. pd = 0x7faf7e32b700
  116. now = <optimized out>
  117. unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140391713257216,
  118. -4473175016496021879, 0, 140391759364192, 7659432,
  119. 140391713257216, 4517932177611701897, 4517980456095858313},
  120. mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0},
  121. data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
  122. not_first_call = <optimized out>
  123. pagesize_m1 = <optimized out>
  124. ---Type <return> to continue, or q <return> to quit---
  125. sp = <optimized out>
  126. freesize = <optimized out>
  127. __PRETTY_FUNCTION__ = "start_thread"
  128. #10 0x00007faf7e83f62d in clone ()
  129. at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111
  130. No locals.
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