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- Drug Eater
- Drug Eater base rules:
- Drug Eaters only start with these basic parts:
- Head: Brain, Eyeballs, Jaw
- Arm: Foot
- Body: Spine
- Leg: Bone
- In addition to these, drug eaters have their own unique parts
- Drug Eater Unique Basics:
- Head
- Forced Reprogrammer (Timing: Action) (Range: 0) (Cost: 4)
- Take control of target for eight rounds if all parts in Head have been Damaged.
- 'Arm'
- Prehensile Hair (Auto) (Self) (0)
- Perform One action as Rapid.
- Leg
- Drug Eater Blade (Action) (0) (2)
- Melee Attack 2 + Dismember
- These rules apply regardless of whether Drug Eater is taken as a Class or Subclass.
- ARM 0 MUT 1 ENH 1
- Special Skill
- Heads or Tails [Auto/None/Self] Attacks targeting you that hit any location other than the head or legs have their damage reduced by 1 (to a minimum of 1)
- Baser Instincts [Check/0/Self] This can only be used on an attack check targeting a Savant. The check result becomes 10 and no other maneuvers may modify the result of this check.
- Flying Type [Auto/None/Self] Gain the Wings part. This is treated as a basic part
- -Wings [Head/Action/2/Self] Move 1
- Tail Whip [Check/1/0-1] Hinder 2
- Lean Design [Auto/None/Self] You may select up to two reinforcement parts that are normally located on the head or arms and place them on the head or legs.
- Destructive Exit [Auto/None/Self] When Forced Reprogrammer ends, you may choose to force the body you are exiting to break 4 parts. The target chooses what parts are broken.
- Ravenous Parasite [Auto/None/Self] When Forced Reprogrammer is used, you may break one part of the target to repair one of your parts of your choosing.
- Unsuitable Hosts [Damage/0/Self] You may only use this Maneuver when you deal damage to horrors or Legions. Add +2 to the damage for an Attack.
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