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- /**
- * Multithreaded implementation of Conway's game of life.
- * >>Q: Why is it multithreaded?
- * >>A: Because when someone gives me a crazy idea, it often leads to
- * implementation.
- * My (unscientific) tests show this running 1.5-2 times faster than the
- * provided example under heavy load.
- *
- * @author Peter Marheine <phmarhei@mtu.edu>
- */
- public class Scene extends Animated implements ClickListener {
- ...
- }
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