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Entity skipping demo

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Aug 26th, 2021
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  1. //pit worms nest
  2. version 1
  3. frametime0ms 0.0000000001
  4. hlstrafe_version 3
  5. frames
  6. strafing vectorial
  7. target_yaw 270
  8. //bind z "map of4a3;bxt_tas_loadscript pit.hltas"
  9. ----------|------|------|0.001|-|-|1|sensitivity 0;bxt_timer_reset;alias _game;bxt_disable_autosave 1;_bxt_norefresh 0
  10. ----------|------|------|0.001|-|-|9
  11. ----------|------|------|0.001|-|15|1|give item_suit;give weapon_9mmAR;give weapon_shotgun;//bxt_cap_start
  12. ----------|------|------|0.001|-|-|1|bxt_ch_set_pos 3622.968750 -2908.031250 748.004639;weapon_9mmAR
  13. ///ljdbcgw|flrbud|jdu12r|
  14. s03-------|------|------|0.001|270|-|690
  15. s03-------|------|------|0.001|270|-|10
  16. s03-------|------|---1--|0.001|270|-|1|tstart
  17. s03l-D----|------|------|0.001|270|-|10
  18. s03l-D----|------|------|0.001|270|-|390|weapon_shotgun
  19. change target_yaw to 180 over 0.4 s
  20. s22-----g-|------|------|0.001|-|-|494
  21. ----------|------|----2-|0.001|270|-|1
  22. change pitch to 0 over 0.2 s
  23. s03-----g-|------|------|0.001|180|-|71
  24. s03-------|------|-d----|0.001|180|-|32
  25. ----------|------|-du---|0.0000000001|-|-89|10
  26. ----------|-l----|-d----|0.001|180|15|20
  27. ----------|------|-du---|0.0000000001|-|-|30
  28. ----------|------|-d----|0.001|-|-|14
  29. ----------|------|-du---|0.0000000001|-|-89|10
  30. s03-------|------|-d----|0.001|180|15|30
  31. ----------|------|-du---|0.0000000001|-|-89|10
  32. s03-------|------|-d----|0.001|230|15|40
  33. ----------|------|-du---|0.0000000001|-|15|45
  34. ----------|------|-d----|0.001|-|-|1
  35. change pitch to 50 over 0.35 s
  36. change target_yaw to 300 over 0.35 s
  37. s03-------|------|------|0.001|190|-|172
  38. s03-------|------|------|0.001|0|-|102
  39. s03-------|------|--u---|0.0000000001|0|-|30
  40. s03-------|------|------|0.001|0|-|75
  41. s03-------|------|--u---|0.001|0|-|1
  42. ----------|------|-d----|0.001|-|-|320
  43. change yaw to 270 over 0.5 s
  44. change pitch to 0 over 0.5 s
  45. ----------|------|-d----|0.001|-|-|500
  46. target_yaw 270
  47. s03-------|------|-d----|0.001|45.216415|-|430
  48. s03-------|------|-du---|0.0000000001|0|-|40
  49. ----------|------|-d----|0.001|-|-|16
  50. s03-------|------|------|0.001|0|-|6
  51. s03--D----|------|------|0.001|0|-|44
  52. change pitch to -89 over 0.2 s
  53. s03--D----|------|-d----|0.001|0|-|76
  54. s03--D----|------|------|0.001|0|-|145
  55. ----------|fl----|------|0.001|270|-89|2000
  56. ----------|------|------|0.001|-|-|1|stopper
  57. ----------|------|------|0.001|-|-|1
  58.  
  59.  
  60.  
  61.  
  62.  
  63. //forget about freeman sewer
  64. version 1
  65. frametime0ms 0.0000000001
  66. hlstrafe_version 3
  67. frames
  68. strafing vectorial
  69. target_yaw velocity_lock
  70. //bind z "map c3a1a;bxt_tas_loadscript clip2.hltas"
  71. ----------|------|------|0.001|-|-|1|sensitivity 0;bxt_timer_reset;alias _game;bxt_disable_autosave 1;_bxt_norefresh 0
  72. ----------|------|------|0.001|-|-|1|impulse 101;tstart;notarget
  73. ----------|------|------|0.001|-|-|2|bxt_ch_set_health 55555;bxt_ch_set_armor 0
  74. s03l-D-c--|------|------|0.001|188|-|200|weapon_9mmAR;stopsound
  75. s03l-D-c--|------|------|0.001|188|-|100
  76. s03--D-c--|------|------|0.001|188|-|116
  77. s03----c--|------|------|0.001|188|-|140
  78. s03--D-c--|------|------|0.001|188|-|188
  79. s03-j--c--|------|------|0.001|188|-|562
  80. change target_yaw to 180 over 0.1 s
  81. s03----c--|------|-d----|0.001|188|-|123
  82. ----------|------|-du---|0.0000000001|-|-89|7
  83. ----------|---b--|-d----|0.001|180|0|20
  84. ----------|------|-du---|0.0000000001|-|-|22
  85. ----------|------|-d----|0.001|-|-|60
  86. s22-------|------|------|0.001|-|-|250
  87. s03-------|------|------|0.001|270|-|150
  88. ----------|------|j-u---|0.0000000001|-|-|61
  89. ----------|------|j-----|0.001|-|-|1
  90. ----------|------|j-u---|0.0000000001|-|-|61
  91. ----------|------|j-----|0.01|-|-|1
  92. ----------|------|j---2-|0.001|345|60|1
  93. ----------|f-----|-d----|0.001|180|0|22
  94. change target_yaw to 163 over 0.2 s
  95. s03--D-c--|------|------|0.001|163.9628|-|100
  96. s03--D-c--|------|------|0.001|163.20604|-|780
  97. target_yaw velocity_lock
  98. s03--D-c--|------|------|0.001|123.040794|-|241
  99. s03----c--|------|------|0.001|69.45944|-|200
  100. ----------|------|------|0.001|-|-|1|stopper
  101. ///ljdbcgw|flrbud|jdu12r|
  102. s03l-D-c--|------|------|0.001|0|-|1
  103.  
  104.  
  105.  
  106.  
  107.  
  108. //blue shift canal
  109. version 1
  110. frametime0ms 0.0000000001
  111. hlstrafe_version 3
  112. frames
  113. strafing vectorial
  114. target_yaw velocity_lock
  115. //bind z "map ba_canal2;bxt_tas_loadscript canalskip.hltas"
  116. ----------|------|------|0.001|-|-|1|sensitivity 0;bxt_timer_reset;alias _game;bxt_disable_autosave 1;_bxt_norefresh 0
  117. ----------|------|------|0.001|-|-|1|give item_suit;tstart
  118. ----------|------|------|0.001|-|-|4|weapon_crowbar
  119. s03l-D-c--|------|------|0.001|-112.30701|5|568
  120. s03lj--c--|------|------|0.001|-112.65619|-|103
  121. s03l-D-c--|------|------|0.001|-212.64308|-|253
  122. s03l-D-c--|------|------|0.001|-167.52882|-|422
  123. s03l-D-c--|------|------|0.001|180|-|1000
  124. s03l-D-c--|------|------|0.001|163|-|600
  125. s03l-D-c--|------|------|0.001|90|-|245
  126. s03l-D-c--|------|------|0.001|180|-|157
  127. ----------|------|------|0.25|-|-|1
  128. ----------|------|--u---|0.001|-|-|4
  129. change pitch to -50 over 0.4 s
  130. change yaw to 0 over 0.4 s
  131. ----------|------|------|0.001|-|-|50
  132. ----------|---b--|------|0.001|-|-|90
  133. ----------|------|------|0.001|-|-|1100
  134. target_yaw 0
  135. s03-------|------|-d----|0.001|0|-|80
  136. ----------|------|-du---|0.0000000001|-|89|10
  137. ----------|------|-d----|0.001|-|-50|200
  138. s03-------|------|-d----|0.001|90|-50|125
  139. ----------|------|-du---|0.0000000001|-|-|38|//overcharge and softlock
  140. ----------|------|-d----|0.001|-|-|1
  141. s03-------|------|------|0.001|36.12509|-|139
  142. change pitch to -89 over 0.125 s
  143. s03-j-----|------|------|0.001|1|-|125
  144. ----------|fl----|------|0.001|0|-89|1500
  145. ----------|------|------|0.001|-|-|1
  146. ----------|------|------|0.001|-|-|1|stopper
  147. s03l-D-c--|------|------|0.001|0|-|1
  148.  
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