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- Shader "Custom/2D/InvertColor"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- _Threshold ("Threshold", Range(0., 1.)) = 0
- }
- SubShader
- {
- Tags {"Queue"="Transparent" "RenderType"="Transparent"}
- Cull Off
- Blend SrcAlpha OneMinusSrcAlpha
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- float _Threshold;
- fixed4 frag (v2f_img i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.uv);
- col.rgb = abs(_Threshold - col.rgb);
- return col;
- }
- ENDCG
- }
- }
- }
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