MjnMixael

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Aug 4th, 2011
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.13
  6. Passed cmdline options:
  7. -env
  8. -missile_lighting
  9. -glow
  10. -nomotiondebris
  11. -spec
  12. -normal
  13. -3dshockwave
  14. -snd_preload
  15. -mod fsport3_3_test
  16. Building file index...
  17. Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\fsport-missions.vp' with a checksum of 0x73018100
  18. Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\fsport3_3.vp' with a checksum of 0x4d97be5e
  19. Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\odeon_fs1.vp' with a checksum of 0x6b0eb146
  20. Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
  21. Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\stu_fs1_deu.vp' with a checksum of 0x1f0d3846
  22. Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\tango_fs1.vp' with a checksum of 0x82c24ecf
  23. Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\warble_fs1.vp' with a checksum of 0x0b608285
  24. Found root pack 'G:\Spiele\freespace 2 eng\root_fs2.vp' with a checksum of 0xce10d76c
  25. Found root pack 'G:\Spiele\freespace 2 eng\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  26. Found root pack 'G:\Spiele\freespace 2 eng\sparky_fs2.vp' with a checksum of 0x164fe65a
  27. Found root pack 'G:\Spiele\freespace 2 eng\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  28. Found root pack 'G:\Spiele\freespace 2 eng\stu_fs2.vp' with a checksum of 0xd77da83a
  29. Found root pack 'G:\Spiele\freespace 2 eng\tango1_fs2.vp' with a checksum of 0x4c25221e
  30. Found root pack 'G:\Spiele\freespace 2 eng\tango2_fs2.vp' with a checksum of 0x86920b82
  31. Found root pack 'G:\Spiele\freespace 2 eng\tango3_fs2.vp' with a checksum of 0x705e8d71
  32. Found root pack 'G:\Spiele\freespace 2 eng\warble_fs2.vp' with a checksum of 0xd85c305d
  33. Found root pack 'e:\tango1_fs2.vp' with a checksum of 0x4c25221e
  34. Found root pack 'e:\tangoA_fs2.vp' with a checksum of 0x2e10c984
  35. Found root pack 'e:\warble_fs2.vp' with a checksum of 0xd85c305d
  36. Searching root 'G:\Spiele\freespace 2 eng\fsport3_3_test\' ... 13 files
  37. Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\fsport-missions.vp' ... 211 files
  38. Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\fsport3_3.vp' ... 864 files
  39. Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\odeon_fs1.vp' ... 10 files
  40. Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\sparky_hi_fs1.vp' ... 1230 files
  41. Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\stu_fs1_deu.vp' ... 1752 files
  42. Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\tango_fs1.vp' ... 92 files
  43. Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\warble_fs1.vp' ... 111 files
  44. Searching root 'G:\Spiele\freespace 2 eng\' ... 15 files
  45. Searching root pack 'G:\Spiele\freespace 2 eng\root_fs2.vp' ... 157 files
  46. Searching root pack 'G:\Spiele\freespace 2 eng\smarty_fs2.vp' ... 10 files
  47. Searching root pack 'G:\Spiele\freespace 2 eng\sparky_fs2.vp' ... 3027 files
  48. Searching root pack 'G:\Spiele\freespace 2 eng\sparky_hi_fs2.vp' ... 1337 files
  49. Searching root pack 'G:\Spiele\freespace 2 eng\stu_fs2.vp' ... 2355 files
  50. Searching root pack 'G:\Spiele\freespace 2 eng\tango1_fs2.vp' ... 32 files
  51. Searching root pack 'G:\Spiele\freespace 2 eng\tango2_fs2.vp' ... 15 files
  52. Searching root pack 'G:\Spiele\freespace 2 eng\tango3_fs2.vp' ... 10 files
  53. Searching root pack 'G:\Spiele\freespace 2 eng\warble_fs2.vp' ... 52 files
  54. Searching root 'e:\' ... 3 files
  55. Searching root pack 'e:\tango1_fs2.vp' ... 32 files
  56. Searching root pack 'e:\tangoA_fs2.vp' ... 0 files
  57. Searching root pack 'e:\warble_fs2.vp' ... 52 files
  58. Found 22 roots and 11380 files.
  59. Setting language to German
  60. Initializing OpenAL...
  61. OpenAL Vendor : Creative Labs Inc.
  62. OpenAL Renderer : Software
  63. OpenAL Version : 1.1
  64.  
  65. Found extension "ALC_EXT_EFX".
  66.  
  67. Sample rate: 44100 (44100)
  68. EFX version: 1.0
  69. Max auxiliary sends: 1
  70. Playback device: Generic Software on Lautsprecher (Realtek High Definition Audio)
  71. Capture device: Eingang (Realtek High Definitio
  72. ... OpenAL successfully initialized!
  73. Failed to init speech
  74. Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  75. Initializing WGL...
  76. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  77. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  78. OpenGL Vendor : NVIDIA Corporation
  79. OpenGL Renderer : GeForce GTX 460/PCI/SSE2
  80. OpenGL Version : 4.1.0
  81.  
  82. Using extension "GL_EXT_fog_coord".
  83. Using extension "GL_ARB_multitexture".
  84. Using extension "GL_ARB_texture_env_add".
  85. Using extension "GL_ARB_texture_compression".
  86. Using extension "GL_EXT_texture_compression_s3tc".
  87. Using extension "GL_EXT_texture_filter_anisotropic".
  88. Using extension "GL_ARB_texture_env_combine".
  89. Using extension "GL_EXT_compiled_vertex_array".
  90. Using extension "GL_EXT_draw_range_elements".
  91. Using extension "GL_ARB_texture_mirrored_repeat".
  92. Using extension "GL_ARB_texture_non_power_of_two".
  93. Using extension "GL_ARB_vertex_buffer_object".
  94. Using extension "GL_ARB_pixel_buffer_object".
  95. Using extension "GL_SGIS_generate_mipmap".
  96. Using extension "GL_EXT_framebuffer_object".
  97. Using extension "GL_ARB_texture_rectangle".
  98. Using extension "GL_EXT_bgra".
  99. Using extension "GL_ARB_texture_cube_map".
  100. Using extension "GL_EXT_texture_lod_bias".
  101. Using extension "GL_ARB_point_sprite".
  102. Using extension "GL_ARB_shading_language_100".
  103. Using extension "GL_ARB_shader_objects".
  104. Using extension "GL_ARB_vertex_shader".
  105. Using extension "GL_ARB_fragment_shader".
  106. Using extension "GL_NV_vertex_program3".
  107. Found special extension function "wglSwapIntervalEXT".
  108.  
  109. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  110. Loading built-in default shader for: main-v.sdr
  111. Loading built-in default shader for: main-f.sdr
  112. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  113. Loading built-in default shader for: main-v.sdr
  114. Loading built-in default shader for: main-f.sdr
  115. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  116. Loading built-in default shader for: main-v.sdr
  117. Loading built-in default shader for: main-f.sdr
  118. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  119. Loading built-in default shader for: main-v.sdr
  120. Loading built-in default shader for: main-f.sdr
  121. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  122. Loading built-in default shader for: main-v.sdr
  123. Loading built-in default shader for: main-f.sdr
  124. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  125. Loading built-in default shader for: main-v.sdr
  126. Loading built-in default shader for: main-f.sdr
  127. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  128. Loading built-in default shader for: main-v.sdr
  129. Loading built-in default shader for: main-f.sdr
  130. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  131. Loading built-in default shader for: main-v.sdr
  132. Loading built-in default shader for: main-f.sdr
  133. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  134. Loading built-in default shader for: main-v.sdr
  135. Loading built-in default shader for: main-f.sdr
  136. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  137. Loading built-in default shader for: main-v.sdr
  138. Loading built-in default shader for: main-f.sdr
  139. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  140. Loading built-in default shader for: main-v.sdr
  141. Loading built-in default shader for: main-f.sdr
  142. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  143. Loading built-in default shader for: main-v.sdr
  144. Loading built-in default shader for: main-f.sdr
  145. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  146. Loading built-in default shader for: main-v.sdr
  147. Loading built-in default shader for: main-f.sdr
  148. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  149. Loading built-in default shader for: main-v.sdr
  150. Loading built-in default shader for: main-f.sdr
  151. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  152. Loading built-in default shader for: main-v.sdr
  153. Loading built-in default shader for: main-f.sdr
  154. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  155. Loading built-in default shader for: main-v.sdr
  156. Loading built-in default shader for: main-f.sdr
  157. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  158. Loading built-in default shader for: main-v.sdr
  159. Loading built-in default shader for: main-f.sdr
  160. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  161. Loading built-in default shader for: main-v.sdr
  162. Loading built-in default shader for: main-f.sdr
  163. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  164. Loading built-in default shader for: main-v.sdr
  165. Loading built-in default shader for: main-f.sdr
  166. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  167. Loading built-in default shader for: main-v.sdr
  168. Loading built-in default shader for: main-f.sdr
  169. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  170. Loading built-in default shader for: main-v.sdr
  171. Loading built-in default shader for: main-f.sdr
  172. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  173. Loading built-in default shader for: main-v.sdr
  174. Loading built-in default shader for: main-f.sdr
  175. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  176. Loading built-in default shader for: main-v.sdr
  177. Loading built-in default shader for: main-f.sdr
  178. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  179. Loading built-in default shader for: main-v.sdr
  180. Loading built-in default shader for: main-f.sdr
  181. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  182. Loading built-in default shader for: main-v.sdr
  183. Loading built-in default shader for: main-f.sdr
  184. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  185. Loading built-in default shader for: main-v.sdr
  186. Loading built-in default shader for: main-f.sdr
  187. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  188. Loading built-in default shader for: main-v.sdr
  189. Loading built-in default shader for: main-f.sdr
  190. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  191. Loading built-in default shader for: main-v.sdr
  192. Loading built-in default shader for: main-f.sdr
  193. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  194. Loading built-in default shader for: main-v.sdr
  195. Loading built-in default shader for: main-f.sdr
  196. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  197. Loading built-in default shader for: main-v.sdr
  198. Loading built-in default shader for: main-f.sdr
  199. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  200. Loading built-in default shader for: main-v.sdr
  201. Loading built-in default shader for: main-f.sdr
  202. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  203. Loading built-in default shader for: main-v.sdr
  204. Loading built-in default shader for: main-f.sdr
  205. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  206. Loading built-in default shader for: main-v.sdr
  207. Loading built-in default shader for: main-f.sdr
  208. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  209. Loading built-in default shader for: main-v.sdr
  210. Loading built-in default shader for: main-f.sdr
  211. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  212. Loading built-in default shader for: main-v.sdr
  213. Loading built-in default shader for: main-f.sdr
  214. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  215. Loading built-in default shader for: main-v.sdr
  216. Loading built-in default shader for: main-f.sdr
  217. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  218. Loading built-in default shader for: main-v.sdr
  219. Loading built-in default shader for: main-f.sdr
  220. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  221. Loading built-in default shader for: main-v.sdr
  222. Loading built-in default shader for: main-f.sdr
  223. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  224. Loading built-in default shader for: main-v.sdr
  225. Loading built-in default shader for: main-f.sdr
  226. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  227. Loading built-in default shader for: main-v.sdr
  228. Loading built-in default shader for: main-f.sdr
  229. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  230. Loading built-in default shader for: main-v.sdr
  231. Loading built-in default shader for: main-f.sdr
  232. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  233. Loading built-in default shader for: main-v.sdr
  234. Loading built-in default shader for: main-f.sdr
  235. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  236. Loading built-in default shader for: main-v.sdr
  237. Loading built-in default shader for: main-f.sdr
  238. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  239. Loading built-in default shader for: main-v.sdr
  240. Loading built-in default shader for: main-f.sdr
  241. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  242. Loading built-in default shader for: main-v.sdr
  243. Loading built-in default shader for: main-f.sdr
  244. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  245. Loading built-in default shader for: main-v.sdr
  246. Loading built-in default shader for: main-f.sdr
  247. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  248. Loading built-in default shader for: main-v.sdr
  249. Loading built-in default shader for: main-f.sdr
  250. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  251. Loading built-in default shader for: main-v.sdr
  252. Loading built-in default shader for: main-f.sdr
  253. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  254. Loading built-in default shader for: main-v.sdr
  255. Loading built-in default shader for: main-f.sdr
  256. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  257. Loading built-in default shader for: main-v.sdr
  258. Loading built-in default shader for: main-f.sdr
  259. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  260. Loading built-in default shader for: main-v.sdr
  261. Loading built-in default shader for: main-f.sdr
  262. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  263. Loading built-in default shader for: main-v.sdr
  264. Loading built-in default shader for: main-f.sdr
  265. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  266. Loading built-in default shader for: main-v.sdr
  267. Loading built-in default shader for: main-f.sdr
  268. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  269. Loading built-in default shader for: main-v.sdr
  270. Loading built-in default shader for: main-f.sdr
  271. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  272. Loading built-in default shader for: main-v.sdr
  273. Loading built-in default shader for: main-f.sdr
  274. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  275. Loading built-in default shader for: main-v.sdr
  276. Loading built-in default shader for: main-f.sdr
  277. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  278. Loading built-in default shader for: main-v.sdr
  279. Loading built-in default shader for: main-f.sdr
  280. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  281. Loading built-in default shader for: main-v.sdr
  282. Loading built-in default shader for: main-f.sdr
  283. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  284. Loading built-in default shader for: main-v.sdr
  285. Loading built-in default shader for: main-f.sdr
  286. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  287. Loading built-in default shader for: main-v.sdr
  288. Loading built-in default shader for: main-f.sdr
  289. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  290. Loading built-in default shader for: main-v.sdr
  291. Loading built-in default shader for: main-f.sdr
  292. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  293. Loading built-in default shader for: main-v.sdr
  294. Loading built-in default shader for: main-f.sdr
  295. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  296. Loading built-in default shader for: main-v.sdr
  297. Loading built-in default shader for: main-f.sdr
  298. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  299. Loading built-in default shader for: main-v.sdr
  300. Loading built-in default shader for: main-f.sdr
  301. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  302. Loading built-in default shader for: main-v.sdr
  303. Loading built-in default shader for: main-f.sdr
  304. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  305. Loading built-in default shader for: main-v.sdr
  306. Loading built-in default shader for: main-f.sdr
  307.  
  308. Max texture units: 4 (32)
  309. Max elements vertices: 1048576
  310. Max elements indices: 1048576
  311. Max texture size: 16384x16384
  312. Max render buffer size: 16384x16384
  313. Can use compressed textures: YES
  314. Texture compression available: YES
  315. Post-processing enabled: NO
  316. Using trilinear texture filter.
  317. Using GLSL for model rendering.
  318. OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
  319. ... OpenGL init is complete!
  320. Size of bitmap info = 760 KB
  321. Size of bitmap extra info = 52 bytes
  322. ANI cursorweb with size 24x24 (25.0% wasted)
  323. GRAPHICS: Initializing default colors...
  324. SCRIPTING: Beginning initialization sequence...
  325. SCRIPTING: Beginning Lua initialization...
  326. LUA: Opening LUA state...
  327. LUA: Initializing base Lua libraries...
  328. LUA: Beginning ADE initialization
  329. ADE: Initializing enumeration constants...
  330. ADE: Assigning Lua session...
  331. SCRIPTING: Beginning main hook parse sequence....
  332. Wokka! Error opening file (scripting.tbl)!
  333. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  334. SCRIPTING: Inititialization complete.
  335. SCRIPTING: Splash screen overrides checked
  336. SCRIPTING: Splash hook has been run
  337. SCRIPTING: Splash screen conditional hook has been run
  338. Using high memory settings...
  339. Wokka! Error opening file (interface.tbl)!
  340. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  341. Windows reported 16 joysticks, we found 0
  342. Current soundtrack set to -1 in event_music_reset_choices
  343. Wokka! Error opening file (armor.tbl)!
  344. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  345. WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
  346.  
  347. TBM => Starting parse of 'fsport-aip.tbm' ...
  348. TBM => Starting parse of 'railguncycle-wep.tbm' ...
  349. TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
  350. TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
  351. TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
  352. TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
  353. ANI support1 with size 108x24 (25.0% wasted)
  354. ANI damage1 with size 148x25 (21.9% wasted)
  355. ANI wingman1 with size 71x53 (17.2% wasted)
  356. ANI wingman2 with size 35x53 (17.2% wasted)
  357. ANI wingman3 with size 14x53 (17.2% wasted)
  358. ANI toggle1 with size 57x20 (37.5% wasted)
  359. ANI head1 with size 164x132 (48.4% wasted)
  360. ANI weapons1 with size 126x20 (37.5% wasted)
  361. ANI objective1 with size 149x21 (34.4% wasted)
  362. ANI netlag1 with size 29x30 (6.3% wasted)
  363. ANI targhit1 with size 31x21 (34.4% wasted)
  364. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  365. ANI time1 with size 47x23 (28.1% wasted)
  366. ANI energy1 with size 12x41 (35.9% wasted)
  367. ANI targetview3 with size 7x20 (37.5% wasted)
  368. ANI targetview1 with size 137x156 (39.1% wasted)
  369. ANI targetview2 with size 4x96 (25.0% wasted)
  370. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  371. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  372. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  373. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  374. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  375. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  376. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  377. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  378. ANI 2_radar1 with size 209x170 (33.6% wasted)
  379. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  380. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  381. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  382. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  383. loading animated cursor "cursor"
  384. ANI cursor with size 18x24 (25.0% wasted)
  385. Ships.tbl is : INVALID!!!!
  386. Weapons.tbl is : INVALID!!!!
  387. cfile_init() took 272
  388. MVE: Buffer underun (First is normal)
  389. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  390. ANI cursor.ani with size 18x24 (25.0% wasted)
  391. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  392. Someone passed an extension to bm_load for file 'GTA.pcx'
  393. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
  394. ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
  395. ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
  396. ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
  397. ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
  398. ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
  399. ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
  400. ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
  401. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  402. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  403. =================== STARTING LEVEL LOAD ==================
  404. Reassigning player to squadron Galactic Terran Alliance
  405. Someone passed an extension to bm_load for file 'GTA.pcx'
  406. ANI 2_Loading with size 824x43 (32.8% wasted)
  407. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  408. Starting model page in...
  409. Beginning level bitmap paging...
  410. Loading warp model
  411. -1
  412. SHOCKWAVE => Loading default shockwave animation...
  413. SHOCKWAVE => Default animation load: SUCCEEDED!!
  414. MISSION LOAD: 'sm1-10a.fs2'
  415. Hmmm... Extension passed to mission_load...
  416. Reassigning player to squadron Galactic Terran Alliance
  417. Someone passed an extension to bm_load for file 'GTA.pcx'
  418. Someone passed an extension to bm_load for file 'gta.pcx'
  419. Loading model 'subspacenode.pof'
  420. IBX: Found a good IBX to read for 'subspacenode.pof'.
  421. IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x358621d1 -- "subspacenode.pof"
  422. Starting mission message count : 177
  423. Ending mission message count : 194
  424. Current soundtrack set to -1 in event_music_reset_choices
  425. Loading model 'bomber01.pof'
  426. IBX: Found a good IBX to read for 'bomber01.pof'.
  427. IBX-DEBUG => POF checksum: 0xd6751a18, IBX checksum: 0xcba8790c -- "bomber01.pof"
  428. Submodel 'hull-b' is detail level 1 of 'hull-a'
  429. Submodel 'hull-c' is detail level 2 of 'hull-a'
  430. Submodel 'hull-d' is detail level 3 of 'hull-a'
  431. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  432. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  433. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  434. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  435. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  436. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  437. Loading model 'cruiser03.pof'
  438. IBX: Found a good IBX to read for 'cruiser03.pof'.
  439. IBX-DEBUG => POF checksum: 0xf8faf95b, IBX checksum: 0xd3ded058 -- "cruiser03.pof"
  440. Submodel 'cruiser03b-hull' is detail level 1 of 'cruiser03a-hull'
  441. Submodel 'cruiser03c-hull' is detail level 2 of 'cruiser03a-hull'
  442. Submodel 'cruiser03d-hull' is detail level 3 of 'cruiser03a-hull'
  443. Allocating space for at least 14 new ship subsystems ... a total of 200 is now available (14 in-use).
  444. Loading model 'bomber03.pof'
  445. IBX: Found a good IBX to read for 'bomber03.pof'.
  446. IBX-DEBUG => POF checksum: 0x4138ab68, IBX checksum: 0xf2eeb763 -- "bomber03.pof"
  447. Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
  448. Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
  449. Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
  450. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  451. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  452. Loading model 'fighter12.pof'
  453. IBX: Found a good IBX to read for 'fighter12.pof'.
  454. IBX-DEBUG => POF checksum: 0x91f37ea6, IBX checksum: 0x0b5e6861 -- "fighter12.pof"
  455. Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
  456. Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
  457. Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
  458. Loading model 'fighter05.pof'
  459. IBX: Found a good IBX to read for 'fighter05.pof'.
  460. IBX-DEBUG => POF checksum: 0x805852cc, IBX checksum: 0x25605a84 -- "fighter05.pof"
  461. Submodel 'fighter05c' is detail level 2 of 'fighter05a'
  462. Submodel 'fighter05b' is detail level 1 of 'fighter05a'
  463. Submodel 'fighter05d' is detail level 3 of 'fighter05a'
  464. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  465. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  466. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  467. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  468. Loading model 'fighter04.pof'
  469. IBX: Found a good IBX to read for 'fighter04.pof'.
  470. IBX-DEBUG => POF checksum: 0x5ce5f357, IBX checksum: 0xc2f9d342 -- "fighter04.pof"
  471. Submodel 'fighter04b-hull' is detail level 1 of 'fighter04a-hull'
  472. Submodel 'fighter04c-hull' is detail level 2 of 'fighter04a-hull'
  473. Submodel 'fighter04d-hull' is detail level 3 of 'fighter04a-hull'
  474. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  475. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  476. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  477. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  478. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  479. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  480. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  481. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  482. Loading model 'transport01.pof'
  483. IBX: Found a good IBX to read for 'transport01.pof'.
  484. IBX-DEBUG => POF checksum: 0x4c79d850, IBX checksum: 0x9572ac03 -- "transport01.pof"
  485. Submodel 'transport01b-hull' is detail level 1 of 'transport01a-hull'
  486. Submodel 'transport01c-hull' is detail level 2 of 'transport01a-hull'
  487. Submodel 'transport01d-hull' is detail level 3 of 'transport01a-hull'
  488. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  489. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  490. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  491. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  492. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  493. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  494. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  495. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  496. Loading model 'freighter03.pof'
  497. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
  498. IBX: Found a good IBX to read for 'freighter03.pof'.
  499. IBX-DEBUG => POF checksum: 0x61eff38b, IBX checksum: 0x3ee67168 -- "freighter03.pof"
  500. Submodel 'boarb' is detail level 1 of 'boara'
  501. Submodel 'boarc' is detail level 2 of 'boara'
  502. Submodel 'board' is detail level 3 of 'boara'
  503. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  504. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  505. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  506. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  507. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  508. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  509. Submodel 'turretb' is detail level 1 of 'turreta'
  510. Submodel 'turretc' is detail level 2 of 'turreta'
  511. Submodel 'gun01b' is detail level 1 of 'gun01a'
  512. Submodel 'gun01c' is detail level 2 of 'gun01a'
  513. Submodel 'turretb-destroyed' is detail level 1 of 'turreta-destroyed'
  514. Submodel 'turretc-destroyed' is detail level 2 of 'turreta-destroyed'
  515. Loading model 'fighter10.pof'
  516. IBX: Found a good IBX to read for 'fighter10.pof'.
  517. IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0xd7c2fab8 -- "fighter10.pof"
  518. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  519. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  520. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  521. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  522. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  523. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  524. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  525. ERROR: Invalid intel name.
  526.  
  527. In sexpression: ( when
  528. ( true )
  529. ( allow-weapon "Flail" )
  530. ( allow-weapon "Interceptor" )
  531. ( tech-add-weapons
  532. "Flail"
  533. "Interceptor"
  534. )
  535. ( tech-add-intel "Shivans" )
  536. )
  537. (Error appears to be: Shivans)
  538. File: missionparse.cpp
  539. Line: 5487
  540. Freeing all existing models...
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