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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace version: 3.6.13
- Passed cmdline options:
- -env
- -missile_lighting
- -glow
- -nomotiondebris
- -spec
- -normal
- -3dshockwave
- -snd_preload
- -mod fsport3_3_test
- Building file index...
- Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\fsport-missions.vp' with a checksum of 0x73018100
- Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\fsport3_3.vp' with a checksum of 0x4d97be5e
- Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\odeon_fs1.vp' with a checksum of 0x6b0eb146
- Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
- Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\stu_fs1_deu.vp' with a checksum of 0x1f0d3846
- Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\tango_fs1.vp' with a checksum of 0x82c24ecf
- Found root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\warble_fs1.vp' with a checksum of 0x0b608285
- Found root pack 'G:\Spiele\freespace 2 eng\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'G:\Spiele\freespace 2 eng\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'G:\Spiele\freespace 2 eng\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'G:\Spiele\freespace 2 eng\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'G:\Spiele\freespace 2 eng\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'G:\Spiele\freespace 2 eng\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'G:\Spiele\freespace 2 eng\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'G:\Spiele\freespace 2 eng\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'G:\Spiele\freespace 2 eng\warble_fs2.vp' with a checksum of 0xd85c305d
- Found root pack 'e:\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'e:\tangoA_fs2.vp' with a checksum of 0x2e10c984
- Found root pack 'e:\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'G:\Spiele\freespace 2 eng\fsport3_3_test\' ... 13 files
- Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\fsport-missions.vp' ... 211 files
- Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\fsport3_3.vp' ... 864 files
- Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\odeon_fs1.vp' ... 10 files
- Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\sparky_hi_fs1.vp' ... 1230 files
- Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\stu_fs1_deu.vp' ... 1752 files
- Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\tango_fs1.vp' ... 92 files
- Searching root pack 'G:\Spiele\freespace 2 eng\fsport3_3_test\warble_fs1.vp' ... 111 files
- Searching root 'G:\Spiele\freespace 2 eng\' ... 15 files
- Searching root pack 'G:\Spiele\freespace 2 eng\root_fs2.vp' ... 157 files
- Searching root pack 'G:\Spiele\freespace 2 eng\smarty_fs2.vp' ... 10 files
- Searching root pack 'G:\Spiele\freespace 2 eng\sparky_fs2.vp' ... 3027 files
- Searching root pack 'G:\Spiele\freespace 2 eng\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'G:\Spiele\freespace 2 eng\stu_fs2.vp' ... 2355 files
- Searching root pack 'G:\Spiele\freespace 2 eng\tango1_fs2.vp' ... 32 files
- Searching root pack 'G:\Spiele\freespace 2 eng\tango2_fs2.vp' ... 15 files
- Searching root pack 'G:\Spiele\freespace 2 eng\tango3_fs2.vp' ... 10 files
- Searching root pack 'G:\Spiele\freespace 2 eng\warble_fs2.vp' ... 52 files
- Searching root 'e:\' ... 3 files
- Searching root pack 'e:\tango1_fs2.vp' ... 32 files
- Searching root pack 'e:\tangoA_fs2.vp' ... 0 files
- Searching root pack 'e:\warble_fs2.vp' ... 52 files
- Found 22 roots and 11380 files.
- Setting language to German
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Lautsprecher (Realtek High Definition Audio)
- Capture device: Eingang (Realtek High Definitio
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 460/PCI/SSE2
- OpenGL Version : 4.1.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
- TBM => Starting parse of 'fsport-aip.tbm' ...
- TBM => Starting parse of 'railguncycle-wep.tbm' ...
- TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
- TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
- TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
- TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- loading animated cursor "cursor"
- ANI cursor with size 18x24 (25.0% wasted)
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 272
- MVE: Buffer underun (First is normal)
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 18x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'GTA.pcx'
- ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
- ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
- ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
- ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
- ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
- ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
- ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
- ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Reassigning player to squadron Galactic Terran Alliance
- Someone passed an extension to bm_load for file 'GTA.pcx'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- -1
- SHOCKWAVE => Loading default shockwave animation...
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'sm1-10a.fs2'
- Hmmm... Extension passed to mission_load...
- Reassigning player to squadron Galactic Terran Alliance
- Someone passed an extension to bm_load for file 'GTA.pcx'
- Someone passed an extension to bm_load for file 'gta.pcx'
- Loading model 'subspacenode.pof'
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x358621d1 -- "subspacenode.pof"
- Starting mission message count : 177
- Ending mission message count : 194
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'bomber01.pof'
- IBX: Found a good IBX to read for 'bomber01.pof'.
- IBX-DEBUG => POF checksum: 0xd6751a18, IBX checksum: 0xcba8790c -- "bomber01.pof"
- Submodel 'hull-b' is detail level 1 of 'hull-a'
- Submodel 'hull-c' is detail level 2 of 'hull-a'
- Submodel 'hull-d' is detail level 3 of 'hull-a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'cruiser03.pof'
- IBX: Found a good IBX to read for 'cruiser03.pof'.
- IBX-DEBUG => POF checksum: 0xf8faf95b, IBX checksum: 0xd3ded058 -- "cruiser03.pof"
- Submodel 'cruiser03b-hull' is detail level 1 of 'cruiser03a-hull'
- Submodel 'cruiser03c-hull' is detail level 2 of 'cruiser03a-hull'
- Submodel 'cruiser03d-hull' is detail level 3 of 'cruiser03a-hull'
- Allocating space for at least 14 new ship subsystems ... a total of 200 is now available (14 in-use).
- Loading model 'bomber03.pof'
- IBX: Found a good IBX to read for 'bomber03.pof'.
- IBX-DEBUG => POF checksum: 0x4138ab68, IBX checksum: 0xf2eeb763 -- "bomber03.pof"
- Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
- Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
- Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'fighter12.pof'
- IBX: Found a good IBX to read for 'fighter12.pof'.
- IBX-DEBUG => POF checksum: 0x91f37ea6, IBX checksum: 0x0b5e6861 -- "fighter12.pof"
- Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
- Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
- Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
- Loading model 'fighter05.pof'
- IBX: Found a good IBX to read for 'fighter05.pof'.
- IBX-DEBUG => POF checksum: 0x805852cc, IBX checksum: 0x25605a84 -- "fighter05.pof"
- Submodel 'fighter05c' is detail level 2 of 'fighter05a'
- Submodel 'fighter05b' is detail level 1 of 'fighter05a'
- Submodel 'fighter05d' is detail level 3 of 'fighter05a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Loading model 'fighter04.pof'
- IBX: Found a good IBX to read for 'fighter04.pof'.
- IBX-DEBUG => POF checksum: 0x5ce5f357, IBX checksum: 0xc2f9d342 -- "fighter04.pof"
- Submodel 'fighter04b-hull' is detail level 1 of 'fighter04a-hull'
- Submodel 'fighter04c-hull' is detail level 2 of 'fighter04a-hull'
- Submodel 'fighter04d-hull' is detail level 3 of 'fighter04a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Loading model 'transport01.pof'
- IBX: Found a good IBX to read for 'transport01.pof'.
- IBX-DEBUG => POF checksum: 0x4c79d850, IBX checksum: 0x9572ac03 -- "transport01.pof"
- Submodel 'transport01b-hull' is detail level 1 of 'transport01a-hull'
- Submodel 'transport01c-hull' is detail level 2 of 'transport01a-hull'
- Submodel 'transport01d-hull' is detail level 3 of 'transport01a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Loading model 'freighter03.pof'
- Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
- IBX: Found a good IBX to read for 'freighter03.pof'.
- IBX-DEBUG => POF checksum: 0x61eff38b, IBX checksum: 0x3ee67168 -- "freighter03.pof"
- Submodel 'boarb' is detail level 1 of 'boara'
- Submodel 'boarc' is detail level 2 of 'boara'
- Submodel 'board' is detail level 3 of 'boara'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'turretb' is detail level 1 of 'turreta'
- Submodel 'turretc' is detail level 2 of 'turreta'
- Submodel 'gun01b' is detail level 1 of 'gun01a'
- Submodel 'gun01c' is detail level 2 of 'gun01a'
- Submodel 'turretb-destroyed' is detail level 1 of 'turreta-destroyed'
- Submodel 'turretc-destroyed' is detail level 2 of 'turreta-destroyed'
- Loading model 'fighter10.pof'
- IBX: Found a good IBX to read for 'fighter10.pof'.
- IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0xd7c2fab8 -- "fighter10.pof"
- Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
- Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
- Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- ERROR: Invalid intel name.
- In sexpression: ( when
- ( true )
- ( allow-weapon "Flail" )
- ( allow-weapon "Interceptor" )
- ( tech-add-weapons
- "Flail"
- "Interceptor"
- )
- ( tech-add-intel "Shivans" )
- )
- (Error appears to be: Shivans)
- File: missionparse.cpp
- Line: 5487
- Freeing all existing models...
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