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Jul 21st, 2018
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  1. prop_dynamic_create combine_helicopter.mdl
  2. ent_setname heli
  3. ent_fire heli setanimation idle
  4. ent_fire heli addoutput "origin 1020 -15000 3000"
  5. ent_fire heli addoutput "angles 22 90 0"
  6. wait;wait;wait;wait;wait;
  7. wait;wait;wait;wait;wait;
  8. ent_create monstermaker
  9. ent_setname rpg_s1
  10. ent_fire rpg_s1 addoutput "maxnpccount 750"
  11. ent_fire rpg_s1 addoutput "monstercount 750"
  12. ent_fire rpg_s1 addoutput "delay 0.05"
  13. ent_fire rpg_s1 addoutput "monstertype rpg_rocket"
  14. ent_fire rpg_s1 addoutput "origin 950 -15000 2920"
  15. ent_fire rpg_s1 addoutput "angles 22 90 0"
  16. ent_fire rpg_s1 setparent heli
  17. wait;wait;wait;wait;wait;
  18. wait;wait;wait;wait;wait;
  19. ent_create monstermaker
  20. ent_setname rpg_s2
  21. ent_fire rpg_s2 addoutput "maxnpccount 750"
  22. ent_fire rpg_s2 addoutput "monstercount 750"
  23. ent_fire rpg_s2 addoutput "delay 0.05"
  24. ent_fire rpg_s2 addoutput "monstertype rpg_rocket"
  25. ent_fire rpg_s2 addoutput "origin 1090 -15000 2920"
  26. ent_fire rpg_s2 addoutput "angles 22 90 0"
  27. ent_fire rpg_s2 setparent heli
  28. wait;wait;wait;wait;wait;
  29. wait;wait;wait;wait;wait;
  30. // exec Anim1
  31.  
  32.  
  33. ent_create func_train
  34. ent_fire func_train addoutput "targetname helit"
  35. ent_fire helit addoutput "origin 1020 -15000 3000"
  36. ent_fire helit addoutput "spawnflags 8"
  37. ent_fire helit addoutput "target opt1a"
  38. ent_fire helit addoutput "speed 750"
  39. ent_fire helit addoutput "classname path"
  40. wait;wait;wait;wait;wait;wait;wait;
  41.  
  42. ent_create path_corner
  43. ent_fire path_corner addoutput "targetname opt1a"
  44. ent_fire opt1a addoutput "origin 1020 0 3000"
  45. ent_fire path_corner addoutput "classname path"
  46. ent_fire opt1a addoutput "onpass helit,stop"
  47. ent_fire opt1a addoutput "onpass helit,addoutput,target opt1b,0.01"
  48. ent_fire opt1a addoutput "onpass heli,kill,0.02"
  49. ent_fire opt1a addoutput "onpass path,kill,0.03"
  50. ent_fire opt1a addoutput "onpass monstermaker,kill,0.04"
  51. wait;wait;wait;wait;wait;wait;wait;
  52.  
  53. ent_create path_corner
  54. ent_fire path_corner addoutput "targetname opt1b"
  55. ent_fire opt1b addoutput "origin origin 1020 -15000 3000"
  56. ent_fire path_corner addoutput "classname path"
  57. ent_fire opt1b addoutput "onpass helit,stop"
  58. ent_fire opt1b addoutput "onpass helit,addoutput,target opt1a,0.01"
  59. wait;wait;wait;wait;wait;wait;wait;
  60. ent_fire heli setparent helit
  61. ent_fire helit stop
  62. wait;wait;wait;wait;wait;wait;wait;
  63. ent_fire helit start
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