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- =====================================================================
- == C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
- == "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe" -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
- =====================================================================
- Exe timestamp: 2017/09/20 09:42:25
- Current time: 2017/09/20 10:01:42
- Version 1.63.131129
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 10:01:52 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
- 10:01:53 Connected to Steam servers
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:37 Server error: Player without identity Nate (id 199886381)
- 10:03:50 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 10:03:51 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 10:03:51 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 10:03:51 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 10:03:51 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 10:03:56 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 10:03:56 "MPframework inited"
- 10:03:56 "dayz_preloadFinished reset"
- 10:03:59 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 10:03:59 "Epoch detected"
- 10:03:59 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 10:03:59 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: chernarus | dayz_instance: 11 | missionName: dayz_1"
- 10:03:59 "infiSTAR.de - _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 10:03:59 "infiSTAR.de - _simple: j6A4h8R1s6s8r6n9F5L5e"
- 10:03:59 "infiSTAR.de - _dialogIds: e1h2n5w7d9k8d8n6e3L8L3g"
- 10:03:59 "infiSTAR.de - _badtxts: v5A855k4G5s8D855s4n"
- 10:03:59 "infiSTAR.de - _randvar1: g2A0g6g3r5e2v5n3G6k5F7O"
- 10:03:59 "infiSTAR.de - _randvar2: n2s3D7R2g2g2n2L2L2B8d5e2s"
- 10:03:59 "infiSTAR.de - _randvar0: v5s1s2g2F7d1s9L7k8g5v7F9A"
- 10:03:59 "infiSTAR.de - _randvar3: l2s9k2s4n3q4g3D2s9s"
- 10:03:59 "infiSTAR.de - _randvar4: y4R3s6n3O2R2g7w9s85"
- 10:03:59 "infiSTAR.de - _randvar5: b5D5R1O3n1s4d6G4g8s3V3w"
- 10:03:59 "infiSTAR.de - _randvar6: j6R8e9O1s1n9k5V8h6n3v"
- 10:03:59 "infiSTAR.de - _randvar8: j6k6s3L2F0e6B3d2k7A8w3D7R"
- 10:03:59 "infiSTAR.de - _randvar9: i2F8n6O1s8s8s1s258v1R"
- 10:03:59 "infiSTAR.de - _randvar11: t2O8w1L7g4r4s4s5O4A1O"
- 10:03:59 "infiSTAR.de - _randvar12: e5O7n0R0d3w5k6v3k0w5R6g"
- 10:03:59 "infiSTAR.de - _randvar13: r159R7V8D3e5V7R1L6L2n"
- 10:03:59 "infiSTAR.de - _randvar19: y6h2d5s3n2F1e458d8R9O"
- 10:03:59 "infiSTAR.de - _randvar20: r3V4O4V4A1k2F8L1g2e5e9s"
- 10:03:59 "infiSTAR.de - _randvar27: p8L8e6e2B2g1s5r9q4g8e"
- 10:03:59 "infiSTAR.de - _randvar26: x1G6s1e1d8v3s0n7D1g4L2G7s"
- 10:03:59 "infiSTAR.de - _randvar25: w7q7s1R3s2A5k6A5L2s4G"
- 10:03:59 "infiSTAR.de - _randvar31: u4r1R3O7k8s4O3k6e7L"
- 10:03:59 "infiSTAR.de - _randvar33: g8q6F4R9A3g8B1B8v7e7A"
- 10:03:59 "infiSTAR.de - _randvar34: j7O6R7w4e4k1s9O6q2s3A"
- 10:03:59 "infiSTAR.de - _randvar35: p8F5D1r3O6s7e2n0k6R0L2d"
- 10:03:59 "infiSTAR.de - _randvar36: r5n1V5n4L7O4n7n4s6n6k"
- 10:03:59 "infiSTAR.de - _randvar247337: j8V3V2g3L3n0e9e7o3V6s"
- 10:03:59 "infiSTAR.de - _randvar38: w7k2v7n9O4e5O1g4e7e3F7g5L"
- 10:03:59 "infiSTAR.de - _randvar39: k4e8v5d5e3g2s5w3q3F1n"
- 10:03:59 "infiSTAR.de - _clickOnMapTimer: t8n5n8A85756F5s053k5V"
- 10:03:59 "infiSTAR.de - _clickOnMapCaught: u7O0F1w2G6R0L2V3g3d"
- 10:03:59 "infiSTAR.de - _fnc_handlerandvar10: v1s1D2v8d4O9q1g5s8k7k"
- 10:03:59 "infiSTAR.de - _remark: d7e1k4L8F5k4A6s9e3e"
- 10:03:59 "infiSTAR.de - _AHpos: u1G5e752g7s5w8n1D1G3w"
- 10:03:59 "infiSTAR.de - _loadedcheckpos: u3d1A7A9R1w0O4w8A7w6s8s8n"
- 10:03:59 "infiSTAR.de - _loadedchecktime: e9v4q1R2R7s158h3g4g2d8D"
- 10:03:59 "infiSTAR.de - _MenuChecksRunningx: d5r8s6L6s2F7d4k3g5B1r5F"
- 10:03:59 "infiSTAR.de - _oneachframe: l0r9h2s753O4s2g1F5d5s5A"
- 10:03:59 "infiSTAR.de - _anotherloop: a9R1v4F6s6g0L1s4s2n"
- 10:03:59 "infiSTAR.de - _clientoncetwo: l3s1h4n3g8O1q2r6o1F2e1q9F"
- 10:03:59 "infiSTAR.de - _lastUnlock: a8V2O5q3k7v7v8d8V4R8d0h"
- 10:03:59 "infiSTAR.de - _AdminReqCheck: x5L4d8F4G8V8d1r3g0k1k2k"
- 10:03:59 "infiSTAR.de - _antidupeCheckVar: x6n554G2F0s7k9s2h9v2r3e"
- 10:03:59 "infiSTAR.de - _antiantihack1_rndvar: k3R4s1k3q5e8n6A2o7D3F"
- 10:03:59 "infiSTAR.de - _antiantihack2_rndvar: y8g6s0h5n4L4v7D2d2g1F"
- 10:03:59 "infiSTAR.de - _antidupePVResVar: n6k1D5G2g1k3w1w5q6L5d5V2g"
- 10:03:59 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_e7G8s4R0O9R4A1D4s4L6d"
- 10:03:59 "infiSTAR.de - _randvar247310: PVAHR_0_i5O2h1A8g4d7n6q4k4n7R"
- 10:04:00 "infiSTAR.de - AntiHack LOADED!"
- 10:04:00 "infiSTAR.de - CREATING AdminMenu"
- 10:04:00 "infiSTAR.de - AdminMenu LOADED!"
- 10:04:00 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 10:04:00 "infiSTAR.de - AntiHack FULLY LOADED"
- 10:04:01 "HIVE: Starting"
- 10:04:02 ["TIME SYNC: Local Time set to:",[2012,8,2,13,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,9,20,13,4]]
- 10:04:02 "HIVE: trying to get objects"
- 10:04:03 "HIVE: found 299 objects"
- 10:04:03 "HIVE: Request sent"
- 10:04:03 "HIVE: Streamed 299 objects"
- 10:04:03 "Res3tting B!S effects..."
- 10:04:04 "SERVER FPS: 37 PLAYERS: 1"
- 10:04:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.128833.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
- 10:04:11 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 299 objects in 8.968 seconds (unscheduled)"
- 10:04:11 "Total Number of spawn locations 6"
- 10:04:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5566.92,10287.7,0] with 5 items."
- 10:04:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5910.13,7473.6,0] with 4 items."
- 10:04:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [12044.8,12302.7,0] with 5 items."
- 10:04:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4330.74,9646.56,0] with 6 items."
- 10:04:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9571.96,13121.7,0] with 6 items."
- 10:04:13 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5576.63,8998.7,0] with 8 items."
- 10:04:13 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
- 10:04:13 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [7438.98,4577.58,0] with 7 items."
- 10:04:15 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:15 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 10:04:30 "infiSTAR.de PlayerConnected: ["76561198038596236","Nate"]"
- 10:04:30 "infiSTAR.de - Player-Log: Nate(76561198038596236) - 0h 00min | ******ADMIN******"
- 10:04:30 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
- 10:04:30 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,9,20,13,4]]
- 10:04:30 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 10:04:30 "EPOCH EVENTS INIT"
- 10:04:31 "INFO - Player: PID#3(Nate)(UID:76561198038596236/CID:1) Status: LOGGING IN"
- 10:04:33 "HIVE: WRITE: "CHILD:306:212:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",1],["glass6",1],["NEtrup",0],["motor",1],["elektronika",1],["mala vrtule",0],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0]]:0.41:""
- 10:04:34 "HIVE: Spawning # of Vehicles: 1"
- 10:04:34 "INFO - Player: PID#3(Nate)(UID:76561198038596236/CID:1) Status: LOGIN PUBLISHING, Location Kabanino [057066]"
- 10:04:34 "HIVE: Spawning # of Debris: 500"
- 10:04:35 "INFO: needUpdate_objects=[30508100# 1055569: mi_8mt.p3d]"
- 10:04:35 "HIVE: WRITE: "CHILD:306:212:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",1],["glass6",1],["NEtrup",0],["motor",1],["elektronika",1],["mala vrtule",0],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0]]:0.484718:""
- 10:04:40 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Nate) REMOTE,"76561198038596236"]"
- 10:04:40 "infiSTAR.de ******ADMIN-LOGIN******: Nate(76561198038596236)"
- 10:04:40 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Nate) REMOTE,"76561198038596236"]"
- 10:04:40 "INFO - Player: Nate(UID:76561198038596236/CID:1) Status: CLIENT LOADED & PLAYING"
- 10:04:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.878785.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
- 10:04:54 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
- 10:05:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.877291.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
- 10:05:21 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Nate) REMOTE Nate GroupIcons Activated"
- 10:05:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.875580.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
- 10:05:46 "infiSTAR.de PlayerDisconnected: _uid: 76561198038596236 _name: Nate"
- 10:05:46 "INFO - Player: Nate(UID:76561198038596236/CID:1) Status: LOGGED OUT, Location Kabanino [057066]"
- 10:05:46 Client: Remote object 3:5 not found
- 10:05:48 Warning: Cleanup player - person 3:4 not found
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