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Error Log Arma 2

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Sep 20th, 2017
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  1.  
  2.  
  3. =====================================================================
  4. == C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
  5. == "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe" -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
  6. =====================================================================
  7. Exe timestamp: 2017/09/20 09:42:25
  8. Current time: 2017/09/20 10:01:42
  9.  
  10. Version 1.63.131129
  11. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  12. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  13. Unsupported language English in stringtable
  14. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  15. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  16. <English>From world.guns.ru: &lt'
  17. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  18. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  19. <Italian>From world.guns.ru: &lt'
  20. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  21. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  22. <Spanish>From world.guns.ru: &lt'
  23. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  24. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  25. <French>From world.guns.ru: &lt'
  26. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  27. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  28. <Czech>From world.guns.ru: &lt'
  29. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  30. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  31. <Russian>From world.guns.ru: &lt'
  32. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  33. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  34. <Polish>From world.guns.ru: &lt'
  35. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  36. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  37. <Hungarian>From world.guns.ru: &lt'
  38. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  39. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  40. </Key>
  41. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  42. <German>Compact assault rifle with silenced grenade launcher&lt'
  43. Item STR_VIL_DN_BS1 listed twice
  44. Item STR_AUTHOR_VILAS listed twice
  45. Item STR_VIL_EASTERN listed twice
  46. Item STR_VIL_WEAPONS listed twice
  47. Item str_dss_10rnd_vss listed twice
  48. Item str_dss_20rnd_vss listed twice
  49. Item str_dn_20rnd_9x39_sp5_vss listed twice
  50. Item str_dn_ak_107_gl_pso listed twice
  51. Item str_dn_ak_107_kobra listed twice
  52. Item str_dn_M40A3 listed twice
  53. Item str_dn_rpk_74 listed twice
  54. Item str_ep1_dn_fn_fal listed twice
  55. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
  56. Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
  57. Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
  58. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  59. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  60. Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
  61. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  62. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  63. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  64. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  65. Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  66. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  67. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  68. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  69. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  70. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  71. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  72. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  73. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  74. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  75. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  76. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  80. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  81. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  82. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  83. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  85. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  87. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  89. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  91. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  92. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  93. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  94. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  99. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  100. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  101. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  102. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  103. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  104. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  105. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  106. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  107. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  108. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  109. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  110. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  111. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  112. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  113. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  114. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  115. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  116. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  117. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  118. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  119. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  120. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  121. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  122. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  123. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  124. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  125. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  126. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  127. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  128. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  129. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  130. Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
  131. Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
  132. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
  133. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
  134. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
  135. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
  136. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
  137. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
  138. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
  139. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
  140. Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
  141. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
  142. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
  143. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
  144. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
  145. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
  146. Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
  147. Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
  148. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  149. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  150. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  151. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  152. Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
  153. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  154. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  155. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
  156. Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
  157. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
  158. Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
  159. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  160. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  161. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  162. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  163. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  164. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
  165. Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
  166. Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
  167. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  186. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  187. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  188. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  189. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  190. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  191. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  192. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  193. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  194. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  195. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  196. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  197. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  198. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  199. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  200. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  201. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  202. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  203. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  204. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  213. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  214. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  215. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  216. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  217. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  218. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  219. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  220. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  221. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  222. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  223. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  224. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  225. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  226. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  227. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  228. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  229. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  230. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  231. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  232. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  233. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  234. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  235. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  236. Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
  237. Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
  238. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  239. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  240. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  241. 10:01:52 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
  242. 10:01:53 Connected to Steam servers
  243. 10:03:37 Server error: Player without identity Nate (id 199886381)
  244. 10:03:37 Server error: Player without identity Nate (id 199886381)
  245. 10:03:37 Server error: Player without identity Nate (id 199886381)
  246. 10:03:37 Server error: Player without identity Nate (id 199886381)
  247. 10:03:37 Server error: Player without identity Nate (id 199886381)
  248. 10:03:37 Server error: Player without identity Nate (id 199886381)
  249. 10:03:37 Server error: Player without identity Nate (id 199886381)
  250. 10:03:37 Server error: Player without identity Nate (id 199886381)
  251. 10:03:37 Server error: Player without identity Nate (id 199886381)
  252. 10:03:37 Server error: Player without identity Nate (id 199886381)
  253. 10:03:50 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  254. 10:03:51 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  255. 10:03:51 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  256. 10:03:51 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  257. 10:03:51 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  258. 10:03:51 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  259. 10:03:51 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  260. 10:03:51 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  261. 10:03:51 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  262. 10:03:51 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  263. 10:03:51 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  264. 10:03:51 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  265. 10:03:51 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  266. 10:03:51 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  267. 10:03:51 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  268. 10:03:51 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  269. 10:03:51 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  270. 10:03:51 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  271. 10:03:51 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  272. 10:03:51 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  273. 10:03:51 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  274. 10:03:51 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  275. 10:03:51 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  276. 10:03:51 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  277. 10:03:51 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  278. 10:03:51 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  279. 10:03:51 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  280. 10:03:51 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  281. 10:03:51 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  282. 10:03:51 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  283. 10:03:51 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  284. 10:03:51 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  285. 10:03:51 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  286. 10:03:51 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  287. 10:03:51 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  288. 10:03:51 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  289. 10:03:51 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  290. 10:03:51 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  291. 10:03:51 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  292. 10:03:51 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  293. 10:03:51 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  294. 10:03:51 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  295. 10:03:51 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  296. 10:03:51 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  297. 10:03:51 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  298. 10:03:51 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  299. 10:03:51 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  300. 10:03:51 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  301. 10:03:51 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  302. 10:03:51 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  303. 10:03:51 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  304. 10:03:51 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  305. 10:03:51 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  306. 10:03:51 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  307. 10:03:51 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  308. 10:03:51 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  309. 10:03:51 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  310. 10:03:51 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  311. 10:03:51 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  312. 10:03:51 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  313. 10:03:51 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  314. 10:03:51 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  315. 10:03:51 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  316. 10:03:51 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  317. 10:03:51 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  318. 10:03:51 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  319. 10:03:51 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  320. 10:03:51 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  321. 10:03:51 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  322. 10:03:51 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  323. 10:03:51 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  324. 10:03:51 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  325. 10:03:51 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  326. 10:03:51 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  327. 10:03:51 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  328. 10:03:51 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  329. 10:03:51 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  330. 10:03:51 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  331. 10:03:51 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  332. 10:03:51 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  333. 10:03:51 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  334. 10:03:51 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  335. 10:03:51 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  336. 10:03:51 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  337. 10:03:51 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  338. 10:03:51 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  339. 10:03:51 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  340. 10:03:51 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  341. 10:03:51 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  342. 10:03:51 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  343. 10:03:51 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  344. 10:03:56 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
  345. 10:03:56 "MPframework inited"
  346. 10:03:56 "dayz_preloadFinished reset"
  347. 10:03:59 "infiSTAR.de - Waiting for BIS_fnc_init..."
  348. 10:03:59 "Epoch detected"
  349. 10:03:59 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  350. 10:03:59 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: chernarus | dayz_instance: 11 | missionName: dayz_1"
  351. 10:03:59 "infiSTAR.de - _fnc_RandomGen: {
  352. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  353. _gen = _abc select (random ((count _abc)-1));
  354. _arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
  355. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  356. _gen
  357. }"
  358. 10:03:59 "infiSTAR.de - _simple: j6A4h8R1s6s8r6n9F5L5e"
  359. 10:03:59 "infiSTAR.de - _dialogIds: e1h2n5w7d9k8d8n6e3L8L3g"
  360. 10:03:59 "infiSTAR.de - _badtxts: v5A855k4G5s8D855s4n"
  361. 10:03:59 "infiSTAR.de - _randvar1: g2A0g6g3r5e2v5n3G6k5F7O"
  362. 10:03:59 "infiSTAR.de - _randvar2: n2s3D7R2g2g2n2L2L2B8d5e2s"
  363. 10:03:59 "infiSTAR.de - _randvar0: v5s1s2g2F7d1s9L7k8g5v7F9A"
  364. 10:03:59 "infiSTAR.de - _randvar3: l2s9k2s4n3q4g3D2s9s"
  365. 10:03:59 "infiSTAR.de - _randvar4: y4R3s6n3O2R2g7w9s85"
  366. 10:03:59 "infiSTAR.de - _randvar5: b5D5R1O3n1s4d6G4g8s3V3w"
  367. 10:03:59 "infiSTAR.de - _randvar6: j6R8e9O1s1n9k5V8h6n3v"
  368. 10:03:59 "infiSTAR.de - _randvar8: j6k6s3L2F0e6B3d2k7A8w3D7R"
  369. 10:03:59 "infiSTAR.de - _randvar9: i2F8n6O1s8s8s1s258v1R"
  370. 10:03:59 "infiSTAR.de - _randvar11: t2O8w1L7g4r4s4s5O4A1O"
  371. 10:03:59 "infiSTAR.de - _randvar12: e5O7n0R0d3w5k6v3k0w5R6g"
  372. 10:03:59 "infiSTAR.de - _randvar13: r159R7V8D3e5V7R1L6L2n"
  373. 10:03:59 "infiSTAR.de - _randvar19: y6h2d5s3n2F1e458d8R9O"
  374. 10:03:59 "infiSTAR.de - _randvar20: r3V4O4V4A1k2F8L1g2e5e9s"
  375. 10:03:59 "infiSTAR.de - _randvar27: p8L8e6e2B2g1s5r9q4g8e"
  376. 10:03:59 "infiSTAR.de - _randvar26: x1G6s1e1d8v3s0n7D1g4L2G7s"
  377. 10:03:59 "infiSTAR.de - _randvar25: w7q7s1R3s2A5k6A5L2s4G"
  378. 10:03:59 "infiSTAR.de - _randvar31: u4r1R3O7k8s4O3k6e7L"
  379. 10:03:59 "infiSTAR.de - _randvar33: g8q6F4R9A3g8B1B8v7e7A"
  380. 10:03:59 "infiSTAR.de - _randvar34: j7O6R7w4e4k1s9O6q2s3A"
  381. 10:03:59 "infiSTAR.de - _randvar35: p8F5D1r3O6s7e2n0k6R0L2d"
  382. 10:03:59 "infiSTAR.de - _randvar36: r5n1V5n4L7O4n7n4s6n6k"
  383. 10:03:59 "infiSTAR.de - _randvar247337: j8V3V2g3L3n0e9e7o3V6s"
  384. 10:03:59 "infiSTAR.de - _randvar38: w7k2v7n9O4e5O1g4e7e3F7g5L"
  385. 10:03:59 "infiSTAR.de - _randvar39: k4e8v5d5e3g2s5w3q3F1n"
  386. 10:03:59 "infiSTAR.de - _clickOnMapTimer: t8n5n8A85756F5s053k5V"
  387. 10:03:59 "infiSTAR.de - _clickOnMapCaught: u7O0F1w2G6R0L2V3g3d"
  388. 10:03:59 "infiSTAR.de - _fnc_handlerandvar10: v1s1D2v8d4O9q1g5s8k7k"
  389. 10:03:59 "infiSTAR.de - _remark: d7e1k4L8F5k4A6s9e3e"
  390. 10:03:59 "infiSTAR.de - _AHpos: u1G5e752g7s5w8n1D1G3w"
  391. 10:03:59 "infiSTAR.de - _loadedcheckpos: u3d1A7A9R1w0O4w8A7w6s8s8n"
  392. 10:03:59 "infiSTAR.de - _loadedchecktime: e9v4q1R2R7s158h3g4g2d8D"
  393. 10:03:59 "infiSTAR.de - _MenuChecksRunningx: d5r8s6L6s2F7d4k3g5B1r5F"
  394. 10:03:59 "infiSTAR.de - _oneachframe: l0r9h2s753O4s2g1F5d5s5A"
  395. 10:03:59 "infiSTAR.de - _anotherloop: a9R1v4F6s6g0L1s4s2n"
  396. 10:03:59 "infiSTAR.de - _clientoncetwo: l3s1h4n3g8O1q2r6o1F2e1q9F"
  397. 10:03:59 "infiSTAR.de - _lastUnlock: a8V2O5q3k7v7v8d8V4R8d0h"
  398. 10:03:59 "infiSTAR.de - _AdminReqCheck: x5L4d8F4G8V8d1r3g0k1k2k"
  399. 10:03:59 "infiSTAR.de - _antidupeCheckVar: x6n554G2F0s7k9s2h9v2r3e"
  400. 10:03:59 "infiSTAR.de - _antiantihack1_rndvar: k3R4s1k3q5e8n6A2o7D3F"
  401. 10:03:59 "infiSTAR.de - _antiantihack2_rndvar: y8g6s0h5n4L4v7D2d2g1F"
  402. 10:03:59 "infiSTAR.de - _antidupePVResVar: n6k1D5G2g1k3w1w5q6L5d5V2g"
  403. 10:03:59 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_e7G8s4R0O9R4A1D4s4L6d"
  404. 10:03:59 "infiSTAR.de - _randvar247310: PVAHR_0_i5O2h1A8g4d7n6q4k4n7R"
  405. 10:04:00 "infiSTAR.de - AntiHack LOADED!"
  406. 10:04:00 "infiSTAR.de - CREATING AdminMenu"
  407. 10:04:00 "infiSTAR.de - AdminMenu LOADED!"
  408. 10:04:00 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  409. 10:04:00 "infiSTAR.de - AntiHack FULLY LOADED"
  410. 10:04:01 "HIVE: Starting"
  411. 10:04:02 ["TIME SYNC: Local Time set to:",[2012,8,2,13,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,9,20,13,4]]
  412. 10:04:02 "HIVE: trying to get objects"
  413. 10:04:03 "HIVE: found 299 objects"
  414. 10:04:03 "HIVE: Request sent"
  415. 10:04:03 "HIVE: Streamed 299 objects"
  416. 10:04:03 "Res3tting B!S effects..."
  417. 10:04:04 "SERVER FPS: 37 PLAYERS: 1"
  418. 10:04:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.128833.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
  419. 10:04:11 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 299 objects in 8.968 seconds (unscheduled)"
  420. 10:04:11 "Total Number of spawn locations 6"
  421. 10:04:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5566.92,10287.7,0] with 5 items."
  422. 10:04:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5910.13,7473.6,0] with 4 items."
  423. 10:04:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [12044.8,12302.7,0] with 5 items."
  424. 10:04:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4330.74,9646.56,0] with 6 items."
  425. 10:04:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9571.96,13121.7,0] with 6 items."
  426. 10:04:13 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5576.63,8998.7,0] with 8 items."
  427. 10:04:13 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
  428. 10:04:13 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [7438.98,4577.58,0] with 7 items."
  429. 10:04:15 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  430. 10:04:15 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  431. 10:04:15 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  432. 10:04:15 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  433. 10:04:15 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  434. 10:04:15 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  435. 10:04:15 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  436. 10:04:15 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  437. 10:04:15 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  438. 10:04:15 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  439. 10:04:15 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  440. 10:04:15 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  441. 10:04:15 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  442. 10:04:15 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  443. 10:04:15 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  444. 10:04:15 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  445. 10:04:15 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  446. 10:04:15 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  447. 10:04:15 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  448. 10:04:15 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  449. 10:04:15 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  450. 10:04:15 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  451. 10:04:15 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  452. 10:04:15 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  453. 10:04:15 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  454. 10:04:15 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  455. 10:04:15 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  456. 10:04:15 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  457. 10:04:15 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  458. 10:04:15 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  459. 10:04:15 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  460. 10:04:15 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  461. 10:04:15 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  462. 10:04:15 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  463. 10:04:15 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  464. 10:04:15 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  465. 10:04:15 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  466. 10:04:15 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  467. 10:04:15 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  468. 10:04:15 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  469. 10:04:30 "infiSTAR.de PlayerConnected: ["76561198038596236","Nate"]"
  470. 10:04:30 "infiSTAR.de - Player-Log: Nate(76561198038596236) - 0h 00min | ******ADMIN******"
  471. 10:04:30 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
  472. 10:04:30 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,9,20,13,4]]
  473. 10:04:30 "CLEANUP: INITIALIZING Vehicle SCRIPT"
  474. 10:04:30 "EPOCH EVENTS INIT"
  475. 10:04:31 "INFO - Player: PID#3(Nate)(UID:76561198038596236/CID:1) Status: LOGGING IN"
  476. 10:04:33 "HIVE: WRITE: "CHILD:306:212:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",1],["glass6",1],["NEtrup",0],["motor",1],["elektronika",1],["mala vrtule",0],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0]]:0.41:""
  477. 10:04:34 "HIVE: Spawning # of Vehicles: 1"
  478. 10:04:34 "INFO - Player: PID#3(Nate)(UID:76561198038596236/CID:1) Status: LOGIN PUBLISHING, Location Kabanino [057066]"
  479. 10:04:34 "HIVE: Spawning # of Debris: 500"
  480. 10:04:35 "INFO: needUpdate_objects=[30508100# 1055569: mi_8mt.p3d]"
  481. 10:04:35 "HIVE: WRITE: "CHILD:306:212:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",1],["glass6",1],["NEtrup",0],["motor",1],["elektronika",1],["mala vrtule",0],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0]]:0.484718:""
  482. 10:04:40 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Nate) REMOTE,"76561198038596236"]"
  483. 10:04:40 "infiSTAR.de ******ADMIN-LOGIN******: Nate(76561198038596236)"
  484. 10:04:40 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Nate) REMOTE,"76561198038596236"]"
  485. 10:04:40 "INFO - Player: Nate(UID:76561198038596236/CID:1) Status: CLIENT LOADED & PLAYING"
  486. 10:04:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.878785.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
  487. 10:04:54 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
  488. 10:05:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.877291.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
  489. 10:05:21 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Nate) REMOTE Nate GroupIcons Activated"
  490. 10:05:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.875580.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
  491. 10:05:46 "infiSTAR.de PlayerDisconnected: _uid: 76561198038596236 _name: Nate"
  492. 10:05:46 "INFO - Player: Nate(UID:76561198038596236/CID:1) Status: LOGGED OUT, Location Kabanino [057066]"
  493. 10:05:46 Client: Remote object 3:5 not found
  494. 10:05:48 Warning: Cleanup player - person 3:4 not found
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