Znimator

Untitled

Jan 9th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility by ki2005rill")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(0.2)
  88.  
  89.  
  90.  
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character["HumanoidRootPart"]
  98. Torso = Character["Torso"]
  99. Head = Character["Head"]
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart["RootJoint"]
  105. Neck = Torso["Neck"]
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110. local sick = Instance.new("Sound",Character)
  111. sick.SoundId = "rbxassetid://163008848"
  112. sick.Looped = true
  113. sick.Pitch = 1
  114. sick.Volume = 3
  115. sick:Play()
  116.  
  117. IT = Instance.new
  118. CF = CFrame.new
  119. VT = Vector3.new
  120. RAD = math.rad
  121. C3 = Color3.new
  122. UD2 = UDim2.new
  123. BRICKC = BrickColor.new
  124. ANGLES = CFrame.Angles
  125. EULER = CFrame.fromEulerAnglesXYZ
  126. COS = math.cos
  127. ACOS = math.acos
  128. SIN = math.sin
  129. ASIN = math.asin
  130. ABS = math.abs
  131. MRANDOM = math.random
  132. FLOOR = math.floor
  133.  
  134. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  135. local NEWMESH = IT(MESH)
  136. if MESH == "SpecialMesh" then
  137. NEWMESH.MeshType = MESHTYPE
  138. if MESHID ~= "nil" and MESHID ~= "" then
  139. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  140. end
  141. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  142. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  143. end
  144. end
  145. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  146. NEWMESH.Scale = SCALE
  147. NEWMESH.Parent = PARENT
  148. return NEWMESH
  149. end
  150.  
  151. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  152. local NEWPART = IT("Part")
  153. NEWPART.formFactor = FORMFACTOR
  154. NEWPART.Reflectance = REFLECTANCE
  155. NEWPART.Transparency = TRANSPARENCY
  156. NEWPART.CanCollide = false
  157. NEWPART.Locked = true
  158. NEWPART.Anchored = true
  159. if ANCHOR == false then
  160. NEWPART.Anchored = false
  161. end
  162. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  163. NEWPART.Name = NAME
  164. NEWPART.Size = SIZE
  165. NEWPART.Position = Torso.Position
  166. NEWPART.Material = MATERIAL
  167. NEWPART:BreakJoints()
  168. NEWPART.Parent = PARENT
  169. return NEWPART
  170. end
  171.  
  172. --//=================================\\
  173. --|| CUSTOMIZATION
  174. --\\=================================//
  175.  
  176. Player_Size = 1 --Size of the player.
  177. Animation_Speed = 3
  178. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  179.  
  180. local Speed = 16
  181. local Effects2 = {}
  182.  
  183. --//=================================\\
  184. --|| END OF CUSTOMIZATION
  185. --\\=================================//
  186.  
  187. local function weldBetween(a, b)
  188. local weldd = Instance.new("ManualWeld")
  189. weldd.Part0 = a
  190. weldd.Part1 = b
  191. weldd.C0 = CFrame.new()
  192. weldd.C1 = b.CFrame:inverse() * a.CFrame
  193. weldd.Parent = a
  194. return weldd
  195. end
  196.  
  197. --//=================================\\
  198. --|| USEFUL VALUES
  199. --\\=================================//
  200.  
  201. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  204. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  205. local CHANGEDEFENSE = 0
  206. local CHANGEDAMAGE = 0
  207. local CHANGEMOVEMENT = 0
  208. local ANIM = "Idle"
  209. local ATTACK = false
  210. local EQUIPPED = false
  211. local HOLD = false
  212. local COMBO = 1
  213. local Rooted = false
  214. local SINE = 0
  215. local KEYHOLD = false
  216. local CHANGE = 2 / Animation_Speed
  217. local WALKINGANIM = false
  218. local WALK = 0
  219. local VALUE1 = false
  220. local VALUE2 = false
  221. local ROBLOXIDLEANIMATION = IT("Animation")
  222. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  223. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  224. --ROBLOXIDLEANIMATION.Parent = Humanoid
  225. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  226. WEAPONGUI.Name = "Weapon GUI"
  227. local Effects = IT("Folder", Character)
  228. Effects.Name = "Effects"
  229. local ANIMATOR = Humanoid.Animator
  230. local ANIMATE = Character.Animate
  231. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  232. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  233. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  234. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  235. local UNANCHOR = true
  236.  
  237. local SKILLTEXTCOLOR = C3(0,0,0)
  238.  
  239. local naeeym2 = Instance.new("BillboardGui",Character)
  240. naeeym2.AlwaysOnTop = true
  241. naeeym2.Size = UDim2.new(5,35,2,35)
  242. naeeym2.StudsOffset = Vector3.new(0,2,0)
  243. naeeym2.Adornee = Character.Head
  244. naeeym2.Name = "Name"
  245. naeeym2.PlayerToHideFrom = Player
  246. local tecks2 = Instance.new("TextLabel",naeeym2)
  247. tecks2.BackgroundTransparency = 1
  248. tecks2.TextScaled = true
  249. tecks2.BorderSizePixel = 0
  250. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  251. tecks2.Font = "Antique"
  252. tecks2.TextSize = 30
  253. tecks2.TextStrokeTransparency = 0
  254. tecks2.TextColor3 = Color3.new(0,0,0)
  255. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  256. tecks2.Size = UDim2.new(1,0,0.5,0)
  257. tecks2.Parent = naeeym2
  258.  
  259. --//=================================\\
  260. --\\=================================//
  261.  
  262.  
  263. --//=================================\\
  264. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  265. --\\=================================//
  266.  
  267. ArtificialHB = Instance.new("BindableEvent", script)
  268. ArtificialHB.Name = "ArtificialHB"
  269.  
  270. script:WaitForChild("ArtificialHB")
  271.  
  272. frame = Frame_Speed
  273. tf = 0
  274. allowframeloss = false
  275. tossremainder = false
  276. lastframe = tick()
  277. script.ArtificialHB:Fire()
  278.  
  279. game:GetService("RunService").Heartbeat:connect(function(s, p)
  280. tf = tf + s
  281. if tf >= frame then
  282. if allowframeloss then
  283. script.ArtificialHB:Fire()
  284. lastframe = tick()
  285. else
  286. for i = 1, math.floor(tf / frame) do
  287. script.ArtificialHB:Fire()
  288. end
  289. lastframe = tick()
  290. end
  291. if tossremainder then
  292. tf = 0
  293. else
  294. tf = tf - frame * math.floor(tf / frame)
  295. end
  296. end
  297. end)
  298.  
  299. --//=================================\\
  300. --\\=================================//
  301.  
  302.  
  303.  
  304.  
  305.  
  306. --//=================================\\
  307. --|| SOME FUNCTIONS
  308. --\\=================================//
  309.  
  310. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  311. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  312. end
  313.  
  314. function PositiveAngle(NUMBER)
  315. if NUMBER >= 0 then
  316. NUMBER = 0
  317. end
  318. return NUMBER
  319. end
  320.  
  321. function NegativeAngle(NUMBER)
  322. if NUMBER <= 0 then
  323. NUMBER = 0
  324. end
  325. return NUMBER
  326. end
  327.  
  328. function Swait(NUMBER)
  329. if NUMBER == 0 or NUMBER == nil then
  330. ArtificialHB.Event:wait()
  331. else
  332. for i = 1, NUMBER do
  333. ArtificialHB.Event:wait()
  334. end
  335. end
  336. end
  337.  
  338. function QuaternionFromCFrame(cf)
  339. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  340. local trace = m00 + m11 + m22
  341. if trace > 0 then
  342. local s = math.sqrt(1 + trace)
  343. local recip = 0.5 / s
  344. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  345. else
  346. local i = 0
  347. if m11 > m00 then
  348. i = 1
  349. end
  350. if m22 > (i == 0 and m00 or m11) then
  351. i = 2
  352. end
  353. if i == 0 then
  354. local s = math.sqrt(m00 - m11 - m22 + 1)
  355. local recip = 0.5 / s
  356. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  357. elseif i == 1 then
  358. local s = math.sqrt(m11 - m22 - m00 + 1)
  359. local recip = 0.5 / s
  360. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  361. elseif i == 2 then
  362. local s = math.sqrt(m22 - m00 - m11 + 1)
  363. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  364. end
  365. end
  366. end
  367.  
  368. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  369. local xs, ys, zs = x + x, y + y, z + z
  370. local wx, wy, wz = w * xs, w * ys, w * zs
  371. local xx = x * xs
  372. local xy = x * ys
  373. local xz = x * zs
  374. local yy = y * ys
  375. local yz = y * zs
  376. local zz = z * zs
  377. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  378. end
  379.  
  380. function QuaternionSlerp(a, b, t)
  381. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  382. local startInterp, finishInterp;
  383. if cosTheta >= 0.0001 then
  384. if (1 - cosTheta) > 0.0001 then
  385. local theta = ACOS(cosTheta)
  386. local invSinTheta = 1 / SIN(theta)
  387. startInterp = SIN((1 - t) * theta) * invSinTheta
  388. finishInterp = SIN(t * theta) * invSinTheta
  389. else
  390. startInterp = 1 - t
  391. finishInterp = t
  392. end
  393. else
  394. if (1 + cosTheta) > 0.0001 then
  395. local theta = ACOS(-cosTheta)
  396. local invSinTheta = 1 / SIN(theta)
  397. startInterp = SIN((t - 1) * theta) * invSinTheta
  398. finishInterp = SIN(t * theta) * invSinTheta
  399. else
  400. startInterp = t - 1
  401. finishInterp = t
  402. end
  403. end
  404. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  405. end
  406.  
  407. function Clerp(a, b, t)
  408. local qa = {QuaternionFromCFrame(a)}
  409. local qb = {QuaternionFromCFrame(b)}
  410. local ax, ay, az = a.x, a.y, a.z
  411. local bx, by, bz = b.x, b.y, b.z
  412. local _t = 1 - t
  413. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  414. end
  415.  
  416. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  417. local frame = IT("Frame")
  418. frame.BackgroundTransparency = TRANSPARENCY
  419. frame.BorderSizePixel = BORDERSIZEPIXEL
  420. frame.Position = POSITION
  421. frame.Size = SIZE
  422. frame.BackgroundColor3 = COLOR
  423. frame.BorderColor3 = BORDERCOLOR
  424. frame.Name = NAME
  425. frame.Parent = PARENT
  426. return frame
  427. end
  428.  
  429. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  430. local label = IT("TextLabel")
  431. label.BackgroundTransparency = 1
  432. label.Size = UD2(1, 0, 1, 0)
  433. label.Position = UD2(0, 0, 0, 0)
  434. label.TextColor3 = TEXTCOLOR
  435. label.TextStrokeTransparency = STROKETRANSPARENCY
  436. label.TextTransparency = TRANSPARENCY
  437. label.FontSize = TEXTFONTSIZE
  438. label.Font = TEXTFONT
  439. label.BorderSizePixel = BORDERSIZEPIXEL
  440. label.TextScaled = false
  441. label.Text = TEXT
  442. label.Name = NAME
  443. label.Parent = PARENT
  444. return label
  445. end
  446.  
  447. function NoOutlines(PART)
  448. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  449. end
  450.  
  451.  
  452. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  453. local NEWWELD = IT(TYPE)
  454. NEWWELD.Part0 = PART0
  455. NEWWELD.Part1 = PART1
  456. NEWWELD.C0 = C0
  457. NEWWELD.C1 = C1
  458. NEWWELD.Parent = PARENT
  459. return NEWWELD
  460. end
  461.  
  462. local S = IT("Sound")
  463.  
  464. function CreateSound(ID, PARENT, VOLUME, PITCH)
  465. local NEWSOUND = nil
  466. coroutine.resume(coroutine.create(function()
  467. NEWSOUND = S:Clone()
  468. NEWSOUND.Parent = PARENT
  469. NEWSOUND.Volume = VOLUME
  470. NEWSOUND.Pitch = PITCH
  471. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  472. Swait()
  473. NEWSOUND:play()
  474. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  475. end))
  476. return NEWSOUND
  477. end
  478.  
  479. function CFrameFromTopBack(at, top, back)
  480. local right = top:Cross(back)
  481. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  482. end
  483.  
  484. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  485. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  486. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  487. wave.CFrame = CFRAME
  488. coroutine.resume(coroutine.create(function(PART)
  489. for i = 1, WAIT do
  490. Swait()
  491. mesh.Scale = mesh.Scale + GROW
  492. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  493. if DOESROT == true then
  494. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  495. end
  496. wave.Transparency = wave.Transparency + (0.5/WAIT)
  497. if wave.Transparency > 0.99 then
  498. wave:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  505. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  506. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  507. wave.CFrame = CFRAME
  508. coroutine.resume(coroutine.create(function(PART)
  509. for i = 1, WAIT do
  510. Swait()
  511. mesh.Scale = mesh.Scale + GROW
  512. if DOESROT == true then
  513. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  514. end
  515. wave.Transparency = wave.Transparency + (0.5/WAIT)
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  524. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  525. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  526. wave.CFrame = CFRAME
  527. coroutine.resume(coroutine.create(function(PART)
  528. for i = 1, WAIT do
  529. Swait()
  530. mesh.Scale = mesh.Scale + GROW
  531. wave.Transparency = wave.Transparency + (1/WAIT)
  532. if wave.Transparency > 0.99 then
  533. wave:remove()
  534. end
  535. end
  536. end))
  537. end
  538.  
  539. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  540. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  541. local mesh = nil
  542. if KIND == "Base" then
  543. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  544. elseif KIND == "Thin" then
  545. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  546. elseif KIND == "Round" then
  547. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  548. end
  549. wave.CFrame = CFRAME
  550. coroutine.resume(coroutine.create(function(PART)
  551. for i = 1, WAIT do
  552. Swait()
  553. mesh.Scale = mesh.Scale + GROW/10
  554. wave.Transparency = wave.Transparency + (0.5/WAIT)
  555. if wave.Transparency > 0.99 then
  556. wave:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function MakeForm(PART,TYPE)
  563. if TYPE == "Cyl" then
  564. local MSH = IT("CylinderMesh",PART)
  565. elseif TYPE == "Ball" then
  566. local MSH = IT("SpecialMesh",PART)
  567. MSH.MeshType = "Sphere"
  568. elseif TYPE == "Wedge" then
  569. local MSH = IT("SpecialMesh",PART)
  570. MSH.MeshType = "Wedge"
  571. end
  572. end
  573.  
  574. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  575. SIZE = SIZE / 2
  576. local WELD = nil
  577. local KNIFEMODEL = IT("Model",Effects)
  578. KNIFEMODEL.Name = "Knife"
  579. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  580. MakeForm(HandlePart,"Cyl")
  581. if ISGRABBED == true then
  582. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  583. end
  584. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  585. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  586. weldBetween(HandlePart,BladePart)
  587. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  588. MakeForm(Part,"Wedge")
  589. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  590. weldBetween(BladePart,Part)
  591. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  592. MakeForm(Part,"Wedge")
  593. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  594. weldBetween(BladePart,Part)
  595. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  596. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  597. weldBetween(BladePart,Part)
  598. local A = IT("Attachment",BladePart)
  599. A.Position = VT(0,BladePart.Size.Y/2,0)
  600. local B = IT("Attachment",BladePart)
  601. B.Position = VT(0,-BladePart.Size.Y/2,0)
  602. local Trail = IT("Trail",BladePart)
  603. Trail.Attachment0 = A
  604. Trail.Attachment1 = B
  605. Trail.Lifetime = 0.2
  606. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  607. Trail.Transparency = NumberSequence.new(0, 1)
  608. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  609. if c.ClassName == "Part" then
  610. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  611. end
  612. end
  613. if DOESDODAMAGE == true then
  614. local HIT = false
  615. BladePart.CanCollide = true
  616. local TOUCHED = BladePart.Touched:Connect(function(hit)
  617. if HIT == false then
  618. if hit ~= nil then
  619. if hit.Parent ~= nil then
  620. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  621. HIT = true
  622. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  623. wait(0.1)
  624. HIT = false
  625. end
  626. end
  627. end
  628. end
  629. end)
  630. end
  631. return KNIFEMODEL,WELD,BladePart
  632. end
  633.  
  634. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  635. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  636. if HITFLOOR ~= nil then
  637. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  638. if HITFLOOR.Name == "BloodPuddle" then
  639. local DIST = (Position - HITFLOOR.Position).Magnitude
  640. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  641. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  642. end
  643. else
  644. if HITFLOOR.Anchored == true then
  645. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  646. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  647. MakeForm(BLOOD,"Cyl")
  648. coroutine.resume(coroutine.create(function()
  649. Swait(75)
  650. while true do
  651. Swait()
  652. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  653. if BLOOD.Size.Z < 0.051 then
  654. BLOOD:remove()
  655. break
  656. end
  657. end
  658. end))
  659. end
  660. end
  661. end
  662. end
  663. end
  664.  
  665. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  666. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  667. BLOOD.CFrame = CF(POSITION)
  668. MakeForm(BLOOD,"Ball")
  669. local bv = Instance.new("BodyVelocity",BLOOD)
  670. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  671. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  672. bv.Name = "MOVE"
  673. Debris:AddItem(bv,0.05)
  674. coroutine.resume(coroutine.create(function()
  675. local HASTOUCHEDGROUND = false
  676. local HIT = BLOOD.Touched:Connect(function(hit)
  677. if hit.Anchored == true then
  678. HASTOUCHEDGROUND = true
  679. if DoesTable == true then
  680. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  681. end
  682. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  683. end
  684. end)
  685. for i = 1, 75 do
  686. Swait()
  687. if i > 5 then
  688. BLOOD.CanCollide = true
  689. end
  690. if HASTOUCHEDGROUND == true then
  691. break
  692. end
  693. end
  694. BLOOD:remove()
  695. end))
  696. end
  697.  
  698. function CheckTableForString(Table, String)
  699. for i, v in pairs(Table) do
  700. if string.find(string.lower(String), string.lower(v)) then
  701. return true
  702. end
  703. end
  704. return false
  705. end
  706.  
  707. function CheckIntangible(Hit)
  708. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  709. if Hit and Hit.Parent then
  710. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  711. return true
  712. end
  713. end
  714. return false
  715. end
  716.  
  717. Debris = game:GetService("Debris")
  718.  
  719. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  720. local Direction = CFrame.new(StartPos, Vec).lookVector
  721. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  722. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  723. if RayHit and CheckIntangible(RayHit) then
  724. if DelayIfHit then
  725. wait()
  726. end
  727. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  728. end
  729. return RayHit, RayPos, RayNormal
  730. end
  731.  
  732. function turnto(position)
  733. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  734. end
  735.  
  736. --//=================================\\
  737. --|| WEAPON CREATION
  738. --\\=================================//
  739.  
  740. Humanoid.Died:connect(function()
  741. ATTACK = true
  742. end)
  743.  
  744. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  745. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  746. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  747. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  748. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  749.  
  750. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  751. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  752. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  753. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  754. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  755.  
  756. --//=================================\\
  757. --|| DAMAGE FUNCTIONS
  758. --\\=================================//
  759.  
  760. function StatLabel(CFRAME, TEXT, COLOR)
  761. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  762. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  763. local BODYGYRO = IT("BodyGyro", STATPART)
  764. game:GetService("Debris"):AddItem(STATPART ,5)
  765. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  766. BILLBOARDGUI.Adornee = STATPART
  767. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  768. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  769. BILLBOARDGUI.AlwaysOnTop = false
  770. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  771. TEXTLABEL.BackgroundTransparency = 1
  772. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  773. TEXTLABEL.Text = TEXT
  774. TEXTLABEL.Font = "Fantasy"
  775. TEXTLABEL.FontSize="Size42"
  776. TEXTLABEL.TextColor3 = COLOR
  777. TEXTLABEL.TextStrokeTransparency = 0
  778. TEXTLABEL.TextScaled = true
  779. TEXTLABEL.TextWrapped = true
  780. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  781. for i = 1, 50 do
  782. Swait()
  783. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  784. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  785. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  786. end
  787. THEPART.Parent = nil
  788. end),STATPART, TEXTLABEL)
  789. end
  790.  
  791. --//=================================\\
  792. --|| DAMAGING
  793. --\\=================================//
  794.  
  795. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  796. local defence = Instance.new("BoolValue",Humanoid.Parent)
  797. defence.Name = ("HitBy"..Player.Name)
  798. game:GetService("Debris"):AddItem(defence, 0.001)
  799. if Humanoid.Health ~= 0 then
  800. local CritChance = MRANDOM(1,100)
  801. if CritChance < CritRate + 1 then
  802. Damage = Damage*CritMultiplier
  803. end
  804. if Damage > Humanoid.Health then
  805. Damage = math.ceil(Humanoid.Health)
  806. if Damage == 0 then
  807. Damage = 0.1
  808. end
  809. end
  810. Humanoid.Health = Humanoid.Health - Damage
  811. if Humanoid.Parent:FindFirstChild("Head") then
  812. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  813. if CritChance < CritRate + 1 then
  814. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  815. else
  816. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  817. end
  818. end
  819. end
  820. end
  821.  
  822. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  823. local dmg = math.random(min,max)
  824. for i,v in ipairs(workspace:GetChildren()) do
  825. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  826. local body = v:GetChildren()
  827. for part = 1, #body do
  828. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  829. if(body[part].Position - position).Magnitude < radius then
  830. if v.ClassName == "Model" then
  831. if v:FindFirstChildOfClass("Humanoid") then
  832. if CanBeDodgedByJumping == true then
  833. if body[part].Position.Y < position.Y+5 then
  834. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  835. end
  836. else
  837. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  838. end
  839. local bv = Instance.new("BodyVelocity")
  840. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  841. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  842. bv.Parent = body[part]
  843. Debris:AddItem(bv,0.2)
  844. end
  845. end
  846. end
  847. end
  848. end
  849. end
  850. if v:FindFirstChild("HitBy"..Player.Name) then
  851. v:FindFirstChild("HitBy"..Player.Name):remove()
  852. end
  853. end
  854. end
  855.  
  856. --//=================================\\
  857. --|| ATTACK FUNCTIONS AND STUFF
  858. --\\=================================//
  859.  
  860. function Stab()
  861. ATTACK = true
  862. Rooted = false
  863. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  864. CreateSound("92597369", BLADE, 5, 2)
  865. for i=0, 0.3, 0.1 / Animation_Speed do
  866. Swait()
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  873. end
  874. KNIFE:remove()
  875. ATTACK = false
  876. Rooted = false
  877. end
  878.  
  879. function BladeDance()
  880. ATTACK = true
  881. Rooted = false
  882. for i=0, 1, 0.1 / Animation_Speed do
  883. Swait()
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  890. end
  891. Rooted = true
  892. local I = 0
  893. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  894. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  895. for i=0, 1.5, 0.1 / Animation_Speed do
  896. Swait()
  897. I = I + 1
  898. CreateSound("92597369", BLADE1, 5, 1.5)
  899. CreateSound("92597369", BLADE2, 5, 1.5)
  900. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  907. end
  908. for i=0, 0.3, 0.1 / Animation_Speed do
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  916. end
  917. KNIFE1:remove()
  918. KNIFE2:remove()
  919. ATTACK = false
  920. Rooted = false
  921. end
  922.  
  923. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  924. for _, c in pairs(PARENT:GetChildren()) do
  925. if c.ClassName == "Model" then
  926. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  927. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  928. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  929. if (TORSO.Position - FROM).Magnitude < DIST then
  930. table.insert(TABLE,c)
  931. end
  932. AddChildrenToTable(FROM,c,DIST,TABLE)
  933. elseif c.ClassName == "Folder" then
  934. AddChildrenToTable(FROM,c,DIST,TABLE)
  935. end
  936. end
  937. end
  938. end
  939.  
  940. function ReaperDash()
  941. ATTACK = true
  942. Rooted = false
  943. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  944. for i=0, 1, 0.1 / Animation_Speed do
  945. Swait()
  946. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  953. end
  954. CreateSound("92597369", BLADE, 10, 0.7)
  955. local HITBODIES = {}
  956. local HASHITBODY = false
  957. Rooted = true
  958. BLADE.CanCollide = true
  959. local TOUCHED = BLADE.Touched:Connect(function(hit)
  960. if hit ~= nil then
  961. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  962. local HITBOD = hit.Parent
  963. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  964. local E = IT("Beam",HITBOD)
  965. E.Name = ("IsHitBy"..Player.Name)
  966. Debris:AddItem(E,1)
  967. table.insert(HITBODIES,HITBOD)
  968. HASHITBODY = true
  969. end
  970. end
  971. end
  972. end)
  973. for i=0, 0.8, 0.1 / Animation_Speed do
  974. Swait()
  975. if HASHITBODY == true then
  976. break
  977. end
  978. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  979. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  980. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  987. end
  988. if HASHITBODY == true then
  989. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  990. BLADE.CanCollide = false
  991. CreateSound("511715134", BLADE, 10, 1)
  992. for i=0, 1.5, 0.1 / Animation_Speed do
  993. Swait()
  994. for e=1,#HITBODIES do
  995. if HITBODIES[e]~=nil then
  996. local BOD = HITBODIES[e]
  997. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  998. if TORS then
  999. TORS.Anchored = true
  1000. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1001. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  1002. end
  1003. end
  1004. end
  1005. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1012. end
  1013. TOUCHED:disconnect()
  1014. for e=1,#HITBODIES do
  1015. if HITBODIES[e]~=nil then
  1016. local BOD = HITBODIES[e]
  1017. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1018. if TORS then
  1019. TORS.Anchored = false
  1020. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1021. if HUM then
  1022. ApplyDamage(HUM,25,2,1.3)
  1023. end
  1024. end
  1025. end
  1026. end
  1027. for i=0, 0.3, 0.1 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1035. end
  1036. HITBODIES = {}
  1037. end
  1038. KNIFE:remove()
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042.  
  1043. function BlossomingBlood()
  1044. ATTACK = true
  1045. Rooted = true
  1046. local HITBODIES = {}
  1047. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  1048. for i=0, 1, 0.1 / Animation_Speed do
  1049. Swait()
  1050. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. end
  1058. for i = 1, 150 do
  1059. Swait()
  1060. if MRANDOM(1,3) == 1 then
  1061. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  1062. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  1063. end
  1064. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1065. end
  1066. for i = 1, 25 do
  1067. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  1068. end
  1069. if #HITBODIES ~= 0 then
  1070. for i=0, 0.1, 0.1 / Animation_Speed do
  1071. Swait()
  1072. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. end
  1080. coroutine.resume(coroutine.create(function()
  1081. for e=1,#HITBODIES do
  1082. Swait()
  1083. if HITBODIES[e]~=nil then
  1084. local BOD = HITBODIES[e]
  1085. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1086. if TORS then
  1087. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1088. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1089. if HUM then
  1090. ApplyDamage(HUM,3,2,1.3)
  1091. end
  1092. end
  1093. end
  1094. end
  1095. HITBODIES = {}
  1096. end))
  1097. for i=0, 0.6, 0.1 / Animation_Speed do
  1098. Swait()
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1105. end
  1106. end
  1107. KNIFE:remove()
  1108. ATTACK = false
  1109. Rooted = false
  1110. end
  1111.  
  1112. function SufferingPrison()
  1113. ATTACK = true
  1114. Rooted = true
  1115. local INNERKNIFES = {}
  1116. local OUTERKNIFES = {}
  1117. for i=0, 2, 0.1 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1125. end
  1126. local RELEASE = false
  1127. local LOOP = 0
  1128. for i = 1, 25 do
  1129. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1130. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1131. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1132. end
  1133. for i = 1, 25 do
  1134. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1135. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1136. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1137. end
  1138. CreateSound("1368605755", Torso, 10, 1)
  1139. coroutine.resume(coroutine.create(function()
  1140. repeat
  1141. for e=1,#INNERKNIFES do
  1142. if INNERKNIFES[e]~=nil then
  1143. local STUFF = INNERKNIFES[e]
  1144. local KNIFE = STUFF[1]
  1145. local PART = STUFF[3]
  1146. PART.Velocity = VT(0,0,0)
  1147. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1148. end
  1149. end
  1150. for q=1,#OUTERKNIFES do
  1151. if OUTERKNIFES[q]~=nil then
  1152. local STUFF = OUTERKNIFES[q]
  1153. local KNIFE = STUFF[1]
  1154. local PART = STUFF[3]
  1155. PART.Velocity = VT(0,0,0)
  1156. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1157. end
  1158. end
  1159. Swait()
  1160. LOOP = LOOP + 1
  1161. if LOOP == 360 then
  1162. LOOP = 0
  1163. end
  1164. until RELEASE == true
  1165. end))
  1166. for i=0, 2, 0.1 / Animation_Speed do
  1167. Swait()
  1168. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1175. end
  1176. CreateSound("1368637781", Torso, 10, 1)
  1177. RELEASE = true
  1178. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1179. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1180. for e=1,#INNERKNIFES do
  1181. if INNERKNIFES[e]~=nil then
  1182. local STUFF = INNERKNIFES[e]
  1183. local KNIFE = STUFF[1]
  1184. local BLADE = STUFF[2]
  1185. local PART = STUFF[3]
  1186. BLADE.CanCollide = false
  1187. PART.Velocity = VT(0,0,0)
  1188. local bv = Instance.new("BodyVelocity")
  1189. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1190. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1191. bv.Parent = PART
  1192. Debris:AddItem(KNIFE,1)
  1193. end
  1194. end
  1195. for q=1,#OUTERKNIFES do
  1196. if OUTERKNIFES[q]~=nil then
  1197. local STUFF = OUTERKNIFES[q]
  1198. local KNIFE = STUFF[1]
  1199. local BLADE = STUFF[2]
  1200. local PART = STUFF[3]
  1201. BLADE.CanCollide = false
  1202. PART.Velocity = VT(0,0,0)
  1203. local bv = Instance.new("BodyVelocity")
  1204. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1205. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1206. bv.Parent = PART
  1207. Debris:AddItem(KNIFE,1)
  1208. end
  1209. end
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213.  
  1214. --//=================================\\
  1215. --|| ASSIGN THINGS TO KEYS
  1216. --\\=================================//
  1217.  
  1218. function MouseDown(Mouse)
  1219. if ATTACK == false then
  1220. Stab()
  1221. end
  1222. end
  1223.  
  1224. function MouseUp(Mouse)
  1225. HOLD = false
  1226. end
  1227.  
  1228. function KeyDown(Key)
  1229. KEYHOLD = true
  1230. if Key == "z" and ATTACK == false then
  1231. BladeDance()
  1232. end
  1233.  
  1234. if Key == "b" and ATTACK == false then
  1235. ReaperDash()
  1236. end
  1237.  
  1238. if Key == "c" and ATTACK == false then
  1239. BlossomingBlood()
  1240. end
  1241.  
  1242. if Key == "x" and ATTACK == false then
  1243. SufferingPrison()
  1244. end
  1245. end
  1246.  
  1247. function KeyUp(Key)
  1248. KEYHOLD = false
  1249. end
  1250.  
  1251. Mouse.Button1Down:connect(function(NEWKEY)
  1252. MouseDown(NEWKEY)
  1253. end)
  1254. Mouse.Button1Up:connect(function(NEWKEY)
  1255. MouseUp(NEWKEY)
  1256. end)
  1257. Mouse.KeyDown:connect(function(NEWKEY)
  1258. KeyDown(NEWKEY)
  1259. end)
  1260. Mouse.KeyUp:connect(function(NEWKEY)
  1261. KeyUp(NEWKEY)
  1262. end)
  1263.  
  1264. --//=================================\\
  1265. --\\=================================//
  1266.  
  1267.  
  1268. function unanchor()
  1269. if UNANCHOR == true then
  1270. g = Character:GetChildren()
  1271. for i = 1, #g do
  1272. if g[i].ClassName == "Part" then
  1273. g[i].Anchored = false
  1274. end
  1275. end
  1276. end
  1277. end
  1278.  
  1279.  
  1280. --//=================================\\
  1281. --|| WRAP THE WHOLE SCRIPT UP
  1282. --\\=================================//
  1283.  
  1284. Humanoid.Changed:connect(function(Jump)
  1285. if Jump == "Jump" and (Disable_Jump == true) then
  1286. Humanoid.Jump = false
  1287. end
  1288. end)
  1289.  
  1290. while true do
  1291. Swait()
  1292. ANIMATE.Parent = nil
  1293. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1294. IDLEANIMATION:Play()
  1295. SINE = SINE + CHANGE
  1296. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1297. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1298. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1299. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1300. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1301. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1302. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1303. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1304. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1305. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1306. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1307. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1308. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1309. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1310. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1311. end
  1312. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1313. ANIM = "Jump"
  1314. if ATTACK == false then
  1315. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1321. end
  1322. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1323. ANIM = "Fall"
  1324. if ATTACK == false then
  1325. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1331. end
  1332. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1333. ANIM = "Idle"
  1334. if ATTACK == false then
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1341. end
  1342. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1343. ANIM = "Walk"
  1344. WALK = WALK + 1 / Animation_Speed
  1345. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1346. WALK = 0
  1347. if WALKINGANIM == true then
  1348. WALKINGANIM = false
  1349. elseif WALKINGANIM == false then
  1350. WALKINGANIM = true
  1351. end
  1352. end
  1353. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1354. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1355. if ATTACK == false then
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1362. end
  1363. end
  1364. if HITFLOOR ~= nil then
  1365. if MRANDOM(1,2) == 1 then
  1366. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1367. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1368. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1369. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1370. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1371. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1372. end
  1373. end
  1374. unanchor()
  1375. Humanoid.MaxHealth = "inf"
  1376. Humanoid.Health = "inf"
  1377. if Rooted == false then
  1378. Disable_Jump = false
  1379. Humanoid.WalkSpeed = Speed
  1380. elseif Rooted == true then
  1381. Disable_Jump = true
  1382. Humanoid.WalkSpeed = 0
  1383. end
  1384. sick.Parent = Character
  1385. local MATHS = {"0","1"}
  1386. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1387. Humanoid.PlatformStand = false
  1388. end
  1389.  
  1390. --//=================================\\
  1391. --\\=================================//
  1392.  
  1393.  
  1394.  
  1395.  
  1396.  
  1397. --//====================================================\\--
  1398. --|| END OF SCRIPT
  1399. --\\====================================================//--
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