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- --[[
- Made by Megumu#8008
- <3
- Open source so you can edit and improve it cause I'm too lazy to do it myself
- ]]
- --Settings
- _G.Enabled = true --Toggle on/off
- _G.AutoStrength = true --Automatically spends points on Strength
- _G.Offset = 4 --How far behind you want to teleport
- _G.Time = 8 --Timer before it switches to another target
- _G.NPCs = { --Target list
- ["Sea Monster"] = false,
- ["Armored Gorilla"] = false,
- ["Thug"] = true,
- ["Evolved Thug"] = false,
- }
- --Variables
- local plr = game.Players.LocalPlayer
- local folder = plr.PlayerFolder
- local fix = folder.RegenEnabledD
- --Spent Points
- function Point()
- if _G.AutoStrength == true then
- game.ReplicatedStorage.RemoteEvents["Add+"]:InvokeServer(folder, folder.Strength, folder.Endurance, folder.Energy, folder.Agility, folder.Strength)
- wait()
- end
- end
- --Attack
- function Attack()
- game.ReplicatedStorage.RemoteEvents.GroundSmash:FireServer(nil, nil, nil, nil, nil, nil, false, "SuperHuman")
- game.ReplicatedStorage.RemoteEvents.GroundSmash:FireServer(nil, nil, nil, nil, nil, nil, nil, false, "SuperHuman")
- end
- --AutoFarm
- while _G.Enabled == true do
- local children = workspace.NPCS:GetChildren()
- local plr = game.Players.LocalPlayer
- for i, child in ipairs(children) do
- if child:FindFirstChild("Head") and _G.NPCs[child.Head.PlayerBillBoard.Main.PName.Text] and child:FindFirstChild("SpawnProtection") and child.SpawnProtection.Value == false then
- local i = _G.Time*30
- if child:FindFirstChild("Humanoid") and child:FindFirstChild("HumanoidRootPart") then
- health = child.Humanoid.Health
- while health > 0 and i > 1 and _G.Enabled == true do
- if plr.Character then
- plr.Character.Name = "TheLoneDev"
- plr.Character:FindFirstChild("HumanoidRootPart").CFrame = child:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(Vector3.new(0, 0, _G.Offset))
- wait()
- Attack()
- Point()
- i = i - 1
- if child:FindFirstChild("Humanoid") then
- health = child.Humanoid.Health
- wait()
- end
- end
- end
- end
- end
- end
- wait()
- end
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