pringprang

SMT4 REVIEW

Nov 2nd, 2015
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  1. this is what i have been playing instead of finishing tales of zestiria
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  4. file 1 was when the game was released
  5. - magic build
  6. - chaos route
  7. - spent most app points on myself, reason is that the only other smt games i have completed prior were persona 3+4
  8. - 60 hours
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  10. still excellent the 2nd run through
  11. - went a dex/luck build
  12. - law route
  13. - spent more app points on demons rather than mc
  14. - did tons more sidequest than original playthrough
  15. - currently 48 hours but pretty much done
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  17. likes
  18. - personal stat allocation // its a little harsh at first because you have no skills but towards mid-game, you get to expand your options and whatever you choose will be easier to work with
  19. - most bosses were generally difficult enough to reset a couple times
  20. - battle system is good, i really do like the weakness/extra turn stuff. it can be kinda broken but the enemies also abuse the hell out of it
  21. - demon fusing
  22. - story wasn't half bad, first time i thought it was a little weak but i think i enjoyed it much more this time
  23. - most areas were fun to explore, sometimes you run into a trap (stuck in place for like 5 seconds) and i dont understand why there are even traps
  24. - character cast. anyone that was significant to the story is pretty good, sometimes they can seem one-sided but i think that's fair since it's heaven/hell type deal
  25. - voice acting
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  27. dislikes
  28. - world map, i freaking wish there was something to indicate what region you were in. instead you get a little name that changes at the very top as you move around so if you have bad memory, you're gonna be lost
  29. - music? most zones were ambient and i generally don't care for that sort, battle/boss music is ok
  30. - sometimes when you're exploring a city, there are certain areas where a monster suddenly jumps out and i cri evrytiem
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  32. inbetween
  33. - side-quests. i dont know how to feel about these, sometimes they are fun because they're generally right beside the area you're in, sometimes you complete future side-quests without knowing by exploring, and sometimes you'll just miss out on some because you didn't backtrack or talk to certain demons at certain times. overall, it's whatever, they have you fetch/kill something in whatever area you're in or will be in. the boss fights are good though.
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  35. - demon negotiation. its not as bad as some people say/think. at first, it will be difficult, you don't know how to answer or don't have the resources to give but demons have a pattern based on their typing (genma, vile, tyrant, etc). you eventually get a feel for what they want or how they will act, but that doesn't mean you'll always get them 100% by following the same steps. it will come down to luck sometimes and that's why i feel like it's good and bad. there are also apps that try to make demon negotiation not so tedious.
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  37. overall
  38. - could be one of my favourite rpgs, hard to decide with so many other rpgs i've played
  39. - i would highly recommend this game to anyone that has played a rpg in their life. i think its been price cut to $20 and has been on sale a million times
  40. - this is the first mainline smt i have played, if the previous installments were as good as this i will most likely play them
  41. - out of the 3 companions you get, 1. Isabeau 2. Walter 3. Jonathan who's a little ***
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  43. I gave this game 9/10 on release, it's more like a 9.2332556547457. Thanks for reading if you made it to the end.
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