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mission sqm sauerland winter

Dec 23rd, 2017
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "sauerland_winter",
  7. "map_eu",
  8. "ca_modules_animals",
  9. "dayz_anim",
  10. "dayz_code",
  11. "dayz_communityassets",
  12. "dayz_weapons",
  13. "dayz_equip",
  14. "cacharacters_pmc",
  15. "ca_modules_functions",
  16. "zero_buildings",
  17. "dayz_epoch",
  18. "warfarebuildings",
  19. "glt_m300t",
  20. "pook_h13",
  21. "csj_gyroac",
  22. "jetskiyanahuiaddon",
  23. "redryder",
  24. "Anzio_20"
  25. };
  26. addOnsAuto[]=
  27. {
  28. "dayz_weapons",
  29. "ca_modules_functions",
  30. "sauerland_winter",
  31. "sauerland"
  32. };
  33. randomSeed=11171215;
  34. class Intel
  35. {
  36. briefingName="DayZ Epoch Sauerland Winter Edition";
  37. briefingDescription="Version 1.0.6.1";
  38. startWeather=0.067362607;
  39. forecastWeather=0.52341133;
  40. year=2008;
  41. month=12;
  42. day=1;
  43. hour=12;
  44. };
  45. class Groups
  46. {
  47. items=2;
  48. class Item0
  49. {
  50. side="WEST";
  51. class Vehicles
  52. {
  53. items=100;
  54. #define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
  55. class Item0{id=0;PLRDEF};
  56. class Item1
  57. {
  58. position[]={12548,214,-5866};
  59. azimut=0;
  60. id=0;
  61. side="WEST";
  62. vehicle="Survivor1_DZ";
  63. player="PLAYER COMMANDER";
  64. leader=1;
  65. rank="SERGEANT";
  66. skill=0.6;
  67. init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  68. };
  69. class Item2{id=2;PLRDEF};
  70. class Item3{id=3;PLRDEF};
  71. class Item4{id=4;PLRDEF};
  72. class Item5{id=5;PLRDEF};
  73. class Item6{id=6;PLRDEF};
  74. class Item7{id=7;PLRDEF};
  75. class Item8{id=8;PLRDEF};
  76. class Item9{id=9;PLRDEF};
  77. class Item10{id=10;PLRDEF};
  78. class Item11{id=11;PLRDEF};
  79. class Item12{id=12;PLRDEF};
  80. class Item13{id=13;PLRDEF};
  81. class Item14{id=14;PLRDEF};
  82. class Item15{id=15;PLRDEF};
  83. class Item16{id=16;PLRDEF};
  84. class Item17{id=17;PLRDEF};
  85. class Item18{id=18;PLRDEF};
  86. class Item19{id=19;PLRDEF};
  87. class Item20{id=20;PLRDEF};
  88. class Item21{id=21;PLRDEF};
  89. class Item22{id=22;PLRDEF};
  90. class Item23{id=23;PLRDEF};
  91. class Item24{id=24;PLRDEF};
  92. class Item25{id=25;PLRDEF};
  93. class Item26{id=26;PLRDEF};
  94. class Item27{id=27;PLRDEF};
  95. class Item28{id=28;PLRDEF};
  96. class Item29{id=29;PLRDEF};
  97. class Item30{id=30;PLRDEF};
  98. class Item31{id=31;PLRDEF};
  99. class Item32{id=32;PLRDEF};
  100. class Item33{id=33;PLRDEF};
  101. class Item34{id=34;PLRDEF};
  102. class Item35{id=35;PLRDEF};
  103. class Item36{id=36;PLRDEF};
  104. class Item37{id=37;PLRDEF};
  105. class Item38{id=38;PLRDEF};
  106. class Item39{id=39;PLRDEF};
  107. class Item40{id=40;PLRDEF};
  108. class Item41{id=41;PLRDEF};
  109. class Item42{id=42;PLRDEF};
  110. class Item43{id=43;PLRDEF};
  111. class Item44{id=44;PLRDEF};
  112. class Item45{id=45;PLRDEF};
  113. class Item46{id=46;PLRDEF};
  114. class Item47{id=47;PLRDEF};
  115. class Item48{id=48;PLRDEF};
  116. class Item49{id=49;PLRDEF};
  117. class Item50{id=50;PLRDEF};
  118. class Item51{id=51;PLRDEF};
  119. class Item52{id=52;PLRDEF};
  120. class Item53{id=53;PLRDEF};
  121. class Item54{id=54;PLRDEF};
  122. class Item55{id=55;PLRDEF};
  123. class Item56{id=56;PLRDEF};
  124. class Item57{id=57;PLRDEF};
  125. class Item58{id=58;PLRDEF};
  126. class Item59{id=59;PLRDEF};
  127. class Item60{id=60;PLRDEF};
  128. class Item61{id=61;PLRDEF};
  129. class Item62{id=62;PLRDEF};
  130. class Item63{id=63;PLRDEF};
  131. class Item64{id=64;PLRDEF};
  132. class Item65{id=65;PLRDEF};
  133. class Item66{id=66;PLRDEF};
  134. class Item67{id=67;PLRDEF};
  135. class Item68{id=68;PLRDEF};
  136. class Item69{id=69;PLRDEF};
  137. class Item70{id=70;PLRDEF};
  138. class Item71{id=71;PLRDEF};
  139. class Item72{id=72;PLRDEF};
  140. class Item73{id=73;PLRDEF};
  141. class Item74{id=74;PLRDEF};
  142. class Item75{id=75;PLRDEF};
  143. class Item76{id=76;PLRDEF};
  144. class Item77{id=77;PLRDEF};
  145. class Item78{id=78;PLRDEF};
  146. class Item79{id=79;PLRDEF};
  147. class Item80{id=80;PLRDEF};
  148. class Item81{id=81;PLRDEF};
  149. class Item82{id=82;PLRDEF};
  150. class Item83{id=83;PLRDEF};
  151. class Item84{id=84;PLRDEF};
  152. class Item85{id=85;PLRDEF};
  153. class Item86{id=86;PLRDEF};
  154. class Item87{id=87;PLRDEF};
  155. class Item88{id=88;PLRDEF};
  156. class Item89{id=89;PLRDEF};
  157. class Item90{id=90;PLRDEF};
  158. class Item91{id=91;PLRDEF};
  159. class Item92{id=92;PLRDEF};
  160. class Item93{id=93;PLRDEF};
  161. class Item94{id=94;PLRDEF};
  162. class Item95{id=95;PLRDEF};
  163. class Item96{id=96;PLRDEF};
  164. class Item97{id=97;PLRDEF};
  165. class Item98{id=98;PLRDEF};
  166. class Item99{id=99;PLRDEF};
  167. };
  168. };
  169. class Item1
  170. {
  171. side="LOGIC";
  172. class Vehicles
  173. {
  174. items=1;
  175. class Item0
  176. {
  177. position[]={8810,138,11751};
  178. id=50;
  179. side="LOGIC";
  180. vehicle="FunctionsManager";
  181. leader=1;
  182. lock="UNLOCKED";
  183. skill=0.60000002;
  184. };
  185. };
  186. };
  187. };
  188. class Markers
  189. {
  190. items=23;
  191. class Item0
  192. {
  193. position[]={15177,286,11335};
  194. name="center";
  195. type="Empty";
  196. a=11000;b=11000;
  197. };
  198. class Item1
  199. {
  200. position[]={12547,213,-5865};
  201. name="respawn_west";
  202. type="Empty";
  203. };
  204. class Item2
  205. {
  206. position[]={15448,216,8465};
  207. name="spawn0";
  208. type="Empty";
  209. };
  210. class Item3
  211. {
  212. position[]={19666,270,10377};
  213. name="spawn1";
  214. type="Empty";
  215. };
  216. class Item4
  217. {
  218. position[]={19488,384,7461};
  219. name="spawn2";
  220. type="Empty";
  221. };
  222. class Item5
  223. {
  224. position[]={16453,226,6895};
  225. name="spawn3";
  226. type="Empty";
  227. };
  228. class Item6
  229. {
  230. position[]={10999,183,10157};
  231. name="spawn4";
  232. type="Empty";
  233. };
  234. class Item7
  235. {
  236. position[]={10668,229,13320};
  237. name="spawn5";
  238. type="Empty";
  239. };
  240. class Item8
  241. {
  242. position[]={11348,438,12225};
  243. name="spawn6";
  244. type="Empty";
  245. };
  246. class Item9
  247. {
  248. position[]={12104,272,8935};
  249. name="spawn7";
  250. type="Empty";
  251. };
  252. class Item10
  253. {
  254. position[]={20209,182,14501};
  255. name="spawn8";
  256. type="Empty";
  257. };
  258. class Item11
  259. {
  260. position[]={19478,234,12439};
  261. name="spawn9";
  262. type="Empty";
  263. };
  264. class Item12
  265. {
  266. position[]={12879,124,14982};
  267. name="spawn10";
  268. type="Empty";
  269. };
  270. class Item13
  271. {
  272. position[]={15177,286,11335};
  273. name="crashsites";
  274. type="Empty";
  275. a=11000;b=11000;
  276. };
  277. class Item14
  278. {
  279. position[]={15177,286,11335};
  280. name="carepackages";
  281. type="Empty";
  282. a=11000;b=0;
  283. };
  284. class Item15
  285. {
  286. position[]={15487,87,17015};
  287. name="NeutralTraderCity";
  288. text="Trader City Seedorf";
  289. type="mil_circle";
  290. };
  291. class Item16
  292. {
  293. position[]={24713,409,21741};
  294. name="FriendlyTraderCity";
  295. text="Trader City Oberberg";
  296. type="mil_circle";
  297. colorName="ColorGreen";
  298. };
  299. class Item17
  300. {
  301. position[]={11046,179,15669};
  302. name="HeroVendor";
  303. text="Hero Vendor";
  304. type="mil_dot";
  305. colorName="ColorBlue";
  306. };
  307. class Item18
  308. {
  309. position[]={15350,112,18522};
  310. name="UnarmedAirVehicles";
  311. text="Axles Airfield";
  312. type="mil_dot";
  313. colorName="ColorBlack";
  314. };
  315. class Item19
  316. {
  317. position[]={2507,271,3870};
  318. name="SouthWholesaler";
  319. text="South Wholesaler";
  320. type="mil_dot";
  321. colorName="ColorBlack";
  322. };
  323. class Item20
  324. {
  325. position[]={223,139,22703};
  326. name="NorthWholesaler";
  327. text="North Wholesaler";
  328. type="mil_dot";
  329. colorName="ColorBlack";
  330. };
  331. class Item21
  332. {
  333. position[]={16894,0,1781};
  334. name="BanditVendor";
  335. text="Bandit Vendor";
  336. type="mil_dot";
  337. colorName="ColorRed";
  338. };
  339. class Item22
  340. {
  341. position[]={13176,176,6614};
  342. name="NeutralTraderCIty2";
  343. text="Trader city Oberdorf";
  344. type="mil_circle";
  345. colorName="ColorBlack";
  346. };
  347. };
  348. class Sensors
  349. {
  350. items=7;
  351. #define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
  352. class Item0
  353. {
  354. position[]={15502,87,17015};
  355. TRGDEF
  356. name="Seedorf";
  357. expCond="(player distance Seedorf) < 100;";
  358. expActiv="[""trader city Seedorf"",true,""enter""] call player_traderCity;";
  359. expDesactiv="[""trader city Seedorf"",true,""leave""] call player_traderCity;";
  360. };
  361. class Item1
  362. {
  363. position[]={13166,176,6611};
  364. TRGDEF
  365. name="Oberdorf";
  366. expCond="(player distance Oberdorf) < 100;";
  367. expActiv="[""trader city Oberdorf"",true,""enter""] call player_traderCity;";
  368. expDesactiv="[""trader city Oberdorf"",true,""leave""] call player_traderCity;";
  369. };
  370. class Item2
  371. {
  372. position[]={24710,409,21741};
  373. TRGDEF
  374. name="Oberberg";
  375. expCond="(player distance Oberberg) < 100;";
  376. expActiv="[""trader city Oberberg"",true,""enter""] call player_traderCity;";
  377. expDesactiv="[""trader city Oberberg"",true,""leave""] call player_traderCity;";
  378. };
  379. class Item3
  380. {
  381. position[]={16983,300,1774};
  382. TRGDEF
  383. name="Bandit";
  384. expCond="(player distance Bandit) < 50;";
  385. expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
  386. expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
  387. };
  388. class Item4
  389. {
  390. position[]={11045,179,15671};
  391. TRGDEF
  392. name="Hero";
  393. expCond="(player distance Hero) < 50;";
  394. expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
  395. expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
  396. };
  397. class Item5
  398. {
  399. position[]={2504,271,3870};
  400. TRGDEF
  401. name="Wholesale1";
  402. expCond="(player distance Wholesale1) < 50;";
  403. expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
  404. expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
  405. };
  406. class Item6
  407. {
  408. position[]={230,140,22703};
  409. TRGDEF
  410. name="Wholesaler";
  411. expCond="(player distance Wholesaler) < 50;";
  412. expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
  413. expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
  414. };
  415. };
  416. };
  417. class Intro
  418. {
  419. addOns[]=
  420. {
  421. "sauerland"
  422. };
  423. addOnsAuto[]=
  424. {
  425. "sauerland"
  426. };
  427. randomSeed=6913869;
  428. class Intel
  429. {
  430. startWeather=0.25;
  431. forecastWeather=0.25;
  432. year=2008;
  433. month=10;
  434. day=11;
  435. hour=9;
  436. minute=20;
  437. };
  438. };
  439. class OutroWin
  440. {
  441. addOns[]=
  442. {
  443. "sauerland"
  444. };
  445. addOnsAuto[]=
  446. {
  447. "sauerland"
  448. };
  449. randomSeed=4081731;
  450. class Intel
  451. {
  452. startWeather=0.25;
  453. forecastWeather=0.25;
  454. year=2008;
  455. month=10;
  456. day=11;
  457. hour=9;
  458. minute=20;
  459. };
  460. };
  461. class OutroLoose
  462. {
  463. addOns[]=
  464. {
  465. "sauerland"
  466. };
  467. addOnsAuto[]=
  468. {
  469. "sauerland"
  470. };
  471. randomSeed=4975929;
  472. class Intel
  473. {
  474. startWeather=0.25;
  475. forecastWeather=0.25;
  476. year=2008;
  477. month=10;
  478. day=11;
  479. hour=9;
  480. minute=20;
  481. };
  482. };
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