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Globals.txt for X3FL v1.0

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  1. /Globals.txt
  2. 195;/GlobalSize
  3.  
  4. SG_MAXSTRAFEFACTOR_SMALLSHIP;49152;
  5. SG_MAXSTRAFEFACTOR_BIGSHIP;26214;
  6. SG_MAXGLIDESPEED;100;
  7.  
  8. SG_SCANNER_RANGE_SHIP;5000000;
  9. SG_SCANNER_RANGE_SHIP_UPGRADE2;10000000;
  10. SG_SCANNER_RANGE_SHIP_UPGRADE3;15000000;
  11. SG_SCANNER_RANGE_SATELLITE;11000000;
  12. SG_SCANNER_RANGE_SATELLITE2;57500000;
  13. SG_SCANNER_RANGE_STATION;5000000;
  14. SG_SCANNER_RANGE_ORBITALLASER;1250000;
  15. SG_SCANNER_RANGE_FREIGHTSCANNER;2000000;
  16. SG_SCANNER_RANGE_SO_NEBULA;750000;
  17.  
  18. SG_AVRSPEED;42500;
  19.  
  20. SG_HUE_ZEROPOS_ARGON;-26;
  21. SG_HUEMODIFIER_MIN_ARGON;340;
  22. SG_HUEMODIFIER_MAX_ARGON;30;
  23. SG_SATMODIFIER_SPECIAL_ARGON;65536;
  24. SG_SATMODIFIER_DEFAULT_ARGON;65536;
  25. SG_HUE_ZEROPOS_BORON;0;// gimp gibt mir anscheinend die Grad in der Falschen richtung.260
  26. SG_HUEMODIFIER_MIN_BORON;0;
  27. SG_HUEMODIFIER_MAX_BORON;0;
  28. SG_SATMODIFIER_SPECIAL_BORON;65536;
  29. SG_SATMODIFIER_DEFAULT_BORON;65536;
  30. SG_HUE_ZEROPOS_SPLIT;0;//350
  31. SG_HUEMODIFIER_MIN_SPLIT;0;
  32. SG_HUEMODIFIER_MAX_SPLIT;0;
  33. SG_SATMODIFIER_SPECIAL_SPLIT;65536;//26214;
  34. SG_SATMODIFIER_DEFAULT_SPLIT;65536;//26214;
  35. SG_HUE_ZEROPOS_PARANID;0;
  36. SG_HUEMODIFIER_MIN_PARANID;340;
  37. SG_HUEMODIFIER_MAX_PARANID;20;
  38. SG_SATMODIFIER_SPECIAL_PARANID;65536;
  39. SG_SATMODIFIER_DEFAULT_PARANID;65536;
  40. SG_HUE_ZEROPOS_TELADI;130;
  41. SG_HUEMODIFIER_MIN_TELADI;340;
  42. SG_HUEMODIFIER_MAX_TELADI;20;
  43. SG_SATMODIFIER_SPECIAL_TELADI;65536;
  44. SG_SATMODIFIER_DEFAULT_TELADI;65536;
  45. SG_HUE_ZEROPOS_XENON;0;
  46. SG_HUEMODIFIER_MIN_XENON;340;
  47. SG_HUEMODIFIER_MAX_XENON;20;
  48. SG_SATMODIFIER_SPECIAL_XENON;65536;
  49. SG_SATMODIFIER_DEFAULT_XENON;65536;
  50. SG_HUE_ZEROPOS_KHAAK;0;
  51. SG_HUEMODIFIER_MIN_KHAAK;0;
  52. SG_HUEMODIFIER_MAX_KHAAK;0;
  53. SG_SATMODIFIER_SPECIAL_KHAAK;65536;
  54. SG_SATMODIFIER_DEFAULT_KHAAK;65536;
  55. SG_HUE_ZEROPOS_PIRATE;0;
  56. SG_HUEMODIFIER_MIN_PIRATE;0;
  57. SG_HUEMODIFIER_MAX_PIRATE;0;
  58. SG_SATMODIFIER_SPECIAL_PIRATE;65536;
  59. SG_SATMODIFIER_DEFAULT_PIRATE;65536;
  60. SG_HUE_ZEROPOS_GONER;0;
  61. SG_HUEMODIFIER_MIN_GONER;0;
  62. SG_HUEMODIFIER_MAX_GONER;0;
  63. SG_SATMODIFIER_SPECIAL_GONER;65536;
  64. SG_SATMODIFIER_DEFAULT_GONER;65536;
  65. SG_HUE_ZEROPOS_TERRAN;0;
  66. SG_HUEMODIFIER_MIN_TERRAN;0;
  67. SG_HUEMODIFIER_MAX_TERRAN;0;
  68. SG_SATMODIFIER_SPECIAL_TERRAN;65536;
  69. SG_SATMODIFIER_DEFAULT_TERRAN;65536;
  70. SG_HUE_ZEROPOS_YAKI;0;
  71. SG_HUEMODIFIER_MIN_YAKI;0;
  72. SG_HUEMODIFIER_MAX_YAKI;0;
  73. SG_SATMODIFIER_SPECIAL_YAKI;65536;
  74. SG_SATMODIFIER_DEFAULT_YAKI;65536;
  75. SG_HUE_ZEROPOS_RACE1;0;
  76. SG_HUEMODIFIER_MIN_RACE1;0;
  77. SG_HUEMODIFIER_MAX_RACE1;359;
  78. SG_SATMODIFIER_SPECIAL_RACE1;65536;
  79. SG_SATMODIFIER_DEFAULT_RACE1;65536;
  80. SG_HUE_ZEROPOS_RACE2;0;
  81. SG_HUEMODIFIER_MIN_RACE2;0;
  82. SG_HUEMODIFIER_MAX_RACE2;359;
  83. SG_SATMODIFIER_SPECIAL_RACE2;65536;
  84. SG_SATMODIFIER_DEFAULT_RACE2;65536;
  85.  
  86. SG_MM_METHOD;1; // 0:fixed, 1-4:formulae
  87. SG_MM_YIELD_TYPE;1; // 0:none, 1:random, 2:fixed
  88. SG_MM_YIELD_MULTIPLIER;1;
  89. SG_MM_YIELD_DIVISOR;30;
  90. SG_MM_YIELD_ZERO;0; // 0:none, 1:normal
  91. SG_MM_RELVALUE_TYPE;1; // 0:none, 1:random, 2:fixed
  92. SG_MM_RELVALUE_BASE;100;
  93. SG_MM_EMPTY_MULTIPLIER;1;
  94. SG_MM_EMPTY_DIVISOR;1;
  95. SG_MM_EMPTY_PERCENTAGE;30;
  96. SG_MM_FIXED_MINIMUM;1;
  97. SG_MM_RANDOM_MINIMUM;2;
  98. SG_MM_RANDOM_RANGE;0;
  99. SG_MM_BULLET_ENERGY;10000;
  100. SG_MM_DESTRUCTION_RANGE;100000;
  101.  
  102. SG_MISSION_QUOTA_TRADE;4;
  103. SG_MISSION_QUOTA_FIGHT;4;
  104. SG_MISSION_QUOTA_BUILD;4;
  105. SG_MISSION_QUOTA_THINK;4;
  106.  
  107. // 97
  108. SG_DETAILVISIBLE_MINDIST;0;
  109.  
  110. SG_MIN_FOV;70;
  111. SG_MAX_FOV;100;
  112.  
  113. SG_GATE_REALIGNMENT_ENERGY;10000; // needed energy cells
  114. SG_GATE_REALIGNMENT_WAIT;7200; // time between linking
  115. SG_GATE_REALIGNMENT_LINK;300; // time it takes for link to complete
  116.  
  117. // 103
  118. SG_CURSORSTEERING_DAMPING;30; // damping factor
  119. SG_CURSORSTEERING_MAXFIREANGLE;30; // max cursor firing angle, must be < 90
  120.  
  121. // all in km
  122. SG_MAX_DISTANCE_COMM;500000; // largest Terran station ca 25km diameter, 12.5km radius
  123. SG_MAX_DISTANCE_BEAMING;5000; // transporter device
  124. SG_MAX_VERTEXDIST_DOCKCOMPUTER;4000; // distance to nearest vertex of station
  125. SG_MAX_DISTANCE_BUILDCOMPLEX;20000; // distance between selected factories
  126.  
  127. // 109
  128. SG_TRACKER_NUM_SHIP;10;
  129. SG_TRACKER_NUM_PLSHIP;16;
  130. SG_TRACKER_NUM_ENEMYSHIP;8;
  131. SG_TRACKER_NUM_HUGESHIP;10;
  132. SG_TRACKER_NUM_HUGEPLSHIP;10;
  133. SG_TRACKER_NUM_HUGEENEMYSHIP;8;
  134. SG_TRACKER_NUM_STATION;8;
  135. SG_TRACKER_NUM_MINES;4;
  136. SG_TRACKER_NUM_BEACON;2;
  137. SG_TRACKER_NUM_CONTAINER;2;
  138. SG_TRACKER_NUM_INMISSILE;2;
  139. SG_TRACKER_NUM_CIVILIAN;2;
  140. SG_TRACKER_NUM_GATES;16;
  141. SG_TRACKER_NUM_ASTEROIDS;3;
  142. SG_TRACKER_NUM_OTHER;3;
  143.  
  144. // 124
  145. SG_DOCK_STORAGE_FACTOR;3; // Player Normal Docks Storage Multiplier
  146. SG_HUB_STORAGE_FACTOR;6; // Player Terraformer Hub Storage Multiplier
  147. SG_NPC_DOCK_STORAGE_FACTOR;1; // NPC Normal Docks Storage Multiplier
  148. SG_NPC_HUB_STORAGE_FACTOR;6; // NPC Terraformer Hub Storage Multiplier
  149.  
  150. // 128
  151. SG_OOS_FIGHT_MODE;1;
  152. // all in m
  153. SG_TRACTOR_BREAK_DIST;1332;
  154. SG_TRACTOR_SPRING_DIST;777;
  155. SG_TRACTOR_SPRING_CONST;4369; // fixed point spring constant
  156. SG_TRACTOR_SPEED_LIMIT;80;
  157.  
  158. // 133
  159. SG_MISSILE_SWARM_COUNT;8; // number of missiles in a swarm
  160. SG_MISSILE_SWARM_ROT_TIME;15000; // time for a full rotation in ms, 0 stops rotation
  161. SG_MISSILE_SWARM_WIGGLE_FACTOR;8192; // random position variance, 65536/missilecount is a good base
  162.  
  163. // War parameters
  164. SG_WAR_SCORE_PLAYER_MULTIPLIER;20;
  165. SG_WAR_SCORE_MD_MULTIPLIER;1;
  166. SG_WAR_SCORE_HULL_DIVISOR;2000;
  167. SG_WAR_SCORE_RELVAL_DIVISOR;1000;
  168.  
  169. // 140
  170. SG_DIPLOMACY_MAX_INFLUENCE;1000;
  171.  
  172. // LFL device pointer UI
  173. SG_LFLPOINTER_ICON_FAR_DISTANCE;520000;
  174. SG_LFLPOINTER_ICON_NEAR_DISTANCE;25000;
  175. SG_LFLPOINTER_DISCOVERY_DISTANCE;1500;
  176. SG_LFLPOINTER_VELOCITY_MAX;65536; // 360 deg/s (pointer angular velocity)
  177. SG_LFLPOINTER_ACCEL_MAX;2621440; // 40 * 360 deg/s^2 (pointer angular acceleration)
  178. SG_LFLPOINTER_FRICTION_DEFAULT;65536; // 360 deg/s^2 (default angular deceleration)
  179. SG_LFLPOINTER_FRICTION_MIN;655; // 3.6 deg/s^2 (when destination under crosshairs)
  180. SG_LFLPOINTER_ONTARGET_THRESHOLD_ANGLE;2184; // 12 deg (angle from crosshairs that still counts as on target)
  181. SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE;3277; // 18 deg (angle from crosshairs where friction reaches default)
  182. SG_LFLPOINTER_ANGLE_DEADZONE;328; // 1.8 deg
  183.  
  184. SG_HSAP_JUMPDISTANCE;3000;
  185.  
  186. // 152
  187. SG_STATION_UPGRADE_TIME;600;
  188. SG_COMPLEX_CONNECTION_MULTIPLIER;2;
  189. SG_MARINE_TRAINING_DEFAULT;14; // marine training flags for docks
  190. SG_MARINE_TRAINDURATION_BASE;300;
  191. SG_MARINE_TRAINDURATION_MULTI;60;
  192. SG_MARINE_TRAINCOST_BASE;5000;
  193. SG_MARINE_TRAINCOST_MULTI;2000;
  194. SG_MARINE_FACTORYSTORAGE;2;
  195. //160
  196. SG_DIPLOMACY_TRADEMIN;10000;
  197. SG_EXPLORE_POINTS_WAREDIV;4;
  198. SG_EXPLORE_POINTS_SHIPDIV;100;
  199. SG_EXPLORE_POINTS_STATIONDIV;200;
  200. SG_EXPLORE_POINTS_WAREMULTI;1;
  201. SG_EXPLORE_POINTS_SHIPMULTI;1;
  202. SG_EXPLORE_POINTS_STATIONMULTI;1;
  203. SG_EXPLORE_POINTS_MAXCAP;5000;
  204. SG_EXPLORE_POINTS_SECTOR;2000;
  205. //169
  206. SG_DYNRACE_FRIEND_ALLY;0;
  207. SG_DYNRACE_FRIEND_HERO;0;
  208. SG_DYNRACE_FRIEND_KNIGHT;0;
  209. SG_DYNRACE_ENEMY;0;
  210. SG_DYNRACE_ENEMY_MAIN;0;
  211. SG_DYNRACE_MAXENEMYNOTO;2000000000;
  212. //175
  213. SG_PIRATE_SHIP_SPAWN;0;
  214. SG_DESTROYED_LOG_MAX;100;
  215. SG_TRANSACTION_LOG_MAX;100;
  216. SG_DIPLOMACY_SHOWINFLUENCE;0; // show influence on main diplomacy menu
  217. SG_GOD_NEWS;1;
  218. //180
  219. SG_BOARDING_SENTRY;200;
  220. SG_BOARDING_MAXDIFF;35;
  221. SG_BOARDING_HULLDAMAGE;60;
  222. SG_BOARDING_FIREWALL;70;
  223. SG_BOARDING_POLARIZE;150;
  224. SG_BOARDING_RND_HULLMULTI;1;
  225. SG_BOARDING_RND_HULLDIV;10;
  226. SG_UPGRADE_FACTOR_S;1500;
  227. SG_UPGRADE_FACTOR_M;5000;
  228. SG_UPGRADE_FACTOR_L;20000;
  229. SG_UPGRADE_FACTOR_XL;100000;
  230. //191
  231. SG_DYNRACE_FRIEND_ALLOWCORP;1;
  232. SG_DYNRACE_MIN_CAP;-10000;
  233. SG_BESTBUYSELL_MAXRANGE;5;
  234. SG_STATION_NEWS_FREQ;25;
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