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Deedlit

l2j vector move

Nov 5th, 2011
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  1. == ########### DESCENDING #################
  2. == ############### FALLING #################
  3. == !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MOVEMENT PREDICT: OBSTACLE IN 0.5s !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  4. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [0, 0, 26], distance -> 26 (36.111111111111114% norm. speed)
  5. == ########### DESCENDING #################
  6. == ############### FALLING #################
  7. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [0, 0, -1224], distance -> 1224 (1700.0% norm. speed)
  8. == ########### DESCENDING #################
  9. == ############### FALLING #################
  10. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [0, 0, -2936], distance -> 2936 (4077.777777777778% norm. speed)
  11.  
  12. == ########### DESCENDING #################
  13. == ############### FALLING #################
  14. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [0, 0, -3001], distance -> 3001 (4168.055555555556% norm. speed)
  15.  
  16. == ########### DESCENDING #################
  17. == ############### FALLING #################
  18. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-2, -2, -26], distance -> 26 (103.78330817953984% norm. speed)
  19. == ########### DESCENDING #################
  20. == ############### FALLING #################
  21. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-60, -39, -2645], distance -> 2646 (3674.9553831170842% norm. speed
  22. )
  23. == ########### DESCENDING #################
  24. == ############### FALLING #################
  25. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-60, -40, 0], distance -> 72 (100.15420209622192% norm. speed)
  26. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-10, 10, 0], distance -> 14 (654.7285010986551% norm. speed)
  27. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-40, 42, 0], distance -> 58 (80.55555555555556% norm. speed)
  28. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-49, 52, 0], distance -> 71 (99.2351148772014% norm. speed)
  29. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [2, 43, 0], distance -> 43 (79.71571574085512% norm. speed)
  30. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-3, 28, 0], distance -> 28 (71.11175676933698% norm. speed)
  31. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-5, 72, 0], distance -> 72 (100.24083653203405% norm. speed)
  32. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-7, 86, 0], distance -> 86 (119.83946308950256% norm. speed)
  33. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [2, 71, 0], distance -> 71 (98.65022698377646% norm. speed)
  34. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-6, 57, 0], distance -> 57 (101.0203742308735% norm. speed)
  35. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [0, 14, 0], distance -> 14 (176.76767676767676% norm. speed)
  36. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [0, 72, 0], distance -> 72 (100.20040080160321% norm. speed)
  37. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [0, 14, 0], distance -> 14 (131.3813813813814% norm. speed)
  38. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [3, 72, 0], distance -> 72 (100.0867679122026% norm. speed)
  39. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [2, 72, 0], distance -> 72 (100.03857280760616% norm. speed)
  40. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [5, 13, 0], distance -> 14 (84.84641981715473% norm. speed)
  41. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [25, 67, -3], distance -> 72 (99.40991020473551% norm. speed)
  42. == !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MOVEMENT PREDICT: OBSTACLE IN 0.5s !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  43. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [42, 3, -1], distance -> 42 (82.6249203101565% norm. speed)
  44. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-29, -1, 0], distance -> 29 (79.64766210225575% norm. speed)
  45. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-72, -1, 7], distance -> 72 (100.48109582047735% norm. speed)
  46. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-72, 0, 0], distance -> 72 (100.0% norm. speed)
  47. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-87, -1, 0], distance -> 87 (120.84131518975671% norm. speed)
  48. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-72, -1, 0], distance -> 72 (100.00964459663719% norm. speed)
  49. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-72, -1, 0], distance -> 72 (100.00964459663719% norm. speed)
  50. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-72, 0, 0], distance -> 72 (100.0% norm. speed)
  51. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-72, -1, 0], distance -> 72 (100.00964459663719% norm. speed)
  52. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-72, -1, 0], distance -> 72 (100.00964459663719% norm. speed)
  53. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-4, 71, 0], distance -> 71 (98.76748165311682% norm. speed)
  54. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-4, 72, 0], distance -> 72 (100.15420209622192% norm. speed)
  55. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-4, 72, 0], distance -> 72 (100.15420209622192% norm. speed)
  56. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-4, 72, 0], distance -> 72 (100.15420209622192% norm. speed)
  57. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-3, 72, 0], distance -> 72 (100.0867679122026% norm. speed)
  58. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-4, 72, 0], distance -> 72 (100.15420209622192% norm. speed)
  59. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-4, 72, 0], distance -> 72 (100.15420209622192% norm. speed)
  60. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [-4, 72, 0], distance -> 72 (100.15420209622192% norm. speed)
  61. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [14, 1, 0], distance -> 14 (48.49249878253938% norm. speed)
  62. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [71, 9, 0], distance -> 72 (99.40020741712716% norm. speed)
  63. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [24, -16, 0], distance -> 29 (68.59876855905613% norm. speed)
  64. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [61, -37, 0], distance -> 71 (99.08921656520539% norm. speed)
  65. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [62, -38, 0], distance -> 73 (100.99810534832135% norm. speed)
  66. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [73, -46, 0], distance -> 86 (119.83946308950256% norm. speed)
  67. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [61, -38, 0], distance -> 72 (99.81657560461639% norm. speed)
  68. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [62, -37, 0], distance -> 72 (100.27931670102609% norm. speed)
  69. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [61, -38, 0], distance -> 72 (99.81657560461639% norm. speed)
  70. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [61, -38, 0], distance -> 72 (99.81657560461639% norm. speed)
  71. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [61, -38, 0], distance -> 72 (99.81657560461639% norm. speed)
  72. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [62, -38, 0], distance -> 73 (100.99810534832135% norm. speed)
  73. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [61, -38, 0], distance -> 72 (99.61734092277085% norm. speed)
  74. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [61, -37, 0], distance -> 71 (99.08921656520539% norm. speed)
  75. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [15, -25, 0], distance -> 29 (104.36268425768364% norm. speed)
  76. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [39, -59, -5], distance -> 71 (98.47408319821207% norm. speed)
  77. == ########### CLIMBING #################
  78. == !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MOVEMENT PREDICT: OBSTACLE IN 0.5s !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  79. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [27, -7, 7], distance -> 29 (78.93502330120995% norm. speed)
  80. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [28, 1, 0], distance -> 28 (72.87206474262328% norm. speed)
  81. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [72, 3, 0], distance -> 72 (100.0867679122026% norm. speed)
  82. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [72, 3, 0], distance -> 72 (100.0867679122026% norm. speed)
  83. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [72, 2, 0], distance -> 72 (100.03857280760616% norm. speed)
  84. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [72, 3, 0], distance -> 72 (100.0867679122026% norm. speed)
  85. ==== L2PcInstance:Deedlit[268482632] vector ==== VECT [Dx, Dy, Dz] -> [72, 3, 0], distance -> 72 (100.0867679122026% norm. speed)
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