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- DatModz's Diablo 4 Dungeon List *Not Finished*
- Normal Dungeons for XP/Gold/Loot
- -----------------------------------
- Iron Hold - Still Good
- Uldurs Cave - Quick, Kill barricades - Slay All, Good Density
- Haunted Refuge
- Blind Burrows
- Mercy's Reach
- Ruins of Eridu - Nerfed, no longer worth doing
- How Nightmare Dungeon Glyph XP Works
- --------------------------------
- (Nightmare Sigil Levelx2)+2 = Glyph XP at Completion
- lvl 20 = 42 xp
- lvl 45 = 92 xp
- lvl 50 = 102 xp
- lvl 55 = 112 xp
- lvl 80 = 162 xp
- lvl 100 = 202 xp
- Nightmare Dungeons Affix's to avoid
- -----------------------------------
- Lightning Storm - Slows you down
- Disable Potion for 2 seconds - Potion turned off is bad
- Supressor - Have to go into the bubble, forces you into melee
- Resource Burn - Drains your Resourse
- Cold Enchaned - If you dont have a constant unstoppable
- Anything that reduces your personal damage output
- +3 mob level over yours for maximum xp gain
- Calculating NM Dungeon Mob Level NM Dungeon Key + 54
- Good S-B
- -----------
- Blind Burrows: 2-3 minutes - Indoor Cave, Kill 3 Objectives, Spider Boss, Linear, Poison Types(Dangerous), Spiders for Crushed Beast Bone Farm
- Champions Demise: 4-5 minutes - Medium Distance from WP, Outdoor, 3x Delivery, Khazra Abomination Boss, Excellent for split farming, good density, Goats, dangerous ranged types in higher NM dungeons
- Guulrahn Canals: 2-3 Minutes - Indoor Cave, Kill Mobs, Kill 2 Spires, Good Density, Poison Mob Types(Dangerous), Quick
- Raethwind Wilds(Scosglen): 2-3 minutes - Medium Distance to WP, Outdoor Map, Beasts(Thornbeasts, dangerous) + Humanoids, Slay All Objective, Kill Mobs, Deactivate Lever to break Barrier, Kill 3x Mobs, Boss, Quick Easy to read layout; good for glyph leveling
- Maulwood(Fractured Peaks): 2-3 Minutes: Close to WP, Outdoormap, Trees, werewolves, Quick, Linear, Kill Objective, Kill Monster Room to Disable Barrier; Good for Glyph Leveling
- Aldurswood(Scosglen): 2-3 minutes - Close to WP, Outdoor map, werewolves + thorn beast(deadly), Quick, good density, Kill Objectives, Den Mother Boss - Little backtracking
- Renegades Retreat(Kehjistan): 3-4 minutes - Far from WP, Kill Objective, Huge Map, Good Layout, Knights, Minimal Backtracking, Good Elite Density
- Shivta Ruins(Kehjistan: 2-3.5 minutes - Close to WP, Quick, Easy Undead Mobs, Minimal Backtracking, 2 Pedestal Delivery, Kill Mob Room + Click Levers, Hivemaster Boss
- Crusader's Cathedral: 3-4 minutes - Close to WP, Quick, Linear, Decent Density, Knight Mobs, Grab Key, Kill Chamber to Remove Barrier, Kill Blasphemist, Tomblord Boss, Good to Speedrunning Glyphs
- Ferals Den(Scosglen): 3-4 Minutes - Far from WP, Indoor Layout,Quick, Animus Collection, 2xTotem Activation, Innes Boss Kill, Needs Density Buff, Good for Crushed Beast Bone Farm
- Whispering Pines: 2.5-3.5 minutes - Far from Waypoint, Quick & Good Layout, Minimal Backtracking, Outdoor -> Indoor, Kill x2 Objective, Mob Kill Room to break barrier, Slay All, Boss Werewolves,Lunatics + Thornbeast(Deadly in Higher NM+)
- Onyx Hold(Dry Steppes): Clear 3-4 Minutes - Close to Waypoint, Indoor, Wraiths + Red Ghosts(Deadly),Undead, Kill All Objective, 3x Kill Object, Large Layout,
- Sunken Ruins: 3-4 Minutes - Far from Waypoint, 2xCollect + Turn-ins, Little Backtracking, Good Density, Kill Spires Objective, Quick
- Serpents Lair(Hawezar): 2-3.5 minutes - Medium Distance from WP, Lots of Ladders to go down at the start, Linear, Indoor Cave, Animus Collection, Kill Objects, No Boss, Snake Mob Type(Dangerous, lots of Stuns)
- Ok C-D
- -----------
- Dark Ravine: 3-4 minute - Very Far from WP, Linear, Indoor Cave, Demons & Cultist, Collect Animus from Mobs, x3 Kill Quest, Boss Kill - Very Good Dungeon, just really far from WP only run if you have a couple keys saved
- Demon's Wake - Close to WP, Indoor layout, Big, Some Backtracking, Kill Objects, Slay Objective, Decent Elite Density
- Shadow Plunge: 2-3 minutes - Close to WP, Indoor, Snakes(multiple Stun/Unstoppable Required), Free 6 Prisoners, Kill 3 Towers, Early Dungeon has backtracking and needs density buff, second portion is fine, with high elite count; good for glyph leveling
- Earthen Wound: 2-3 minutes - Close to WP, Quick, Linear, Ghosts(archers)/Undead Mob Type, Destroy 3 corse structures, animus collect and Kill Marauder Boss, decent density but not the best; Good for glyph leveling
- Maugan Work's: 3-4 minutes - Medium Distance from WP, Indoor, Knights, Free 6 Prisoners, Kill mobs before wall breaks, Triple Boss Needs Density Boost, Minimal Backtracking, Good for Glyph Leveling
- Guulrahn Slums: 2-3 minutes - Next to WP, Outdoor Layout, Quick, Free Prisoners, Kill Objective, Boss, Hornet, Gorger= Stun(Deadly in Higher Tiers), Red Ghosts; Need Density Buff
- Abadoned Mineworks(Kehjistan): 4-5 minutes - Medium Distance from WP, Indoor, Cave Free Prisoners, Kill Mobs to Break Barrier, Kill Mob Objective, Ghosts, Spiders(Good for beast bone farm), Decent Density, However Large + Some backtracking
- Kor Dragan Baracks(Fractured Peaks): 4-5 minutes - Far from WP, HUGE, Indoor, Backtracking, 2 Lever Activation, Kill 5 Blisters, No Boss, Knights
- Prison of Caldeum: 3-5 minutes - Medium Distance to Waypoint, Large, Indoor, Kill Elite get Key, Kill Mobs/Pull 2 Levers to lower wall, Animus Deposits, Backtracking, Thin Density
- Lost Archives: 3-5 minutes - Medium Distance to WP, Indoor, Large, Quick, Kill 2 Targets, Pedestal Delivery, Boss, Fallens, Wraiths, + Exploding Mobs(Deadly), Better to Split Farm, Some Backtracking, Boss Kill
- Cultist Refuge: 2-3 minutes - Close to WP, Indoor, Short, Quick, Cultist Mob Type, Low Density in first area, Kill Event & Activate Levers before deactivating barrier, Kill Mobs Objective, Really good for Glyph Leveling
- WitchWater: 2-3 minutes - Medium Distance to WP, Indoor, Lots of Doors, Decent Density, Snakes(Lots of stuns, need unstoppable or be dodgeful), Free Prisoners, 3xTower Kill + Snake Boss; Good for Glyph Leveling
- Zenith: 3-4 minutes - Medium Distance from WP, Indoor Cave Linear Mob Kill -> Triple Blood Pedestal Delivery backtracking + running, density needs buff; good for group split farming
- Bad F
- -----------
- Ancients Lament: 3-4 minutes - Medium Distance from WP, Indoor, Lunatics + Wraiths(Dangerous), Fallen, Demonds, 2x Pedestal Delivery, backtracking -> Kill Cyst, good elite density; if first portion of dungeon was revamped would be 100x better
- Conclave: 3-4 minutes - Kinda far from WP, Indoor, Huge, Cultist/Undead, Kill Mob Objective, Backtracking, Slay All Objective, Low Density - Maybe Worst Dungeon ingame
- Black Asylum: 3-4.5 minutes - Medium Distance from WP, Indoor Dungeon, Release 2 Winchs, Slay all Mobs, Kill Elite Boss, Red Ghosts
- Normal Dungeons
- -----------------------------
- Collapsed Vault - Indoor Tomb, Kill Mobs, Idol Delivery A lot of backtracking, LOW Density
- Heretrics Asylum - Indoor Jail, Split Animus Collection, Obtain Key from Target, Knights, Low on Density, Triple Boss
- NM Dungeon Tier 100 Clear 39 minutes
- -----------------------
- x1 Legendary Weapon
- x3 Rare
- 169k xp, 8940 gold
- Nightmare Sigil
- NM Dungeon Tier 43 2 minutes
- --------------
- 112k xp, 5500 gold
- x1 Nightmare Sigil
- x1 Legendary
- x1 Rare
- 1x Magic
- Random Nightmare Dungeons 42-50s Spam
- ----------------------------
- uniques: 0
- 46,768,786
- 52,944,327
- ------------------
- 6,175,541 per hour
- ----------------------------
- Uldurs Cave
- uniques: 3
- 56,059,587
- 66,621,932
- ---------------
- 10,562,345 per hour
- ----------------------------
- Sirocco Caves
- uniques: 2
- 68,205,838
- 76,809,122
- -----------
- 8,603,284 per hour
- -----------------------------
- Iron Hold
- uniques: 1
- 83,005,525
- 92,802,769
- -------------
- 9,797,244 per hour
- -----------------------------
- Haunted Refuge
- uniques:4
- 99,378,570
- 108,890,711
- -------------
- 9,512,141 per hour
- -----------------------------
- Dark Ravine
- unqiues: 1
- 112,862,148
- 120,755,959
- -------------
- 7,893,811 per hour
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