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  1. Miracle of Recovery
  2.  
  3. Difficulty: 1 out of 3
  4. Mana Cost: 2 out of 3
  5.  
  6. A hieromancy recovery spell which can be used with the blessing of the chief god. It is cast by holding one's hands or staff, etc. over the target and praying to the god, filling the target with vitality, healing their wounds, curing their diseases, and alleviating fatigue. One of the most basic spells employing the “chief god's mana”, which has the property of boosting the vitality of all living things.
  7.  
  8. Vitality is the life energy possessed by living things, in other words, “mana”. The “miracle of recovery” is a spell that works by bestowing a benediction upon the target's “mana production ability” that causes it to surge, instantly resulting in the target's body being filled with mana, and galvanizing the mana contained within, thereby magnifying the power that mana brings about in living things. The target's body is invigorated by being filled with mana, which is the source of the power of life, boosting its healing capacity by leaps and bounds, and resulting in effects such as instantly restoring fatigue or closing external wounds. Additionally, since it also boosts the target's body's resistance, it can also cure some diseases and poisons. The amount of skill and mana required for using this spell is proportional to the magnitude of the restorative effects. In other words, any caster who can use the chief god's hieromancy is readily capable of using it to relieve weariness or heal minor wounds with ease; however, only high level casters can use it to restore vibrancy to someone utterly debilitated or treat severe, life threatening wounds, and the spell's casting time and mana cost both increase to an extreme degree.
  9.  
  10. Despite being one of the most commonly used hieromancy spells employing the chief god's power, its power is not almighty, and ultimately, it can only boost “the power innately possessed by humans”, the natural healing capacity and resistance of the target, so when humans are targeted, the extent of the restorative effects is consistently subject to the original limitations of the “human body”. That is to say, it is possible to instantly close a gaping wound which would normally take time to heal by hastening the healing process, but it's impossible to heal damage sustained that is so massive it cannot naturally be recovered from, such as in the case of a lost limb, or an untreatable disease that the human body has no resistance against. Nevertheless, considering the vast power of the “chief god's mana” to galvanize the life force, theoretically, it shouldn't be impossible to perform “miracles” such as overcoming a deadly disease or regenerating lost limbs by granting vitality exceeding human limitations, but to enable the body of an “ordinary human” to possess such a strong life force would require “remaking the body of a living thing into a stronger version” which exceeds the scope of this spell which is “to invigorate the power of living things”, so it is treated as a forbidden art by the Order. Additionally, the skill and mana cost required would make it so that the burden placed on the caster herself would be extremely huge, so performing such a “miracle” is unrealistic for both the caster and the target if they are both still just “ordinary humans”.
  11.  
  12. From a monster's point of view, this spell that boosts the target's innate “mana production”, causing instant recovery, is also equivalent to a spell that makes men instantly recover stamina and produce mana again and again to pour inside of them during sex. The hieromancy that can be used by receiving the fallen god's blessing also has a spell with almost the same effects, but since the fallen god's adherents are mostly monsters, it ends up being used chiefly for enjoying sex with men. It has a variety of uses. Not only can it be used to grant men boundless stamina, it can also be used to instantly boost production so much that the mana overflows from the body, causing an instant ejaculation, or it can even be cast continuously during an ejaculation to maintain a nonstop ejaculation for as long as one pleases. Moreover, it's even possible for a monster to use it for other purposes, such as continuously restoring her partner's mana while he is still human, allowing him to keep up with the monster's lust and keep having sex without resting until transforming into an incubus.
  13.  
  14. By the way, since it boosts the target's “mana production” by leaps and bounds, it also tends to be thought that the monsterization of women corrupted by mamono mana could be impeded by using it on them, but unfortunately, it actually galvanizes the mamono mana bound to the woman's mana along with it and conversely results in hastening monsterization.
  15.  
  16. “All right, you've completely recovered. Now you can still hang in there, huh...
  17. No matter how many times... No matter how many loads... Ufufufufu♥”
  18. ~a pious dark priest~
  19.  
  20. The dark priest “Memiri”-chan, a yonge little devotee of the fallen god.
  21. They say she has a habit of performing the “miracle of recovery”, or rather, “kiss of recovery”, whenever lust is directed towards her because she finds it so lovely.
  22.  
  23. <><><>
  24.  
  25. Spiritish Oath
  26.  
  27. Difficulty: 2 out of 3
  28. Mana Cost: 1 out of 3
  29.  
  30. “Spiritish oath” is a spell used by elementalists when forming contracts with the “pure spirits” that exist in the natural world. A mana link between the elementalist and the spirit is required when forming a contract with a spirit. This spell, which is cast using a Spiritish incantation, communicates one's will to form a contract with a spirit and performs a mana exchange to establish the link. When this spell is cast on a spirit, a contract will be formed should the spirit agree to it.
  31.  
  32. The link required to use elemental magic can also be made naturally over time by staying in contact with a spirit. Even without a formal contract, if one deepens engagements with a spirit, the spirit will lend him its power, so this spell is not necessarily even required for using elemental magic; however, “pure spirits” have neither a body, nor a gender, nor a solid sense of self and are therefore extremely vague and unstable entities. Not only do they have unstable forms such as flickering flames or relentlessly shape-shifting masses of water, so too does their very existence itself lack stability. Unlike ordinary living things, their existence isn't firmly established. On top of that, their relationship with the elementalist would also be something vague and volatile, which means that he would have no idea whether or not he'd even be able to borrow power from the spirit until the moment he used elemental magic. Unfortunately, spirits may at times suddenly fall asleep or go elsewhere without warning, so the stable usage of elemental magic would be impossible. That's why this spell is used to stabilize the existence of an unstable spirit by clarifying the relationship between the elementalist and the spirit via giving the spirit a role to fill as a servant of the elementalist. Once they officially have the relationship of contractor and employed spirit, the aforementioned problems naturally disappear and it becomes possible to stably borrow power, although it does still depend on the spirit's mood.
  33.  
  34. On the other hand, one can form a contract with a “monster spirit” using one's own body to swap mana and establish a link by becoming physically intimate and engaging in sexual intercourse. What's more, the elementalist needn't even rely on this spell, since by transforming into a monster female and obtaining both a body and a gender, the monster spirit becomes a stable being, and the physical act of sexual intercourse establishes an extremely powerful relationship between the contractor and the employed spirit, that of “lovers” or “husband and wife”, thereby enabling the use of elemental magic.
  35.  
  36. Additionally, the incantation used to cast this spell has the meaning of a “marriage proposal“ in Spiritish. As previously mentioned, this spell isn't absolutely necessary for forming contracts with monster spirits or dark spirits, but having become monsters, they gain a clear self-awareness as women and will acknowledge human men as the opposite sex, so for them, the meaning of these words becomes extremely important. Even when forming a contract with a monster spirit, just like with pure spirits, it is necessary to acquire the spirit's consent, and that's where these magic words come in handy as a reliable method to make it far more likely to happen by sending a powerful jolt through the spirit's heart and making her acutely aware of the caster's existence. Moreover, it tends to exacerbate a spirit's obsession with her elementalist, so the relationship and the sex will easily become deeper and more intimate afterward. Also, if the caster forming a contract with a spirit using this spell is an incubus or monster, by performing the mana swap, mamono mana will be poured inside the spirit, which will therefore result in transforming a pure spirit into a monster spirit.
  37.  
  38. No matter what, this spell is only a means of proposing a contract to a spirit. One cannot ignore a spirit's will and force her into a contract. For that reason, when forming a contract with a spirit, it is crucial for the caster to have an affinity with the spirit and spend time interacting with her to build a trusting relationship. If contracts are formed with spirits of several different attributes, then one will become able to use elemental magic of the corresponding number of attributes, and if multiple contracts are formed with spirits of the same attribute, then the potency of the elemental magic of the corresponding attribute will be even further increased, so one can increase one's power as an elementalist by leaps and bounds by contracting multiple spirits; however, when multiple spirits are contracted, squabbles over the contractor will occur among them, so it is generally considered to be extremely difficult from the second contract and on. This is particularly so in the case of monster spirits, who are deeply enamored and obsessed with their contractor. They will practically compete with each other to pour more power into their contractor and prove themselves the most useful to get attention from him, and will at times go berserk, becoming uncontrollable. When the spirits' power becomes too much for the contractor to handle, it will end up being used according to the desires of the spirits. The power of fire will make the contractor's body flush hotly, the power of wind will disturb the contractor's thoughts, causing him to be consumed by maddening lust, the power of water will make his heart drown in peaceful pleasure, and the power of earth will make him produce endless amounts of semen and mana. Those with multiple spirits of the same attribute in tow will drown in the magnified power, while those with multiple spirits of different attributes will just be tossed about by the chaotic mixture of power. Spirits gone wild will drag away their contractor, and he will end up having to spend his life getting milked while having sex with them one after another or all at the same time. In this manner, when leadership is robbed away by spirits, or rather, sex-crazed monsters, wielding elemental magic will be out of the question. Elementalists capable of wielding high level elemental magic of multiple attributes are extremely rare because they'd have to make love with and satisfy multiple spirits without being dominated by the pleasure and power continuously poured into them by the spirits. In most cases, elementalists who continuously deepen a bond with just a single spirit and master a single attribute will have far greater proficiency than those who barely managed to contract multiple spirits and wield the four elements while being at the mercy of multiple spirits. For that reason, most elementalists usually limit themselves to contracting only a single spirit. The ability to control multiple spirits at will is restricted to those with an exceptionally rare gift for elemental magic who have the capacity to subdue multiple spirits, and those who continuously put effort into extraordinary research. In particular, the total number of elementalists in the world who have subdued all four of the primary elements, fire, water, wind, and earth, is so small that it's countable.
  39.  
  40. “Wow... How bold♥
  41. That's the first time I've ever been told such a wonderful thing...♥”
  42. ~wind monster spirit, sylph~
  43.  
  44. <><><>
  45.  
  46. Spell Empowering Magic Circle
  47. Spell Radius Expanding Magic Circle
  48.  
  49. Difficulty: 1 out of 3
  50. Mana Cost: 1 out of 3
  51.  
  52. Magic circles capable of “empowering existing spells” that are the basis of teletomancy. Magic circles are imbued with spell formulas for boosting the effects of spells, and by adding in the formula of any spell that one has in mind and performing a ritual to cast it, the effects can be greatly empowered. There are even ones that be used easily and will exhibit their effects just by casting the spell one has in mind ordinarily while within the magic circle.
  53.  
  54. “Spell empowering magic circle” boosts the actual effects of a spell, while “spell radius expanding magic circle” has the power to widen a spell's radius. For example, combining “spell empowering magic circle” with the “seduction spell(p.49)” that a succubus uses will result in a remarkable increase in the spell's power to focus the target's feelings and consciousness on the caster, and the target will become so fascinated with the beauty and loveliness exuding from the succubus that it will exhibit such a powerful hallucinogenic charm effect that it would be as though everything else in the world other than the succubus herself had faded from existence. As another example, combining “spell radius expanding magic circle” with “breath of ecstasy (p.56)” will result in the pink succubus' breath transforming into a pink atmosphere that enshrouds the entirety of the surrounding area, creating a pink world that envelops everything in succubus euphoria.
  55.  
  56. These magic circles can be prepared by the casters themselves, but there are also magic items such as scrolls, mats, etc. enscribed with magic circles in advance. It is possible to easily use these even without knowledge of teletomancy just by adding the spell that the caster wants to use to the magic circle; however, the power of these pales in comparison to those that excellent teletomancers deal with. Not only are they mostly disposable, there are often “imitations” mixed in among these sorts of magic items that will not exhibit the proper effects. These range from duds produced by inexperienced casters, to fakes produces by greedy human merchants, to even items created by Black Goat Sabbath that distort the effects of spells into nymphomancy. At a glance, these magic circles are extremely complicated, so without knowledge of teletomancy, it's impossible to appraise them. For that reason, there is a large amount of “imitations” circulating in the marketplace. If one neglects getting them appraised, then spells may fail at a crucial moment, or the effects of spells may turn out to be completely different when cast
  57.  
  58. Additionally, as far as teletomancy is concerned, “foundations” such as magic circles, altars, and so on are in fact “spell formulas” themselves. Excellent teletomancers will devote themselves to meticulously crafting these. Not only do they spend lengthy periods of time preparing complex magic circles and altars engraved with numerous spell formulas, sometimes the entire structure of a building itself can function as an altar for performing a ritual. Indeed, it is not uncommon for the very bases of our Sabbaths themselves to be massive magical apparatuses. Moreover, it is said that some spirit realms themselves are also created as “foundations” for the use of teletomancy.
  59.  
  60. “Now, let's swear our eternal love and pleasure within this magic circle...♥”
  61. ~A “ritual of seduction” by a dark mage~
  62.  
  63. <><><>
  64.  
  65. Beast Boost
  66.  
  67. Difficulty: 1 out of 3
  68. Mana Cost: 1 out of 3
  69.  
  70. A spell that imbues one's body with the power of a beast, boosting the caster's physical abilities remarkably. This is one of the foundational spells of theriomancy, which awakens the wild power within, turning one completely into a beast. It increases physical strength, including strength in the arms, legs, etc. and also hones the senses such as vision, audition, and olfaction, enabling movement like a beast endowed with excellent reflexes and a lithe physique. Additionally, since the animalistic sense, so-called “intuition”, is also sharpened, the caster will have a heightened ability to sense danger and become able to “intuitively” sense the presence of human men, and when combined superior olfactory and auditory senses for detecting the odors and voices of men, it's even more effective, so casters acquire an excellent ability to track down human men.
  71.  
  72. Magicians generally tend to have inferior stamina and physical abilities compared to knights and warriors, etc., so they excel at keeping distance from the enemy and fighting with magic, but theriomancers who use “beast boost” acquire extremely excellent stamina and physical abilities despite being magicians. They boast peerless strength in melee combat and are able leap right up to their foes and fight with the movement of a beast. The witches of “Beast Sabbath”, which mainly deals with theriomancy, can even deflect swords and rip straight through armor with their bestial claw moves despite having tiny young bodies. When they leap at their prey, the movement has unparalleled accuracy and is untraceable by the naked eye. Men who end up as their prey will already be pinned down and straddled like a horse by the time they notice they've been pounced on.
  73.  
  74. As for theriomancy, the fact is that one acquires the methods to use the spells instinctively by constantly behaving like a beast instead of through knowledge and thinking. This spell is the most basic one of them, and it enables instinctively “boosting the body's movements using mana” the same way beastmen such as “werewolves” are naturally equipped to. The caster doesn't even need to consciously use the spell, instead it is automatically cast whenever needed just as if it were a natural function of her body in the first place. When practicing theriomancy, it is necessary to reject reason and eliminate thinking to completely become a beast, but normally, if one abandons rationality and thought, that unfortunately makes it difficult to make situational judgments and coordinate with allies; however, theriomancers are indeed able to intuitively make situational judgments and coordinate with allies due to their animalistic senses which are honed by this spell. In fact, a beast's instinctive behaviors are more efficient and save time compared to actually rationally thinking about what one is doing, and no delay in judgment or pause will occur due to being bewildered by the events happening before one's eyes, so, on the contrary, it actually enables even quicker and more accurate judgments.
  75.  
  76. There are various spells for fortifying physical abilities in other systems of magic as well, but one of the most striking differences between this and spells in other systems of magic is that mana is used extremely efficiently. For example, when boosting the strength of the legs, with other schools of magic,
  77. leg strength is enhanced all the time, not just when one is running, but even when one is stopped, and mana is continuously expended. On the other hand, in the case of theriomancy, while stopped, that is to say, when not using leg strength, the spell's effects are not applied. Enhancement is in effect only when performing actions that require leg strength, such as running, jumping, the moment of coming to a sudden stop or landing, etc., and that's the only time that mana is used. In this manner, mana consumption is regulated by instinct, and is only performed whenever it is both necessary and appropriate, so the amount of mana expended is extremely minimal, and thus there isn't even any such thing as unnecessary wasteful expenditure of mana due to inefficient spell usage or over exertion.
  78.  
  79. Since mana is constantly expended with ordinary enhancement spells, the caster will run out of mana and the effects will wear off over time, but “beast boost” only expends mana the moment the body is used, so physical abilities can be continuously boosted without causing the caster to run out of mana, leading to a condition where it feels like the enhancement spell is constantly in effect. Furthermore, the enhancement spells of other systems of magic “only” boost physical abilities in most cases. For example, if one enhances one's leg strength dramatically and then runs, if one is not used to it, then there will often be issues such as gaining too much momentum and going too far, or having difficulty coming to a sudden stop. Being completely in control of enhanced physical abilities requires awareness of the increased power and the acquisition of new senses that are different than normal. On the other hand, with theriomancy, one can not only elevates one's physical abilities, but also acquire the instincts of a beast to make optimal use of them. In other words, even in an enhanced state, one does not require any extra awareness, and it is possible to control the enhanced abilities with ordinary senses. In this manner, theriomancy enables sensible and efficient handling of these abilities since vague thoughts and emotions are not used.
  80.  
  81. Due to the fact that this spell requires entrusting oneself to bestial instincts, the urge to reproduce, which is the most powerful instinct a monster has, will also be continuously boosted. After using this spell, feelings of elation will inevitably occur, and the flushing induced by the body's activation then develops into a burning lust for a male, resulting in a condition like that of a beast in heat. By continuing to use this spell over a long period of time, the caster will gradually become more and more dominated by bestial instincts, which means that she will gradually change so that she'll take action in the most optimal and suitable manner to satisfy the urge. In other words, after becoming a beast that's true to instinct, the caster's behavior will be driven purely by that urge, with nothing else entering into the equation or even crossing her mind at all. Breeding with a male will be the only thing she thinks about. Unmarried individuals will attack and rape human men just as if they were starved wild beasts tearing into prey, while those who have partners will behave like pets seeking a reward, and enjoy breeding with their males. Naturally, “beast boost” is used the whole time when letting instinct take over while engaged in furious copulation, granting the caster unlimited stamina and powerful lower body strength, so that her little hips can move violently up and down on top of her male nonstop, crashing their flesh together.
  82.  
  83. “Woof, I'm back with meat! I want a reward!
  84. I'll take mating or a child, either is good♥”
  85. ~The Sorcerous Beast, “Ropurotto”~
  86.  
  87. ▲Beast boost by the baphomet “Ropurotto”, the sorcerous beast.
  88.  
  89. <><><>
  90.  
  91. Check-up
  92.  
  93. Difficulty: 2 out of 3
  94. Mana Cost: 1 out of 3
  95.  
  96. A spell that grants the caster detailed knowledge of the target's physical and mental condition via touching the target. By making the caster's mana circulate throughout the target's body before once again returning to her, the caster can conduct a detailed examination, noting such details as the target's physical and mental state, the qualities of his mana, the presence of any other mana, any spells that have been cast on him, and any injuries or diseases that may be afflicting him. This practice is also referred to as “palpation”. Not only does it grant knowledge of the patient's pathological condition, the mana which is prepared to suit a patient being treated with pharmacomancy is also adjusted based on the results of this spell, so it absolutely must be used before performing treatment with pharmacomancy.
  97.  
  98. Although it is one of the most basic pharmacomancy spells, circulating one's mana throughout every single inch of the target's body and using that mana to examine the target's body requires extremely fine tuned mana manipulation and a high level of concentration. How much information about the target can be gathered depends on the caster's skill. An inexperienced caster can only get rough information such as “he has flu-like symptoms”, or “he is afflicted by a debilitating spell”, but for an expert pharmacomancer, the possibilities include even things such as precisely identifying a disease, pinpointing the site of infection, and determining how long it has been since it began to boot, or figuring out what specific spell has been cast and even identifying the caster.
  99.  
  100. In order to provide patients with good treatment, this process is absolutely necessary, and it is recommended to touch the patients carefully with loving kindness. Normally, no matter what, “only touching” is done when casting this spell, but there are so-called “dark pharmacomancers” who are unapproved by any of the medical organizations such as “Medical Sabbath” that perform treatment for the purpose of getting themselves men. When performing treatment, they will fondle men all over their bodies just to sate their own sexual curiosity, and some will even go so far as to stimulate men's genitals to the point of ejaculation and slurp up the mana. When being pleasured and aroused, even if the patient tries to withstand it without showing any outward reaction, the caster will grasp the patient's condition in full detail using “check-up”, which means she'll have a precise and complete understanding of even things such as the patient's arousal, how the pleasure is tormenting him, where to touch him to maximize his pleasure, and how long he can last until ejaculation. It now deviates from medical practice and instead takes shape as a succubus feeding frenzy, but be that as it may, this indecent fondling perfectly satisfies the guideline of touching “carefully” and “with loving kindness”, and in fact the examination itself is performed correctly without a hitch, though accompanied by tremendous pleasure and ejaculation.
  101.  
  102. “Okay, please let me touch you a bit.
  103. Fufu♥ It seems your heart rate went up slightly...♥”
  104. ~A white witch of Medical Sabbath~
  105.  
  106. <><><>
  107.  
  108. Translation note:
  109.  
  110. The literal name of the spell is "in check" but that doesn't make much sense in English. Check-up we think is a good equivalent. There's no way to know for sure what KC was thinking with this name just from reading it, but a good theory would be KC may have named it "in check", as in "check inside" the patient's body. Perhaps the object is before the verb to reflect basic Japanese grammar, and it's an expression akin to the famous "star get".
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