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Tetezaza1542

BANGUN

Aug 4th, 2018
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  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By InfiniteOneWithdank Hello User")
  8. print("=====| 100 Percent Done Version |=====")
  9. print(">=Updates")
  10. print("!=Big Changes")
  11. print("*=Small Changes")
  12. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  13. print(">Gun is now a rainbow color")
  14. print("*Changed Fire Size by 1")
  15. print("*Changed Taunts/Voices A Bit")
  16. print(">Added Wave Emote when u click")
  17. print(">Added in intro text")
  18. print(">Added New Smexy moves")
  19. warn("Make Them All Suffer For Their Sins")
  20. warn("In Fact Make them Burn")
  21.  
  22.  
  23. script:ClearAllChildren()
  24. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  25. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  26. local RealPlayer = Player
  27. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  28.  
  29. wait(0.2)
  30.  
  31. Player = owner
  32. PlayerGui = Player.PlayerGui
  33. Cam = workspace.CurrentCamera
  34. Backpack = Player.Backpack
  35. Character = Player.Character
  36. Mouse = Player:GetMouse()
  37. Humanoid = Character.Humanoid
  38. RootPart = Character["HumanoidRootPart"]
  39. Torso = Character["Torso"]
  40. Head = Character["Head"]
  41. RightArm = Character["Right Arm"]
  42. LeftArm = Character["Left Arm"]
  43. RightLeg = Character["Right Leg"]
  44. LeftLeg = Character["Left Leg"]
  45. RootJoint = RootPart["RootJoint"]
  46. Neck = Torso["Neck"]
  47. RightShoulder = Torso["Right Shoulder"]
  48. LeftShoulder = Torso["Left Shoulder"]
  49. RightHip = Torso["Right Hip"]
  50. LeftHip = Torso["Left Hip"]
  51. local TIME = 0
  52. local sick = Instance.new("Sound",Torso)
  53.  
  54. IT = Instance.new
  55. CF = CFrame.new
  56. VT = Vector3.new
  57. RAD = math.rad
  58. C3 = Color3.new
  59. UD2 = UDim2.new
  60. BRICKC = BrickColor.new
  61. ANGLES = CFrame.Angles
  62. EULER = CFrame.fromEulerAnglesXYZ
  63. COS = math.cos
  64. ACOS = math.acos
  65. SIN = math.sin
  66. ASIN = math.asin
  67. ABS = math.abs
  68. MRANDOM = math.random
  69. FLOOR = math.floor
  70. local RWINGS = {}
  71. local LWINGS = {}
  72. local GunPoint
  73. Player_Size = 1
  74.  
  75. -- Thingy To Make Song Work
  76.  
  77. p = game.Players.LocalPlayer
  78. char = p.Character
  79.  
  80. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  81. local s = Instance.new("Sound",char)
  82. s.Name = "BGMusic"
  83. s.SoundId = "rbxassetid://1504604335"
  84. s.Pitch = 1
  85. s.Volume = 40
  86. s.Looped = true
  87. s.archivable = false
  88. s.Parent = char.Head
  89. wait(0.1)
  90. s:play()
  91.  
  92. -- Rest of Script
  93. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  94.  
  95. --//=================================\\
  96. --|| PARTICLES N STUFF
  97. --\\=================================//
  98.  
  99. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  100. particleemitter.VelocitySpread = 350
  101. particleemitter.Lifetime = NumberRange.new(1)
  102. particleemitter.Speed = NumberRange.new(0)
  103. cringememe= {}
  104. for i=0, 19 do
  105. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  106. end
  107. particleemitter.Size = NumberSequence.new(cringememe)
  108. particleemitter.Rate = 20
  109. particleemitter.LockedToPart = true
  110. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  111. particleemitter.LightEmission = 1
  112. particleemitter.Texture = "rbxassetid://38727848"
  113. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  114.  
  115. local particleemitter = Instance.new('ParticleEmitter', Torso)
  116. particleemitter.VelocitySpread = 250
  117. particleemitter.Lifetime = NumberRange.new(3)
  118. particleemitter.Speed = NumberRange.new(1.5)
  119. youAreATHOT = {}
  120. for i=0, 19 do
  121. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  122. end
  123. particleemitter.Size = NumberSequence.new(youAreATHOT)
  124. particleemitter.Rate = 10
  125. particleemitter.LockedToPart = false
  126. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  127. particleemitter.LightEmission = 1
  128. particleemitter.Texture = "rbxassetid://253188763"
  129. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  130.  
  131. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  132. particleemitter.VelocitySpread = 350
  133. particleemitter.Lifetime = NumberRange.new(1)
  134. particleemitter.Speed = NumberRange.new(0)
  135. cringememe2= {}
  136. for i=0, 19 do
  137. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  138. end
  139. particleemitter.Size = NumberSequence.new(cringememe2)
  140. particleemitter.Rate = 20
  141. particleemitter.LockedToPart = true
  142. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  143. particleemitter.LightEmission = 1
  144. particleemitter.Texture = "rbxassetid://38727848"
  145. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  146.  
  147. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  148. particleemitter.VelocitySpread = 350
  149. particleemitter.Lifetime = NumberRange.new(1)
  150. particleemitter.Speed = NumberRange.new(0)
  151. cringememe3= {}
  152. for i=0, 19 do
  153. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  154. end
  155. particleemitter.Size = NumberSequence.new(cringememe3)
  156. particleemitter.Rate = 30
  157. particleemitter.LockedToPart = true
  158. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  159. particleemitter.LightEmission = 1
  160. particleemitter.Texture = "rbxassetid://38727848"
  161. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  162.  
  163. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  164. particleemitter.VelocitySpread = 350
  165. particleemitter.Lifetime = NumberRange.new(1)
  166. particleemitter.Speed = NumberRange.new(0)
  167. cringememe4= {}
  168. for i=0, 19 do
  169. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  170. end
  171. particleemitter.Size = NumberSequence.new(cringememe4)
  172. particleemitter.Rate = 30
  173. particleemitter.LockedToPart = true
  174. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  175. particleemitter.LightEmission = 1
  176. particleemitter.Texture = "rbxassetid://38727848"
  177. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  178.  
  179. --//=================================\\
  180. --|| USEFUL VALUES
  181. --\\=================================//
  182.  
  183. Animation_Speed = 1.5
  184. local FORCERESET = false
  185. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  186. local Speed = 16
  187. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  189. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  190. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  191. local DAMAGEMULTIPLIER = 1
  192. local ANIM = "Idle"
  193. local ATTACK = false
  194. local EQUIPPED = false
  195. local HOLD = false
  196. local COMBO = 1
  197. local Rooted = false
  198. local SINE = 0
  199. local KEYHOLD = false
  200. local CHANGE = 2 / Animation_Speed
  201. local WALKINGANIM = false
  202. local VALUE1 = false
  203. local VALUE2 = false
  204. local ROBLOXIDLEANIMATION = IT("Animation")
  205. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  206. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  207. --ROBLOXIDLEANIMATION.Parent = Humanoid
  208. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  209. WEAPONGUI.Name = "BanishV3Gui"
  210. local Weapon = IT("Model")
  211. Weapon.Name = "Adds"
  212. local Effects = IT("Folder", Weapon)
  213. Effects.Name = "Effects"
  214. local ANIMATOR = Humanoid.Animator
  215. local ANIMATE = Character:FindFirstChild("Animate")
  216. local UNANCHOR = true
  217. local TOBANISH = {}
  218. script.Parent = PlayerGui
  219.  
  220. function StatLabel(CFRAME, TEXT, COLOR)
  221. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  222. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  223. local BODYGYRO = IT("BodyGyro", STATPART)
  224. game:GetService("Debris"):AddItem(STATPART ,5)
  225. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  226. BILLBOARDGUI.Adornee = STATPART
  227. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  228. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  229. BILLBOARDGUI.AlwaysOnTop = false
  230. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  231. TEXTLABEL.BackgroundTransparency = 1
  232. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  233. TEXTLABEL.Text = TEXT
  234. TEXTLABEL.Font = SKILLFONT
  235. TEXTLABEL.FontSize="Size42"
  236. TEXTLABEL.TextColor3 = COLOR
  237. TEXTLABEL.TextStrokeTransparency = 0
  238. TEXTLABEL.TextScaled = true
  239. TEXTLABEL.TextWrapped = true
  240. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  241. for i = 1, 50 do
  242. Swait()
  243. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  244. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  245. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  246. end
  247. THEPART.Parent = nil
  248. end),STATPART, TEXTLABEL)
  249. end
  250.  
  251. --//=================================\\
  252. --\\=================================//
  253.  
  254.  
  255. --//=================================\\
  256. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  257. --\\=================================//
  258.  
  259. ArtificialHB = Instance.new("BindableEvent", script)
  260. ArtificialHB.Name = "ArtificialHB"
  261.  
  262. script:WaitForChild("ArtificialHB")
  263.  
  264. frame = Frame_Speed
  265. tf = 0
  266. allowframeloss = false
  267. tossremainder = false
  268. lastframe = tick()
  269. script.ArtificialHB:Fire()
  270.  
  271. game:GetService("RunService").Heartbeat:connect(function(s, p)
  272. tf = tf + s
  273. if tf >= frame then
  274. if allowframeloss then
  275. script.ArtificialHB:Fire()
  276. lastframe = tick()
  277. else
  278. for i = 1, math.floor(tf / frame) do
  279. script.ArtificialHB:Fire()
  280. end
  281. lastframe = tick()
  282. end
  283. if tossremainder then
  284. tf = 0
  285. else
  286. tf = tf - frame * math.floor(tf / frame)
  287. end
  288. end
  289. end)
  290.  
  291. --//=================================\\
  292. --\\=================================//
  293.  
  294. --//=================================\\
  295. --|| SOME TAG EDIT
  296. --\\=================================//
  297.  
  298. m = game.Players.LocalPlayer
  299. char = m.Character
  300. local txt = Instance.new("BillboardGui", char)
  301. txt.Adornee = char.Head
  302. txt.Name = "_status"
  303. txt.Size = UDim2.new(2, 0, 1.2, 0)
  304. txt.StudsOffset = Vector3.new(-9, 8, 0)
  305. local text = Instance.new("TextLabel", txt)
  306. text.Size = UDim2.new(10, 0, 7, 0)
  307. text.FontSize = "Size24"
  308. text.TextScaled = true
  309. text.TextTransparency = 0
  310. text.BackgroundTransparency = 1
  311. text.TextTransparency = 0
  312. text.TextStrokeTransparency = 0
  313. text.Font = "Bodoni"
  314. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  315. v = Instance.new("Part")
  316. v.Name = "ColorBrick"
  317. v.Parent = m.Character
  318. v.FormFactor = "Symmetric"
  319. v.Anchored = true
  320. v.CanCollide = false
  321. v.BottomSurface = "Smooth"
  322. v.TopSurface = "Smooth"
  323. v.Size = Vector3.new(10, 5, 3)
  324. v.Transparency = 1
  325. v.CFrame = char.Torso.CFrame
  326. v.BrickColor = BrickColor.new("Really black")
  327. v.Transparency = 1
  328. v.Shape = "Block"
  329. spawn(function()
  330. local TweenService = game:GetService("TweenService")
  331. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  332. local Int = 0
  333. while wait(0.5) do
  334. if Int == #Colours then Int = 0 end
  335. Int = Int+1
  336. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  337. end
  338. end)
  339. text.Text = "Am I Always The Last One Alive?"
  340. wait(2)
  341. text.Text = "It Seems that i have only one thing left to do.."
  342. wait(2)
  343. text.Text = "THATS TO ERASE YOU!!"
  344. wait(2)
  345. text.Text = "Burning Hope"
  346.  
  347. --//=================================\\
  348. --\\=================================//
  349.  
  350. --//=================================\\
  351. --|| SOME FUNCTIONS
  352. --\\=================================//
  353.  
  354. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  355. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  356. end
  357.  
  358. function PositiveAngle(NUMBER)
  359. if NUMBER >= 0 then
  360. NUMBER = 0
  361. end
  362. return NUMBER
  363. end
  364.  
  365. function NegativeAngle(NUMBER)
  366. if NUMBER <= 0 then
  367. NUMBER = 0
  368. end
  369. return NUMBER
  370. end
  371.  
  372. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  373. if FLOOR ~= nil then
  374. for i = 1, AMOUNT do
  375. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false)
  376. DEBREE.Material = FLOOR.Material
  377. DEBREE.Color = FLOOR.Color
  378. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  379. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  380. coroutine.resume(coroutine.create(function()
  381. Swait(15)
  382. DEBREE.Parent = workspace
  383. DEBREE.CanCollide = true
  384. Debris:AddItem(DEBREE,SWAIT)
  385. end))
  386. end
  387. end
  388. end
  389.  
  390. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  391. if FLOOR ~= nil then
  392. coroutine.resume(coroutine.create(function()
  393. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  394. PART.CFrame = CF(POSITION)
  395. for i = 1, 45 do
  396. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  397. RingPiece.Material = FLOOR.Material
  398. RingPiece.Color = FLOOR.Color
  399. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  400. Debris:AddItem(RingPiece,SWAIT)
  401. end
  402. PART:remove()
  403. end))
  404. end
  405. end
  406.  
  407. local DECAL = IT("Decal")
  408. function MakeRing()
  409. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  410. local MSH = IT("BlockMesh", RING)
  411. local TOP = DECAL:Clone()
  412. local BOTTOM = DECAL:Clone()
  413. TOP.Parent = RING
  414. BOTTOM.Parent = RING
  415. TOP.Face = "Top"
  416. BOTTOM.Face = "Bottom"
  417. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  418. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  419. local function REMOVE()
  420. coroutine.resume(coroutine.create(function()
  421. local SIZE = MSH.Scale.X
  422. for i = 1, 35 do
  423. Swait()
  424. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  425. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  426. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  427. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  428. end
  429. RING:remove()
  430. end))
  431. end
  432. return RING, MSH, REMOVE
  433. end
  434.  
  435. function killnearest(position, range, maxstrength)
  436. for i, v in ipairs(workspace:GetChildren()) do
  437. do
  438. local body = v:GetChildren()
  439. for part = 1, #body do
  440. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  441. if v.ClassName == "Model" then
  442. v:BreakJoints()
  443. end
  444. local bv = Instance.new("BodyVelocity")
  445. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  446. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  447. bv.Parent = body[part]
  448. Debris:AddItem(bv, 0.2)
  449. body[part].Parent = Effects
  450. body[part].Material = "Neon"
  451. body[part].Color = C3(0, 0, 0)
  452. body[part].CanCollide = true
  453. coroutine.resume(coroutine.create(function()
  454. wait(5)
  455. if body[part].Parent == Effects then
  456. body[part]:remove()
  457. end
  458. end))
  459. end
  460. end
  461. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  462. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  463. end
  464. end
  465. end
  466. end
  467.  
  468. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  469. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  470. wave.Color = COLOR
  471. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "647661410", "", SIZE, VT(0, 0, 0))
  472. wave.CFrame = CFRAME
  473. coroutine.resume(coroutine.create(function(PART)
  474. for i = 1, WAIT do
  475. Swait()
  476. mesh.Scale = mesh.Scale + GROW
  477. if DOESROT == true then
  478. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  479. end
  480. wave.Transparency = wave.Transparency + 0.5 / WAIT
  481. if wave.Transparency > 0.99 then
  482. wave:remove()
  483. end
  484. end
  485. end))
  486. end
  487.  
  488. function MakeForm(PART, TYPE)
  489. if TYPE == "Cyl" then
  490. local MSH = IT("CylinderMesh", PART)
  491. elseif TYPE == "Ball" then
  492. local MSH = IT("SpecialMesh", PART)
  493. MSH.MeshType = "Sphere"
  494. elseif TYPE == "Wedge" then
  495. local MSH = IT("SpecialMesh", PART)
  496. MSH.MeshType = "Wedge"
  497. end
  498. end
  499.  
  500. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  501. local NEWPART = IT("Part")
  502. NEWPART.formFactor = FORMFACTOR
  503. NEWPART.Reflectance = REFLECTANCE
  504. NEWPART.Transparency = TRANSPARENCY
  505. NEWPART.CanCollide = false
  506. NEWPART.Locked = true
  507. NEWPART.Anchored = true
  508. if ANCHOR == false then
  509. NEWPART.Anchored = false
  510. end
  511. NEWPART.Name = NAME
  512. NEWPART.Size = SIZE
  513. NEWPART.Position = Torso.Position
  514. NEWPART.Material = MATERIAL
  515. NEWPART:BreakJoints()
  516. NEWPART.Parent = PARENT
  517. return NEWPART
  518. end
  519.  
  520. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  521. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  522. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  523. wave.CFrame = CFRAME
  524. coroutine.resume(coroutine.create(function(PART)
  525. for i = 1, WAIT do
  526. Swait()
  527. mesh.Scale = mesh.Scale + GROW
  528. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  529. if DOESROT == true then
  530. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  531. end
  532. wave.Transparency = wave.Transparency + 0.5 / WAIT
  533. if wave.Transparency > 0.99 then
  534. wave:remove()
  535. end
  536. end
  537. end))
  538. end
  539.  
  540. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  541. for _, c in pairs(PARENT:GetChildren()) do
  542. if c.ClassName == "Model" then
  543. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  544. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  545. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  546. if DIST > (TORSO.Position - FROM).Magnitude then
  547. table.insert(TABLE, c)
  548. end
  549. AddChildrenToTable(FROM, c, DIST, TABLE)
  550. elseif c.ClassName == "Folder" then
  551. AddChildrenToTable(FROM, c, DIST, TABLE)
  552. end
  553. end
  554. end
  555. end
  556.  
  557. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  558. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  559. local mesh
  560. if KIND == "Base" then
  561. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  562. elseif KIND == "Thin" then
  563. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  564. elseif KIND == "Round" then
  565. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  566. end
  567. wave.CFrame = CFRAME
  568. coroutine.resume(coroutine.create(function(PART)
  569. for i = 1, WAIT do
  570. Swait()
  571. mesh.Scale = mesh.Scale + GROW / 10
  572. wave.Transparency = wave.Transparency + 0.5 / WAIT
  573. if wave.Transparency > 0.99 then
  574. wave:remove()
  575. end
  576. end
  577. end))
  578. end
  579.  
  580. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  581. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  582. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  583. wave.CFrame = CFRAME
  584. coroutine.resume(coroutine.create(function(PART)
  585. for i = 1, WAIT do
  586. Swait()
  587. mesh.Scale = mesh.Scale + GROW
  588. wave.Transparency = wave.Transparency + 1 / WAIT
  589. if wave.Transparency > 0.99 then
  590. wave:remove()
  591. end
  592. end
  593. end))
  594. end
  595.  
  596. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  597. local TORSO = Torso
  598. local HUM = Humanoid
  599. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  600. coroutine.wrap(function()
  601. VT = Vector3.new
  602. MRANDOM = math.random
  603. local A = TIME
  604. local B = INTENSITY
  605. local C = true
  606. local HUMANOID = Humanoid
  607. local TIMER = A or 35
  608. local SHAKE = B or 5
  609. local FADE = C or true
  610. if HUMANOID then
  611. local FADER = SHAKE / TIMER
  612. for i = 1, TIMER do
  613. wait()
  614. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  615. end
  616. HUMANOID.CameraOffset = VT(0, 0, 0)
  617. end
  618.  
  619. end)()
  620. end
  621. end
  622.  
  623. function Effect(data)
  624. local FX = data.Effect or 'ResizeAndFade'
  625. local Parent = data.Parent or Effects
  626. local Color = data.Color or C3.N(0,0,0)
  627. local Size = data.Size or V3.N(1,1,1)
  628. local MoveDir = data.MoveDirection or nil
  629. local MeshData = data.Mesh or nil
  630. local SndData = data.Sound or nil
  631. local Frames = data.Frames or 45
  632. local Manual = data.Manual or nil
  633. local Material = data.Material or nil
  634. local CFra = data.CFrame or Torso.CFrame
  635. local Settings = data.FXSettings or {}
  636. local Snd,Prt,Msh;
  637. local Shape = data.Shape or Enum.PartType.Block
  638. coroutine.resume(coroutine.create(function()
  639. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  640. Prt = Manual
  641. else
  642. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  643. Prt.Shape = Shape
  644. end
  645. if(typeof(MeshData) == 'table')then
  646. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  647. elseif(typeof(MeshData) == 'Instance')then
  648. Msh = MeshData:Clone()
  649. Msh.Parent = Prt
  650. elseif(Shape == Enum.PartType.Block)then
  651. Msh = Mesh(Prt,Enum.MeshType.Brick)
  652. end
  653. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  654. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  655. end
  656. if(Snd)then
  657. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  658. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  659. end
  660. local MoveSpeed = nil;
  661. if(MoveDir)then
  662. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  663. end
  664. local Inc = M.RNG()-M.RNG()
  665. local Thingie = 0
  666. local Thingie2 = M.RNG(50,100)/100
  667. if(FX ~= 'Arc')then
  668. for i = 1, Frames do
  669. if(swait and typeof(swait) == 'function')then
  670. swait()
  671. else
  672. wait()
  673. end
  674. if(FX == 'ResizeAndFade')then
  675. if(not Settings.EndSize)then
  676. Settings.EndSize = V3.N(0,0,0)
  677. end
  678. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  679. if(Settings.EndIsIncrement)then
  680. Prt.Size = Prt.Size + Settings.EndSize
  681. else
  682. Prt.Size = Prt.Size - grow/Frames
  683. end
  684. Prt.Transparency = (i/Frames)
  685. elseif(FX == 'Fade')then
  686. Prt.Transparency = (i/Frames)
  687. end
  688.  
  689. if(Settings.RandomizeCFrame)then
  690. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  691. end
  692. if(MoveDir and MoveSpeed)then
  693. local Orientation = Prt.Orientation
  694. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  695. Prt.Orientation = Orientation
  696. end
  697. end
  698. Prt:destroy()
  699. else
  700. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  701. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  702. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  703. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  704. assert(start ~= nil,"You need to specify a start point!")
  705. assert(endP ~= nil,"You need to specify an end point!")
  706. for i = 0, 1, Settings.Speed or 0.01 do
  707. if(swait and typeof(swait) == 'function')then
  708. swait()
  709. else
  710. wait()
  711. end
  712. if(Settings.Home)then
  713. endP = Settings.Home.CFrame
  714. end
  715. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  716. end
  717. if(Settings.RemoveOnGoal)then
  718. Prt:destroy()
  719. end
  720. end
  721. end))
  722. return Prt,Msh,Snd
  723. end
  724.  
  725. function RightWing()
  726. for i = 1, 2 do
  727. local PART
  728. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  729. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  730. table.insert(RWINGS, WingWeld)
  731. PART = Wing
  732. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  733. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  734. PART = Wing
  735. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  736. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  737. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  738. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  739. PART = Wing
  740. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  741. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  743. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  746. PART = Wing
  747. table.insert(RWINGS, WingWeld)
  748. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  749. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  750. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  751. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  756. PART = Wing
  757. table.insert(RWINGS, WingWeld)
  758. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  759. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  760. PART = Wing
  761. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  762. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  763. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  764. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  767. PART = Wing
  768. table.insert(RWINGS, WingWeld)
  769. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  770. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  771. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  772. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  776. table.insert(EYES, Wing1)
  777. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  778. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  780. PART = Wing
  781. table.insert(RWINGS, WingWeld)
  782. end
  783. BODY = {}
  784. for _, c in pairs(Character:GetDescendants()) do
  785. if c:IsA("BasePart") then
  786. table.insert(BODY, {
  787. c,
  788. c.Parent,
  789. c.Material,
  790. c.Color
  791. })
  792. elseif c:IsA("JointInstance") then
  793. table.insert(BODY, {
  794. c,
  795. c.Parent,
  796. nil,
  797. nil
  798. })
  799. end
  800. end
  801. end
  802. function LeftWing()
  803. for i = 1, 2 do
  804. local PART
  805. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  806. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  807. table.insert(LWINGS, WingWeld)
  808. PART = Wing
  809. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  810. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  811. PART = Wing
  812. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  813. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  814. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  815. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  816. PART = Wing
  817. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  818. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  820. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  823. PART = Wing
  824. table.insert(LWINGS, WingWeld)
  825. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  826. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  827. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  828. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  832. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  833. PART = Wing
  834. table.insert(LWINGS, WingWeld)
  835. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  836. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  837. PART = Wing
  838. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  839. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  840. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  841. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  842. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  843. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  844. PART = Wing
  845. table.insert(LWINGS, WingWeld)
  846. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  847. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  848. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  849. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  851. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  852. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  853. table.insert(EYES, Wing1)
  854. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  855. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  856. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  857. PART = Wing
  858. table.insert(LWINGS, WingWeld)
  859. end
  860. BODY = {}
  861. for _, c in pairs(Character:GetDescendants()) do
  862. if c:IsA("BasePart") then
  863. table.insert(BODY, {
  864. c,
  865. c.Parent,
  866. c.Material,
  867. c.Color
  868. })
  869. elseif c:IsA("JointInstance") then
  870. table.insert(BODY, {
  871. c,
  872. c.Parent,
  873. nil,
  874. nil
  875. })
  876. end
  877. end
  878. end
  879.  
  880. function Swait(NUMBER)
  881. if NUMBER == 0 or NUMBER == nil then
  882. ArtificialHB.Event:wait()
  883. else
  884. for i = 1, NUMBER do
  885. ArtificialHB.Event:wait()
  886. end
  887. end
  888. end
  889.  
  890. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  891. local NEWMESH = IT(MESH)
  892. if MESH == "SpecialMesh" then
  893. NEWMESH.MeshType = MESHTYPE
  894. if MESHID ~= "nil" and MESHID ~= "" then
  895. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  896. end
  897. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  898. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  899. end
  900. end
  901. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  902. NEWMESH.Scale = SCALE
  903. NEWMESH.Parent = PARENT
  904. return NEWMESH
  905. end
  906.  
  907. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  908. local NEWPART = IT("Part")
  909. NEWPART.formFactor = FORMFACTOR
  910. NEWPART.Reflectance = REFLECTANCE
  911. NEWPART.Transparency = TRANSPARENCY
  912. NEWPART.CanCollide = false
  913. NEWPART.Locked = true
  914. NEWPART.Anchored = true
  915. if ANCHOR == false then
  916. NEWPART.Anchored = false
  917. end
  918. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  919. NEWPART.Name = NAME
  920. NEWPART.Size = SIZE
  921. NEWPART.Position = Torso.Position
  922. NEWPART.Material = MATERIAL
  923. NEWPART:BreakJoints()
  924. NEWPART.Parent = PARENT
  925. return NEWPART
  926. end
  927.  
  928. local function weldBetween(a, b)
  929. local weldd = Instance.new("ManualWeld")
  930. weldd.Part0 = a
  931. weldd.Part1 = b
  932. weldd.C0 = CFrame.new()
  933. weldd.C1 = b.CFrame:inverse() * a.CFrame
  934. weldd.Parent = a
  935. return weldd
  936. end
  937.  
  938.  
  939. function QuaternionFromCFrame(cf)
  940. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  941. local trace = m00 + m11 + m22
  942. if trace > 0 then
  943. local s = math.sqrt(1 + trace)
  944. local recip = 0.5 / s
  945. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  946. else
  947. local i = 0
  948. if m11 > m00 then
  949. i = 1
  950. end
  951. if m22 > (i == 0 and m00 or m11) then
  952. i = 2
  953. end
  954. if i == 0 then
  955. local s = math.sqrt(m00 - m11 - m22 + 1)
  956. local recip = 0.5 / s
  957. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  958. elseif i == 1 then
  959. local s = math.sqrt(m11 - m22 - m00 + 1)
  960. local recip = 0.5 / s
  961. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  962. elseif i == 2 then
  963. local s = math.sqrt(m22 - m00 - m11 + 1)
  964. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  965. end
  966. end
  967. end
  968.  
  969. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  970. local xs, ys, zs = x + x, y + y, z + z
  971. local wx, wy, wz = w * xs, w * ys, w * zs
  972. local xx = x * xs
  973. local xy = x * ys
  974. local xz = x * zs
  975. local yy = y * ys
  976. local yz = y * zs
  977. local zz = z * zs
  978. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  979. end
  980.  
  981. function QuaternionSlerp(a, b, t)
  982. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  983. local startInterp, finishInterp;
  984. if cosTheta >= 0.0001 then
  985. if (1 - cosTheta) > 0.0001 then
  986. local theta = ACOS(cosTheta)
  987. local invSinTheta = 1 / SIN(theta)
  988. startInterp = SIN((1 - t) * theta) * invSinTheta
  989. finishInterp = SIN(t * theta) * invSinTheta
  990. else
  991. startInterp = 1 - t
  992. finishInterp = t
  993. end
  994. else
  995. if (1 + cosTheta) > 0.0001 then
  996. local theta = ACOS(-cosTheta)
  997. local invSinTheta = 1 / SIN(theta)
  998. startInterp = SIN((t - 1) * theta) * invSinTheta
  999. finishInterp = SIN(t * theta) * invSinTheta
  1000. else
  1001. startInterp = t - 1
  1002. finishInterp = t
  1003. end
  1004. end
  1005. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1006. end
  1007.  
  1008. function Clerp(a, b, t)
  1009. local qa = {QuaternionFromCFrame(a)}
  1010. local qb = {QuaternionFromCFrame(b)}
  1011. local ax, ay, az = a.x, a.y, a.z
  1012. local bx, by, bz = b.x, b.y, b.z
  1013. local _t = 1 - t
  1014. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1015. end
  1016.  
  1017. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1018. local frame = IT("Frame")
  1019. frame.BackgroundTransparency = TRANSPARENCY
  1020. frame.BorderSizePixel = BORDERSIZEPIXEL
  1021. frame.Position = POSITION
  1022. frame.Size = SIZE
  1023. frame.BackgroundColor3 = COLOR
  1024. frame.BorderColor3 = BORDERCOLOR
  1025. frame.Name = NAME
  1026. frame.Parent = PARENT
  1027. return frame
  1028. end
  1029.  
  1030. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1031. local label = IT("TextLabel")
  1032. label.BackgroundTransparency = 1
  1033. label.Size = UD2(1, 0, 1, 0)
  1034. label.Position = UD2(0, 0, 0, 0)
  1035. label.TextColor3 = TEXTCOLOR
  1036. label.TextStrokeTransparency = STROKETRANSPARENCY
  1037. label.TextTransparency = TRANSPARENCY
  1038. label.FontSize = TEXTFONTSIZE
  1039. label.Font = TEXTFONT
  1040. label.BorderSizePixel = BORDERSIZEPIXEL
  1041. label.TextScaled = false
  1042. label.Text = TEXT
  1043. label.Name = NAME
  1044. label.Parent = PARENT
  1045. return label
  1046. end
  1047.  
  1048. function NoOutlines(PART)
  1049. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1050. end
  1051.  
  1052. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1053. local NEWWELD = IT(TYPE)
  1054. NEWWELD.Part0 = PART0
  1055. NEWWELD.Part1 = PART1
  1056. NEWWELD.C0 = C0
  1057. NEWWELD.C1 = C1
  1058. NEWWELD.Parent = PARENT
  1059. return NEWWELD
  1060. end
  1061.  
  1062. local S = IT("Sound")
  1063. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1064. local NEWSOUND = nil
  1065. coroutine.resume(coroutine.create(function()
  1066. NEWSOUND = S:Clone()
  1067. NEWSOUND.Parent = PARENT
  1068. NEWSOUND.Volume = VOLUME
  1069. NEWSOUND.Pitch = PITCH
  1070. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1071. NEWSOUND:play()
  1072. if DOESLOOP == true then
  1073. NEWSOUND.Looped = true
  1074. else
  1075. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1076. NEWSOUND:remove()
  1077. end
  1078. end))
  1079. return NEWSOUND
  1080. end
  1081.  
  1082. function CFrameFromTopBack(at, top, back)
  1083. local right = top:Cross(back)
  1084. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1085. end
  1086.  
  1087. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1088. function Lightning(Table)
  1089. local Color = Table.Color or C3(1,1,1)
  1090. local StartPos = Table.Start or Torso.Position
  1091. local EndPos = Table.End or Mouse.Hit.p
  1092. local SegmentLength = Table.SegmentL or 2
  1093. local Thickness = Table.Thickness or 0.1
  1094. local Dissapear = Table.DoesFade or false
  1095. local Parent = Table.Ignore or Character
  1096. local MaxDist = Table.MaxDist or 400
  1097. local Branches = Table.Branches or false
  1098. local Thicken = Table.Thicken or false
  1099. local FadeTime = Table.FadeTime or 15
  1100. local FadeIn = Table.FadeIn or false
  1101. local Material = Table.Material or "Neon"
  1102. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1103. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1104. local LIGHTNINGMODEL = IT("Model",Effects)
  1105. LIGHTNINGMODEL.Name = "Lightning"
  1106. local LastBolt = nil
  1107. for E = 1, DISTANCE do
  1108. local ExtraSize = 0
  1109. if Thicken == true then
  1110. ExtraSize = (DISTANCE-E)/15
  1111. end
  1112. local TRANSPARENCY = 0
  1113. if FadeIn == true then
  1114. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1115. if TRANSPARENCY < 0 then
  1116. TRANSPARENCY = 0
  1117. end
  1118. end
  1119. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1120. PART.Color = Color
  1121. MakeForm(PART,"Cyl")
  1122. if LastBolt == nil then
  1123. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1124. else
  1125. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1126. end
  1127. LastBolt = PART
  1128. if Branches == true and E < (DISTANCE-5) then
  1129. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1130. if CHOICE == 1 then
  1131. local LASTBRANCH = nil
  1132. for i = 1, MRANDOM(2,5) do
  1133. local ExtraSize2 = 0
  1134. if Thicken == true then
  1135. ExtraSize = ((DISTANCE-E)/25)/i
  1136. end
  1137. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1138. PART.Color = Color
  1139. MakeForm(PART,"Cyl")
  1140. if LASTBRANCH == nil then
  1141. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1142. else
  1143. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1144. end
  1145. LASTBRANCH = PART
  1146. end
  1147. end
  1148. end
  1149. end
  1150. if Dissapear == true then
  1151. coroutine.resume(coroutine.create(function()
  1152. for i = 1, FadeTime do
  1153. Swait()
  1154. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1155. if c.ClassName == "Part" then
  1156. c.Transparency = c.Transparency + (i/FadeTime)/10
  1157. end
  1158. end
  1159. end
  1160. LIGHTNINGMODEL:remove()
  1161. end))
  1162. elseif Dissapear == false then
  1163. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1164. end
  1165. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1166. end
  1167.  
  1168. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1169. local cR=255
  1170. local cG=0
  1171. local cB=0
  1172. local flg5=1 local omgidk=1
  1173. local add=15
  1174. if omgidk>10000 then omgidk=0 end
  1175. omgidk=omgidk+1
  1176. if cR>=255 then flg5=1 end
  1177. if cG>=255 then flg5=2 end
  1178. if cB>=255 then flg5=3 end
  1179. if flg5==1 then cR=cR-add cG=cG+add end
  1180. if flg5==2 then cG=cG-add cB=cB+add end
  1181. if flg5==3 then cB=cB-add cR=cR+add end
  1182. color=Color3.fromRGB(cR,cG,cB)
  1183. function WACKYEFFECT(Table)
  1184. local TYPE = (Table.EffectType or "Sphere")
  1185. local SIZE = (Table.Size or VT(6,6,6))
  1186. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1187. local TRANSPARENCY = (Table.Transparency or 0)
  1188. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1189. local CFRAME = (Table.CFrame or Torso.CFrame)
  1190. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1191. local ROTATION1 = (Table.RotationX or 0)
  1192. local ROTATION2 = (Table.RotationY or 0)
  1193. local ROTATION3 = (Table.RotationZ or 0)
  1194. local MATERIAL = "Neon"
  1195. local COLOR = color
  1196. local TIME = (Table.Time or 45)
  1197. local SOUNDID = (Table.SoundID or nil)
  1198. local SOUNDPITCH = (Table.SoundPitch or nil)
  1199. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1200. coroutine.resume(coroutine.create(function()
  1201. local PLAYSSOUND = false
  1202. local SOUND = nil
  1203. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1204. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1205. PLAYSSOUND = true
  1206. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1207. end
  1208. EFFECT.Color = color
  1209. local MSH = nil
  1210. if TYPE == "Sphere" then
  1211. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1212. elseif TYPE == "Block" then
  1213. MSH = IT("BlockMesh",EFFECT)
  1214. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1215. elseif TYPE == "Wave" then
  1216. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1217. elseif TYPE == "Ring" then
  1218. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1219. elseif TYPE == "Slash" then
  1220. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1221. elseif TYPE == "Round Slash" then
  1222. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1223. elseif TYPE == "Swirl" then
  1224. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1225. elseif TYPE == "Skull" then
  1226. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1227. elseif TYPE == "Crystal" then
  1228. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1229. end
  1230. if MSH ~= nil then
  1231. local MOVESPEED = nil
  1232. if MOVEDIRECTION ~= nil then
  1233. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1234. end
  1235. local GROWTH = SIZE - ENDSIZE
  1236. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1237. if TYPE == "Block" then
  1238. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1239. else
  1240. EFFECT.CFrame = CFRAME
  1241. end
  1242. for LOOP = 1, TIME+1 do
  1243. Swait()
  1244. MSH.Scale = MSH.Scale - GROWTH/TIME
  1245. if TYPE == "Wave" then
  1246. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1247. end
  1248. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1249. if TYPE == "Block" then
  1250. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1251. else
  1252. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1253. end
  1254. if MOVEDIRECTION ~= nil then
  1255. local ORI = EFFECT.Orientation
  1256. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1257. EFFECT.Orientation = ORI
  1258. end
  1259. end
  1260. if PLAYSSOUND == false then
  1261. EFFECT:remove()
  1262. else
  1263. SOUND.Stopped:Connect(function()
  1264. EFFECT:remove()
  1265. end)
  1266. end
  1267. else
  1268. if PLAYSSOUND == false then
  1269. EFFECT:remove()
  1270. else
  1271. repeat Swait() until SOUND.Playing == false
  1272. EFFECT:remove()
  1273. end
  1274. end
  1275. end))
  1276. end
  1277. function MakeForm(PART,TYPE)
  1278. if TYPE == "Cyl" then
  1279. local MSH = IT("CylinderMesh",PART)
  1280. elseif TYPE == "Ball" then
  1281. local MSH = IT("SpecialMesh",PART)
  1282. MSH.MeshType = "Sphere"
  1283. elseif TYPE == "Wedge" then
  1284. local MSH = IT("SpecialMesh",PART)
  1285. MSH.MeshType = "Wedge"
  1286. end
  1287. end
  1288. function SpawnTrail(FROM,TO,BIG)
  1289. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1290. MakeForm(TRAIL,"Cyl")
  1291. local cR=255
  1292. local cG=0
  1293. local cB=0
  1294. local flg5=1 local omgidk=1
  1295. local add=15
  1296. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1297. if omgidk>10000 then omgidk=0 end
  1298. omgidk=omgidk+1
  1299. if cR>=255 then flg5=1 end
  1300. if cG>=255 then flg5=2 end
  1301. if cB>=255 then flg5=3 end
  1302. if flg5==1 then cR=cR-add cG=cG+add end
  1303. if flg5==2 then cG=cG-add cB=cB+add end
  1304. if flg5==3 then cB=cB-add cR=cR+add end
  1305. color=Color3.fromRGB(cR,cG,cB)
  1306. TRAIL.Color = color
  1307. end)
  1308. local DIST = (FROM - TO).Magnitude
  1309. if BIG == true then
  1310. TRAIL.Size = VT(5,DIST,5)
  1311. else
  1312. TRAIL.Size = VT(5,DIST,5)
  1313. end
  1314. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1315. coroutine.resume(coroutine.create(function()
  1316. for i = 1, 55 do
  1317. Swait()
  1318. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1319. end
  1320. TRAIL:remove()
  1321. end))
  1322. end
  1323.  
  1324. Debris = game:GetService("Debris")
  1325.  
  1326. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1327. local DIRECTION = CF(StartPos,EndPos).lookVector
  1328. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1329. end
  1330.  
  1331. function turnto(position)
  1332. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1333. end
  1334.  
  1335. --//=================================\\
  1336. --|| WEAPON CREATION
  1337. --\\=================================//
  1338. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1339.  
  1340. for i = 1, 35 do
  1341. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1342. FACE.Color = C3(0,0,0)
  1343. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1344. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1345. end
  1346. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1347. MakeForm(Eye,"Ball")
  1348. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1349. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1350. MakeForm(Eye,"Ball")
  1351. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1352. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1353. MakeForm(Eye,"Ball")
  1354. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1355. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1356. MakeForm(Eye,"Ball")
  1357. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1358.  
  1359. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1360. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1361.  
  1362. local Particle = IT("ParticleEmitter",nil)
  1363. Particle.Enabled = false
  1364. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1365. Particle.LightEmission = 0.5
  1366. Particle.Rate = 150
  1367. Particle.ZOffset = 0.2
  1368. Particle.Rotation = NumberRange.new(-180, 180)
  1369. Particle.RotSpeed = NumberRange.new(-180, 180)
  1370. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1371. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1372.  
  1373. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1374. function ParticleEmitter(Table)
  1375. local PRTCL = Particle:Clone()
  1376. local Speed = Table.Speed or 5
  1377. local Drag = Table.Drag or 0
  1378. local Size1 = Table.Size1 or 1
  1379. local Size2 = Table.Size2 or 5
  1380. local Lifetime1 = Table.Lifetime1 or 1
  1381. local Lifetime2 = Table.Lifetime2 or 1.5
  1382. local Parent = Table.Parent or Torso
  1383. local Emit = Table.Emit or 100
  1384. local Offset = Table.Offset or 360
  1385. local Acel = Table.Acel or VT(0,0,0)
  1386. local Enabled = Table.Enabled or false
  1387. PRTCL.Parent = Parent
  1388. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1389. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1390. PRTCL.Speed = NumberRange.new(Speed)
  1391. PRTCL.VelocitySpread = Offset
  1392. PRTCL.Drag = Drag
  1393. PRTCL.Acceleration = Acel
  1394. if Enabled == false then
  1395. PRTCL:Emit(Emit)
  1396. Debris:AddItem(PRTCL,Lifetime2)
  1397. else
  1398. PRTCL.Enabled = true
  1399. end
  1400. return PRTCL
  1401. end
  1402.  
  1403. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1404. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1406. MakeForm(Part,"Wedge")
  1407. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1408. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1409. MakeForm(Part,"Wedge")
  1410. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1411. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1414. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1415. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1416. MakeForm(Part,"Cyl")
  1417. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1418. for i = 1, 8 do
  1419. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1420. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1421. end
  1422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1423. MakeForm(Part,"Cyl")
  1424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1426. MakeForm(Part,"Ball")
  1427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1428. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1429. MakeForm(Part,"Wedge")
  1430. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1434. MakeForm(Part,"Cyl")
  1435. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1436. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1437. MakeForm(Part,"Cyl")
  1438. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1439. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1440. MakeForm(Part,"Cyl")
  1441. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1442. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1443. MakeForm(Part,"Wedge")
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1445. local LASTPART = Handle
  1446. for i = 1, 10 do
  1447. if LASTPART == Handle then
  1448. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1449. LASTPART = Part
  1450. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1451. else
  1452. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1453. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1454. LASTPART = Part
  1455. end
  1456. end
  1457.  
  1458. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1459. MakeForm(Barrel,"Cyl")
  1460. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1461. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1462. MakeForm(Part,"Cyl")
  1463. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1464. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1465. MakeForm(Part,"Wedge")
  1466. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1467. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1468. MakeForm(Hole,"Cyl")
  1469. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1470. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1471. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1472. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1473. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1474. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1475. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1476. coroutine.resume(coroutine.create(function()
  1477. while wait() do
  1478. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1479. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1480. end
  1481. end))
  1482.  
  1483. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1484. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1485.  
  1486. local cR=255
  1487. local cG=0
  1488. local cB=0
  1489. local flg5=1 local omgidk=1
  1490. local add=15
  1491. if omgidk>10000 then omgidk=0 end
  1492. omgidk=omgidk+1
  1493. if cR>=255 then flg5=1 end
  1494. if cG>=255 then flg5=2 end
  1495. if cB>=255 then flg5=3 end
  1496. if flg5==1 then cR=cR-add cG=cG+add end
  1497. if flg5==2 then cG=cG-add cB=cB+add end
  1498. if flg5==3 then cB=cB-add cR=cR+add end
  1499. color=Color3.fromRGB(cR,cG,cB)
  1500. for _, c in pairs(Weapon:GetDescendants()) do
  1501. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1502. c.Material = "Glass"
  1503. c.Color = C3(0,0,0)
  1504. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1505. c.Color = color
  1506. c.Material = "Neon"
  1507. end
  1508. end
  1509. Weapon.Parent = Character
  1510. for _, c in pairs(Weapon:GetChildren()) do
  1511. if c.ClassName == "Part" then
  1512. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1513. end
  1514. end
  1515.  
  1516. function swait(num)
  1517. if num == 0 or num == nil then
  1518. ArtificialHB.Event:wait()
  1519. else
  1520. for i = 0, num do
  1521. ArtificialHB.Event:wait()
  1522. end
  1523. end
  1524. end
  1525.  
  1526. function chatfunc(text)
  1527. local chat = coroutine.wrap(function()
  1528. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1529. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1530. end
  1531. local Bill = Instance.new("BillboardGui",Character)
  1532. Bill.Size = UDim2.new(0,100,0,40)
  1533. Bill.StudsOffset = Vector3.new(0,3,0)
  1534. Bill.Adornee = Character.Head
  1535. Bill.Name = "TalkingBillBoard"
  1536. local Hehe = Instance.new("TextLabel",Bill)
  1537. Hehe.BackgroundTransparency = 1
  1538. Hehe.BorderSizePixel = 0
  1539. Hehe.Text = ""
  1540. Hehe.Font = "Bodoni"
  1541. Hehe.TextSize = 40
  1542. Hehe.TextStrokeTransparency = 0
  1543. Hehe.Size = UDim2.new(1,0,0.5,0)
  1544. coroutine.resume(coroutine.create(function()
  1545. while Hehe ~= nil do
  1546. swait()
  1547. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1548. Hehe.Rotation = math.random(-5,5)
  1549. Hehe.TextColor3 = Color3.new(0,255,0)
  1550. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1551. end
  1552. end))
  1553. for i = 1,string.len(text),1 do
  1554. swait()
  1555. Hehe.Text = string.sub(text,1,i)
  1556. end
  1557. swait(90)--Re[math.random(1, 93)]
  1558. for i = 0, 1, .025 do
  1559. swait()
  1560. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1561. Hehe.TextStrokeTransparency = i
  1562. Hehe.TextTransparency = i
  1563. end
  1564. Bill:Destroy()
  1565. end)
  1566. chat()
  1567. end
  1568.  
  1569. function onChatted(msg)
  1570. chatfunc(msg)
  1571. end
  1572.  
  1573. Player.Chatted:connect(onChatted)
  1574.  
  1575. local BODY = {}
  1576. for _, c in pairs(Character:GetDescendants()) do
  1577. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1578. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1579. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1580. end
  1581. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1582. elseif c:IsA("JointInstance") then
  1583. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1584. end
  1585. end
  1586.  
  1587. function refit()
  1588. Character.Parent = workspace
  1589. for e = 1, #BODY do
  1590. if BODY[e] ~= nil then
  1591. local STUFF = BODY[e]
  1592. local PART = STUFF[1]
  1593. local PARENT = STUFF[2]
  1594. local MATERIAL = STUFF[3]
  1595. local COLOR = STUFF[4]
  1596. local TRANSPARENCY = STUFF[5]
  1597. --local SIZE = STUFF[6]
  1598. local NAME = STUFF[7]
  1599. if PART.ClassName == "Part" and PART ~= RootPart then
  1600. PART.Material = MATERIAL
  1601. PART.Transparency = TRANSPARENCY
  1602. PART.Name = NAME
  1603. end
  1604. if PART.Parent ~= PARENT then
  1605. Humanoid:remove()
  1606. PART.Parent = PARENT
  1607. Humanoid = IT("Humanoid",Character)
  1608. end
  1609. end
  1610. end
  1611. end
  1612.  
  1613. local SKILLTEXTCOLOR = C3(0,255,0)
  1614. local SKILLFONT = "Code"
  1615. local SKILLTEXTSIZE = 7
  1616.  
  1617. Humanoid.Died:connect(function()
  1618. refit()
  1619. end)
  1620.  
  1621. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1622. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1623. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1624. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1625. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1626. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1627. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1628. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1629. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1630. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1631. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1632. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1633. local SKILL13FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.6, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 13 Frame")
  1634. local SKILL14FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.6, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 14 Frame")
  1635. local SKILL15FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 15 Frame")
  1636.  
  1637. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1638. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1639. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1640. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1641. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1642. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1643. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1644. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1645. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1646. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1647. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1648. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1649. local SKILL13TEXT = CreateLabel(SKILL13FRAME, "[N] Hell Bat", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 13")
  1650. local SKILL14TEXT = CreateLabel(SKILL14FRAME, "[Q] Possessed Pistols", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 14")
  1651. local SKILL15TEXT = CreateLabel(SKILL15FRAME, "[R] Burning Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 15")
  1652.  
  1653. function printbye(Name)
  1654. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1655. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1656. end
  1657.  
  1658. workspace.ChildAdded:connect(function(instance)
  1659. for BANISH = 1, #TOBANISH do
  1660. if TOBANISH[BANISH] ~= nil then
  1661. if instance.Name == TOBANISH[BANISH] then
  1662. coroutine.resume(coroutine.create(function()
  1663. printbye(instance.Name)
  1664. instance:ClearAllChildren()
  1665. Debris:AddItem(instance,0.0005)
  1666. end))
  1667. end
  1668. end
  1669. end
  1670. end)
  1671.  
  1672. --//=================================\\
  1673. --|| DAMAGING
  1674. --\\=================================//
  1675.  
  1676. function Banish(Foe)
  1677. if Foe then
  1678. coroutine.resume(coroutine.create(function()
  1679. --if game.Players:FindFirstChild(Foe.Name) then
  1680. table.insert(TOBANISH,Foe.Name)
  1681. printbye(Foe.Name)
  1682. --end
  1683. Foe.Archivable = true
  1684. local CLONE = Foe:Clone()
  1685. Foe:Destroy()
  1686. CLONE.Parent = Effects
  1687. CLONE:BreakJoints()
  1688. local MATERIALS = {"Glass","Neon"}
  1689. for _, c in pairs(CLONE:GetDescendants()) do
  1690. if c:IsA("BasePart") then
  1691. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1692. CreateSound(340722848, c, 10, 1, false)
  1693. end
  1694. c.Anchored = true
  1695. c.Transparency = c.Transparency + 0.2
  1696. c.Material = MATERIALS[MRANDOM(1,2)]
  1697. c.Color = C3(0,255,0)
  1698. if c.ClassName == "MeshPart" then
  1699. c.TextureID = ""
  1700. end
  1701. if c:FindFirstChildOfClass("SpecialMesh") then
  1702. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1703. end
  1704. if c:FindFirstChildOfClass("Decal") then
  1705. c:FindFirstChildOfClass("Decal"):remove()
  1706. end
  1707. c.Name = "Banished"
  1708. c.CanCollide = false
  1709. else
  1710. c:remove()
  1711. end
  1712. end
  1713. local A = false
  1714. for i = 1, 35 do
  1715. if A == false then
  1716. A = true
  1717. elseif A == true then
  1718. A = false
  1719. end
  1720. for _, c in pairs(CLONE:GetDescendants()) do
  1721. if c:IsA("BasePart") then
  1722. c.Anchored = true
  1723. c.Material = MATERIALS[MRANDOM(1,2)]
  1724. c.Transparency = c.Transparency + 0.8/35
  1725. if A == false then
  1726. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1727. elseif A == true then
  1728. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1729. end
  1730. end
  1731. end
  1732. Swait()
  1733. end
  1734. CLONE:remove()
  1735. end))
  1736. end
  1737. end
  1738.  
  1739. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1740. local CHILDREN = workspace:GetDescendants()
  1741. for index, CHILD in pairs(CHILDREN) do
  1742. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1743. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1744. if HUM then
  1745. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1746. if TORSO then
  1747. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1748. if ISBANISH == true then
  1749. Banish(CHILD)
  1750. else
  1751. if ISBANISH == "Gravity" then
  1752. HUM.PlatformStand = true
  1753. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1754. local grav = Instance.new("BodyPosition",TORSO)
  1755. grav.D = 15
  1756. grav.P = 20000
  1757. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1758. grav.position = TORSO.Position
  1759. grav.Name = "V3BanishForce"..Player.Name
  1760. else
  1761. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1762. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1763. end
  1764. else
  1765. HUM.PlatformStand = false
  1766. end
  1767. end
  1768. elseif ISBANISH == "Gravity" then
  1769. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1770. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1771. HUM.PlatformStand = false
  1772. end
  1773. end
  1774. end
  1775. end
  1776. end
  1777. end
  1778. end
  1779.  
  1780. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1781.  
  1782. DeathTaunt = {"You Will Know Pain."}
  1783. --//=================================\\
  1784. --|| ATTACK FUNCTIONS AND STUFF
  1785. --\\=================================//
  1786. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1787.  
  1788. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1789. MakeForm(RightHole,"Cyl")
  1790. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1791. MakeForm(LeftHole,"Cyl")
  1792.  
  1793. function getbloody(victim,amount)
  1794. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1795. PART.CFrame = victim.CFrame
  1796. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1797. Debris:AddItem(PART,5)
  1798. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1799. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1800. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1801. local prtcl = asd:Clone()
  1802. prtcl.Parent = PART
  1803. prtcl:Emit(amount*10)
  1804. end
  1805.  
  1806. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1807.  
  1808. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1809. if DoesCourontine == false then
  1810. local Direction = CF(Part.Position, ToLocation)
  1811. local Distance = (Part.Position - ToLocation).magnitude
  1812. for i = 1, AmountOfTime do
  1813. Swait()
  1814. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1815. Direction = Part.CFrame
  1816. end
  1817. Part:remove()
  1818. elseif DoesCourontine == true then
  1819. coroutine.resume(coroutine.create(function()
  1820. local Direction = CF(Part.Position, ToLocation)
  1821. local Distance = (Part.Position - ToLocation).magnitude
  1822. for i = 1, AmountOfTime do
  1823. Swait()
  1824. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1825. Direction = Part.CFrame
  1826. end
  1827. Part:remove()
  1828. end))
  1829. end
  1830. end
  1831.  
  1832. function Burning_Hopes()
  1833. ATTACK = true
  1834. Rooted = true
  1835. local AIMPOS = Mouse.Hit.p
  1836. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  1837. coroutine.resume(coroutine.create(function()
  1838. local RAYS = {}
  1839. for i = 1, 4 do
  1840. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Ray", VT(50,2000,50))
  1841. MakeForm(RAY,"Cyl")
  1842. RAY.Mesh.Scale = VT(1,1.1,1)
  1843. table.insert(RAYS,RAY)
  1844. end
  1845. CreateSound(348663022, Effects, 2, 1.2, false)
  1846. for i = 1, 100 do
  1847. Swait()
  1848. for e = 1, #RAYS do
  1849. if RAYS[e] ~= nil then
  1850. local RAY = RAYS[e]
  1851. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  1852. RAY.Transparency = RAY.Transparency - 0.01
  1853. end
  1854. end
  1855. end
  1856. for i = 1, 20 do
  1857. Swait()
  1858. for e = 1, #RAYS do
  1859. if RAYS[e] ~= nil then
  1860. local RAY = RAYS[e]
  1861. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  1862. end
  1863. end
  1864. end
  1865. wait(0.3)
  1866. for i = 1, 16 do
  1867. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  1868. SpawnTrail(POS+VT(0,200,0),POS)
  1869. end
  1870. for i = 1, 4 do
  1871. CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  1872. end
  1873.  
  1874. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  1875. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  1876. CreateSound(130972023, Effects, 2, 1, false)
  1877. local POS = Mouse.Hit.p
  1878. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0))
  1879. MakeForm(RAY,"Cyl")
  1880. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Strike", VT(130,130,130))
  1881. MakeForm(SPHERE,"Ball")
  1882. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(120,120,120))
  1883. MakeForm(SHIELD,"Ball")
  1884. SHIELD.CFrame = CF(AIMPOS)
  1885. RAY.CFrame = CF(AIMPOS)
  1886. SPHERE.CFrame = CF(AIMPOS)
  1887. local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1888. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1889. for i = 1, 200 do
  1890. Swait()
  1891. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  1892. MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5))
  1893. RAY.Size = RAY.Size + VT(0,0,0)
  1894. SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  1895. SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  1896. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1897. end
  1898. for i = 1, 45 do
  1899. Swait()
  1900. RAY.Transparency = RAY.Transparency + 1/45
  1901. SPHERE.Transparency = RAY.Transparency
  1902. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1903. end
  1904. RAY:remove()
  1905. SHIELD:remove()
  1906. SPHERE:remove()
  1907. end))
  1908. ATTACK = false
  1909. Rooted = false
  1910. end
  1911.  
  1912. function OP()
  1913. ATTACK = true
  1914. Rooted = false
  1915. for i = 0, 1, 0.1 / Animation_Speed do
  1916. Swait()
  1917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. end
  1924. Rooted = true
  1925. local GYRO = IT("BodyGyro", RootPart)
  1926. GYRO.D = 100
  1927. GYRO.P = 2000
  1928. GYRO.MaxTorque = VT(0, 4000000, 0)
  1929. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1930. for i = 1, 15 do
  1931. for i = 1, 15 do
  1932. Swait()
  1933. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1940. end
  1941. coroutine.resume(coroutine.create(function()
  1942. local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0))
  1943. CreateSound("814168787", EYE, 10, 1)
  1944. EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15))
  1945. local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "468351345", "468351348", VT(0, 0, 0), VT(0, 0, 0))
  1946. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  1947. local ATTACKI = false
  1948. local TORS
  1949. for i = 1, 10 do
  1950. Swait()
  1951. M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3
  1952. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  1953. end
  1954. for i = 1, 100 do
  1955. Swait()
  1956. for _, c in pairs(workspace:GetChildren()) do
  1957. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1958. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1959. if 0 < HUMANOID.Health then
  1960. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1961. if (TORSO.Position - EYE.Position).Magnitude < 35 then
  1962. ATTACKI = true
  1963. TORS = TORSO
  1964. end
  1965. end
  1966. end
  1967. end
  1968. if ATTACKI == true then
  1969. break
  1970. end
  1971. EYE.CFrame = EYE.CFrame * CF(0, 0, -1)
  1972. end
  1973. if ATTACKI == false then
  1974. for i = 1, 10 do
  1975. Swait()
  1976. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  1977. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  1978. end
  1979. else
  1980. if TORS ~= nil then
  1981. CreateSound("213603013", EYE, 10, 2)
  1982. local DIST = (TORS.Position - EYE.Position).Magnitude
  1983. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  1984. MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), SKILLTEXTCOLOR, VT(0, 0, 0))
  1985. MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  1986. EYE.CFrame = CF(EYE.Position, TORS.Position)
  1987. TORS.Parent:BreakJoints()
  1988. Swait(35)
  1989. end
  1990. for i = 1, 10 do
  1991. Swait()
  1992. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  1993. end
  1994. end
  1995. EYE:remove()
  1996. end))
  1997. end
  1998. GYRO:remove()
  1999. ATTACK = false
  2000. Rooted = false
  2001. end
  2002.  
  2003. function Absoluteum()
  2004. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2005. if HITFLOOR ~= nil then
  2006. do
  2007. local HITBODIES = {}
  2008. ATTACK = true
  2009. Rooted = true
  2010. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  2011. MakeForm(ABSOLUTE, "Ball")
  2012. CreateSound("416200578", RootPart, 10, 1)
  2013. for i = 0, 8, 0.1 / Animation_Speed do
  2014. Swait()
  2015. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  2016. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2017. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2018. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  2019. MakeForm(CHARGE, "Ball")
  2020. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2021. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. end
  2029. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  2030. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2031. for i = 1, 45 do
  2032. Swait()
  2033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. end
  2040. coroutine.resume(coroutine.create(function()
  2041. local IMPACT = false
  2042. local BULLET = ABSOLUTE
  2043. MakeForm(BULLET, "Ball")
  2044. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2045. for i = 1, 500 do
  2046. Swait()
  2047. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2048. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2049. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  2050. if HIT ~= nil then
  2051. IMPACT = true
  2052. break
  2053. end
  2054. end
  2055. if IMPACT == false then
  2056. for i = 1, 40 do
  2057. Swait()
  2058. BULLET.Size = BULLET.Size * 0.9
  2059. end
  2060. BULLET:remove()
  2061. else
  2062. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2063. for i = 1, 175 do
  2064. Swait()
  2065. BULLET.Size = BULLET.Size * 0.99
  2066. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2067. end
  2068. CreateSound("438666001", BULLET, 10, 3)
  2069. Swait(35)
  2070. BULLET.Transparency = 1
  2071. for i = 1, 20 do
  2072. for e = 1, 5 do
  2073. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2074. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2075. end
  2076. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2077. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2078. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2079. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2080. Swait(5)
  2081. for e = 1, #HITBODIES do
  2082. if HITBODIES[e] ~= nil then
  2083. local BOD = HITBODIES[e]
  2084. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2085. if TORS then
  2086. BOD:BreakJoints()
  2087. for _, c in pairs(BOD:GetChildren()) do
  2088. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2089. local bv = Instance.new("BodyVelocity")
  2090. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2091. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2092. bv.Parent = c
  2093. Debris:AddItem(bv, 0.2)
  2094. end
  2095. end
  2096. end
  2097. end
  2098. end
  2099. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2100. end
  2101. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  2102. Debris:AddItem(BULLET, 10)
  2103. end
  2104. end))
  2105. ATTACK = false
  2106. Rooted = false
  2107. end
  2108. end
  2109. end
  2110.  
  2111. function Nuke()
  2112. ATTACK = true
  2113. Rooted = true
  2114. local CHARGE = false
  2115. local BLASTS = {468991944, 468991990}
  2116. coroutine.resume(coroutine.create(function()
  2117. repeat
  2118. Swait()
  2119. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2125. until CHARGE == true
  2126. for i = 0, 0.4, 0.1 / Animation_Speed do
  2127. Swait()
  2128. WACKYEFFECT({
  2129. Time = 15,
  2130. EffectType = "Sphere",
  2131. Size = VT(60, 60, 60),
  2132. Size2 = VT(0, 0, 0),
  2133. Transparency = 1,
  2134. Transparency2 = 0.7,
  2135. CFrame = CF(RootPart.Position),
  2136. MoveToPos = nil,
  2137. RotationX = 0,
  2138. RotationY = 0,
  2139. RotationZ = 0,
  2140. Material = "Neon",
  2141. Color = C3(1, 1, 1),
  2142. SoundID = nil,
  2143. SoundPitch = nil,
  2144. SoundVolume = nil
  2145. })
  2146. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. end
  2153. coroutine.resume(coroutine.create(function()
  2154. local POS = RootPart.Position
  2155. wait(0.2)
  2156. for i = 1, 5 do
  2157. WACKYEFFECT({
  2158. Time = 65,
  2159. EffectType = "Sphere",
  2160. Size = VT(2, 2, 2),
  2161. Size2 = VT(0, 0, 500),
  2162. Transparency = 1,
  2163. Transparency2 = 0,
  2164. CFrame = CF(POS),
  2165. MoveToPos = nil,
  2166. RotationX = MRANDOM(-2, 2),
  2167. RotationY = MRANDOM(-12, 12),
  2168. RotationZ = MRANDOM(-2, 2),
  2169. Material = "Neon",
  2170. Color = C3(1, 1, 1),
  2171. SoundID = nil,
  2172. SoundPitch = nil,
  2173. SoundVolume = nil
  2174. })
  2175. end
  2176. wait(1)
  2177. SHAKECAM(POS, 9999999999, 25, 25)
  2178. ApplyAoE(POS, 450, true)
  2179. WACKYEFFECT({
  2180. Time = 85,
  2181. EffectType = "Sphere",
  2182. Size = VT(120, 120, 120),
  2183. Size2 = VT(350, 350, 350),
  2184. Transparency = 0,
  2185. Transparency2 = 1,
  2186. CFrame = CF(POS),
  2187. MoveToPos = nil,
  2188. RotationX = 0,
  2189. RotationY = 0,
  2190. RotationZ = 0,
  2191. Material = "Neon",
  2192. Color = C3(1, 1, 1),
  2193. SoundID = nil,
  2194. SoundPitch = 1,
  2195. SoundVolume = 10
  2196. })
  2197. for i = 1, 20 do
  2198. WACKYEFFECT({
  2199. Time = 85,
  2200. EffectType = "Sphere",
  2201. Size = VT(120, 120, 120),
  2202. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2203. Transparency = 0.8,
  2204. Transparency2 = 1,
  2205. CFrame = CF(POS),
  2206. MoveToPos = nil,
  2207. RotationX = 0,
  2208. RotationY = 0,
  2209. RotationZ = 0,
  2210. Material = "Neon",
  2211. Color = C3(1, 1, 1),
  2212. SoundID = nil,
  2213. SoundPitch = 1,
  2214. SoundVolume = 10
  2215. })
  2216. WACKYEFFECT({
  2217. Time = 100,
  2218. EffectType = "Wave",
  2219. Size = VT(25, 2, 25),
  2220. Size2 = VT(400, 0, 400) * 1.2,
  2221. Transparency = 0,
  2222. Transparency2 = 1,
  2223. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2224. MoveToPos = nil,
  2225. RotationX = 0,
  2226. RotationY = 0,
  2227. RotationZ = 0,
  2228. Material = "Neon",
  2229. Color = C3(1, 1, 1),
  2230. SoundID = nil,
  2231. SoundPitch = nil,
  2232. SoundVolume = nil
  2233. })
  2234. end
  2235. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2236. for i = 1, 5 do
  2237. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2238. WACKYEFFECT({
  2239. Time = 120,
  2240. EffectType = "Wave",
  2241. Size = VT(150, 2, 150),
  2242. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2243. Transparency = 0,
  2244. Transparency2 = 1,
  2245. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2246. MoveToPos = nil,
  2247. RotationX = 0,
  2248. RotationY = 0,
  2249. RotationZ = 0,
  2250. Material = "Neon",
  2251. Color = C3(1, 1, 1),
  2252. SoundID = nil,
  2253. SoundPitch = nil,
  2254. SoundVolume = nil
  2255. })
  2256. end
  2257. end))
  2258. for i = 0, 1, 0.1 / Animation_Speed do
  2259. Swait()
  2260. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2266. end
  2267. ATTACK = false
  2268. Rooted = false
  2269. end))
  2270. for i = 1, 30 do
  2271. wait(0.01)
  2272. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2273. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2274. if HITFLOOR then
  2275. ApplyAoE(HITPOS, 65, true)
  2276. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2277. WACKYEFFECT({
  2278. Time = 25,
  2279. EffectType = "Sphere",
  2280. Size = VT(22, 22, 22),
  2281. Size2 = VT(85, 85, 85),
  2282. Transparency = 0,
  2283. Transparency2 = 1,
  2284. CFrame = CF(HITPOS),
  2285. MoveToPos = nil,
  2286. RotationX = 0,
  2287. RotationY = 0,
  2288. RotationZ = 0,
  2289. Material = "Neon",
  2290. Color = C3(1, 1, 1),
  2291. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2292. SoundPitch = MRANDOM(9, 12) / 10,
  2293. SoundVolume = 10
  2294. })
  2295. for e = 1, 3 do
  2296. WACKYEFFECT({
  2297. EffectType = "Wave",
  2298. Size = VT(25, 0, 25),
  2299. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2300. Transparency = 0,
  2301. Transparency2 = 1,
  2302. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2303. MoveToPos = nil,
  2304. RotationX = 0,
  2305. RotationY = 3,
  2306. RotationZ = 0,
  2307. Material = "Neon",
  2308. Color = C3(1, 1, 1),
  2309. SoundID = nil,
  2310. SoundPitch = nil,
  2311. SoundVolume = nil
  2312. })
  2313. WACKYEFFECT({
  2314. Time = 35,
  2315. EffectType = "Sphere",
  2316. Size = VT(22, 45, 22),
  2317. Size2 = VT(25, 45 + e * 75, 25),
  2318. Transparency = 0,
  2319. Transparency2 = 1,
  2320. CFrame = CF(HITPOS) * TURN,
  2321. MoveToPos = nil,
  2322. RotationX = 0,
  2323. RotationY = 0,
  2324. RotationZ = 0,
  2325. Material = "Neon",
  2326. Color = C3(1, 1, 1),
  2327. SoundID = nil,
  2328. SoundPitch = MRANDOM(9, 12) / 10,
  2329. SoundVolume = 10
  2330. })
  2331. end
  2332. end
  2333. end
  2334. CHARGE = true
  2335. end
  2336.  
  2337. function SpectralBanishing()
  2338. ATTACK = true
  2339. Rooted = false
  2340. chatfunc("If you desire to be a ghost...", 20)
  2341. for i = 0, 5, 0.1 / Animation_Speed do
  2342. Swait()
  2343. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2349. end
  2350. chatfunc("Then move on to the afterlife!", 6)
  2351. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2352. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2353. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2354. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2355. local distance = (GunPoint.Position - Way).magnitude
  2356. for i = 1, 5 do
  2357. local laser = Instance.new("Part", Effects)
  2358. laser.Transparency = 0
  2359. laser.CanCollide = false
  2360. laser.Anchored = true
  2361. laser.Color = C3(1, 0, 0)
  2362. laser.Material = "Neon"
  2363. laser.formFactor = Enum.FormFactor.Custom
  2364. laser.Size = Vector3.new(0.15, 0.15, distance)
  2365. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2366. table.insert(Effects2, {
  2367. laser,
  2368. "Disappear",
  2369. 0.1,
  2370. 1,
  2371. 1,
  2372. 1,
  2373. 2
  2374. })
  2375. end
  2376. coroutine.resume(coroutine.create(function()
  2377. Swait(15)
  2378. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2379. for i = 1, 25 do
  2380. Swait()
  2381. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2382. end
  2383. local GAME = game.Players:GetChildren()
  2384. for PLAYER = 1, #GAME do
  2385. do
  2386. local PLAY = GAME[PLAYER]
  2387. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2388. PLAY.Character.Parent = nil
  2389. coroutine.resume(coroutine.create(function()
  2390. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2391. PLAY.Character.Parent = workspace
  2392. local Value = IT("BoolValue", Delete)
  2393. Value.Name = PLAY.Name
  2394. end
  2395. end))
  2396. end
  2397. end
  2398. end
  2399. for i = 1, 25 do
  2400. Swait()
  2401. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2402. end
  2403. end))
  2404. for i = 0, 2, 0.1 / Animation_Speed do
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2412. end
  2413. ATTACK = false
  2414. Rooted = false
  2415. end
  2416.  
  2417. function Madness()
  2418. ATTACK = true
  2419. Rooted = false
  2420. local GYRO = IT("BodyGyro",RootPart)
  2421. GYRO.D = 750
  2422. GYRO.P = 20000
  2423. GYRO.MaxTorque = VT(0,40000000,0)
  2424. local LOCKED = true
  2425. local SHOT = false
  2426. coroutine.resume(coroutine.create(function()
  2427. for i=0, 1, 0.1 / Animation_Speed do
  2428. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2429. Swait()
  2430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2434. end
  2435. LOCKED = false
  2436. SHOT = true
  2437. repeat
  2438. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2439. Swait()
  2440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2444. until HOLD == false and SHOT == false
  2445. for i=0, 0.3, 0.1 / Animation_Speed do
  2446. Swait()
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2451. end
  2452. GYRO:remove()
  2453. ATTACK = false
  2454. Rooted = false
  2455. end))
  2456. repeat wait() until LOCKED == false
  2457. repeat
  2458. SHOT = true
  2459. wait(0.2)
  2460. SHOT = false
  2461. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2462. local HIT = BULLET.Hit
  2463. local HITPOS = BULLET.End
  2464. if HIT then
  2465. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2466. Banish(HIT.Parent)
  2467. end
  2468. end
  2469. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2470. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2471. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2472. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2473. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2474. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2475. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2476. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2477. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2478. until HOLD == false
  2479. end
  2480.  
  2481. function EMOTE()
  2482. ATTACK = true
  2483. Rooted = false
  2484. local LOOP = 0
  2485. for i=0, 0.1, 0.1 / Animation_Speed do
  2486. Swait()
  2487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2491. end
  2492. for i=0, 3, 0.1 / Animation_Speed do
  2493. Swait()
  2494. LOOP = LOOP + 1
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2499. end
  2500. for i=0, 0.1, 0.1 / Animation_Speed do
  2501. Swait()
  2502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2506. end
  2507. ATTACK = false
  2508. Rooted = false
  2509. end
  2510.  
  2511. function Kill(Char)
  2512. local NewCharacter = IT("Model",Effects)
  2513. NewCharacter.Name = "Ow im ded ;-;"
  2514. for _, c in pairs(Char:GetDescendants()) do
  2515. if c:IsA("BasePart") and c.Transparency == 0 then
  2516. if c.Parent == Char then
  2517. getbloody(c,5)
  2518. end
  2519. c:BreakJoints()
  2520. c.Material = "Glass"
  2521. c.Color = C3(0.5,0,0)
  2522. c.CanCollide = true
  2523. c.Transparency = 0.3
  2524. if c:FindFirstChildOfClass("SpecialMesh") then
  2525. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2526. end
  2527. if c.Name == "Head" then
  2528. c:ClearAllChildren()
  2529. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2530. end
  2531. if c.ClassName == "MeshPart" then
  2532. c.TextureID = ""
  2533. end
  2534. if c:FindFirstChildOfClass("BodyPosition") then
  2535. c:FindFirstChildOfClass("BodyPosition"):remove()
  2536. end
  2537. if c:FindFirstChildOfClass("ParticleEmitter") then
  2538. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2539. end
  2540. c.Parent = NewCharacter
  2541. c.Name = "DeadPart"
  2542. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2543. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2544. end
  2545. end
  2546. Char:remove()
  2547. Debris:AddItem(NewCharacter,5)
  2548. end
  2549.  
  2550. function Taunt()
  2551. ATTACK = true
  2552. Rooted = true
  2553. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2554. repeat
  2555. Swait()
  2556. TAUNT.Parent = Torso
  2557. TAUNT.Playing = true
  2558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. until TAUNT.TimePosition >= 1.25
  2565. for i=0, 1.6, 0.1 / Animation_Speed do
  2566. Swait()
  2567. TAUNT.Parent = Torso
  2568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. end
  2575. ATTACK = false
  2576. Rooted = false
  2577. end
  2578.  
  2579. function oofBeam()
  2580. ATTACK = true
  2581. Rooted = false
  2582. VALUE2 = true
  2583. local GYRO = IT("BodyGyro", RootPart)
  2584. GYRO.D = 20
  2585. GYRO.P = 4000
  2586. GYRO.MaxTorque = VT(0, 40000, 0)
  2587. local POS = RootPart.Position + VT(0, 25, 0)
  2588. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2595. coroutine.resume(coroutine.create(function()
  2596. local E = 0
  2597. repeat
  2598. E = E + 5
  2599. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2600. Swait()
  2601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2607. until ATTACK == false
  2608. GYRO:remove()
  2609. end))
  2610. for i = 1, 50 do
  2611. Swait()
  2612. end
  2613. for i = 1, 25 do
  2614. Swait()
  2615. WACKYEFFECT({
  2616. Time = 15,
  2617. EffectType = "Skull",
  2618. Size = VT(4, 4, 4),
  2619. Size2 = VT(0, 0, 0),
  2620. Transparency = 1,
  2621. Transparency2 = 0,
  2622. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2623. MoveToPos = Eon.Position,
  2624. RotationX = 0,
  2625. RotationY = 0,
  2626. RotationZ = 0,
  2627. Material = "Neon",
  2628. Color = C3(1, 0, 0),
  2629. SoundID = nil,
  2630. SoundPitch = nil,
  2631. SoundVolume = nil
  2632. })
  2633. end
  2634. local LOOP = 0
  2635. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2636. MakeForm(BEAMO, "Ball")
  2637. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2638. MakeForm(BEAM, "Cyl")
  2639. repeat
  2640. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2641. if DISTANCE < 2000 then
  2642. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2643. BEAMO.CFrame = CF(Eon.Position)
  2644. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2645. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2646. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2647. WACKYEFFECT({
  2648. Time = 35,
  2649. EffectType = "Sphere",
  2650. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2651. Size2 = VT(5, 75, 5),
  2652. Transparency = 0,
  2653. Transparency2 = 1,
  2654. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2655. MoveToPos = nil,
  2656. RotationX = 0,
  2657. RotationY = 0,
  2658. RotationZ = 0,
  2659. Material = "Neon",
  2660. Color = C3(1, 0, 0),
  2661. SoundID = nil,
  2662. SoundPitch = MRANDOM(9, 12) / 10,
  2663. SoundVolume = 10
  2664. })
  2665. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. Swait()
  2667. LOOP = LOOP + 1
  2668. end
  2669. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2670. coroutine.resume(coroutine.create(function()
  2671. for i = 1, 15 do
  2672. Swait()
  2673. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2674. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2675. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2676. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2677. end
  2678. BEAM:remove()
  2679. BEAMO:remove()
  2680. end))
  2681. ATTACK = false
  2682. Rooted = false
  2683. VALUE2 = false
  2684. end
  2685.  
  2686. function TakeOnMe()
  2687. Speed = 5
  2688. local MEME = CreateSound(0, Effects, 2, 1, false)
  2689. ATTACK = true
  2690. Rooted = false
  2691. local DANCE = true
  2692. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2693. if NEWKEY == "p" then
  2694. DANCE = false
  2695. end
  2696. end)
  2697. PLAYSONG = false
  2698. while true do
  2699. for i = 1, 15 do
  2700. Swait()
  2701. MEME.Parent = Effects
  2702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. end
  2709. if DANCE == false then
  2710. break
  2711. end
  2712. for i = 1, 15 do
  2713. Swait()
  2714. MEME.Parent = Effects
  2715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2719. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. end
  2722. end
  2723. PLAYSONG = true
  2724. KEY:Disconnect()
  2725. MEME:remove()
  2726. Speed = 25
  2727. ATTACK = false
  2728. Rooted = false
  2729. end
  2730.  
  2731. function Banisher_Bullet()
  2732. ATTACK = true
  2733. Rooted = false
  2734. for i=0, 0.05, 0.1 / Animation_Speed do
  2735. Swait()
  2736. turnto(Mouse.Hit.p)
  2737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2743. end
  2744. repeat
  2745. for i=0, 0.05, 0.1 / Animation_Speed do
  2746. Swait()
  2747. turnto(Mouse.Hit.p)
  2748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2754. end
  2755. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2756. SpawnTrail(Hole.Position,POS)
  2757. if HIT ~= nil then
  2758. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2759. Banish(HIT.Parent)
  2760. end
  2761. end
  2762. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2764. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2765. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2766. for i=0, 0.05, 0.1 / Animation_Speed do
  2767. Swait()
  2768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2774. end
  2775. until KEYHOLD == false
  2776. ATTACK = false
  2777. Rooted = false
  2778. end
  2779. function Execute()
  2780. ATTACK = true
  2781. Rooted = false
  2782. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2783. Part.Color = C3(0,0,0)
  2784. MakeForm(Part,"Wedge")
  2785. Part.CanCollide = true
  2786. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2787. for i=0, 1, 0.1 / Animation_Speed do
  2788. Swait()
  2789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2795. end
  2796. CreateSound(541909867, RightBarrel, 7, 1, false)
  2797. local TOCH = Part.Touched:Connect(function(hit)
  2798. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2799. Banish(hit.Parent)
  2800. end
  2801. end)
  2802. for i=0, 0.35, 0.1 / Animation_Speed do
  2803. Swait()
  2804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. end
  2811. TOCH:disconnect()
  2812. for i=0, 0.35, 0.1 / Animation_Speed do
  2813. Swait()
  2814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. end
  2821. Part:remove()
  2822. ATTACK = false
  2823. Rooted = false
  2824. end
  2825. function Banisher_Burn()
  2826. ATTACK = true
  2827. Rooted = true
  2828. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2829. for i=0, 1, 0.1 / Animation_Speed do
  2830. Swait()
  2831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2837. end
  2838. coroutine.resume(coroutine.create(function()
  2839. local POS = Mouse.Hit.p
  2840. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2841. MakeForm(RAY,"Cyl")
  2842. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2843. MakeForm(SPHERE,"Ball")
  2844. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2845. MakeForm(SHIELD,"Ball")
  2846. SHIELD.CFrame = CF(POS)
  2847. RAY.CFrame = CF(POS)
  2848. SPHERE.CFrame = CF(POS)
  2849. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2850. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2851. for i = 1, 200 do
  2852. Swait()
  2853. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2854. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2855. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2856. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2857. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2858. end
  2859. for i = 1, 45 do
  2860. Swait()
  2861. RAY.Transparency = RAY.Transparency + 1/45
  2862. SPHERE.Transparency = RAY.Transparency
  2863. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2864. end
  2865. RAY:remove()
  2866. SHIELD:remove()
  2867. SPHERE:remove()
  2868. end))
  2869. for i=0, 1, 0.1 / Animation_Speed do
  2870. Swait()
  2871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2877. end
  2878. ATTACK = false
  2879. Rooted = false
  2880. end
  2881. function Teleport()
  2882. ATTACK = true
  2883. Rooted = false
  2884. for i=0, 0.5, 0.1 / Animation_Speed do
  2885. Swait()
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2888. end
  2889. for e = 1, #BODY do
  2890. if BODY[e] ~= nil then
  2891. local STUFF = BODY[e]
  2892. local PART = STUFF[1]
  2893. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2894. local PRT = PART:Clone()
  2895. PRT.Anchored = true
  2896. PRT.CanCollide = false
  2897. PRT.Material = "Neon"
  2898. PRT.Color = C3(255,100,255)
  2899. PRT.Name = "WarpEffect"
  2900. PRT.Parent = Effects
  2901. PRT.CFrame = PART.CFrame
  2902. PRT:BreakJoints()
  2903. if PRT:FindFirstChildOfClass("Sound") then
  2904. PRT:FindFirstChildOfClass("Sound"):remove()
  2905. end
  2906. if PRT:FindFirstChildOfClass("Decal") then
  2907. PRT:FindFirstChildOfClass("Decal"):remove()
  2908. end
  2909. coroutine.resume(coroutine.create(function()
  2910. for i = 1, 100 do
  2911. Swait()
  2912. PRT.Transparency = PRT.Transparency + 1/100
  2913. end
  2914. PRT:remove()
  2915. end))
  2916. end
  2917. end
  2918. end
  2919. CreateSound(217767125, Torso, 10, 1)
  2920. local POS = RootPart.Orientation
  2921. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2922. RootPart.Orientation = POS
  2923. RootJoint.Parent = RootPart
  2924. for i=0, 0.5, 0.1 / Animation_Speed do
  2925. Swait()
  2926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2928. end
  2929. for i=0, 0.1, 0.1 / Animation_Speed do
  2930. Swait()
  2931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2932. end
  2933. ATTACK = false
  2934. Rooted = false
  2935. end
  2936. function BanishmentBeam()
  2937. ATTACK = true
  2938. Rooted = false
  2939. local GYRO = IT("BodyGyro",RootPart)
  2940. GYRO.D = 100
  2941. GYRO.P = 2000
  2942. GYRO.MaxTorque = VT(0,4000000,0)
  2943. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2944. CreateSound("93724183", RightArm, 5, 1, false)
  2945. for i=1, 35 do
  2946. Swait()
  2947. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2948. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2955. end
  2956. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2957. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2958. local TOCH = BEAM.Touched:Connect(function(hit)
  2959. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2960. Kill(hit)
  2961. end
  2962. end)
  2963. local I = 0
  2964. repeat
  2965. Swait()
  2966. I = I + 1
  2967. if I <= 10 then
  2968. BEAM.Transparency = BEAM.Transparency - 0.1
  2969. end
  2970. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2971. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2972. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2973. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2974. BEAM.Size = VT(2,2,DISTANCE)
  2975. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2976. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2977. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2978. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2985. if ENDHIT ~= nil then
  2986. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2987. Banish(ENDHIT)
  2988. end
  2989. end
  2990. until LOOP.Playing == false
  2991. GYRO:remove()
  2992. BEAM:remove()
  2993. ATTACK = false
  2994. Rooted = false
  2995. end
  2996. function Bat_Wave()
  2997. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2998. if HITFLOOR ~= nil then
  2999. ATTACK = true
  3000. Rooted = true
  3001. do
  3002. local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3))
  3003. BAT.Color = C3(0, 0, 0)
  3004. MakeForm(BAT, "Ball")
  3005. CreateSound("1177785010", BAT, 10, 1)
  3006. for i = 1, 25 do
  3007. Swait()
  3008. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  3009. BAT.Transparency = BAT.Transparency - 0.04
  3010. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3016. end
  3017. local GYRO = IT("BodyGyro", RootPart)
  3018. GYRO.D = 100
  3019. GYRO.P = 2000
  3020. GYRO.MaxTorque = VT(0, 4000000, 0)
  3021. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3022. local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2))
  3023. WING.Color = C3(1, 0, 0)
  3024. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  3025. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0))
  3026. for i = 1, 15 do
  3027. Swait()
  3028. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  3029. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  3030. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3031. WING.Transparency = WING.Transparency - 0.06666666666666667
  3032. MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0)
  3033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3039. end
  3040. coroutine.resume(coroutine.create(function()
  3041. local LOOP = 0
  3042. for i = 1, 70 do
  3043. LOOP = LOOP + 1
  3044. Swait()
  3045. if i < 18 then
  3046. MSH.Scale = MSH.Scale + VT(0, 0, 0.3)
  3047. MSH.Offset = MSH.Offset + VT(0, 0, 0.3)
  3048. end
  3049. BAT.CFrame = BAT.CFrame * CF(0, 0, -2)
  3050. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  3051. if LOOP == 15 then
  3052. LOOP = 0
  3053. killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25)
  3054. CreateSound("201858087", BAT, 10, 1)
  3055. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  3056. end
  3057. end
  3058. killnearest(BAT.Position, 35, 250)
  3059. MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2))
  3060. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  3061. CreateSound("178452217", BAT, 10, 1)
  3062. WING:remove()
  3063. BAT.Transparency = 1
  3064. Debris:AddItem(BAT, 5)
  3065. end))
  3066. GYRO:remove()
  3067. ATTACK = false
  3068. Rooted = false
  3069. end
  3070. end
  3071. end
  3072. function Deathbound()
  3073. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  3074. ATTACK = true
  3075. Rooted = true
  3076. for i=0, 1, 0.1 / Animation_Speed do
  3077. Swait()
  3078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3084. end
  3085. local DONE = false
  3086. local GATE = nil
  3087. local GATESPIN = true
  3088. coroutine.resume(coroutine.create(function()
  3089. repeat
  3090. Swait()
  3091. if GATE ~= nil then
  3092. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  3093. end
  3094. until GATESPIN == false
  3095. end))
  3096. coroutine.resume(coroutine.create(function()
  3097. repeat
  3098. Swait()
  3099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3105. until DONE == true
  3106. Swait(50)
  3107. for i = 1, 35 do
  3108. Swait(4)
  3109. local FIRED = false
  3110. local CHILDREN = workspace:GetDescendants()
  3111. for index, CHILD in pairs(CHILDREN) do
  3112. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3113. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3114. if HUM then
  3115. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3116. if TORSO then
  3117. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  3118. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3119. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3120. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3121. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3122. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3123. Banish(CHILD)
  3124. FIRED = true
  3125. break
  3126. end
  3127. end
  3128. end
  3129. end
  3130. end
  3131. if FIRED == false then
  3132. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3133. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3134. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3135. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3136. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  3137. if HITBOD ~= nil then
  3138. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  3139. Kill(HITBOD.Parent)
  3140. end
  3141. end
  3142. end
  3143. end
  3144. for i = 1, 45 do
  3145. Swait()
  3146. GATE.Size = GATE.Size - VT(3,0,3)
  3147. end
  3148. GATESPIN = false
  3149. GATE:remove()
  3150. end))
  3151. Swait(15)
  3152. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3153. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  3154. local DECAL = IT("Decal",GATE)
  3155. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  3156. DECAL.Face = "Top"
  3157. GATE.CFrame = CF(HITPOS)
  3158. CreateSound(160772554, GATE, 7, 1.3, false)
  3159. for i = 1, 45 do
  3160. Swait()
  3161. GATE.Size = GATE.Size + VT(3,0,3)
  3162. end
  3163. CreateSound(213603013, RightHole, 7, 1, false)
  3164. CreateSound(213603013, LeftHole, 7, 1, false)
  3165. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3166. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3167. ATTACK = false
  3168. Rooted = false
  3169. DONE = true
  3170. end
  3171.  
  3172.  
  3173. --//=================================\\
  3174. --|| ASSIGN THINGS TO KEYS
  3175. --\\=================================//
  3176.  
  3177. function MouseDown(Mouse)
  3178. if ATTACK == false then
  3179. EMOTE()
  3180. end
  3181. end
  3182.  
  3183. function MouseUp(Mouse)
  3184. HOLD = false
  3185. end
  3186.  
  3187. function KeyDown(Key)
  3188. KEYHOLD = true
  3189. if Key == "z" and ATTACK == false then
  3190. Banisher_Bullet()
  3191. end
  3192.  
  3193. if Key == "b" and ATTACK == false then
  3194. Banisher_Burn()
  3195. end
  3196.  
  3197. if Key == "c" and ATTACK == false then
  3198. BanishmentBeam()
  3199. end
  3200.  
  3201. if Key == "v" and ATTACK == false then
  3202. Teleport()
  3203. end
  3204.  
  3205. if Key == "t" and ATTACK == false then
  3206. Taunt()
  3207. chatfunc(DeathTaunt[MRANDOM(1,#DeathTaunt)])
  3208. end
  3209.  
  3210. if Key == "e" and ATTACK == false then
  3211. Madness()
  3212. end
  3213.  
  3214. if Key == "n" and ATTACK == false then
  3215. Bat_Wave()
  3216. end
  3217.  
  3218. if Key == "q" and ATTACK == false then
  3219. OP()
  3220. end
  3221.  
  3222. if Key == "j" and ATTACK == false then
  3223. Nuke()
  3224. end
  3225.  
  3226. if Key == "y" and ATTACK == false then
  3227. oofBeam()
  3228. end
  3229.  
  3230. if Key == "r" and ATTACK == false then
  3231. Burning_Hopes()
  3232. end
  3233.  
  3234. if Key == "u" and ATTACK == false then
  3235. Absoluteum()
  3236. end
  3237.  
  3238. if Key == "g" and ATTACK == false then
  3239. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  3240. TOBANISH = {}
  3241. end
  3242.  
  3243. if Key == "p" and ATTACK == false then
  3244. TakeOnMe()
  3245. end
  3246.  
  3247. if Key == "x" and ATTACK == false then
  3248. Deathbound()
  3249. end
  3250. end
  3251.  
  3252. function KeyUp(Key)
  3253. KEYHOLD = false
  3254. end
  3255.  
  3256. Mouse.Button1Down:connect(function(NEWKEY)
  3257. MouseDown(NEWKEY)
  3258. end)
  3259. Mouse.Button1Up:connect(function(NEWKEY)
  3260. MouseUp(NEWKEY)
  3261. end)
  3262. Mouse.KeyDown:connect(function(NEWKEY)
  3263. KeyDown(NEWKEY)
  3264. end)
  3265. Mouse.KeyUp:connect(function(NEWKEY)
  3266. KeyUp(NEWKEY)
  3267. end)
  3268.  
  3269. --//=================================\\
  3270. --\\=================================//
  3271.  
  3272.  
  3273. function unanchor()
  3274. if UNANCHOR == true then
  3275. g = Character:GetChildren()
  3276. for i = 1, #g do
  3277. if g[i].ClassName == "Part" then
  3278. g[i].Anchored = false
  3279. end
  3280. end
  3281. end
  3282. end
  3283.  
  3284.  
  3285. --//=================================\\
  3286. --|| WRAP THE WHOLE SCRIPT UP
  3287. --\\=================================//
  3288.  
  3289. Humanoid.Changed:connect(function(Jump)
  3290. if Jump == "Jump" and (Disable_Jump == true) then
  3291. Humanoid.Jump = false
  3292. end
  3293. end)
  3294.  
  3295. local CONNECT = nil
  3296.  
  3297. while true do
  3298. Swait()
  3299. ANIMATE.Parent = nil
  3300. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3301. Humanoid = IT("Humanoid",Character)
  3302. end
  3303. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3304. v:Stop();
  3305. end
  3306. SINE = SINE + CHANGE
  3307. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3308. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3309. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3310. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3311. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3312. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3313. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3314. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3315. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3316. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3317. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3318. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3319. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3320. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3321. end
  3322. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3323. ANIM = "Jump"
  3324. if ATTACK == false then
  3325. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3331. end
  3332. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3333. ANIM = "Fall"
  3334. if ATTACK == false then
  3335. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3341. end
  3342. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3343. ANIM = "Idle"
  3344. if ATTACK == false then
  3345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3351. end
  3352. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3353. ANIM = "Walk"
  3354. if ATTACK == false then
  3355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3359. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3361. end
  3362. end
  3363. unanchor()
  3364. Humanoid.MaxHealth = "inf"
  3365. Humanoid.Health = "inf"
  3366. if Rooted == false then
  3367. Disable_Jump = false
  3368. Humanoid.WalkSpeed = Speed
  3369. elseif Rooted == true then
  3370. Disable_Jump = true
  3371. Humanoid.WalkSpeed = 0
  3372. end
  3373. refit()
  3374. sick.Parent = Torso
  3375. sick:resume()
  3376. sick.Volume = 5
  3377. sick.Pitch = 1
  3378. sick.SoundId = "rbxassetid://0"
  3379. sick.Name = "BanishV3Music"
  3380. end
  3381.  
  3382. --//=================================\\
  3383. --\\=================================//
  3384.  
  3385.  
  3386.  
  3387.  
  3388.  
  3389. --//====================================================\\--
  3390. --|| END OF SCRIPT
  3391. --\\====================================================//--
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