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  1. Unknown exception - code c06d007e (first/second chance not available)
  2.  
  3. KERNELBASE
  4. UE4Editor_TextureFormatDXT!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:323]
  5. UE4Editor_TextureFormatDXT!_tailMerge_nvtt_64_dll()
  6. UE4Editor_TextureFormatDXT!FNVTTCompressor::FNVTTCompressor() [d:\build\++ue4+release-4.15+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:129]
  7. UE4Editor_TextureFormatDXT!CompressImageUsingNVTT() [d:\build\++ue4+release-4.15+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:324]
  8. UE4Editor_TextureFormatDXT!FTextureFormatDXT::CompressImage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:478]
  9. UE4Editor_TextureCompressor!CompressMipChain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\developer\texturecompressor\private\texturecompressormodule.cpp:1734]
  10. UE4Editor_TextureCompressor!FTextureCompressorModule::BuildTexture() [d:\build\++ue4+release-4.15+compile\sync\engine\source\developer\texturecompressor\private\texturecompressormodule.cpp:1859]
  11. UE4Editor_Engine!FTextureCacheDerivedDataWorker::BuildTexture() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:780]
  12. UE4Editor_Engine!FTexturePlatformData::FinishCache() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:1034]
  13. UE4Editor_Engine!UTexture::FinishCachePlatformData() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:1805]
  14. UE4Editor_Engine!UTexture2D::PostLoad() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\texture2d.cpp:385]
  15. UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:859]
  16. UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1635]
  17. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1321]
  18. UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1477]
  19. UE4Editor_CoreUObject!ResolveName() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:756]
  20. UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:843]
  21. UE4Editor_CoreUObject!StaticLoadObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:903]
  22. UE4Editor_PropertyEditor!FAssetData::GetAsset() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\assetregistry\public\assetdata.h:232]
  23. UE4Editor_PropertyEditor!FMaterialItemView::OnSetObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\propertyeditor\private\propertycustomizationhelpers.cpp:834]
  24. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,FMaterialItemView,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  25. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,FMaterialItemView,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  26. UE4Editor_PropertyEditor!SPropertyEditorAsset::SetValue() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:605]
  27. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  28. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  29. UE4Editor_PropertyEditor!SPropertyMenuAssetPicker::OnAssetSelected() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertymenuassetpicker.cpp:249]
  30. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  31. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  32. UE4Editor_ContentBrowser!SAssetView::AssetSelectionChanged() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3558]
  33. UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  34. UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  35. UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
  36. UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_SignalSelectionChanged() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:720]
  37. UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonUp() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:473]
  38. UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5075]
  39. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238]
  40. UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5064]
  41. UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5531]
  42. UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5508]
  43. UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1698]
  44. UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120]
  45. UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
  46. UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
  47. user32
  48. user32
  49. UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980]
  50. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2977]
  51. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
  52. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  53. UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  54. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  55. kernel32
  56. ntdll
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