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Jun 28th, 2017
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  1. Johnathon Kilanger
  2. Pointman (Living Shield)
  3. 8 wounds, 2 Fatepoints 13 Insanity Points
  4.  
  5. 2900XP (2900XP spent)
  6.  
  7. WS 34
  8. BS 32
  9. Str 31
  10. T 39
  11. Ag 35
  12. Int 29
  13. Per 34
  14. WP 34
  15. Fel 30
  16. SR 55
  17.  
  18. TRAITS
  19. Superior Specimen
  20. Opportunistic Sychronizer
  21.  
  22. Mental Conditioning
  23. Inhuman psychology
  24.  
  25. TALENTS
  26. Melee Weapons Training
  27. Basic Weapons Training
  28. Skill proficiency (Awareness, Drive Dodge(100XP))
  29. Skill Training (Dodge) (100XP)
  30. Hot Blooded
  31. Melee Weapons Training (Progressive)
  32. Halt Advance (100XP)
  33. Structural Upgrade Point (2) (200 XP)
  34. Weapon Upgrade Point (6) (600 XP)
  35. Pistol Training (general) (100 XP)
  36. Guardian(100 XP)
  37. Biological Upgrade Point (200 XP)
  38. Unshakable faith (100)
  39. Quick Spread (100)
  40. Sacrifice (200)
  41.  
  42.  
  43. AT POWERS
  44. Deflective Field
  45. Neutralize
  46. Flare (200)
  47. Barrier Field (200)
  48. Layered Field (200)
  49. Float (200)
  50.  
  51. Skills
  52. Awareness
  53. Drive
  54. Speak Language (English)
  55. Literacy
  56. Deceive
  57. Logic
  58.  
  59. ASSETS
  60. Driven
  61. Thrill Seeker
  62. Made for each other
  63.  
  64. DRAWBACKS
  65. Damaged Goods
  66. Ineptitude (Concealment)
  67. Foe
  68.  
  69. EVA STATS
  70.  
  71. WS 49
  72. BS 47
  73. Str 33
  74. T 40
  75. Ag 35
  76. Int 29
  77. Per 34
  78. WP 34
  79. Fel 30
  80. SR 55
  81.  
  82. Movement
  83. 6 half, 12 full, 18 charge, 36 run
  84.  
  85. PART ARMOR WOUNDS
  86.  
  87. Head 2 4
  88.  
  89. R arm 2 6
  90.  
  91. L arm 2 6
  92.  
  93. Body 2 11
  94.  
  95. R leg 2 6
  96.  
  97. L leg 2 6
  98.  
  99. 0 SUP, 0 BUP, 0 WUP
  100.  
  101. Bonded
  102. Photosynthetic
  103. Regenerative
  104. Clinker
  105. Prototype
  106.  
  107. Dark blue
  108. Bright White
  109.  
  110. Wing Loadout (Knife)
  111. Wing Loadout (pistol) (-1 SUP)
  112. Armor Enhancement (-2 SUP)
  113. Toughness upgrade (-1 BUP)
  114.  
  115. WEAPONS
  116. Progressive Spear (1d10+3) (pen 5) (Balanced) (-3 WUP)
  117. Hand Cannon (1d10+4) (pen 2) (Red light marker) (-3 WUP)
  118.  
  119. Personality
  120.  
  121. John has a rather cheery personality despite being manufactured. While he would rather forget about haw he is "artificial" and therefore not entirely "human" he's learned to accept it. Whenever someone brings up his Manufactured past, his cheery personality is replaced with a more serious one. He tries to help the other pilots however he can if he thinks something is troubling one of them. Tends to be rather nosy and gets in everyone business.
  122.  
  123. Background
  124.  
  125. Having been manufactured at NERV Nevada, He was created With some of the best Genetic material available. His mind has been conditioned so that he must follow the orders from his superiors and as a side effect, it's difficult for modern psychiatrists to understand how his mind works. NERV Nevada allowed him some freedom in developing his personality, so that he would be able to fit in as a normal teenager. While on base he developed an interest in a few Science Fiction books, Such as Ender's Game and Dune.
  126.  
  127. Appearance
  128.  
  129. White skin with a Black mullet and green eyes. He's almost always wearing sunglasses (Although not at night, because seriously who does that?) and is 5' 9 and weighing at 157 pounds with a fit physique. Usually wears a Dark Blue and Red T-shirt and blue jeans. Has a small scar over his left eye as part of a slight imperfection in his development process. John thinks it looks neat and tried to show it off.
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