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- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:ActivateItemClientRpc(Boolean, Boolean)
- GrabbableObject:__rpc_handler_1761213193(NetworkBehaviour, FastBufferReader, __RpcParams)
- Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
- Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
- Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
- Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
- Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
- Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
- Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
- Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.ActivateItemClientRpc (System.Boolean onOff, System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0101)
- GrabbableObject.__rpc_handler_1761213193 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0064)
- Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
- Rethrow as Exception: Unhandled RPC exception!
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
- Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
- Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
- Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
- Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
- Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
- Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
- Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- TombsMadnessMod.ItemScript.FragileItem.OnHitGround () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/FragileItem.cs:48)
- GrabbableObject.Update () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0158)
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:ActivateItemClientRpc(Boolean, Boolean)
- GrabbableObject:__rpc_handler_1761213193(NetworkBehaviour, FastBufferReader, __RpcParams)
- Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
- Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
- Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
- Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
- Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
- Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
- Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
- Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.ActivateItemClientRpc (System.Boolean onOff, System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0101)
- GrabbableObject.__rpc_handler_1761213193 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0064)
- Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
- Rethrow as Exception: Unhandled RPC exception!
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
- Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
- Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
- Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
- Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
- Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
- Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
- Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- TombsMadnessMod.ItemScript.FragileItem.OnHitGround () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/FragileItem.cs:48)
- GrabbableObject.Update () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0158)
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:ActivateItemClientRpc(Boolean, Boolean)
- GrabbableObject:__rpc_handler_1761213193(NetworkBehaviour, FastBufferReader, __RpcParams)
- Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
- Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
- Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
- Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
- Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
- Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
- Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
- Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.ActivateItemClientRpc (System.Boolean onOff, System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0101)
- GrabbableObject.__rpc_handler_1761213193 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0064)
- Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
- Rethrow as Exception: Unhandled RPC exception!
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
- Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
- Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
- Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
- Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
- Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
- Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
- Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- TombsMadnessMod.ItemScript.FragileItem.OnHitGround () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/FragileItem.cs:48)
- GrabbableObject.Update () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0158)
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:ActivateItemClientRpc(Boolean, Boolean)
- GrabbableObject:__rpc_handler_1761213193(NetworkBehaviour, FastBufferReader, __RpcParams)
- Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
- Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
- Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
- Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
- Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
- Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
- Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
- Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.ActivateItemClientRpc (System.Boolean onOff, System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0101)
- GrabbableObject.__rpc_handler_1761213193 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0064)
- Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
- Rethrow as Exception: Unhandled RPC exception!
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
- Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
- Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
- Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
- Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
- Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
- Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
- Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- TombsMadnessMod.ItemScript.FragileItem.OnHitGround () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/FragileItem.cs:48)
- GrabbableObject.Update () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0158)
- [Info : Unity Log] clip index: 8; current planet: 41 Experimentation
- [Info : Unity Log] Current ship ambience clips length: 12
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (1) (GameNetcodeStuff.PlayerControllerB)
- [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
- [Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (1) (GameNetcodeStuff.PlayerControllerB)
- [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
- [Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (1) (GameNetcodeStuff.PlayerControllerB)
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Info : Unity Log] clip index: 7; current planet: 41 Experimentation
- [Info : Unity Log] Current ship ambience clips length: 12
- [Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (1) (GameNetcodeStuff.PlayerControllerB)
- [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
- [Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (1) (GameNetcodeStuff.PlayerControllerB)
- [Info : Unity Log] clip index: 0; current planet: 41 Experimentation
- [Info : Unity Log] Current ship ambience clips length: 12
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (1) (GameNetcodeStuff.PlayerControllerB)
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ServerRCPThrow() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable:ClientRequestDiscardHeldObject() (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ServerRCPThrow () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:65)
- TombsMadnessMod.ItemScript.Throwable.ClientRequestDiscardHeldObject () (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:53)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:46)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
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