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Player.log

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Jan 22nd, 2020
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  1. Mono path[0] = 'D:/Apps/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Apps/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  8. Vendor:
  9. VRAM: 6052 MB
  10. Driver: 26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.143 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.738900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/22/2020 11:38:58 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.2
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 3488 -> priority: 1
  32. Thread -> id: 3288 -> priority: 1
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. Fallback handler could not load library D:/Apps/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library D:/Apps/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library D:/Apps/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174571.
  39. Total: 350.757500 ms (FindLiveObjects: 12.285900 ms CreateObjectMapping: 20.665100 ms MarkObjects: 317.301500 ms DeleteObjects: 0.504600 ms)
  40.  
  41. Tamer ID: 194989
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175377.
  48. Total: 338.032600 ms (FindLiveObjects: 9.836100 ms CreateObjectMapping: 17.798500 ms MarkObjects: 309.955600 ms DeleteObjects: 0.442000 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  51.  
  52. Unloading 1498 unused Assets to reduce memory usage. Loaded Objects now: 186571.
  53. Total: 359.893800 ms (FindLiveObjects: 10.320000 ms CreateObjectMapping: 18.679200 ms MarkObjects: 328.703600 ms DeleteObjects: 2.190600 ms)
  54.  
  55. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  56.  
  57. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 186595.
  58. Total: 355.743600 ms (FindLiveObjects: 10.174800 ms CreateObjectMapping: 18.371500 ms MarkObjects: 326.858400 ms DeleteObjects: 0.338600 ms)
  59.  
  60. Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
  61.  
  62. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 186595.
  63. Total: 360.543400 ms (FindLiveObjects: 11.388600 ms CreateObjectMapping: 20.896300 ms MarkObjects: 328.026300 ms DeleteObjects: 0.231900 ms)
  64.  
  65. Close Time: 1/22/2020 11:40:32 AM
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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