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- on join:
- set {pc.min.last.%player%} to 0
- set {pc.min.afk.last.%player%} to 0
- while player is online:
- if {pc.afk.%player%} is true:
- add 1 to {pc.min.afk.%player%}
- add 1 to {pc.min.afk.last.%player%}
- else:
- add 1 to {pc.min.%player%}
- add 1 to {pc.min.last.%player%}
- wait 60 seconds
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