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Coalagamer32br

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Jul 7th, 2017
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  1.  
  2. table.remove(Effects, e)
  3. end
  4. end
  5. do
  6. do
  7. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Blink" and Thing[2] ~= "ShootIce" and Thing[2] ~= "Freeze" and Thing[2] ~= "Shoot" and Thing[2] ~= "Shoot2" and Thing[2] ~= "Shoot3" and Thing[2] ~= "Shoot4" and Thing[2] ~= "SatelliteStrike" and Thing[2] ~= "SatelliteStrike2" then
  8. if Thing[1].Transparency <= 1 then
  9. if Thing[2] == "Block1" then
  10. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  11. Mesh = Thing[7]
  12. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  13. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  14. else
  15. if Thing[2] == "Block2" then
  16. Thing[1].CFrame = Thing[1].CFrame
  17. Mesh = Thing[7]
  18. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  19. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  20. else
  21. if Thing[2] == "Block3" then
  22. Thing[8] = Thing[8] * cf(0, 1, 0)
  23. Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  24. Mesh = Thing[7]
  25. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  26. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  27. else
  28. if Thing[2] == "Block4" then
  29. if #Neons - 1 < Thing[8] then
  30. Thing[8] = 1
  31. else
  32. Thing[8] = Thing[8] + 1
  33. end
  34. Thing[1].BrickColor = Neons[Thing[8]]
  35. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  36. Mesh = Thing[7]
  37. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  38. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  39. else
  40. if Thing[2] == "Cylinder" then
  41. Mesh = Thing[7]
  42. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  43. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  44. else
  45. if Thing[2] == "Shatter" then
  46. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  47. Thing[4] = Thing[4] * cf(0, Thing[7], 0)
  48. Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0)
  49. Thing[6] = Thing[6] + Thing[5]
  50. else
  51. if Thing[2] == "Blood" then
  52. Mesh = Thing[7]
  53. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  54. Mesh.Scale = Mesh.Scale + vt(Thing[4323232], Thing[5], Thing[6])
  55. Thing[1444444].Transparency = Thing[111111].Transparency + Thing[3]
  56. else
  57. if Thing[2323232] == "Elec" then
  58. Mesh = Thing[7000000]
  59. Mesh.Scale = Mesh.Scale + vt(Thing[700000], Thing[111118], Thing[944343343])
  60. Thing[14343434].Transparency = Thing[1].Transparency + Thing[3]
  61. else
  62. if Thing[2434343] == "Disappear" then
  63. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  64. end
  65. end
  66. end
  67. end
  68. end
  69. end
  70. end
  71. end
  72. end
  73. else
  74. Part.Parent = nil
  75. table.remove(Effects, e)
  76. end
  77. end
  78. end
  79. end
  80. end
  81. end
  82. end
  83. end
  84. end
  85. end
  86. end
  87. end
  88. end
  89. end
  90. end
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