Advertisement
StonedCelt

The Triskelion Alliance

Jul 10th, 2019
839
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.12 KB | None | 0 0
  1. [The Triskelion Alliance]
  2. A faction of guilds created when the original guild elected to be broken into three allied pieces, maximizing potential strength.
  3. The three parts consist of the Keepers, Watchers, and Vanguards of Yggdrasil. The Watchers are the most magically inclined of the three guilds, with specialties for information gathering and subterfuge of the world around them. The Vanguard, as the name implies, houses the primary fighting forces of The Triskelion and their inclinations are very straight forward. The Keepers maintain a balance of magical and martial prowess, able to do whatever is needed of them without any specific overall inclination, and serves as the main figure-head of The Triskelion having kept the original guild's name.
  4. The Triskelion plants their guild halls in a roughly triangular positioning next to each other, usually situated so the most direct approach has you reach first the Vanguards, then the Watchers, and finally the Keepers in the back to oversee it all. The three guild halls can be distinguished by the tree type their World Tree Sapling takes on. A majestic Elder for the Watchers, to symbolize their wisdom and deep connections to magic. A mighty Yew for the Vanguard, to symbolize their strength and ability to stand against adversity. Finally, a grand Willow for the Keepers, both sturdy and flexible to stay steadfast in overseeing the forest. These guild halls are customized as the individual guild halls see fit, but each has a grove around it and a final floor of twisting roots making a maze to guard the Guild Weapons. Also the first interior floor has a set theme of a cave system filled Grotto, but each guild's is different in contents and layout.
  5.  
  6.  
  7. [Keepers of Yggdrasil] - 500 NPC levels unused
  8. (Guild Leader) Celt - Lycanthrope Monk
  9. https://pastebin.com/dYtXFWa9
  10. (Made 200 lvl of NPCs)
  11.  
  12. Fairy Thief;
  13. https://pastebin.com/FVmBU1v3
  14.  
  15. Shambling Moss Sorcerer;
  16. https://pastebin.com/v1xhYVyh
  17.  
  18. AcerAsh - Planterran Gunsmith/Gunner
  19. https://pastebin.com/DL1cTNg6
  20.  
  21. Guild NPCs;
  22. Celt's Right & Left Hands: https://pastebin.com/YZf5BzUx
  23.  
  24.  
  25. [Watchers of Yggdrasil] - 440 NPC levels unused
  26. (Guild Leader) "Brainy" - Enlightened One Controller/Tactician;
  27. https://pastebin.com/DFyQWRuW
  28. (Made 260lvls worth of NPCs)
  29.  
  30. Demon Sorcerer/Infernal Summoner;
  31. https://pastebin.com/YwPwbwjY
  32.  
  33. Owlman Summoner/Marksman;
  34. https://pastebin.com/aiwTqHVE
  35.  
  36. Guild NPCs;
  37. EO's Crafter: https://pastebin.com/FPXSZJkG
  38. EO's Crafter's Buddy: https://pastebin.com/Xbr3vL8Q
  39. EO's Scryer: https://pastebin.com/hc24Fh7x
  40.  
  41.  
  42. [Vanguard of Yggdrasil] - 595 NPC levels unused
  43. (Guild Leader) "Gunner" - Dullahan Gunner;
  44. https://pastebin.com/vJmAbMSe
  45. (Made 105lvl worth of NPC)
  46.  
  47. Giant Tank;
  48. https://pastebin.com/LGKdW5NT
  49.  
  50. Hundred Hands - Giant Somatomancer;
  51. https://pastebin.com/NXXQ8cNA
  52.  
  53. Guild NPCs;
  54. Dullahan's Lectric & Bass: https://pastebin.com/aHkykN9W
  55.  
  56.  
  57. [Guild Base(s)]
  58. Spawned as a result of our Guild weapon's power, the Tranquil Grove. A wide area suited for guild life around the World Tree Sapling and the deep forest that grows along with it.
  59. The top/exterior is as you'd expect it, but at the roots of the Sapling there will be an opening leading to a Grotto, this then leads into the rest of the Base.
  60. Of the seven floors total, the individual guilds will design floors 2-6 as they wish, provided there are no conflicts of interest. The first and final floors are predetermined, but the second floor is only set in theme, not contents or layout. It is a Grotto of interconnected cave passage, streams of water, and atriums, possibly serving as spas or personal guild member rooms. As an added bonus, people on any floor of the guild can sense activity in the immediate forested areas surrounding the Sapling.
  61.  
  62.  
  63. [Guild Weapon(s)]
  64. [World Tree's Root] - [Sturdy Tree Fort (6)], [Grove of Respite (5)], [Commune with Nature (5)], [Plant Growth (4)]
  65. Dagger, Guild Weapon
  66. Sacred Terraforming
  67. When driven into the trunk of any tree, it shall rapidly transform it into a World Tree Sapling and the surrounding areas into a deep forest teeming with wild life. The immediate area around the massive Sapling will become a Grove able to be used as a small, open aired main floor for the guild. Communal dining, recreation, and rest areas are found here. Beneath the exposed roots of the tree one will find a Grotto to enter, which leads to the interior floors with the Dagger being found in the lowest level among larger and tangled roots. Removing the dagger will cause the Sapling to rot away and the Grove/Grotto to disappear, but the forest will remain. Any people inside will be teleported to the entrance, but things like cutlery, furniture, and stored items will remain packed "in" the guild until it is regrown anew. Only guild members or someone wearing the guild jewelry can take hold of the dagger safely. Anyone else will be assaulted by bramble and vine should they try.
  68.  
  69.  
  70. [Guild Jewelry]
  71. [World Tree's Seed] - [Poison Vines (6)], [Tree Shape (3)], [Stabilize (1)], [Arcane Mark (1)]
  72. Ring, Guild Jewelry
  73. Vines of Yggdrasil
  74. The ring would be able to manifest vines that can bind enemies, slow them, or help you climb. They also inflict a poison that drains Dex, causing the flesh to dry out and become like bark/wood. If someone is completely drained of their Dex, drained of their blood, and set out to dry, you can make a nice little lawn statue!
  75. An additional affect of the vines means they will also act to alleviate wounds, bleed DoTs are automatically stabilized by the ring, fatal wounds being held together and numbed until the wearer is able to receive medical attention.
  76. Finally, the ring allows the wearer to become a tree and revert back freely, useful for forest camouflage. Sitting on your guildmate's shoulders makes the tree larger and taller.
  77. (Only difference between the guilds is the jewel and symbol used. Deep Sapphire for the Watchers, Fiery Ruby for the Vanguards, and Brilliant Emerald for the Keepers. All marked with a Triskelion symbol behind an animal motif inside the jewel. An owl's head for the Watchers, a bear's head for the Vanguards, and a wolf's head for the Keepers. These differences can also be seen on the guild weapons.)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement