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Chris Evil Gloves Reboot

Christoffer07700Extr Aug 23rd, 2019 (edited) 121 Never
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5.     script.Parent = owner.Character
  6.     local Event = Instance.new("RemoteEvent")
  7.     Event.Name = "UserInput"
  8.     local function NewFakeEvent()
  9.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10.         return Fake
  11.     end
  12.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17.     local function TriggerEvent(self,Event,...)
  18.         local Trigger = Mouse[Event]
  19.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  20.             Trigger.Function(...)
  21.         end
  22.     end
  23.     Mouse.TrigEvent = TriggerEvent
  24.     UserInputService.TrigEvent = TriggerEvent
  25.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  26.         if FiredBy.Name ~= owner.Name then end
  27.         if Input.MouseEvent then
  28.             Mouse.Target = Input.Target
  29.             Mouse.Hit = Input.Hit
  30.         else
  31.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34.             end
  35.             for _,Action in pairs(ContextActionService.Actions) do
  36.                 for _,Key in pairs(Action.Keys) do
  37.                     if Key==Input.KeyCode then
  38.                         Action.Function(Action.Name,Input.UserInputState,Input)
  39.                     end
  40.                 end
  41.             end
  42.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44.         end
  45.     end)
  46.     InternalData["Mouse"] = Mouse
  47.     InternalData["ContextActionService"] = ContextActionService
  48.     InternalData["UserInputService"] = UserInputService
  49.     Event.Parent = NLS([[
  50.         local Player = owner
  51.         local Event = script:WaitForChild("UserInput")
  52.         local UserInputService = game:GetService("UserInputService")
  53.         local Mouse = Player:GetMouse()
  54.         local Input = function(Input,gameProcessedEvent)
  55.             if gameProcessedEvent then return end
  56.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57.         end
  58.         UserInputService.InputBegan:Connect(Input)
  59.         UserInputService.InputEnded:Connect(Input)
  60.         local Hit,Target
  61.         while wait(1/30) do
  62.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63.                 Hit,Target = Mouse.Hit,Mouse.Target
  64.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65.             end
  66.         end
  67.     ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70.     __index = function (self,Index)
  71.         local Sandbox = function (Thing)
  72.             if Thing:IsA("Player") then
  73.                 local RealPlayer = Thing
  74.                 return setmetatable({},{
  75.                     __index = function (self,Index)
  76.                         local Type = type(RealPlayer[Index])
  77.                         if Type == "function" then
  78.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79.                                 return function (self)
  80.                                     return InternalData["Mouse"]
  81.                                 end
  82.                             end
  83.                             return function (self,...)
  84.                                 return RealPlayer[Index](RealPlayer,...)
  85.                             end
  86.                         else
  87.                             return RealPlayer[Index]
  88.                         end
  89.                     end;
  90.                     __tostring = function(self)
  91.                         return RealPlayer.Name
  92.                     end
  93.                 })
  94.             end
  95.         end
  96.         if RealGame[Index] then
  97.             local Type = type(RealGame[Index])
  98.             if Type == "function" then
  99.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  100.                     return function (self,Service)
  101.                         if Service:lower() == "players" then
  102.                             return setmetatable({},{
  103.                                 __index = function (self2,Index2)
  104.                                     local RealService = RealGame:GetService(Service)
  105.                                     local Type2 = type(Index2)
  106.                                     if Type2 == "function" then
  107.                                         return function (self,...)
  108.                                             return RealService[Index2](RealService,...)
  109.                                         end
  110.                                     else
  111.                                         if Index2:lower() == "localplayer" then
  112.                                             return Sandbox(owner)
  113.                                         end
  114.                                         return RealService[Index2]
  115.                                     end
  116.                                 end;
  117.                                 __tostring = function(self)
  118.                                     return RealGame:GetService(Service).Name
  119.                                 end
  120.                             })
  121.                         elseif Service:lower() == "contextactionservice" then
  122.                             return InternalData["ContextActionService"]
  123.                         elseif Service:lower() == "contextactionservice" then
  124.                             return InternalData["UserInputService"]
  125.                         elseif Service:lower() == "runservice" then
  126.                             return setmetatable({},{
  127.                                 __index = function(self2,Index2)
  128.                                     local RealService = RealGame:GetService(Service)
  129.                                     local Type2 = type(Index2)
  130.                                     if Type2 == "function" then
  131.                                         return function (self,...)
  132.                                             return RealService[Index2](RealService,...)
  133.                                         end
  134.                                     else
  135.                                         if Index2:lower() == "bindtorenderstep" then
  136.                                             return function (self,Name,Priority,Function)
  137.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  138.                                             end
  139.                                         end
  140.                                         if Index2:lower() == "renderstepped" then
  141.                                             return RealService["Stepped"]
  142.                                         end
  143.                                         return RealService[Index2]
  144.                                     end
  145.                                 end
  146.                             })
  147.                         else
  148.                             return RealGame:GetService(Service)
  149.                         end
  150.                     end
  151.                 end
  152.                 return function (self,...)
  153.                     return RealGame[Index](RealGame,...)
  154.                 end
  155.             else
  156.                 if game:GetService(Index) then
  157.                     return game:GetService(Index)
  158.                 end
  159.                 return RealGame[Index]
  160.             end
  161.         else
  162.             return nil
  163.         end
  164.     end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168.  
  169. Player = game.Players.LocalPlayer
  170.     Character = Player.Character
  171.     local txt = Instance.new("BillboardGui", Character)
  172.     txt.Adornee = Character.Head
  173.     txt.Name = "_status"
  174.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  175.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  176.     local text = Instance.new("TextLabel", txt)
  177.     text.Size = UDim2.new(10, 0, 7, 0)
  178.     text.FontSize = "Size24"
  179.     text.TextScaled = true
  180.     text.TextTransparency = 0
  181.     text.BackgroundTransparency = 1
  182.     text.TextTransparency = 0
  183.     text.TextStrokeTransparency = 0
  184.     text.Font = "Antique"
  185.     text.TextStrokeColor3 = Color3.new(170,0,0)
  186.         text.Text = "???"
  187.  
  188. --//====================================================\\--
  189. --||               CREATED BY SHACKLUSTER
  190. --\\====================================================//--
  191.  
  192.  
  193.  
  194. wait(0.2)
  195.  
  196.  
  197.  
  198. Player = game:GetService("Players").LocalPlayer
  199. PlayerGui = Player.PlayerGui
  200. Cam = workspace.CurrentCamera
  201. Backpack = Player.Backpack
  202. Character = Player.Character
  203. Humanoid = Character.Humanoid
  204. Mouse = Player:GetMouse()
  205. RootPart = Character["HumanoidRootPart"]
  206. Torso = Character["Torso"]
  207. Head = Character["Head"]
  208. RightArm = Character["Right Arm"]
  209. LeftArm = Character["Left Arm"]
  210. RightLeg = Character["Right Leg"]
  211. LeftLeg = Character["Left Leg"]
  212. RootJoint = RootPart["RootJoint"]
  213. Neck = Torso["Neck"]
  214. RightShoulder = Torso["Right Shoulder"]
  215. LeftShoulder = Torso["Left Shoulder"]
  216. RightHip = Torso["Right Hip"]
  217. LeftHip = Torso["Left Hip"]
  218. local sick = Instance.new("Sound",Character)
  219. sick.SoundId = "rbxassetid://933032912"
  220. sick.Looped = true
  221. sick.Pitch = 1
  222. sick.Volume = 0.3
  223. sick:Play()
  224. Character.Head.face.Texture = "rbxassetid://398671601"
  225.  
  226. IT = Instance.new
  227. CF = CFrame.new
  228. VT = Vector3.new
  229. RAD = math.rad
  230. C3 = Color3.new
  231. UD2 = UDim2.new
  232. BRICKC = BrickColor.new
  233. ANGLES = CFrame.Angles
  234. EULER = CFrame.fromEulerAnglesXYZ
  235. COS = math.cos
  236. ACOS = math.acos
  237. SIN = math.sin
  238. ASIN = math.asin
  239. ABS = math.abs
  240. MRANDOM = math.random
  241. FLOOR = math.floor
  242.  
  243. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  244.     local NEWMESH = IT(MESH)
  245.     if MESH == "SpecialMesh" then
  246.         NEWMESH.MeshType = MESHTYPE
  247.         if MESHID ~= "nil" and MESHID ~= "" then
  248.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  249.         end
  250.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  251.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  252.         end
  253.     end
  254.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  255.     NEWMESH.Scale = SCALE
  256.     NEWMESH.Parent = PARENT
  257.     return NEWMESH
  258. end
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261.     local NEWPART = IT("Part")
  262.     NEWPART.formFactor = FORMFACTOR
  263.     NEWPART.Reflectance = REFLECTANCE
  264.     NEWPART.Transparency = TRANSPARENCY
  265.     NEWPART.CanCollide = false
  266.     NEWPART.Locked = true
  267.     NEWPART.Anchored = true
  268.     if ANCHOR == false then
  269.         NEWPART.Anchored = false
  270.     end
  271.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272.     NEWPART.Name = NAME
  273.     NEWPART.Size = SIZE
  274.     NEWPART.Position = Torso.Position
  275.     NEWPART.Material = MATERIAL
  276.     NEWPART:BreakJoints()
  277.     NEWPART.Parent = PARENT
  278.     return NEWPART
  279. end
  280.  
  281. --//=================================\\
  282. --||          CUSTOMIZATION
  283. --\\=================================//
  284.  
  285. Player_Size = 1 --Size of the player.
  286. Animation_Speed = 3
  287. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  288.  
  289. local Speed = 27
  290. local Effects2 = {}
  291.  
  292. ---//=================================\\
  293. --||      END OF CUSTOMIZATION
  294. --\\=================================//
  295.  
  296.     local function weldBetween(a, b)
  297.         local weldd = Instance.new("ManualWeld")
  298.         weldd.Part0 = a
  299.         weldd.Part1 = b
  300.         weldd.C0 = CFrame.new()
  301.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  302.         weldd.Parent = a
  303.         return weldd
  304.     end
  305.  
  306. --//=================================\\
  307. --||          USEFUL VALUES
  308. --\\=================================//
  309.  
  310. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  311. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  312. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  313. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  314. local CHANGEDEFENSE = 0
  315. local CHANGEDAMAGE = 0
  316. local CHANGEMOVEMENT = 0
  317. local ANIM = "Idle"
  318. local ATTACK = false
  319. local EQUIPPED = false
  320. local HOLD = false
  321. local COMBO = 1
  322. local Rooted = false
  323. local SINE = 0
  324. local KEYHOLD = false
  325. local CHANGE = 2 / Animation_Speed
  326. local WALKINGANIM = false
  327. local WALK = 0
  328. local VALUE1 = false
  329. local VALUE2 = false
  330. local ROBLOXIDLEANIMATION = IT("Animation")
  331. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  332. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  333. --ROBLOXIDLEANIMATION.Parent = Humanoid
  334. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  335. WEAPONGUI.Name = "Weapon GUI"
  336. local Weapon = IT("Model")
  337. Weapon.Name = "Adds"
  338. local HITFLOOR = nil
  339. local Effects = IT("Folder", Weapon)
  340. Effects.Name = "Effects"
  341. local ANIMATOR = Humanoid.Animator
  342. local ANIMATE = Character.Animate
  343. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  344. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  345. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  346. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  347. local UNANCHOR = true
  348.  
  349. local SKILLTEXTCOLOR = C3(0,255/255,0)
  350.  
  351. --//=================================\\
  352. --\\=================================//
  353.  
  354.  
  355. --//=================================\\
  356. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  357. --\\=================================//
  358.  
  359. ArtificialHB = Instance.new("BindableEvent", script)
  360. ArtificialHB.Name = "ArtificialHB"
  361.  
  362. script:WaitForChild("ArtificialHB")
  363.  
  364. frame = Frame_Speed
  365. tf = 0
  366. allowframeloss = false
  367. tossremainder = false
  368. lastframe = tick()
  369. script.ArtificialHB:Fire()
  370.  
  371. game:GetService("RunService").Heartbeat:connect(function(s, p)
  372.     tf = tf + s
  373.     if tf >= frame then
  374.         if allowframeloss then
  375.             script.ArtificialHB:Fire()
  376.             lastframe = tick()
  377.         else
  378.             for i = 1, math.floor(tf / frame) do
  379.                 script.ArtificialHB:Fire()
  380.             end
  381.         lastframe = tick()
  382.         end
  383.         if tossremainder then
  384.             tf = 0
  385.         else
  386.             tf = tf - frame * math.floor(tf / frame)
  387.         end
  388.     end
  389. end)
  390.  
  391. --//=================================\\
  392. --\\=================================//
  393.  
  394.  
  395.  
  396.  
  397.  
  398. --//=================================\\
  399. --||          SOME FUNCTIONS
  400. --\\=================================//
  401.  
  402. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  403.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  404. end
  405.  
  406. function PositiveAngle(NUMBER)
  407.     if NUMBER >= 0 then
  408.         NUMBER = 0
  409.     end
  410.     return NUMBER
  411. end
  412.  
  413. function NegativeAngle(NUMBER)
  414.     if NUMBER <= 0 then
  415.         NUMBER = 0
  416.     end
  417.     return NUMBER
  418. end
  419.  
  420. function Swait(NUMBER)
  421.     if NUMBER == 0 or NUMBER == nil then
  422.         ArtificialHB.Event:wait()
  423.     else
  424.         for i = 1, NUMBER do
  425.             ArtificialHB.Event:wait()
  426.         end
  427.     end
  428. end
  429.  
  430. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  431.     local NEWMESH = IT(MESH)
  432.     if MESH == "SpecialMesh" then
  433.         NEWMESH.MeshType = MESHTYPE
  434.         if MESHID ~= "nil" and MESHID ~= "" then
  435.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  436.         end
  437.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  438.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  439.         end
  440.     end
  441.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  442.     NEWMESH.Scale = SCALE
  443.     NEWMESH.Parent = PARENT
  444.     return NEWMESH
  445. end
  446.  
  447. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  448.     local NEWPART = IT("Part")
  449.     NEWPART.formFactor = FORMFACTOR
  450.     NEWPART.Reflectance = REFLECTANCE
  451.     NEWPART.Transparency = TRANSPARENCY
  452.     NEWPART.CanCollide = false
  453.     NEWPART.Locked = true
  454.     NEWPART.Anchored = true
  455.     if ANCHOR == false then
  456.         NEWPART.Anchored = false
  457.     end
  458.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  459.     NEWPART.Name = NAME
  460.     NEWPART.Size = SIZE
  461.     NEWPART.Position = Torso.Position
  462.     NEWPART.Material = MATERIAL
  463.     NEWPART:BreakJoints()
  464.     NEWPART.Parent = PARENT
  465.     return NEWPART
  466. end
  467.  
  468.     local function weldBetween(a, b)
  469.         local weldd = Instance.new("ManualWeld")
  470.         weldd.Part0 = a
  471.         weldd.Part1 = b
  472.         weldd.C0 = CFrame.new()
  473.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  474.         weldd.Parent = a
  475.         return weldd
  476.     end
  477.  
  478.  
  479. function QuaternionFromCFrame(cf)
  480.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  481.     local trace = m00 + m11 + m22
  482.     if trace > 0 then
  483.         local s = math.sqrt(1 + trace)
  484.         local recip = 0.5 / s
  485.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  486.     else
  487.         local i = 0
  488.         if m11 > m00 then
  489.             i = 1
  490.         end
  491.         if m22 > (i == 0 and m00 or m11) then
  492.             i = 2
  493.         end
  494.         if i == 0 then
  495.             local s = math.sqrt(m00 - m11 - m22 + 1)
  496.             local recip = 0.5 / s
  497.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  498.         elseif i == 1 then
  499.             local s = math.sqrt(m11 - m22 - m00 + 1)
  500.             local recip = 0.5 / s
  501.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  502.         elseif i == 2 then
  503.             local s = math.sqrt(m22 - m00 - m11 + 1)
  504.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  505.         end
  506.     end
  507. end
  508.  
  509. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  510.     local xs, ys, zs = x + x, y + y, z + z
  511.     local wx, wy, wz = w * xs, w * ys, w * zs
  512.     local xx = x * xs
  513.     local xy = x * ys
  514.     local xz = x * zs
  515.     local yy = y * ys
  516.     local yz = y * zs
  517.     local zz = z * zs
  518.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  519. end
  520.  
  521. function QuaternionSlerp(a, b, t)
  522.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  523.     local startInterp, finishInterp;
  524.     if cosTheta >= 0.0001 then
  525.         if (1 - cosTheta) > 0.0001 then
  526.             local theta = ACOS(cosTheta)
  527.             local invSinTheta = 1 / SIN(theta)
  528.             startInterp = SIN((1 - t) * theta) * invSinTheta
  529.             finishInterp = SIN(t * theta) * invSinTheta
  530.         else
  531.             startInterp = 1 - t
  532.             finishInterp = t
  533.         end
  534.     else
  535.         if (1 + cosTheta) > 0.0001 then
  536.             local theta = ACOS(-cosTheta)
  537.             local invSinTheta = 1 / SIN(theta)
  538.             startInterp = SIN((t - 1) * theta) * invSinTheta
  539.             finishInterp = SIN(t * theta) * invSinTheta
  540.         else
  541.             startInterp = t - 1
  542.             finishInterp = t
  543.         end
  544.     end
  545.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  546. end
  547.  
  548. function Clerp(a, b, t)
  549.     local qa = {QuaternionFromCFrame(a)}
  550.     local qb = {QuaternionFromCFrame(b)}
  551.     local ax, ay, az = a.x, a.y, a.z
  552.     local bx, by, bz = b.x, b.y, b.z
  553.     local _t = 1 - t
  554.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  555. end
  556.  
  557. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  558.     local frame = IT("Frame")
  559.     frame.BackgroundTransparency = TRANSPARENCY
  560.     frame.BorderSizePixel = BORDERSIZEPIXEL
  561.     frame.Position = POSITION
  562.     frame.Size = SIZE
  563.     frame.BackgroundColor3 = COLOR
  564.     frame.BorderColor3 = BORDERCOLOR
  565.     frame.Name = NAME
  566.     frame.Parent = PARENT
  567.     return frame
  568. end
  569.  
  570. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  571.     local label = IT("TextLabel")
  572.     label.BackgroundTransparency = 1
  573.     label.Size = UD2(1, 0, 1, 0)
  574.     label.Position = UD2(0, 0, 0, 0)
  575.     label.TextColor3 = TEXTCOLOR
  576.     label.TextStrokeTransparency = STROKETRANSPARENCY
  577.     label.TextTransparency = TRANSPARENCY
  578.     label.FontSize = TEXTFONTSIZE
  579.     label.Font = TEXTFONT
  580.     label.BorderSizePixel = BORDERSIZEPIXEL
  581.     label.TextScaled = false
  582.     label.Text = TEXT
  583.     label.Name = NAME
  584.     label.Parent = PARENT
  585.     return label
  586. end
  587.  
  588. function NoOutlines(PART)
  589.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  590. end
  591.  
  592. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  593.     local NEWWELD = IT(TYPE)
  594.     NEWWELD.Part0 = PART0
  595.     NEWWELD.Part1 = PART1
  596.     NEWWELD.C0 = C0
  597.     NEWWELD.C1 = C1
  598.     NEWWELD.Parent = PARENT
  599.     return NEWWELD
  600. end
  601.  
  602. local S = IT("Sound")
  603. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  604.     local NEWSOUND = nil
  605.     coroutine.resume(coroutine.create(function()
  606.         NEWSOUND = S:Clone()
  607.         NEWSOUND.Parent = PARENT
  608.         NEWSOUND.Volume = VOLUME
  609.         NEWSOUND.Pitch = PITCH
  610.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  611.         NEWSOUND:play()
  612.         if DOESLOOP == true then
  613.             NEWSOUND.Looped = true
  614.         else
  615.             repeat wait(1) until NEWSOUND.Playing == false
  616.             NEWSOUND:remove()
  617.         end
  618.     end))
  619.     return NEWSOUND
  620. end
  621.  
  622. function CFrameFromTopBack(at, top, back)
  623.     local right = top:Cross(back)
  624.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  625. end
  626.  
  627. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  628. function WACKYEFFECT(Table)
  629.     local TYPE = (Table.EffectType or "Sphere")
  630.     local SIZE = (Table.Size or VT(1,1,1))
  631.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  632.     local TRANSPARENCY = (Table.Transparency or 0)
  633.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  634.     local CFRAME = (Table.CFrame or Torso.CFrame)
  635.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  636.     local ROTATION1 = (Table.RotationX or 0)
  637.     local ROTATION2 = (Table.RotationY or 0)
  638.     local ROTATION3 = (Table.RotationZ or 0)
  639.     local MATERIAL = (Table.Material or "Neon")
  640.     local COLOR = (Table.Color or C3(1,1,1))
  641.     local TIME = (Table.Time or 45)
  642.     local SOUNDID = (Table.SoundID or nil)
  643.     local SOUNDPITCH = (Table.SoundPitch or nil)
  644.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  645.     coroutine.resume(coroutine.create(function()
  646.         local PLAYSSOUND = false
  647.         local SOUND = nil
  648.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  649.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  650.             PLAYSSOUND = true
  651.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  652.         end
  653.         EFFECT.Color = COLOR
  654.         local MSH = nil
  655.         if TYPE == "Sphere" then
  656.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  657.         elseif TYPE == "Block" then
  658.             MSH = IT("BlockMesh",EFFECT)
  659.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  660.         elseif TYPE == "Wave" then
  661.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  662.         elseif TYPE == "Ring" then
  663.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  664.         elseif TYPE == "Slash" then
  665.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  666.         elseif TYPE == "Round Slash" then
  667.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  668.         elseif TYPE == "Swirl" then
  669.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  670.         elseif TYPE == "Skull" then
  671.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  672.         elseif TYPE == "Crystal" then
  673.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  674.         end
  675.         if MSH ~= nil then
  676.             local MOVESPEED = nil
  677.             if MOVEDIRECTION ~= nil then
  678.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  679.             end
  680.             local GROWTH = SIZE - ENDSIZE
  681.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  682.             if TYPE == "Block" then
  683.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  684.             else
  685.                 EFFECT.CFrame = CFRAME
  686.             end
  687.             for LOOP = 1, TIME+1 do
  688.                 Swait()
  689.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  690.                 if TYPE == "Wave" then
  691.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  692.                 end
  693.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  694.                 if TYPE == "Block" then
  695.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  696.                 else
  697.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  698.                 end
  699.                 if MOVEDIRECTION ~= nil then
  700.                     local ORI = EFFECT.Orientation
  701.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  702.                     EFFECT.Orientation = ORI
  703.                 end
  704.             end
  705.             if PLAYSSOUND == false then
  706.                 EFFECT:remove()
  707.             else
  708.                 repeat Swait() until SOUND.Playing == false
  709.                 EFFECT:remove()
  710.             end
  711.         else
  712.             if PLAYSSOUND == false then
  713.                 EFFECT:remove()
  714.             else
  715.                 repeat Swait() until SOUND.Playing == false
  716.                 EFFECT:remove()
  717.             end
  718.         end
  719.     end))
  720. end
  721. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  722.     for _, c in pairs(PARENT:GetChildren()) do
  723.         if c.ClassName == "Model" then
  724.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  725.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  726.                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  727.                 if DIST > (TORSO.Position - FROM).Magnitude then
  728.                     table.insert(TABLE, c)
  729.                 end
  730.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  731.             elseif c.ClassName == "Folder" then
  732.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  733.             end
  734.         end
  735.     end
  736. end
  737. function MakeForm(PART,TYPE)
  738.     if TYPE == "Cyl" then
  739.         local MSH = IT("CylinderMesh",PART)
  740.     elseif TYPE == "Ball" then
  741.         local MSH = IT("SpecialMesh",PART)
  742.         MSH.MeshType = "Sphere"
  743.     elseif TYPE == "Wedge" then
  744.         local MSH = IT("SpecialMesh",PART)
  745.         MSH.MeshType = "Wedge"
  746.     end
  747. end
  748.  
  749. Debris = game:GetService("Debris")
  750.  
  751. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  752.     local DIRECTION = CF(StartPos,EndPos).lookVector
  753.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  754. end
  755.  
  756. function turnto(position)
  757.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  758. end
  759. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  760.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  761.     local mesh = IT("SpecialMesh",wave)
  762.     mesh.MeshType = "Sphere"
  763.     mesh.Scale = SIZE
  764.     mesh.Offset = VT(0,0,0)
  765.     wave.CFrame = CFRAME
  766.     coroutine.resume(coroutine.create(function(PART)
  767.         for i = 1, WAIT do
  768.             Swait()
  769.             mesh.Scale = mesh.Scale + GROW
  770.             wave.Transparency = wave.Transparency + (1/WAIT)
  771.             if wave.Transparency > 0.99 then
  772.                 wave:remove()
  773.             end
  774.         end
  775.     end))
  776. end
  777. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  778.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  779.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  780.     wave.CFrame = CFRAME
  781.     coroutine.resume(coroutine.create(function(PART)
  782.         for i = 1, WAIT do
  783.             Swait()
  784.             mesh.Scale = mesh.Scale + GROW
  785.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  786.             if DOESROT == true then
  787.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  788.             end
  789.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  790.             if wave.Transparency > 0.99 then
  791.                 wave:remove()
  792.             end
  793.         end
  794.     end))
  795. end
  796. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  797.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  798.     wave.Color = COLOR
  799.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  800.     wave.CFrame = CFRAME
  801.     coroutine.resume(coroutine.create(function(PART)
  802.         for i = 1, WAIT do
  803.             Swait()
  804.             mesh.Scale = mesh.Scale + GROW
  805.             wave.Transparency = wave.Transparency + 1 / WAIT
  806.             if wave.Transparency > 0.99 then
  807.                 wave:remove()
  808.             end
  809.         end
  810.     end))
  811. end
  812. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  813.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  814.     local mesh
  815.     if KIND == "Base" then
  816.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  817.     elseif KIND == "Thin" then
  818.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  819.     elseif KIND == "Round" then
  820.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  821.     end
  822.     wave.CFrame = CFRAME
  823.     coroutine.resume(coroutine.create(function(PART)
  824.         for i = 1, WAIT do
  825.             Swait()
  826.             mesh.Scale = mesh.Scale + GROW / 10
  827.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  828.             if wave.Transparency > 0.99 then
  829.                 wave:remove()
  830.             end
  831.         end
  832.     end))
  833. end
  834.  
  835. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  836.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  837. end
  838.  
  839. function PositiveAngle(NUMBER)
  840.     if NUMBER >= 0 then
  841.         NUMBER = 0
  842.     end
  843.     return NUMBER
  844. end
  845.  
  846. function NegativeAngle(NUMBER)
  847.     if NUMBER <= 0 then
  848.         NUMBER = 0
  849.     end
  850.     return NUMBER
  851. end
  852.  
  853. function Swait(NUMBER)
  854.     if NUMBER == 0 or NUMBER == nil then
  855.         ArtificialHB.Event:wait()
  856.     else
  857.         for i = 1, NUMBER do
  858.             ArtificialHB.Event:wait()
  859.         end
  860.     end
  861. end
  862.  
  863. function QuaternionFromCFrame(cf)
  864.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  865.     local trace = m00 + m11 + m22
  866.     if trace > 0 then
  867.         local s = math.sqrt(1 + trace)
  868.         local recip = 0.5 / s
  869.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  870.     else
  871.         local i = 0
  872.         if m11 > m00 then
  873.             i = 1
  874.         end
  875.         if m22 > (i == 0 and m00 or m11) then
  876.             i = 2
  877.         end
  878.         if i == 0 then
  879.             local s = math.sqrt(m00 - m11 - m22 + 1)
  880.             local recip = 0.5 / s
  881.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  882.         elseif i == 1 then
  883.             local s = math.sqrt(m11 - m22 - m00 + 1)
  884.             local recip = 0.5 / s
  885.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  886.         elseif i == 2 then
  887.             local s = math.sqrt(m22 - m00 - m11 + 1)
  888.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  889.         end
  890.     end
  891. end
  892.  
  893. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  894.     local xs, ys, zs = x + x, y + y, z + z
  895.     local wx, wy, wz = w * xs, w * ys, w * zs
  896.     local xx = x * xs
  897.     local xy = x * ys
  898.     local xz = x * zs
  899.     local yy = y * ys
  900.     local yz = y * zs
  901.     local zz = z * zs
  902.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  903. end
  904.  
  905. function QuaternionSlerp(a, b, t)
  906.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  907.     local startInterp, finishInterp;
  908.     if cosTheta >= 0.0001 then
  909.         if (1 - cosTheta) > 0.0001 then
  910.             local theta = ACOS(cosTheta)
  911.             local invSinTheta = 1 / SIN(theta)
  912.             startInterp = SIN((1 - t) * theta) * invSinTheta
  913.             finishInterp = SIN(t * theta) * invSinTheta
  914.         else
  915.             startInterp = 1 - t
  916.             finishInterp = t
  917.         end
  918.     else
  919.         if (1 + cosTheta) > 0.0001 then
  920.             local theta = ACOS(-cosTheta)
  921.             local invSinTheta = 1 / SIN(theta)
  922.             startInterp = SIN((t - 1) * theta) * invSinTheta
  923.             finishInterp = SIN(t * theta) * invSinTheta
  924.         else
  925.             startInterp = t - 1
  926.             finishInterp = t
  927.         end
  928.     end
  929.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  930. end
  931.  
  932. function Clerp(a, b, t)
  933.     local qa = {QuaternionFromCFrame(a)}
  934.     local qb = {QuaternionFromCFrame(b)}
  935.     local ax, ay, az = a.x, a.y, a.z
  936.     local bx, by, bz = b.x, b.y, b.z
  937.     local _t = 1 - t
  938.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  939. end
  940.  
  941. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  942.     local frame = IT("Frame")
  943.     frame.BackgroundTransparency = TRANSPARENCY
  944.     frame.BorderSizePixel = BORDERSIZEPIXEL
  945.     frame.Position = POSITION
  946.     frame.Size = SIZE
  947.     frame.BackgroundColor3 = COLOR
  948.     frame.BorderColor3 = BORDERCOLOR
  949.     frame.Name = NAME
  950.     frame.Parent = PARENT
  951.     return frame
  952. end
  953.  
  954. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  955.     local label = IT("TextLabel")
  956.     label.BackgroundTransparency = 1
  957.     label.Size = UD2(1, 0, 1, 0)
  958.     label.Position = UD2(0, 0, 0, 0)
  959.     label.TextColor3 = TEXTCOLOR
  960.     label.TextStrokeTransparency = STROKETRANSPARENCY
  961.     label.TextTransparency = TRANSPARENCY
  962.     label.FontSize = TEXTFONTSIZE
  963.     label.Font = TEXTFONT
  964.     label.BorderSizePixel = BORDERSIZEPIXEL
  965.     label.TextScaled = false
  966.     label.Text = TEXT
  967.     label.Name = NAME
  968.     label.Parent = PARENT
  969.     return label
  970. end
  971.  
  972. function NoOutlines(PART)
  973.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  974. end
  975.  
  976.  
  977. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  978.     local NEWWELD = IT(TYPE)
  979.     NEWWELD.Part0 = PART0
  980.     NEWWELD.Part1 = PART1
  981.     NEWWELD.C0 = C0
  982.     NEWWELD.C1 = C1
  983.     NEWWELD.Parent = PARENT
  984.     return NEWWELD
  985. end
  986.  
  987. function CreateSound(ID, PARENT, VOLUME, PITCH)
  988.     local NEWSOUND = nil
  989.     coroutine.resume(coroutine.create(function()
  990.         NEWSOUND = IT("Sound", PARENT)
  991.         NEWSOUND.Volume = VOLUME
  992.         NEWSOUND.Pitch = PITCH
  993.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  994.         Swait()
  995.         NEWSOUND:play()
  996.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  997.     end))
  998.     return NEWSOUND
  999. end
  1000.  
  1001. function CFrameFromTopBack(at, top, back)
  1002.     local right = top:Cross(back)
  1003.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1004. end
  1005.  
  1006. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1007.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1008.     local mesh = IT("SpecialMesh",wave)
  1009.     mesh.MeshType = "FileMesh"
  1010.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1011.     mesh.Scale = SIZE
  1012.     mesh.Offset = VT(0,0,-SIZE.X/8)
  1013.     wave.CFrame = CFRAME
  1014.     coroutine.resume(coroutine.create(function(PART)
  1015.         for i = 1, WAIT do
  1016.             Swait()
  1017.             mesh.Scale = mesh.Scale + GROW
  1018.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1019.             if DOESROT == true then
  1020.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1021.             end
  1022.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1023.             if wave.Transparency > 0.99 then
  1024.                 wave:remove()
  1025.             end
  1026.         end
  1027.     end))
  1028. end
  1029.  
  1030. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1031.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1032.     local mesh = IT("SpecialMesh",wave)
  1033.     mesh.MeshType = "FileMesh"
  1034.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1035.     mesh.Scale = SIZE
  1036.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  1037.     wave.CFrame = CFRAME
  1038.     coroutine.resume(coroutine.create(function(PART)
  1039.         for i = 1, WAIT do
  1040.             Swait()
  1041.             mesh.Scale = mesh.Scale + GROW
  1042.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1043.             if DOESROT == true then
  1044.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1045.             end
  1046.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1047.             if wave.Transparency > 0.99 then
  1048.                 wave:remove()
  1049.             end
  1050.         end
  1051.     end))
  1052. end
  1053.  
  1054. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1055.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1056.     local mesh = IT("SpecialMesh",wave)
  1057.     mesh.MeshType = "FileMesh"
  1058.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1059.     mesh.Scale = SIZE
  1060.     wave.CFrame = CFRAME
  1061.     coroutine.resume(coroutine.create(function(PART)
  1062.         for i = 1, WAIT do
  1063.             Swait()
  1064.             mesh.Scale = mesh.Scale + GROW
  1065.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1066.             if DOESROT == true then
  1067.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1068.             end
  1069.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1070.             if wave.Transparency > 0.99 then
  1071.                 wave:remove()
  1072.             end
  1073.         end
  1074.     end))
  1075. end
  1076.  
  1077.  
  1078. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1079.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1080.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1081.     wave.CFrame = CFRAME
  1082.     coroutine.resume(coroutine.create(function(PART)
  1083.         for i = 1, WAIT do
  1084.             Swait()
  1085.             mesh.Scale = mesh.Scale * GROW
  1086.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1087.             if wave.Transparency > 0.99 then
  1088.                 wave:remove()
  1089.             end
  1090.         end
  1091.     end))
  1092. end
  1093.  
  1094. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1095.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1096.     local mesh = IT("SpecialMesh",wave)
  1097.     mesh.MeshType = "Sphere"
  1098.     mesh.Scale = SIZE
  1099.     mesh.Offset = VT(0,0,0)
  1100.     wave.CFrame = CFRAME
  1101.     coroutine.resume(coroutine.create(function(PART)
  1102.         for i = 1, WAIT do
  1103.             Swait()
  1104.             mesh.Scale = mesh.Scale + GROW
  1105.             wave.Transparency = wave.Transparency + (1/WAIT)
  1106.             if wave.Transparency > 0.99 then
  1107.                 wave:remove()
  1108.             end
  1109.         end
  1110.     end))
  1111. end
  1112.  
  1113. function MakeForm(PART,TYPE)
  1114.     if TYPE == "Cyl" then
  1115.         local MSH = IT("CylinderMesh",PART)
  1116.     elseif TYPE == "Ball" then
  1117.         local MSH = IT("SpecialMesh",PART)
  1118.         MSH.MeshType = "Sphere"
  1119.     elseif TYPE == "Wedge" then
  1120.         local MSH = IT("SpecialMesh",PART)
  1121.         MSH.MeshType = "Wedge"
  1122.     end
  1123. end
  1124.  
  1125. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1126.     if FLOOR ~= nil then
  1127.         coroutine.resume(coroutine.create(function()
  1128.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1129.             PART.CFrame = CF(POSITION)
  1130.             for i = 1, 45 do
  1131.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1132.                 RingPiece.Material = FLOOR.Material
  1133.                 RingPiece.Color = FLOOR.Color
  1134.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1135.                 Debris:AddItem(RingPiece,SWAIT/100)
  1136.             end
  1137.             PART:remove()
  1138.         end))
  1139.     end
  1140. end
  1141.  
  1142. function CheckTableForString(Table, String)
  1143.     for i, v in pairs(Table) do
  1144.         if string.find(string.lower(String), string.lower(v)) then
  1145.             return true
  1146.         end
  1147.     end
  1148.     return false
  1149. end
  1150.  
  1151. function CheckIntangible(Hit)
  1152.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1153.     if Hit and Hit.Parent then
  1154.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1155.             return true
  1156.         end
  1157.     end
  1158.     return false
  1159. end
  1160.  
  1161. Debris = game:GetService("Debris")
  1162.  
  1163. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1164.     local Direction = CFrame.new(StartPos, Vec).lookVector
  1165.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1166.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1167.     if RayHit and CheckIntangible(RayHit) then
  1168.         if DelayIfHit then
  1169.             wait()
  1170.         end
  1171.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1172.     end
  1173.     return RayHit, RayPos, RayNormal
  1174. end
  1175.  
  1176. function turnto(position)
  1177.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1178. end
  1179.  
  1180. --//=================================\\
  1181. --||         WEAPON CREATION
  1182. --\\=================================//
  1183.  
  1184. for i = 1, 10 do
  1185.     local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1186.     FACE.Color = C3(0,0,0)
  1187.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1188.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
  1189. end
  1190. local LASTPART = Head
  1191. for i = 1, 15 do
  1192.     local MATH = (1-(i/16))
  1193.     if LASTPART == Head then
  1194.         local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1195.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
  1196.         LASTPART = Horn
  1197.         Horn.Color = C3((i/15),0,0)
  1198.         local MSH = IT("BlockMesh",Horn)
  1199.         MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1200.     else
  1201.         local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1202.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  1203.         LASTPART = Horn
  1204.         Horn.Color = C3((i/15),0,0)
  1205.         local MSH = IT("BlockMesh",Horn)
  1206.         MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1207.     end
  1208. end
  1209. local LASTPART = Head
  1210. for i = 1, 15 do
  1211.     local MATH = (1-(i/16))
  1212.     if LASTPART == Head then
  1213.         local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1214.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  1215.         LASTPART = Horn
  1216.         Horn.Color = C3((i/15),0,0)
  1217.         local MSH = IT("BlockMesh",Horn)
  1218.         MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1219.     else
  1220.         local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1221.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  1222.         LASTPART = Horn
  1223.         Horn.Color = C3((i/15),0,0)
  1224.         local MSH = IT("BlockMesh",Horn)
  1225.         MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1226.     end
  1227. end
  1228. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1229. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1230. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1231. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1232.  
  1233. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1234. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1235. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1236. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1237. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1238. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1239. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1240. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1241.  
  1242. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1243. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1244. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1245. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1246. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1247. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1248. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1249. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1250. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1251. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1252.  
  1253.  
  1254. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1255. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1256. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1257. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1258.  
  1259. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1260. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1262. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1263. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1264. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1265. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1266. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1267.  
  1268. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1269. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1270. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1271. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1272. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1273. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1274. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1275. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1276. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1277. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1278.  
  1279. for _, c in pairs(Weapon:GetChildren()) do
  1280.     if c.ClassName == "Part" then
  1281.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1282.     end
  1283. end
  1284.  
  1285. Weapon.Parent = Character
  1286.  
  1287. Humanoid.Died:connect(function()
  1288.     ATTACK = true
  1289. end)
  1290.  
  1291. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1292. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1293. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1294. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1295.  
  1296. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1297. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1298. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1299. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1300.  
  1301. --//=================================\\
  1302. --||         DAMAGE FUNCTIONS
  1303. --\\=================================//
  1304.  
  1305. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1306.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1307.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1308.     local BODYGYRO = IT("BodyGyro", STATPART)
  1309.     local BODYPOSITION = IT("BodyPosition", STATPART)
  1310.     BODYPOSITION.P = 2000
  1311.     BODYPOSITION.D = 100
  1312.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1313.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1314.     game:GetService("Debris"):AddItem(STATPART ,5)
  1315.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1316.     BILLBOARDGUI.Adornee = STATPART
  1317.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1318.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1319.     BILLBOARDGUI.AlwaysOnTop = false
  1320.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1321.     TEXTLABEL.BackgroundTransparency = 1
  1322.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1323.     TEXTLABEL.Text = TEXT
  1324.     TEXTLABEL.Font = "SciFi"
  1325.     TEXTLABEL.FontSize="Size42"
  1326.     TEXTLABEL.TextColor3 = COLOR
  1327.     TEXTLABEL.TextStrokeTransparency = 1
  1328.     TEXTLABEL.TextScaled = true
  1329.     TEXTLABEL.TextWrapped = true
  1330.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1331.         if LABELTYPE == "Normal" then
  1332.             for i = 1, 30 do
  1333.                 Swait()
  1334.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1335.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1336.             end
  1337.         elseif LABELTYPE == "Debuff" then
  1338.             for i = 1, 30 do
  1339.                 Swait()
  1340.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1341.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1342.             end
  1343.         elseif LABELTYPE == "Shock" then
  1344.             local ORIGIN = STATPART.Position
  1345.             for i = 1, 30 do
  1346.                 Swait()
  1347.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1348.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1349.             end
  1350.         end
  1351.         THEPART.Parent = nil
  1352.     end),STATPART, BODYPOSITION, TEXTLABEL)
  1353. end
  1354.  
  1355. --//=================================\\
  1356. --||            DAMAGING
  1357. --\\=================================//
  1358.  
  1359. function Freeze(position, range)
  1360.     for i, v in ipairs(workspace:GetChildren()) do
  1361.         local body = v:GetChildren()
  1362.         for part = 1, #body do
  1363.             if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  1364.                 v:BreakJoints()
  1365.                 body[part].Material = "Ice"
  1366.                 body[part].BrickColor = BRICKC("Medium blue")
  1367.                 body[part].Anchored = true
  1368.             end
  1369.         end
  1370.     end
  1371. end
  1372. function Petrify(Foe)
  1373.     local STONEMODEL = IT("Model", Effects)
  1374.     local CHILDREN = Foe:GetDescendants()
  1375.     for index, CHILD in pairs(CHILDREN) do
  1376.         if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1377.             CHILD.Parent = STONEMODEL
  1378.             CHILD.Material = "Slate"
  1379.             CHILD.Color = C3(0 , 0, 0)
  1380.             MagicSphere(VT(0,0,0),45,CHILD.CFrame,C3(1,0,0),VT(0.2,0.2,0.2))
  1381.             if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1382.                 local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1383.                 mesh.TextureId = ""
  1384.             end
  1385.             if CHILD:FindFirstChildOfClass("Decal") then
  1386.                 local mesh = CHILD:FindFirstChildOfClass("Decal")
  1387.                 mesh:remove()
  1388.             end
  1389.             if CHILD.ClassName == "MeshPart" then
  1390.                 CHILD.TextureID = ""
  1391.             end
  1392.             if CHILD.ClassName == "UnionOperation" then
  1393.                 CHILD.UsePartColor = true
  1394.             end
  1395.             CHILD.CanCollide = true
  1396.         end
  1397.     end
  1398.     Debris:AddItem(STONEMODEL, 5)
  1399. end
  1400. function ApplyAoE(POSITION,RANGE,BRUTAL,ICE)
  1401.     local CHILDREN = workspace:GetDescendants()
  1402.     for index, CHILD in pairs(CHILDREN) do
  1403.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1404.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1405.             if HUM then
  1406.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1407.                 if TORSO then
  1408.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1409.                         if BRUTAL == true then
  1410.                             Petrify(CHILD)
  1411.                         end
  1412.                     end
  1413.                 end
  1414.             end
  1415.         end
  1416.     end
  1417. end
  1418.  
  1419. function killnearest(position,range,maxstrength,direction)
  1420.     for i,v in ipairs(workspace:GetChildren()) do
  1421.     local body = v:GetChildren()
  1422.         for part = 1, #body do
  1423.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1424.                 if(body[part].Position - position).Magnitude < range then
  1425.                     if v.ClassName == "Model" then
  1426.                         --v:BreakJoints()
  1427.                     end
  1428.                     local POS = position
  1429.                     coroutine.resume(coroutine.create(function()
  1430.                         body[part].Anchored = true
  1431.                         body[part].Parent = Effects
  1432.                         body[part].CanCollide = true
  1433.                         local SIZE = body[part].Size
  1434.                         body[part].Material = "Neon"
  1435.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1436.                         for i = 1, 75 do
  1437.                             Swait()
  1438.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1439.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1440.                         end
  1441.                         coroutine.resume(coroutine.create(function()
  1442.                             while true do
  1443.                                 Swait()
  1444.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1445.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1446.                             end
  1447.                         end))
  1448.                         body[part].Anchored = false
  1449.                         body[part].Velocity = direction.lookVector*maxstrength
  1450.                     end))
  1451.                 end
  1452.             end
  1453.         end
  1454.         if v.ClassName == "Part" then
  1455.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1456.                 local POS = position
  1457.                 coroutine.resume(coroutine.create(function()
  1458.                     v.Anchored = true
  1459.                     v.Parent = Effects
  1460.                     local SIZE = v.Size
  1461.                     v.Material = "Neon"
  1462.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1463.                     for i = 1, 75 do
  1464.                         Swait()
  1465.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1466.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1467.                     end
  1468.                     coroutine.resume(coroutine.create(function()
  1469.                         while true do
  1470.                             Swait()
  1471.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1472.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1473.                         end
  1474.                     end))
  1475.                     v.Anchored = false
  1476.                     v.Velocity = direction.lookVector*maxstrength
  1477.                 end))
  1478.             end
  1479.         end
  1480.     end
  1481. end
  1482.  
  1483. --//=================================\\
  1484. --||    ATTACK FUNCTIONS AND STUFF
  1485. --\\=================================//
  1486.  
  1487. function AttackTemplate()
  1488.     ATTACK = true
  1489.     Rooted = false
  1490.     for i=0, 1, 0.1 / Animation_Speed do
  1491.         Swait()
  1492.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1495.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1496.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1497.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1498.     end
  1499.     ATTACK = false
  1500.     Rooted = false
  1501. end
  1502.  
  1503. function DeathAgreement()
  1504.     ATTACK = true
  1505.     Rooted = false
  1506.     local SPEED = Speed
  1507.     Speed = 10
  1508.     CreateSound("357202141", RightArm, 10, 1.1)
  1509.     for i=0, 0, 0.1 / Animation_Speed do
  1510.         Swait()
  1511.         turnto(Mouse.Hit.p)
  1512.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1513.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1514.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1515.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1516.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1517.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1518.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520.     end
  1521.     for i=0, 0.15, 0.1 / Animation_Speed do
  1522.         Swait()
  1523.         turnto(Mouse.Hit.p)
  1524.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1525.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1526.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1527.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1528.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530.     end
  1531.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  1532.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1533.     PART.Shape = "Ball"
  1534.     local bv = Instance.new("BodyVelocity")
  1535.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1536.     bv.velocity = RootPart.CFrame.lookVector*600
  1537.     bv.Parent = PART
  1538.     bv.Name = "PROJECTILEVELOCITY"
  1539.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1540.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1541.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1542.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1543.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1544.     coroutine.resume(coroutine.create(function()
  1545.         for i = 1, 10 do
  1546.             Swait()
  1547.             PART.Transparency = PART.Transparency + 0.2/10
  1548.             PART.Size = PART.Size + VT(5,5,5)
  1549.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1550.         end
  1551.         PART:Destroy()
  1552.     end))
  1553.     for i=0, 1, 0.1 / Animation_Speed do
  1554.         Swait()
  1555.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1556.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1557.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1558.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1559.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1560.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1561.     end
  1562.     Speed = SPEED
  1563.     ATTACK = false
  1564.     Rooted = false
  1565. end
  1566.  
  1567. function GrabTime()
  1568.     ATTACK = true
  1569.     Rooted = false
  1570.     local HASGRABBED = false
  1571.     local WELD = nil
  1572.     local TORS = nil
  1573.     local hitting = FIST.Touched:connect(function(hit)
  1574.         if hit.Parent:FindFirstChild("Humanoid") then
  1575.             if hit.Parent.Humanoid.Health ~= 0 then
  1576.                 UNANCHOR = false
  1577.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1578.                 TORS.Anchored = true
  1579.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1580.                 WELD = weldBetween(RightArm,TORS)
  1581.                 HASGRABBED = true
  1582.                 Rooted = true
  1583.             end
  1584.         end
  1585.     end)
  1586.     for i=0, 1, 0.1 / Animation_Speed do
  1587.         Swait()
  1588.         if HASGRABBED == true then
  1589.             break
  1590.         end
  1591.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1592.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1593.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1594.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1595.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1596.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1597.     end
  1598.     hitting:disconnect()
  1599.     if HASGRABBED == true then
  1600.         TORS.Anchored = false
  1601.         RootPart.Anchored = true
  1602.         for i=0, 2, 0.1 / Animation_Speed do
  1603.             Swait()
  1604.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1605.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1606.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1607.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1608.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1609.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1610.         end
  1611.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1612.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1613.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1614.         SOUNDPART.CFrame = RootPart.CFrame
  1615.         Debris:AddItem(SOUNDPART,5)
  1616.         CreateSound("357202073", SOUNDPART, 2, 1)
  1617.         for i = 1, 15 do
  1618.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1619.         end
  1620.         for i=0, 2, 0.1 / Animation_Speed do
  1621.             Swait()
  1622.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1623.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1624.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1625.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1626.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1627.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1628.         end
  1629.         for i=0, 0.25, 0.1 / Animation_Speed do
  1630.             Swait()
  1631.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1632.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1633.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1634.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1635.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1636.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1637.         end
  1638.         if HITFLOOR ~= nil then
  1639.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1640.         end
  1641.         CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1642.         WELD:remove()
  1643.         for i = 1, 25 do
  1644.             Swait()
  1645.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  1646.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1647.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  1648.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  1649.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1650.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1651.         end
  1652.     end
  1653.     UNANCHOR = true
  1654.     ATTACK = false
  1655.     Rooted = false
  1656. end
  1657.  
  1658. function MaxSpeed()
  1659.     local ORIGIN = RootPart.Position
  1660.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1661.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1662.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1663.     SOUNDPART.CFrame = RootPart.CFrame
  1664.     Debris:AddItem(SOUNDPART,5)
  1665.     CreateSound("357202032", SOUNDPART, 2, 1)
  1666.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1667.     Swait()
  1668.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1669.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1670.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1671.     SOUNDPART.CFrame = RootPart.CFrame
  1672.     Debris:AddItem(SOUNDPART,5)
  1673.     CreateSound("1295446488", SOUNDPART, 2, 1)
  1674.     if MRANDOM(1,8) == 1 then
  1675.         ATTACK = true
  1676.         Rooted = true
  1677.         local FRUITSTABLE = {
  1678.             {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1679.             {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1680.             {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1681.         }
  1682.         local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1683.         local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1684.         CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1685.         FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1686.         weldBetween(RightArm,FRUITMODEL)
  1687.         for i=0, 4, 0.1 / Animation_Speed do
  1688.             Swait()
  1689.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1690.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1691.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1692.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1693.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1694.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695.         end
  1696.         CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1697.         FRUITMODEL:remove()
  1698.         for i = 1, 15 do
  1699.             Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1700.         end
  1701.         for i=0, 0.5, 0.1 / Animation_Speed do
  1702.             Swait()
  1703.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1704.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1705.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1706.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1707.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1708.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1709.         end
  1710.         ATTACK = false
  1711.         Rooted = false
  1712.     end
  1713. end
  1714.  
  1715. function GreenUltimate()
  1716.     ATTACK = true
  1717.     Rooted = true
  1718.     CreateSound("358080470", RightArm, 10, 0.8)
  1719.     for i=0, 8, 0.1 / Animation_Speed do
  1720.         Swait()
  1721.         turnto(Mouse.Hit.p)
  1722.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1723.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1724.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1725.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1726.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1727.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1728.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1729.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1730.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1731.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1732.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1733.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1734.     end
  1735.     for i=0, 0.15, 0.1 / Animation_Speed do
  1736.         Swait()
  1737.         turnto(Mouse.Hit.p)
  1738.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1739.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1740.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1741.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1742.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744.     end
  1745.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1746.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1747.     coroutine.resume(coroutine.create(function()
  1748.         Swait(100)
  1749.         for i = 1, 5 do
  1750.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1751.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1752.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1753.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1754.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1755.         end
  1756.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1757.         for i = 1, 5 do
  1758.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1759.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1760.         end
  1761.         coroutine.resume(coroutine.create(function()
  1762.             for i = 1, 50 do
  1763.                 Swait()
  1764.                 for i = 1, 1 do
  1765.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1766.                 end
  1767.                 for i = 1, 2 do
  1768.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1769.                 end
  1770.             end
  1771.         end))
  1772.     end))
  1773.     for i=0, 4, 0.1 / Animation_Speed do
  1774.         Swait()
  1775.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1776.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1777.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1778.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1779.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1780.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1781.     end
  1782.     ATTACK = false
  1783.     Rooted = false
  1784. end
  1785.  
  1786. function Taunt()
  1787.     ATTACK = true
  1788.     RELAX2 = true
  1789.         Rooted = true
  1790.     repeat
  1791.     Swait()
  1792.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1793.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1794.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1795.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1796.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798.         WACKYEFFECT({
  1799.             EffectType = "None",
  1800.             Size = VT(4, 1, 4),
  1801.             Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  1802.             Transparency = 0.9,
  1803.             Transparency2 = 1,
  1804.             CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1805.             MoveToPos = nil,
  1806.             RotationX = 0,
  1807.             RotationY = 5,
  1808.             RotationZ = 0,
  1809.             Material = "Neon",
  1810.             Color = C3(1, 1, 1),
  1811.             SoundID = nil,
  1812.             SoundPitch = nil,
  1813.             SoundVolume = nil
  1814.         })
  1815.     until RELAX2 == false
  1816.     ATTACK = false
  1817.         Rooted = false
  1818. end
  1819.  
  1820. --//=================================\\
  1821. --||      ASSIGN THINGS TO KEYS
  1822. --\\=================================//
  1823.  
  1824. function MouseDown(Mouse)
  1825.     if ATTACK == false then
  1826.     end
  1827. end
  1828.  
  1829. function MouseUp(Mouse)
  1830. HOLD = false
  1831. end
  1832.  
  1833. function KeyDown(Key)
  1834.     KEYHOLD = true
  1835.     if Key == "z" and ATTACK == false then
  1836.         DeathAgreement()
  1837.     end
  1838.  
  1839.     if Key == "b" and ATTACK == false then
  1840.         GrabTime()
  1841.     end
  1842.  
  1843.     if Key == "c" and ATTACK == false then
  1844.         MaxSpeed()
  1845.     end
  1846.  
  1847.     if Key == "t" and ATTACK == false then
  1848.         Taunt()
  1849.     end
  1850.  
  1851.     if Key == "x" and ATTACK == false then
  1852.         GreenUltimate()
  1853.     end
  1854.  
  1855.     if Key == "p" and ATTACK == false then
  1856.         if Speed == 16 then
  1857.             Speed = 150
  1858.         elseif Speed == 150 then
  1859.             Speed = 16
  1860.         end
  1861.     end
  1862. end
  1863.  
  1864. function KeyUp(Key)
  1865.     KEYHOLD = false
  1866. end
  1867.  
  1868.     Mouse.Button1Down:connect(function(NEWKEY)
  1869.         MouseDown(NEWKEY)
  1870.     end)
  1871.     Mouse.Button1Up:connect(function(NEWKEY)
  1872.         MouseUp(NEWKEY)
  1873.     end)
  1874.     Mouse.KeyDown:connect(function(NEWKEY)
  1875.         KeyDown(NEWKEY)
  1876.     end)
  1877.     Mouse.KeyUp:connect(function(NEWKEY)
  1878.         KeyUp(NEWKEY)
  1879.     end)
  1880.  
  1881. --//=================================\\
  1882. --\\=================================//
  1883.  
  1884.  
  1885. function unanchor()
  1886.     if UNANCHOR == true then
  1887.         g = Character:GetChildren()
  1888.         for i = 1, #g do
  1889.             if g[i].ClassName == "Part" then
  1890.                 g[i].Anchored = false
  1891.             end
  1892.         end
  1893.     end
  1894. end
  1895.  
  1896.  
  1897. --//=================================\\
  1898. --||    WRAP THE WHOLE SCRIPT UP
  1899. --\\=================================//
  1900.  
  1901. Humanoid.Changed:connect(function(Jump)
  1902.     if Jump == "Jump" and (Disable_Jump == true) then
  1903.         Humanoid.Jump = false
  1904.     end
  1905. end)
  1906.  
  1907. while true do
  1908.     Swait()
  1909.     ANIMATE.Parent = nil
  1910.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1911.     IDLEANIMATION:Play()
  1912.     SINE = SINE + CHANGE
  1913.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1914.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1915.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1916.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1917.     local WALKSPEEDVALUE = 0
  1918.     if Speed < 35 then
  1919.         WALKSPEEDVALUE = 6
  1920.     else
  1921.         WALKSPEEDVALUE = 3
  1922.     end
  1923.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1924.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1925.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1926.         if Speed < 35 then
  1927.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1928.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1929.         else
  1930.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1931.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1932.         end
  1933.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1934.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1935.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1936.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1937.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1938.     end
  1939.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1940.         ANIM = "Jump"
  1941.         if ATTACK == false then
  1942.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1945.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1946.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1947.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1948.         end
  1949.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1950.         ANIM = "Fall"
  1951.         if ATTACK == false then
  1952.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1953.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1954.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1955.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1956.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1957.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1958.         end
  1959.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1960.         ANIM = "Idle"
  1961.         if ATTACK == false then
  1962.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1964.             if MRANDOM(1,7) == 1 then
  1965.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1966.             end
  1967.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1968.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1969.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971.         end
  1972.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1973.         ANIM = "Walk"
  1974.         WALK = WALK + 1 / Animation_Speed
  1975.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1976.             WALK = 0
  1977.             if WALKINGANIM == true then
  1978.                 WALKINGANIM = false
  1979.             elseif WALKINGANIM == false then
  1980.                 WALKINGANIM = true
  1981.             end
  1982.         end
  1983.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1984.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1985.         if ATTACK == false then
  1986.             if Speed < 35 then
  1987.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1988.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1990.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1991.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1992.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1993.             else
  1994.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1995.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1997.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1998.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1999.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2000.             end
  2001.         end
  2002.     end
  2003.     unanchor()
  2004.     Humanoid.MaxHealth = "inf"
  2005.     Humanoid.Health = "inf"
  2006.     if Rooted == false then
  2007.         Disable_Jump = false
  2008.         Humanoid.WalkSpeed = Speed
  2009.     elseif Rooted == true then
  2010.         Disable_Jump = true
  2011.         Humanoid.WalkSpeed = 0
  2012.     end
  2013.     local MATHS = {"0","1"}
  2014.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2015.     Humanoid.PlatformStand = false
  2016. end
  2017.  
  2018. --//=================================\\
  2019. --\\=================================//
  2020.  
  2021.  
  2022.  
  2023.  
  2024.  
  2025. --//====================================================\\--
  2026. --||                     END OF SCRIPT
  2027. --\\====================================================//--
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