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- Update v1.0.5 Changelog:
- ____________________________________
- PERFORMANCE:
- • Day and night system will no longer cast shadows during the night.
- GAMEPLAY:
- • NEW: Added backstab, and dropkill prompts - the special marker will visualise the window of opportunity.
- • NEW: Backstab and dropkill prompt will now inform you about the lethality of your weapon's attack.
- • NEW: Display stat for opportunity damage modifier (backstabs, dropkills, finishers) on weapon tooltip.
- • NEW: Stash accessible now through every crafting and alchemical station.
- • FIX: Unified backstab damage. Damage dealt with the backstabbing attack will be the same no matter if the target is aware or unaware of player.
- • FIX: Weapon opportunity damage upgrades will now add proper damage bonus.
- • FIX: Due to popular demand monster respawn delay has been made longer.
- • FIX: Arena champions and keepers have proper attitude settings now.
- • FIX: Badelisk navigation snap adjusted, so they don't stick to the ground anymore.
- • FIX: NPC AI teleporting back to the bottom while using ladder no longer appears.
- • FIX: Changed type of AI Territory volume near Cliffs, so it does not prompt player falsely about trespassing.
- • FIX: Anim Montages Items fixes.
- • FIX: NPCs locations adjusted in Artee Village.
- • FIX: Food machines now should not lose interaction.
- • FIX: One-sided geometry has proper collision settings now - AI should no longer see you through walls/floors.
- • FIX: Lowered invisibility active cost by half.
- • FIX: Increased lining armour capacity bonus.
- • FIX: Crafting tier III upgrades for lockpicks and driller will now require the II tier upgrade.
- • FIX: Tier II upgrades for drills and lockpicks will no longer be displayed if Tier III had been crafted.
- • FIX: Players who crafted Tier II after crafting Tier III will now have proper DrillerTier set.
- • FIX: Chromosphere radius upgrades will now make its radius bigger.
- • FIX: Fall damage stat will be displayed correctly.
- • FIX: Skill passive Fighter will allow displaying enemies' resistances in Sense Mode.
- • FIX: Armor upgrades for movement speed won't apply the enormous amount of movement penalty for armour parts with base 0 penalty.
- • FIX: Missing disguises recognitions added.
- QUEST:
- • FIX: Vaetic will now correctly spawn in the "Very Old Friends" quest.
- • FIX: "The Crucible" Arena Keeper will now properly activate an objective upon returning for reward and not fighting anymore.
- • FIX: Lady Firefly has now a correct oneliner response after quest resolution.
- • FIX: Du Motier's doorman now has a proper dialogue response set after you escape the party.
- • FIX: Adjusted meeting trigger with Vaetic in Prologue.
- • FIX: Quest "Now Who Is The Crazy One" - mapping handling fixed in Wildermage's Lab, visual error for empty crystal holder fixed.
- • FIX: "Poor Sister Of Mine" - fix for sister not leaving home after destroying all mines.
- • FIX: Quest "Very Old Friends" will now properly spawn missing Vaetic in his tower in Everglade Swamps.
- • FIX: Refreshing Arena Keeper dialogue after winning each fight.
- • FIX: Quest "Petals And Promises" - will now correctly start after talking to Farmer.
- • FIX: Quest "Lady's Plus One" - now quest will fail properly after fleeing party without getting artefact first, confiscated weapons will be automatically added to player's inventory after leaving.
- • FIX: Quest "Petals And Promises" - recovering quest functionality for Players who could not start it properly after talking to Abel.
- LEVEL:
- • FIX: Broken Shortcut - deleted fence which was blocking Players from entering wealthy district in Warden's Hold.
- • FIX: Ladders should now work all over the map.
- • FIX: General geometrical bug fixes pass.
- • FIX: General action point and work item bug fixes pass.
- • FIX: White plane no longer visible after loading a game straight after arrival at Peh.
- SOUND:
- • NEW: Added Keepers by Miracle of Sound to safehouse jukebox when you finish the "Veil of Darkness" quest.
- UI:
- • NEW: Added new images and videos for tutorials.
- • FIX: Item tooltip will now display the proper amount of components player would receive upon dismantling an item. For stacks of items, the cumulative amount of components is shown instead.
- • FIX: Issue with playing a tutorial movie when selecting an entry for the first time should no longer exist.
- • FIX: Item tooltip resize bug fixed.
- • FIX: Dialogue speaker names will no longer be cut in different languages.
- • FIX: New image for cinematic portraits on low settings.
- Update v1.0.4 Changelog:
- ____________________________________
- Performance:
- • FIX: Optimization of determining attitude between teams.
- • FIX: Disabled Oculus Rift integration. Oculus headset should not capture audio anymore.
- Gameplay fixes:
- • NEW: Show all available skill upgrades in skill panel (incompatible upgrades are greyed out).
- • NEW: Show base health and energy statistics in equipment panel.
- • FIX: Crouch will now be retained after climbing.
- • FIX: Crouch will now be retained after backstabs.
- • FIX: NPC AI behavioural reaction pass - NPC's will not be as sensitive to noise as before
- • FIX: Multiplying loot in Environment Puzzle with rotating cubes is no longer an issue.
- • FIX: Guards routines adjusted with spawn points at Checkpoint 02.
- • FIX: Visa Scan Drones have been turned off until their AI problems are solved.
- • FIX: Status effects displayed as white rectangles on HUD no longer present.
- • FIX: Lowered tall grass meshes to avoid confusion if it is sneaking spot. Added foliage footstep sound to tall grass.
- • FIX: AI Unit fixes for Technomagi in Warden's Hold bar, changed profile.
- • FIX: Removed improper action points for ghouls in Warden's Hollow.
- • FIX: Hard landing of player character no longer cancels crouch.
- • FIX: Disguise functionality added for Zealots and Warehouse guards in Warden's Hold.
- • FIX: Merchants friendly to each other - no more wild brawls in the merchant areas ;)
- • FIX: Input will no longer block on being hit by stun attack while using a ladder.
- • FIX: Overweight problem caused by obsolete hidden syringes no longer occurs.
- • FIX: Added missing tooltip stats to chips, abilities and weapon upgrade.
- • FIX: Displaying inappropriate attribute values in the character panel.
- • FIX: Weapon Upgrade Sight tooltip icon added.
- • FIX: NPCs stay asleep longer after choking.
- • FIX: Thief Lining Upgrade stats corrected.
- • FIX: Backstab bleeding, and energy drain tooltip icons added.
- • FIX: Jumpthrow upgrade tooltip icon added.
- • FIX: Removed choke push counter-attack on released input when choking an enemy.
- Quest fixes:
- • FIX: "Master Brewer quest in Lewmer", one mapping added for the shrine, so it is easier to find.
- • FIX: "Butch's Day Off" listener (Butch released scene).
- • FIX: "Now Who Is The Crazy One" rotating crystal was not behaving properly upon loading a save game.
- • FIX: "What a Pair" - added feedback to player log about payment for returned socks.
- • FIX: "Exorcism For Beginners", fire burn area now playing proper fire sound.
- • FIX: Correct audio cues connected in dialogue with Ilsa in "Petals And Promises".
- • FIX: Patrol in Grukbara Mansion won't be running around anymore, they do patrol with their regular speed.
- • FIX: "Deep in the Mire" daemon has a proper response voice set now.
- • FIX: "Prickly Maneater" portal working properly, quest blocker removed, now it is possible to get back.
- • FIX: Removed blocker on dialogue with Drax during the "Wanted Man".
- • FIX: Biomancers removed from Mortbane after it was taken over by Voort followers.
- • FIX: Headhunters despawned after meeting Drax in "Wanted Man".
- • FIX: Teriel falling properly into the trap during the "A Wanted Man" quest.
- • FIX: "Exorcism for beginners", an old unused lamp was deleted.
- • FIX: "Petals And Promises", the merchant could no longer turn hostile after dialogue with him.
- • FIX: "Cinderman": Improper option to ask before the reward after getting rid of Cinder Man removed.
- • FIX: "The Vault", Final Artanak dialogue flow fixed.
- • FIX: Turned off Headhunters inside Warden's hold - too much mayhem caused by them, can still be found hunting for you in other areas.
- • FIX: It is no longer possible to exit the Artee village with the elevator staying on top.
- • FIX: Deactivated wall clock clue in Mayor's house can now be interacted with upon reaching Mayor without investigating the house.
- • FIX: Warden's Hold Master Crafter and Master Brewer are no longer turning hostile over and over again after entering their workshops.
- Audio fixes:
- • NEW: Laughing reactions SFX.
- • NEW: SFX for tech rot leak devices added.
- • FIX: SFX fixes added to "Wanted Man scene.
- • FIX: Mixed properly cargo arrival audio in Safehouse Cutscene.
- • FIX: Replaced erroneous "planting charges" SFX with correct "syringe bandelisk" SFX in "You Skratch My Back".
- • FIX: Lewmer Cliffs Cue concurrency fix - now only single Cue is played resolving loudness issue.
- Misc:
- • NEW: Save file details are now displayed on death screen.
- • FIX: Spelling errors in credits corrected.
- • FIX: Accessing not allowed panels using key shortcuts disabled.
- • FIX: Few NPC locations adjusted in Warden's Hold.
- • FIX: Duplicated gate removed from the scene in Warden's Hold.
- • FIX: Adjusted hunters locations at Hunters Camp in Everglade Swamps.
- • FIX: Smaller spawn trigger for spiders near Hunters Camp in Everglade Swamps.
- • FIX: Bandelisk navmesh snap parameters tweaked.
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