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- NEWNEWNEWNEW
- NEW open, available: 1
- NEW locked, taken: 0
- NEW locked, available: -1
- NEW open, taken: 0
- NEWNEWNEWNEW
- I have bugged the psi balance GMCP as you requested. To help make it easier for you to code (thanks for maintaining the system for us all) I've included a chart on what has changed from before to now, as well as what I have suggested.
- current open, available: 1
- current locked, taken: 0
- current locked, available: 0
- current open, taken: 0
- old open, available: 1
- old locked, taken: 0
- old locked, available: 1
- old open, taken: 0
- Bug #20272 Status: Submitted
- --------------------------------------------------------------------------------
- -------[Lerad on 10/27/2011 @ 03:31 bugs]------
- [GMCP/PSIBAL] The latest changes to GMCP vitals for psionic balances is a mistake, and an inaccurate
- reflection of the state of psi balances. There are THREE states a psionic channel can be in. (1) It
- can be OPEN AND AVAILABLE, allowing any psionic ability usable on that channel to be used, as well
- as any normal eq-required ability to be used. (2) It can be LOCKED AND AVAILABLE, where the channel
- is not usable for any psionic ability, BUT any normal eq-required ability can be used. (3) It can be
- either LOCKED or UNLOCKED but TAKEN, where the channel is not usable for any psionic ability AND any
- eq-required ability is NOT USABLE. | By changing all locked instances of a channel to display "0"
- (unavailable) it creates a false statement on the state of the psionic balance. To fix this, please
- either REVERT the change, or create a new value to denote the second state as I have described above,
- which is left out of the current values of "1" (available) and "0" (unavailable)
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