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- class Bomb
- {
- public:
- int128 blast;
- int pos;
- int range;
- int owner;
- int turn;
- int realTurn;
- void Chain(Bomb *bombs, int bombCount, int128* blast, int128 blocked, bool explodeArray[]);
- void FutureChain(Bomb* bombs, int bombCount, int128* myBlast, int128* enemyBlast, int128 blocked, bool explodeArray[], int fDepth);
- void Print();
- int128 BlastPattern(int128 blocked);
- Bomb* Clone();
- };
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