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- <?xml version="1.0" encoding="utf-8"?>
- <GameVariant game="Halo4" engineType="Megalo">
- <Base flags="Unknown1">
- <Header type="GameVariant" activity="Activities" mode="Forge" engine="Megalo" EngineCategoryIndex="1">
- <Unknown unk04="32553" id0="F6FBB6ADC5709AD6" id1="CFC860F3293FBED" id2="6889BE94FC7250E8" />
- <Creator timeStamp="5341B53B" xuid="9000007A4D76D" onlineId="True" name="Cosmic Storm300" />
- <Modifier timeStamp="53543D74" xuid="90000072CA641" onlineId="True" name="Lazy Algorithm" />
- <Title>Evolved Slayer</Title>
- <Description>Keep your Friends Close, but Keep your enemies even closer</Description>
- <EngineIconIndex>1</EngineIconIndex>
- </Header>
- <Misc flags="TeamsEnabled, ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
- <Round timeLimit="12" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
- </Misc>
- <Prototype mode="1" />
- <Respawning flags="InstantRespawnEnabled">
- <Times respawn="7" initialLoadoutSelection="0" minRespawn="1" />
- </Respawning>
- <Social flags="BetrayalBootingEnabled, Unknown2" />
- <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
- <BaseTraits>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.09867859" />
- </Modifiers>
- </Movement>
- </BaseTraits>
- <Powerups>
- <DamageBoost>
- <Base duration="30">
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.45269775" />
- <entry key="MeleeDamageMultiplier" value="1.59919739" />
- </Modifiers>
- </Weapons>
- <Appearance camo="1">
- <Effects looping="4" />
- </Appearance>
- </Base>
- </DamageBoost>
- <SpeedBoost>
- <Base duration="45">
- <Weapons>
- <Modifiers>
- <entry key="SwitchSpeedModifier" value="1.75178528" />
- <entry key="ReloadSpeedModifier" value="1.75178528" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.50152588" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Effects looping="3" />
- </Appearance>
- </Base>
- </SpeedBoost>
- <Overshield>
- <Base duration="1">
- <Damage powerupCancellation="1">
- <Modifiers>
- <entry key="ShieldMultiplier" value="2.099701" />
- <entry key="ShieldStunDuration" value="0" />
- <entry key="ShieldRechargeRate" value="4.999008" />
- <entry key="OvershieldRechargeRate" value="4.999008" />
- </Modifiers>
- </Damage>
- </Base>
- <Runtime duration="120">
- <Damage powerupCancellation="2">
- <Modifiers>
- <entry key="DamageResistance" value="3.39981079" />
- <entry key="OvershieldRechargeRate" value="-0.299087524" />
- </Modifiers>
- </Damage>
- <Appearance>
- <Effects looping="2" />
- </Appearance>
- </Runtime>
- </Overshield>
- </Powerups>
- </MapOverrides>
- <Teams>
- <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFF0000" secondaryColor="FFFF0000" />
- <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
- <Name>
- <String>
- <English>Red Team</English>
- <Japanese>レッドチーム</Japanese>
- <German>Team Rot</German>
- <French>Équipe rouge</French>
- <Spanish>Equipo rojo</Spanish>
- <Mexican>Equipo rojo</Mexican>
- <Italian>Squadra rossa</Italian>
- <Korean>레드팀</Korean>
- <ChineseTrad>紅隊</ChineseTrad>
- <ChineseSimp>Red Team</ChineseSimp>
- <Portuguese>Equipe Vermelha</Portuguese>
- <Polish>Czerwona</Polish>
- <Russian>Красная команда</Russian>
- <Danish>Rødt hold</Danish>
- <Finnish>Punainen</Finnish>
- <Dutch>Rood team</Dutch>
- <Norwegian>Rødt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF0000FF" secondaryColor="FF0000FF" />
- <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
- <Name>
- <String>
- <English>Blue Team</English>
- <Japanese>ブルーチーム</Japanese>
- <German>Team Blau</German>
- <French>Équipe bleue</French>
- <Spanish>Equipo azul</Spanish>
- <Mexican>Equipo azul</Mexican>
- <Italian>Squadra blu</Italian>
- <Korean>블루팀</Korean>
- <ChineseTrad>藍隊</ChineseTrad>
- <ChineseSimp>Blue Team</ChineseSimp>
- <Portuguese>Equipe Azul</Portuguese>
- <Polish>Niebieska</Polish>
- <Russian>Синяя команда</Russian>
- <Danish>Blåt hold</Danish>
- <Finnish>Sininen</Finnish>
- <Dutch>Blauw team</Dutch>
- <Norwegian>Blått lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFFC80F" secondaryColor="FFFFC80F" />
- <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
- <Name>
- <String>
- <English>Gold Team</English>
- <Japanese>ゴールドチーム</Japanese>
- <German>Team Gold</German>
- <French>Équipe or</French>
- <Spanish>Equipo dorado</Spanish>
- <Mexican>Equipo dorado</Mexican>
- <Italian>Squadra oro</Italian>
- <Korean>골드팀</Korean>
- <ChineseTrad>金隊</ChineseTrad>
- <ChineseSimp>Gold Team</ChineseSimp>
- <Portuguese>Equipe Dourada</Portuguese>
- <Polish>Złota</Polish>
- <Russian>Золотая команда</Russian>
- <Danish>Gyldent hold</Danish>
- <Finnish>Kultainen</Finnish>
- <Dutch>Gouden team</Dutch>
- <Norwegian>Gull-lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF00FF00" secondaryColor="FF00FF00" />
- <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
- <Name>
- <String>
- <English>Speed Team</English>
- <Japanese>グリーンチーム</Japanese>
- <German>Team Grün</German>
- <French>Équipe verte</French>
- <Spanish>Equipo verde</Spanish>
- <Mexican>Equipo verde</Mexican>
- <Italian>Squadra verde</Italian>
- <Korean>그린팀</Korean>
- <ChineseTrad>綠隊</ChineseTrad>
- <ChineseSimp>Speed Team</ChineseSimp>
- <Portuguese>Equipe Verde</Portuguese>
- <Polish>Zielona</Polish>
- <Russian>Зеленая команда</Russian>
- <Danish>Grønt hold</Danish>
- <Finnish>Vihreä</Finnish>
- <Dutch>Groen team</Dutch>
- <Norwegian>Grønt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF8C32BE" secondaryColor="FF8C32BE" />
- <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
- <Name>
- <String>
- <English>Purple Team</English>
- <Japanese>パープルチーム</Japanese>
- <German>Team Lila</German>
- <French>Équipe mauve</French>
- <Spanish>Equipo morado</Spanish>
- <Mexican>Equipo morado</Mexican>
- <Italian>Squadra viola</Italian>
- <Korean>퍼플팀</Korean>
- <ChineseTrad>紫隊</ChineseTrad>
- <ChineseSimp>Purple Team</ChineseSimp>
- <Portuguese>Equipe Roxa</Portuguese>
- <Polish>Fioletowa</Polish>
- <Russian>Фиолет. команда</Russian>
- <Danish>Lilla hold</Danish>
- <Finnish>Purppura</Finnish>
- <Dutch>Paars team</Dutch>
- <Norwegian>Lilla lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF8CE614" secondaryColor="FF8CE614" />
- <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
- <Name>
- <String>
- <English>Lime Team</English>
- <Japanese>ライムチーム</Japanese>
- <German>Team Lindgrün</German>
- <French>Équipe citron</French>
- <Spanish>Equipo lima</Spanish>
- <Mexican>Equipo lima</Mexican>
- <Italian>Squadra lime</Italian>
- <Korean>라임팀</Korean>
- <ChineseTrad>草綠隊</ChineseTrad>
- <ChineseSimp>Lime Team</ChineseSimp>
- <Portuguese>Equipe Limão</Portuguese>
- <Polish>Limonkowa</Polish>
- <Russian>Лимонн. команда</Russian>
- <Danish>Limegrønt hold</Danish>
- <Finnish>Keltavihreä</Finnish>
- <Dutch>Limoen team</Dutch>
- <Norwegian>Limegult lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFA9632" secondaryColor="FFFA9632" />
- <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
- <Name>
- <String>
- <English>Orange Team</English>
- <Japanese>オレンジチーム</Japanese>
- <German>Team Orange</German>
- <French>Équipe orange</French>
- <Spanish>Equipo naranja</Spanish>
- <Mexican>Equipo naranja</Mexican>
- <Italian>Squadra arancione</Italian>
- <Korean>오렌지팀</Korean>
- <ChineseTrad>橘隊</ChineseTrad>
- <ChineseSimp>Orange Team</ChineseSimp>
- <Portuguese>Equipe Laranja</Portuguese>
- <Polish>Pomarańczowa</Polish>
- <Russian>Оранж. команда</Russian>
- <Danish>Orange hold</Danish>
- <Finnish>Oranssi</Finnish>
- <Dutch>Oranje team</Dutch>
- <Norwegian>Oransje lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF00E6D2" secondaryColor="FF00E6D2" />
- <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
- <Name>
- <String>
- <English>Cyan Team</English>
- <Japanese>シアンチーム</Japanese>
- <German>Team Türkis</German>
- <French>Équipe cyan</French>
- <Spanish>Equipo cian</Spanish>
- <Mexican>Equipo cian</Mexican>
- <Italian>Squadra turchese</Italian>
- <Korean>시안팀</Korean>
- <ChineseTrad>碧藍隊</ChineseTrad>
- <ChineseSimp>Cyan Team</ChineseSimp>
- <Portuguese>Equipe Ciano</Portuguese>
- <Polish>Cyjanowa</Polish>
- <Russian>Голубая команда</Russian>
- <Danish>Cyan hold</Danish>
- <Finnish>Syaani</Finnish>
- <Dutch>Cyaan team</Dutch>
- <Norwegian>Cyan lag</Norwegian>
- </String>
- </Name>
- </Team>
- </Teams>
- <Loadouts flags="MapLoadoutsEnabled, PersonalLoadoutsEnabled" used="False" />
- <Ordnance flags="InitialOrdnanceEnabled, RandomOrdnanceEnabled, PersonalOrdnanceEnabled, OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
- <DropSets initial="initial_drop" />
- <InfinityResupplyTime min="120" max="121" />
- </Ordnance>
- </Base>
- <Megalo encoding="103" version="5412" engineIcon="14" engineCategory="1" scoreToWinRound="600" unk1ACF2="False" unk1ACF3="False" unk1ACF4="True">
- <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
- <StringTable baseNameIndex="BaseName">
- <String name="BaseName">
- <English>Infinity Slayer</English>
- <Japanese>Infinity スレイヤー</Japanese>
- <German>Infinity-Showdown</German>
- <French>Assassin Infinity</French>
- <Spanish>Asesino de Infinity</Spanish>
- <Mexican>Asesino de Infinity</Mexican>
- <Italian>Massacro Infinity</Italian>
- <Korean>인피니티 슬레이어</Korean>
- <ChineseTrad>無盡號殺戮之王</ChineseTrad>
- <ChineseSimp>Infinity Slayer</ChineseSimp>
- <Portuguese>Exterminador Infinity</Portuguese>
- <Polish>Zabójca z Infinity</Polish>
- <Russian>Резня Бесконечности</Russian>
- <Danish>Infinity Slayer</Danish>
- <Finnish>Infinity-surmaaja</Finnish>
- <Dutch>Infinity-slachter</Dutch>
- <Norwegian>Infinityslakter</Norwegian>
- </String>
- <String name="slayer">
- <String>slayer</String>
- </String>
- <String name="team_spawn">
- <String>team_spawn</String>
- </String>
- <String name="ffa_spawn">
- <String>ffa_spawn</String>
- </String>
- <String name="initial_drop">
- <String>initial_drop</String>
- </String>
- <String name="String5">
- <String>
- </String>
- </String>
- <String name="String6">
- <English>slayer</English>
- <Japanese>スレイヤー</Japanese>
- <German>Showdown</German>
- <French>assassin</French>
- <Spanish>asesino</Spanish>
- <Mexican>asesino</Mexican>
- <Italian>massacro</Italian>
- <Korean>슬레이어</Korean>
- <ChineseTrad>殺戮之王</ChineseTrad>
- <ChineseSimp>slayer</ChineseSimp>
- <Portuguese>assassino</Portuguese>
- <Polish>Zabójca</Polish>
- <Russian>мясник</Russian>
- <Danish>slayer</Danish>
- <Finnish>surmaaja</Finnish>
- <Dutch>slachter</Dutch>
- <Norwegian>slakter</Norwegian>
- </String>
- <String name="String7">
- <English>classic slayer</English>
- <Japanese>クラシック スレイヤー</Japanese>
- <German>Klassischer Showdown</German>
- <French>assassin classique</French>
- <Spanish>asesino clásico</Spanish>
- <Mexican>asesino clásico</Mexican>
- <Italian>massacro classico</Italian>
- <Korean>클래식 슬레이어</Korean>
- <ChineseTrad>經典級殺戮之王</ChineseTrad>
- <ChineseSimp>classic slayer</ChineseSimp>
- <Portuguese>assassino clássico</Portuguese>
- <Polish>klasyczny Zabójca</Polish>
- <Russian>классический мясник</Russian>
- <Danish>classic slayer</Danish>
- <Finnish>klassinen surmaaja</Finnish>
- <Dutch>klassieke slachter</Dutch>
- <Norwegian>klassisk slakt</Norwegian>
- </String>
- <String name="String8">
- <English>slayer pro</English>
- <Japanese>スレイヤー Pro</Japanese>
- <German>Showdown - Pro</German>
- <French>assassin pro</French>
- <Spanish>asesino pro</Spanish>
- <Mexican>asesino pro</Mexican>
- <Italian>massacro pro</Italian>
- <Korean>슬레이어 프로</Korean>
- <ChineseTrad>超級殺戮之王</ChineseTrad>
- <ChineseSimp>slayer pro</ChineseSimp>
- <Portuguese>assassino pro</Portuguese>
- <Polish>Zabójca zawodowiec</Polish>
- <Russian>мясник pro</Russian>
- <Danish>slayer pro</Danish>
- <Finnish>surmaaja pro</Finnish>
- <Dutch>prof-slachter</Dutch>
- <Norwegian>slakter-PRO</Norwegian>
- </String>
- <String name="String9">
- <English>swat</English>
- <Japanese>SWAT</Japanese>
- <German>SWAT</German>
- <French>swat</French>
- <Spanish>swat</Spanish>
- <Mexican>swat</Mexican>
- <Italian>swat</Italian>
- <Korean>SWAT</Korean>
- <ChineseTrad>特警</ChineseTrad>
- <ChineseSimp>swat</ChineseSimp>
- <Portuguese>swat</Portuguese>
- <Polish>swat</Polish>
- <Russian>спецназ</Russian>
- <Danish>swat</Danish>
- <Finnish>swat</Finnish>
- <Dutch>swat</Dutch>
- <Norwegian>swat</Norwegian>
- </String>
- <String name="Spawner's">
- <String>Spawner's</String>
- </String>
- <String name="String11">
- <English>Kill Points</English>
- <Japanese>キル ポイント</Japanese>
- <German>Abschusspunkte</German>
- <French>Points de frag</French>
- <Spanish>Puntos por abatido</Spanish>
- <Mexican>Puntos por abatido</Mexican>
- <Italian>Punti uccisione</Italian>
- <Korean>사살</Korean>
- <ChineseTrad>殺敵分數</ChineseTrad>
- <ChineseSimp>Kill Points</ChineseSimp>
- <Portuguese>Pontos de Abate</Portuguese>
- <Polish>Punkty za zabicie</Polish>
- <Russian>Очки за убийства</Russian>
- <Danish>Drabspoint</Danish>
- <Finnish>Tappopisteet</Finnish>
- <Dutch>Killpunten</Dutch>
- <Norwegian>Killpoeng</Norwegian>
- </String>
- <String name="String12">
- <English>Points for killing an enemy.</English>
- <Japanese>敵を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners.</German>
- <French>Points pour tuer un ennemi.</French>
- <Spanish>Puntos por matar a un enemigo.</Spanish>
- <Mexican>Puntos por matar a un enemigo.</Mexican>
- <Italian>Punti per l'uccisione di un nemico.</Italian>
- <Korean>적 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>擊殺敵人所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for killing an enemy.</ChineseSimp>
- <Portuguese>Pontos por matar o inimigo.</Portuguese>
- <Polish>Punkty za zabicie przeciwnika.</Polish>
- <Russian>Очки за уничтожение противника.</Russian>
- <Danish>Point for at dræbe en fjende.</Danish>
- <Finnish>Pisteet vihollisen tappamisesta.</Finnish>
- <Dutch>Punten voor het doden van een vijand.</Dutch>
- <Norwegian>Poeng for å drepe en fiende.</Norwegian>
- </String>
- <String name="String13">
- <English>No Points</English>
- <Japanese>ポイントなし</Japanese>
- <German>Keine Punkte</German>
- <French>Aucun point</French>
- <Spanish>Ningún punto</Spanish>
- <Mexican>Ningún punto</Mexican>
- <Italian>Nessun punto</Italian>
- <Korean>점수 없음</Korean>
- <ChineseTrad>沒有分數</ChineseTrad>
- <ChineseSimp>no points</ChineseSimp>
- <Portuguese>Sem Pontos</Portuguese>
- <Polish>Bez punktów</Polish>
- <Russian>Нет очков</Russian>
- <Danish>Ingen point</Danish>
- <Finnish>Ei pisteitä</Finnish>
- <Dutch>Geen punten</Dutch>
- <Norwegian>Ingen poeng</Norwegian>
- </String>
- <String name="String14">
- <English>1 Point</English>
- <Japanese>1 ポイント</Japanese>
- <German>1 Punkt</German>
- <French>1 point</French>
- <Spanish>1 punto</Spanish>
- <Mexican>1 punto</Mexican>
- <Italian>1 punto</Italian>
- <Korean>1점</Korean>
- <ChineseTrad>1 分</ChineseTrad>
- <ChineseSimp>1 point</ChineseSimp>
- <Portuguese>1 Ponto</Portuguese>
- <Polish>1 pkt</Polish>
- <Russian>1 очко</Russian>
- <Danish>1 point</Danish>
- <Finnish>1 piste</Finnish>
- <Dutch>1 punt</Dutch>
- <Norwegian>1 poeng</Norwegian>
- </String>
- <String name="String15">
- <English>2 Points</English>
- <Japanese>2 ポイント</Japanese>
- <German>2 Punkte</German>
- <French>2 points</French>
- <Spanish>2 puntos</Spanish>
- <Mexican>2 puntos</Mexican>
- <Italian>2 punti</Italian>
- <Korean>2점</Korean>
- <ChineseTrad>2 分</ChineseTrad>
- <ChineseSimp>2 points</ChineseSimp>
- <Portuguese>2 Pontos</Portuguese>
- <Polish>2 pkt</Polish>
- <Russian>2 очка</Russian>
- <Danish>2 point</Danish>
- <Finnish>2 pistettä</Finnish>
- <Dutch>2 punten</Dutch>
- <Norwegian>2 poeng</Norwegian>
- </String>
- <String name="String16">
- <English>5 Points</English>
- <Japanese>5 ポイント</Japanese>
- <German>5 Punkte</German>
- <French>5 points</French>
- <Spanish>5 puntos</Spanish>
- <Mexican>5 puntos</Mexican>
- <Italian>5 punti</Italian>
- <Korean>5점</Korean>
- <ChineseTrad>5 分</ChineseTrad>
- <ChineseSimp>5 points</ChineseSimp>
- <Portuguese>5 Pontos</Portuguese>
- <Polish>5 pkt</Polish>
- <Russian>5 очков</Russian>
- <Danish>5 point</Danish>
- <Finnish>5 pistettä</Finnish>
- <Dutch>5 punten</Dutch>
- <Norwegian>5 poeng</Norwegian>
- </String>
- <String name="String17">
- <English>10 Points</English>
- <Japanese>10 ポイント</Japanese>
- <German>10 Punkte</German>
- <French>10 points</French>
- <Spanish>10 puntos</Spanish>
- <Mexican>10 puntos</Mexican>
- <Italian>10 punti</Italian>
- <Korean>10점</Korean>
- <ChineseTrad>10 分</ChineseTrad>
- <ChineseSimp>10 points</ChineseSimp>
- <Portuguese>10 Pontos</Portuguese>
- <Polish>10 pkt</Polish>
- <Russian>10 очков</Russian>
- <Danish>10 point</Danish>
- <Finnish>10 pistettä</Finnish>
- <Dutch>10 punten</Dutch>
- <Norwegian>10 poeng</Norwegian>
- </String>
- <String name="String18">
- <English>15 Points</English>
- <Japanese>15 ポイント</Japanese>
- <German>15 Punkte</German>
- <French>15 points</French>
- <Spanish>15 puntos</Spanish>
- <Mexican>15 puntos</Mexican>
- <Italian>15 punti</Italian>
- <Korean>15점</Korean>
- <ChineseTrad>15 分</ChineseTrad>
- <ChineseSimp>15 points</ChineseSimp>
- <Portuguese>15 Pontos</Portuguese>
- <Polish>15 pkt</Polish>
- <Russian>15 очков</Russian>
- <Danish>15 point</Danish>
- <Finnish>15 pistettä</Finnish>
- <Dutch>15 punten</Dutch>
- <Norwegian>15 poeng</Norwegian>
- </String>
- <String name="String19">
- <English>20 Points</English>
- <Japanese>20 ポイント</Japanese>
- <German>20 Punkte</German>
- <French>20 points</French>
- <Spanish>20 puntos</Spanish>
- <Mexican>20 puntos</Mexican>
- <Italian>20 punti</Italian>
- <Korean>20점</Korean>
- <ChineseTrad>20 分</ChineseTrad>
- <ChineseSimp>20 points</ChineseSimp>
- <Portuguese>20 Pontos</Portuguese>
- <Polish>20 pkt</Polish>
- <Russian>20 очков</Russian>
- <Danish>20 point</Danish>
- <Finnish>20 pistettä</Finnish>
- <Dutch>20 punten</Dutch>
- <Norwegian>20 poeng</Norwegian>
- </String>
- <String name="String20">
- <English>50 Points</English>
- <Japanese>50 ポイント</Japanese>
- <German>50 Punkte</German>
- <French>50 points</French>
- <Spanish>50 puntos</Spanish>
- <Mexican>50 puntos</Mexican>
- <Italian>50 punti</Italian>
- <Korean>50점</Korean>
- <ChineseTrad>50 分</ChineseTrad>
- <ChineseSimp>50 points</ChineseSimp>
- <Portuguese>50 Pontos</Portuguese>
- <Polish>50 pkt</Polish>
- <Russian>50 очков</Russian>
- <Danish>50 point</Danish>
- <Finnish>50 pistettä</Finnish>
- <Dutch>50 punten</Dutch>
- <Norwegian>50 poeng</Norwegian>
- </String>
- <String name="String21">
- <English>100 Points</English>
- <Japanese>100 ポイント</Japanese>
- <German>100 Punkte</German>
- <French>100 points</French>
- <Spanish>100 puntos</Spanish>
- <Mexican>100 puntos</Mexican>
- <Italian>100 punti</Italian>
- <Korean>100점</Korean>
- <ChineseTrad>100 分</ChineseTrad>
- <ChineseSimp>100 points</ChineseSimp>
- <Portuguese>100 Pontos</Portuguese>
- <Polish>100 pkt</Polish>
- <Russian>100 очков</Russian>
- <Danish>100 point</Danish>
- <Finnish>100 pistettä</Finnish>
- <Dutch>100 punten</Dutch>
- <Norwegian>100 poeng</Norwegian>
- </String>
- <String name="String22">
- <English>Assist Points</English>
- <Japanese>アシスト ポイント</Japanese>
- <German>Unterstützungspunkte</German>
- <French>Points d'assistance</French>
- <Spanish>Puntos por ayuda</Spanish>
- <Mexican>Puntos por ayuda</Mexican>
- <Italian>Punti assistenza</Italian>
- <Korean>지원</Korean>
- <ChineseTrad>助殺分數</ChineseTrad>
- <ChineseSimp>Assist Points</ChineseSimp>
- <Portuguese>Pontos de Assistência</Portuguese>
- <Polish>Punkty za asysty</Polish>
- <Russian>Очки поддержки</Russian>
- <Danish>Assist-point</Danish>
- <Finnish>Avustuspisteet</Finnish>
- <Dutch>Hulppunten</Dutch>
- <Norwegian>Assistansepoeng</Norwegian>
- </String>
- <String name="String23">
- <English>Points for aiding in the death of an enemy.</English>
- <Japanese>敵を倒すのに協力すると獲得できるポイント</Japanese>
- <German>Punkte für Hilfe beim Abschuss eines Gegners.</German>
- <French>Points accordés pour avoir aidé à tuer un ennemi.</French>
- <Spanish>Puntos por ayudar a matar a un enemigo.</Spanish>
- <Mexican>Puntos por ayudar a matar a un enemigo.</Mexican>
- <Italian>Punti per fornire assistenza nell'uccisione di un nemico.</Italian>
- <Korean>적 처치를 도왔을 때 받는 점수입니다.</Korean>
- <ChineseTrad>協助殺死敵人所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for aiding in the death of an enemy.</ChineseSimp>
- <Portuguese>Pontos por ajudar na morte de um inimigo.</Portuguese>
- <Polish>Punkty za pomoc w uśmierceniu przeciwnika.</Polish>
- <Russian>Очки за помощь в убийстве противника.</Russian>
- <Danish>Point for at hjælpe med at dræbe en fjende.</Danish>
- <Finnish>Pisteet vihollisen tappamisessa avustamisesta.</Finnish>
- <Dutch>Punten voor het helpen bij het doden van een vijand.</Dutch>
- <Norwegian>Poeng for å hjelpe til med å drepe en fiende.</Norwegian>
- </String>
- <String name="String24">
- <English>-50 Points</English>
- <Japanese>-50 ポイント</Japanese>
- <German>-50 Punkte</German>
- <French>-50 points</French>
- <Spanish>-50 puntos</Spanish>
- <Mexican>-50 puntos</Mexican>
- <Italian>-50 punti</Italian>
- <Korean>-50점</Korean>
- <ChineseTrad>-50 分</ChineseTrad>
- <ChineseSimp>-50 points</ChineseSimp>
- <Portuguese>-50 Pontos</Portuguese>
- <Polish>-50 pkt</Polish>
- <Russian>-50 очков</Russian>
- <Danish>-50 point</Danish>
- <Finnish>-50 pistettä</Finnish>
- <Dutch>-50 punten</Dutch>
- <Norwegian>-50 poeng</Norwegian>
- </String>
- <String name="String25">
- <English>-20 Points</English>
- <Japanese>-20 ポイント</Japanese>
- <German>-20 Punkte</German>
- <French>-20 points</French>
- <Spanish>-20 puntos</Spanish>
- <Mexican>-20 puntos</Mexican>
- <Italian>-20 punti</Italian>
- <Korean>-20점</Korean>
- <ChineseTrad>-20 分</ChineseTrad>
- <ChineseSimp>-20 points</ChineseSimp>
- <Portuguese>-20 Pontos</Portuguese>
- <Polish>-20 pkt</Polish>
- <Russian>-20 очков</Russian>
- <Danish>-20 point</Danish>
- <Finnish>-20 pistettä</Finnish>
- <Dutch>-20 punten</Dutch>
- <Norwegian>-20 poeng</Norwegian>
- </String>
- <String name="String26">
- <English>-15 Points</English>
- <Japanese>-15 ポイント</Japanese>
- <German>-15 Punkte</German>
- <French>-15 points</French>
- <Spanish>-15 puntos</Spanish>
- <Mexican>-15 puntos</Mexican>
- <Italian>-15 punti</Italian>
- <Korean>-15점</Korean>
- <ChineseTrad>-15 分</ChineseTrad>
- <ChineseSimp>-15 points</ChineseSimp>
- <Portuguese>-15 Pontos</Portuguese>
- <Polish>-15 pkt</Polish>
- <Russian>-15 очков</Russian>
- <Danish>-15 point</Danish>
- <Finnish>-15 pistettä</Finnish>
- <Dutch>-15 punten</Dutch>
- <Norwegian>-15 poeng</Norwegian>
- </String>
- <String name="String27">
- <English>-10 Points</English>
- <Japanese>-10 ポイント</Japanese>
- <German>-10 Punkte</German>
- <French>-10 points</French>
- <Spanish>-10 puntos</Spanish>
- <Mexican>-10 puntos</Mexican>
- <Italian>-10 punti</Italian>
- <Korean>-10점</Korean>
- <ChineseTrad>-10 分</ChineseTrad>
- <ChineseSimp>-10 points</ChineseSimp>
- <Portuguese>-10 Pontos</Portuguese>
- <Polish>-10 pkt</Polish>
- <Russian>-10 очков</Russian>
- <Danish>-10 point</Danish>
- <Finnish>-10 pistettä</Finnish>
- <Dutch>-10 punten</Dutch>
- <Norwegian>-10 poeng</Norwegian>
- </String>
- <String name="String28">
- <English>-5 Points</English>
- <Japanese>-5 ポイント</Japanese>
- <German>-5 Punkte</German>
- <French>-5 points</French>
- <Spanish>-5 puntos</Spanish>
- <Mexican>-5 puntos</Mexican>
- <Italian>-5 punti</Italian>
- <Korean>-5점</Korean>
- <ChineseTrad>-5 分</ChineseTrad>
- <ChineseSimp>-5 points</ChineseSimp>
- <Portuguese>-5 Pontos</Portuguese>
- <Polish>-5 pkt</Polish>
- <Russian>-5 очков</Russian>
- <Danish>-5 point</Danish>
- <Finnish>-5 pistettä</Finnish>
- <Dutch>-5 punten</Dutch>
- <Norwegian>-5 poeng</Norwegian>
- </String>
- <String name="String29">
- <English>-2 Points</English>
- <Japanese>-2 ポイント</Japanese>
- <German>-2 Punkte</German>
- <French>-2 points</French>
- <Spanish>-2 puntos</Spanish>
- <Mexican>-2 puntos</Mexican>
- <Italian>-2 punti</Italian>
- <Korean>-2점</Korean>
- <ChineseTrad>-2 分</ChineseTrad>
- <ChineseSimp>-2 points</ChineseSimp>
- <Portuguese>-2 Pontos</Portuguese>
- <Polish>-2 pkt</Polish>
- <Russian>-2 очка</Russian>
- <Danish>-2 point</Danish>
- <Finnish>-2 pistettä</Finnish>
- <Dutch>-2 punten</Dutch>
- <Norwegian>-2 poeng</Norwegian>
- </String>
- <String name="String30">
- <English>-1 Point</English>
- <Japanese>-1 ポイント</Japanese>
- <German>-1 Punkt</German>
- <French>-1 point </French>
- <Spanish>-1 punto</Spanish>
- <Mexican>-1 punto</Mexican>
- <Italian>-1 punto</Italian>
- <Korean>-1점</Korean>
- <ChineseTrad>-1 分</ChineseTrad>
- <ChineseSimp>-1 point</ChineseSimp>
- <Portuguese>-1 Ponto</Portuguese>
- <Polish>-1 pkt</Polish>
- <Russian>-1 очко</Russian>
- <Danish>-1 point</Danish>
- <Finnish>-1 piste</Finnish>
- <Dutch>-1 punt</Dutch>
- <Norwegian>-1 poeng</Norwegian>
- </String>
- <String name="String31">
- <English>Points for killing an ally.</English>
- <Japanese>味方を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Verbündeten.</German>
- <French>Points pour tuer un allié.</French>
- <Spanish>Puntos por matar a un aliado.</Spanish>
- <Mexican>Puntos por matar a un aliado.</Mexican>
- <Italian>Punti per l'uccisione di un alleato.</Italian>
- <Korean>아군 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>殺死盟友所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for killing an ally.</ChineseSimp>
- <Portuguese>Pontos por matar um aliado.</Portuguese>
- <Polish>Punkty za zabicie sojusznika.</Polish>
- <Russian>Очки за убийство союзника.</Russian>
- <Danish>Point for at dræbe en allieret.</Danish>
- <Finnish>Pisteet liittolaisen tappamisesta.</Finnish>
- <Dutch>Punten voor het doden van een bondgenoot.</Dutch>
- <Norwegian>Poeng for å drepe en alliert.</Norwegian>
- </String>
- <String name="String32">
- <English>Headshot Bonus</English>
- <Japanese>ヘッドショット ボーナス</Japanese>
- <German>Kopfschussbonus</German>
- <French>Bonus tir à la tête</French>
- <Spanish>Puntos extra por tiro a la cabeza</Spanish>
- <Mexican>Puntos extra por tiro a la cabeza</Mexican>
- <Italian>Bonus colpo alla testa</Italian>
- <Korean>헤드샷</Korean>
- <ChineseTrad>爆頭獎勵</ChineseTrad>
- <ChineseSimp>Headshot Bonus</ChineseSimp>
- <Portuguese>Bônus por tiro na cabeça</Portuguese>
- <Polish>Premia za strzał w głowę</Polish>
- <Russian>Бонус за выстрел в голову</Russian>
- <Danish>Hovedskudsbonus</Danish>
- <Finnish>Pääosumabonus</Finnish>
- <Dutch>Headshot-bonus</Dutch>
- <Norwegian>Hodeskuddbonus</Norwegian>
- </String>
- <String name="String33">
- <English>Extra points for killing an enemy with a headshot.</English>
- <Japanese>ヘットショットで敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners mittels Kopfschuss.</German>
- <French>Points supplémentaires pour avoir tué un ennemi d'un tir à la tête.</French>
- <Spanish>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Mexican>
- <Italian>Punti extra per l'uccisione di un avversario con un colpo alla testa.</Italian>
- <Korean>헤드샷으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以爆頭方式殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a headshot.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com um tiro na cabeça.</Portuguese>
- <Polish>Punkty za zabicie przeciwnika strzałem w głowę.</Polish>
- <Russian>Дополнительные очки за убийство врага выстрелом в голову.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et hovedskud.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta pääosumalla.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een headshot.</Dutch>
- <Norwegian>Poeng for å drepe en fiende med et hodeskudd.</Norwegian>
- </String>
- <String name="String34">
- <English>Pummel Bonus</English>
- <Japanese>パンチ ボーナス</Japanese>
- <German>Prügelbonus</German>
- <French>Bonus baston</French>
- <Spanish>Extra por vapulear</Spanish>
- <Mexican>Extra por vapulear</Mexican>
- <Italian>Bonus corpo a corpo</Italian>
- <Korean>근접 공격</Korean>
- <ChineseTrad>襲擊獎勵</ChineseTrad>
- <ChineseSimp>Pummel Bonus</ChineseSimp>
- <Portuguese>Bônus por espancamento</Portuguese>
- <Polish>Premia za miazgę</Polish>
- <Russian>Бонус за мордобой</Russian>
- <Danish>Tæskebonus</Danish>
- <Finnish>Nuijimisbonus</Finnish>
- <Dutch>Contactbonus</Dutch>
- <Norwegian>Slagbonus</Norwegian>
- </String>
- <String name="String35">
- <English>Extra points for killing an enemy with a melee attack.</English>
- <Japanese>近接攻撃で敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners im Nahkampf.</German>
- <French>Points supplémentaires pour avoir tué un ennemi en combat rapproché.</French>
- <Spanish>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Mexican>
- <Italian>Punti extra per l'uccisione di un avversario con un attacco ravvicinato.</Italian>
- <Korean>근접 공격으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以近戰攻擊殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a melee attack.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com um ataque corpo a corpo.</Portuguese>
- <Polish>Punkty za zabicie przeciwnika wręcz.</Polish>
- <Russian>Дополнительные очки за убийство врага в ближнем бою.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et nærkampsangreb.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta lähitaisteluhyökkäyksellä.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een contactaanval.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende med et slagangrep.</Norwegian>
- </String>
- <String name="String36">
- <English>Assassination Bonus</English>
- <Japanese>アサシネーション ボーナス</Japanese>
- <German>Mordanschlagbonus</German>
- <French>Bonus assassinat</French>
- <Spanish>Puntos extra por asesinato</Spanish>
- <Mexican>Puntos extra por asesinato</Mexican>
- <Italian>Bonus assassinio</Italian>
- <Korean>암살</Korean>
- <ChineseTrad>刺殺獎勵</ChineseTrad>
- <ChineseSimp>Assassination Bonus</ChineseSimp>
- <Portuguese>Bônus por assassinato</Portuguese>
- <Polish>Premia za zabójstwo</Polish>
- <Russian>Бонус за скрытное убийство</Russian>
- <Danish>Snigmordsbonus</Danish>
- <Finnish>Salamurhabonus</Finnish>
- <Dutch>Sluipmoordbonus</Dutch>
- <Norwegian>Snikmordbonus</Norwegian>
- </String>
- <String name="String37">
- <English>Extra points for killing an enemy with a special assassination.</English>
- <Japanese>特殊な暗殺で敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners mittels Spezialmordanschlag.</German>
- <French>Points supplémentaires pour avoir tué un ennemi avec un assassinat spécial.</French>
- <Spanish>Puntos extra por matar a un enemigo con un asesinato especial.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con un asesinato especial.</Mexican>
- <Italian>Punti extra per l'uccisione di un avversario con un assassinio speciale.</Italian>
- <Korean>특별 암살로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以特殊刺殺殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a special assassination.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com um assassinato especial.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika w specjalny sposób.</Polish>
- <Russian>Дополнительные очки за убийство врага скрытым методом.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et specielt snigmord.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta erityisellä salamurhalla.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een speciale sluipmoord.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende med spesialsnikmord.</Norwegian>
- </String>
- <String name="String38">
- <English>Vehicle Kill Bonus</English>
- <Japanese>ビークル キル ボーナス</Japanese>
- <German>Bonus für Fahrzeugabschuss</German>
- <French>Bonus de frag avec véhicule</French>
- <Spanish>Bonif. por abatir desde vehículo</Spanish>
- <Mexican>Bonif. por abatir desde vehículo</Mexican>
- <Italian>Bonus uccisione veicolo</Italian>
- <Korean>차량 처치 점수</Korean>
- <ChineseTrad>載具擊殺獎勵</ChineseTrad>
- <ChineseSimp>Vehicle Kill Bonus</ChineseSimp>
- <Portuguese>Bônus de Abate de Veículo</Portuguese>
- <Polish>Premia za zabicie pojazdem</Polish>
- <Russian>Бонус за уничтожение транспортом</Russian>
- <Danish>Fartøjsdrabsbonus</Danish>
- <Finnish>Ajoneuvotappobonus</Finnish>
- <Dutch>Voertuig-killbonus</Dutch>
- <Norwegian>Killbonus for kjøretøy</Norwegian>
- </String>
- <String name="String39">
- <English>Extra points for killing an enemy with a vehicle's weapons.</English>
- <Japanese>車両搭載武器で敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für den Abschuss eines Gegners mit einem Fahrzeuggeschütz.</German>
- <French>Points supplémentaires pour avoir tué un ennemi avec l'armement d'un véhicule.</French>
- <Spanish>Puntos extra por matar a un enemigo con las armas de un vehículo.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con las armas de un vehículo.</Mexican>
- <Italian>Punti extra per l'uccisione di un avversario con l'arma di un veicolo.</Italian>
- <Korean>차량에 탑재된 무기로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以載具武器殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy and their vehicle.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com armas de um veículo.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą broni na pojeździe.</Polish>
- <Russian>Дополнительные очки за убийство врага вооружением ТС.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et fartøjs våben.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon aseilla.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een voertuigwapen.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende med kjøretøyvåpen.</Norwegian>
- </String>
- <String name="String40">
- <English>Splatter Bonus</English>
- <Japanese>スプラッター ボーナス</Japanese>
- <German>Karambolagebonus</German>
- <French>Bonus écrasement</French>
- <Spanish>Puntos extra por despachurramiento</Spanish>
- <Mexican>Puntos extra por despachurramiento</Mexican>
- <Italian>Bonus splatter</Italian>
- <Korean>깔아 죽임</Korean>
- <ChineseTrad>輾斃獎勵</ChineseTrad>
- <ChineseSimp>Splatter Bonus</ChineseSimp>
- <Portuguese>Bônus por atropelamento</Portuguese>
- <Polish>Premia za rozbryzg</Polish>
- <Russian>Бонус 'В лепешку'</Russian>
- <Danish>Splatbonus</Danish>
- <Finnish>Liiskausbonus</Finnish>
- <Dutch>Vermorzelbonus</Dutch>
- <Norwegian>Splætt-bonus</Norwegian>
- </String>
- <String name="String41">
- <English>Extra points for killing an enemy via vehicle impact.</English>
- <Japanese>車両の衝突で敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners durch Rammen mit einem Fahrzeug.</German>
- <French>Points supplémentaires pour avoir tué un ennemi sous l'impact d'un véhicule.</French>
- <Spanish>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Mexican>
- <Italian>Punti extra per uccidere un nemico mediante l'impatto con un veicolo.</Italian>
- <Korean>차량으로 치어서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以載具衝撞殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy via vehicle impact.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo através de impacto de veículo.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą pojazdu.</Polish>
- <Russian>Дополнительные очки за убийство врага транспортным средством.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et fartøj.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon törmäyksellä.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een voertuig.</Dutch>
- <Norwegian>Poeng for å drepe en fiende ved å kjøre på dem.</Norwegian>
- </String>
- <String name="String42">
- <English>Sticky Bonus</English>
- <Japanese>スティッキー ボーナス</Japanese>
- <German>Anhängbonus</German>
- <French>Bonus adhésif</French>
- <Spanish>Puntos extra por granada</Spanish>
- <Mexican>Puntos extra por granada</Mexican>
- <Italian>Bonus parziale</Italian>
- <Korean>수류탄 부착</Korean>
- <ChineseTrad>投擲獎勵</ChineseTrad>
- <ChineseSimp>Sticky Bonus</ChineseSimp>
- <Portuguese>Bônus por granada grudada</Portuguese>
- <Polish>Premia za lepkość</Polish>
- <Russian>Липкий бонус</Russian>
- <Danish>Klisterbonus</Danish>
- <Finnish>Tahmabonus</Finnish>
- <Dutch>Plakbonus</Dutch>
- <Norwegian>Klebrighetsbonus</Norwegian>
- </String>
- <String name="String43">
- <English>Extra points for killing an enemy with a plasma grenade stick.</English>
- <Japanese>プラズマグレネードで敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners durch Anheften einer Plasmagranate.</German>
- <French>Points supplémentaires pour avoir tué un ennemi avec une grenade à plasma adhésive.</French>
- <Spanish>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Mexican>
- <Italian>Punti extra per l'uccisione di un nemico con l'applicazione di una granata al plasma.</Italian>
- <Korean>플라즈마 수류탄을 붙여서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以電漿手榴彈殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a plasma grenade stick.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com uma granada de plasma grudada.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą granatu plazmowego.</Polish>
- <Russian>Дополнительные очки за убийство врага плазменной гранатой.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med en fastklistret plasmagranat.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta plasmakranaatin tarttumisella.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een plasmagranaat.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende ved å feste en plasmagranat på dem.</Norwegian>
- </String>
- <String name="String44">
- <English>Revenge Bonus</English>
- <Japanese>リベンジ ボーナス</Japanese>
- <German>Rachebonus</German>
- <French>Bonus de vengeance</French>
- <Spanish>Bonificación por venganza</Spanish>
- <Mexican>Bonificación por venganza</Mexican>
- <Italian>Bonus vendetta</Italian>
- <Korean>복수 보너스</Korean>
- <ChineseTrad>復仇獎勵</ChineseTrad>
- <ChineseSimp>Revenge Bonus</ChineseSimp>
- <Portuguese>Bônus de Vingança</Portuguese>
- <Polish>Premia za zemstę</Polish>
- <Russian>Бонус 'Месть'</Russian>
- <Danish>Hævnbonus</Danish>
- <Finnish>Kostobonus</Finnish>
- <Dutch>Wraakbonus</Dutch>
- <Norwegian>Hevnbonus</Norwegian>
- </String>
- <String name="String45">
- <English>Extra points for making your next kill the enemy who killed you.</English>
- <Japanese>次に倒す相手が自分を倒した相手だと追加されるポイント</Japanese>
- <German>Extrapunkte für den Abschuss des Gegners, der Sie vorher erledigt hat.</German>
- <French>Points supplémentaires pour avoir tué en priorité l'ennemi qui vous avait tué précédemment.</French>
- <Spanish>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Spanish>
- <Mexican>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Mexican>
- <Italian>Punti extra perché l'obiettivo della tua prossima uccisione sia il nemico che ti ha appena ucciso.</Italian>
- <Korean>플레이어를 처치한 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>立刻殺死上一次殺了你的敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing the enemy you were last killed by.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar o inimigo que te matou logo após o seu abate.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie w następnej kolejności przeciwnika, który zabił wcześniej ciebie.</Polish>
- <Russian>Дополнительные очки, если следующим вы убьете врага, убившего вас до этого.</Russian>
- <Danish>Ekstra point for at dræbe den fjende, der lige har dræbt dig.</Danish>
- <Finnish>Lisäpisteet seuraavan tapon olemisesta vihollinen, joka tappoi sinut.</Finnish>
- <Dutch>Extra punten als je volgende kill de vijand is die jou heeft gedood.</Dutch>
- <Norwegian>Ekstra poeng for å gjøre din neste kill til fienden som sist drepte deg.</Norwegian>
- </String>
- <String name="String46">
- <English>Extra points for killing an enemy with a higher score than you.</English>
- <Japanese>自分よりも高スコアの敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für den Abschuss eines Gegners mit höherer Punktzahl.</German>
- <French>Points supplémentaires pour avoir tué un ennemi avec un score supérieur au vôtre.</French>
- <Spanish>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Mexican>
- <Italian>Punti extra per uccidere un nemico con un punteggio superiore al tuo.</Italian>
- <Korean>플레이어보다 점수가 높은 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>殺死分數比你還高的敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a higher score than you.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com um pontuação maior que a sua.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika, który ma wyższy wynik od ciebie.</Polish>
- <Russian>Дополнительные очки за убийство врага, у которого больше очков.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med en højere score end dig selv.</Danish>
- <Finnish>Lisäpisteet sellaisen vihollisen tappamisesta, jolla on sinua paremmat pisteet.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een hogere score dan jij.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende med flere poeng enn deg.</Norwegian>
- </String>
- <String name="String47">
- <English>Spree Bonus</English>
- <Japanese>スプリー ボーナス</Japanese>
- <German>Massakerbonus</German>
- <French>Bonus tuerie</French>
- <Spanish>Puntos extra por matanza</Spanish>
- <Mexican>Puntos extra por matanza</Mexican>
- <Italian>Bonus serie</Italian>
- <Korean>연속 사살</Korean>
- <ChineseTrad>饗宴獎勵</ChineseTrad>
- <ChineseSimp>Spree Bonus</ChineseSimp>
- <Portuguese>Bônus por matança</Portuguese>
- <Polish>Premia za serię</Polish>
- <Russian>Бонус за серию</Russian>
- <Danish>Rusbonus</Danish>
- <Finnish>Putkibonus</Finnish>
- <Dutch>Killreeksbonus</Dutch>
- <Norwegian>Seriebonus</Norwegian>
- </String>
- <String name="String48">
- <English>Extra points for killing an enemy while on a killing spree.</English>
- <Japanese>Killing Spree 中に敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegner während eines Abschussmassakers.</German>
- <French>Points supplémentaires pour avoir tué un ennemi pendant un saccage.</French>
- <Spanish>Puntos extra por matar a un enemigo durante una matanza.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo durante una matanza.</Mexican>
- <Italian>Punti per aver ucciso un avversario mentre era in corso una serie uccisione.</Italian>
- <Korean>연속 사살 상태에서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>在享受殺人饗宴時殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy while on s killing spree</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo durante uma matança.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie wroga, będąc w Morderczym Szaleństwie.</Polish>
- <Russian>Дополнительные очки за убийство врага во время серии убийств.</Russian>
- <Danish>Ekstra point for at dræbe en fjende, mens du er på en drabsrus.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta tappoputken aikana.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand tijdens een killreeks.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende mens du har en drapsserie på gang.</Norwegian>
- </String>
- <String name="String49">
- <English>Leader Traits</English>
- <Japanese>リード オプション</Japanese>
- <German>Anführer-Eigenschaften</German>
- <French>Caractéristiques du leader</French>
- <Spanish>Rasgos del líder</Spanish>
- <Mexican>Rasgos del líder</Mexican>
- <Italian>Elementi leader</Italian>
- <Korean>선두 특성</Korean>
- <ChineseTrad>領先團隊能力</ChineseTrad>
- <ChineseSimp>Leader Traits</ChineseSimp>
- <Portuguese>Caract. do líder</Portuguese>
- <Polish>Cechy lidera</Polish>
- <Russian>Способности лидеров</Russian>
- <Danish>Egenskaber for fører</Danish>
- <Finnish>Johtajan piirteet</Finnish>
- <Dutch>Leider-kenmerken</Dutch>
- <Norwegian>Ledertrekk</Norwegian>
- </String>
- <String name="String50">
- <English>Applied to players in the lead. Overrides all but powerups.</English>
- <Japanese>リードを奪うと適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
- <German>Gelten für Spieler, die in Führung liegen. Setzen alles außer Extras außer Kraft.</German>
- <French>Attribuées aux joueurs en tête. Surpasse toutes les autres caractéristiques, sauf les power-ups.</French>
- <Spanish>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Spanish>
- <Mexican>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Mexican>
- <Italian>Si applica ai giocatori in vantaggio. Ignora tutto eccetto i potenziamenti.</Italian>
- <Korean>선두 플레이어에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
- <ChineseTrad>套用至領先團隊玩家的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
- <ChineseSimp>Traits applied to players in the lead.</ChineseSimp>
- <Portuguese>Aplica-se aos jogadores na liderança. Substitui tudo, menos otimizações.</Portuguese>
- <Polish>Przypisane graczom, którzy prowadzą. Nadpisuje wszystko prócz bonusów.</Polish>
- <Russian>Действует на ведущих игроков. Перекрывают все, кроме усилений.</Russian>
- <Danish>Anvendes for spillere, der fører. Tilsidesætter alt, undtagen forbedringer.</Danish>
- <Finnish>Käytetään pelaajille, jotka ovat johdossa. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
- <Dutch>Kenmerken die gelden voor spelers die voor staan. Vervangt alles behalve powerups.</Dutch>
- <Norwegian>Gitt til spillere som leder. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
- </String>
- <String name="String51">
- <English>Kill players on the enemy team.
- %n points to win.</English>
- <Japanese>敵チームのプレイヤーを倒せ
- %n ポイントで勝利</Japanese>
- <German>Schalten Sie Spieler des gegnerischen Teams aus.
- %n Punkte zum Sieg.</German>
- <French>Tuez des joueurs de l'équipe ennemie.
- %n points pour gagner.</French>
- <Spanish>Mata a los jugadores del equipo enemigo.
- %n puntos para ganar.</Spanish>
- <Mexican>Mata a los jugadores del equipo enemigo.
- %n puntos para ganar.</Mexican>
- <Italian>Uccidi giocatori della squadra avversaria.
- %n punti per vincere.</Italian>
- <Korean>적 팀의 플레이어를 죽이십시오.
- %n점을 획득하면 승리합니다.</Korean>
- <ChineseTrad>殺死敵方玩家。
- %n 分獲勝。</ChineseTrad>
- <ChineseSimp>Kill players on the enemy team.
- %n points to win.</ChineseSimp>
- <Portuguese>Mate jogadores da equipe inimiga.
- %n pontos para ganhar.</Portuguese>
- <Polish>Zabij graczy drużyny przeciwnej.
- %n pkt do zwycięstwa.</Polish>
- <Russian>Убивайте игроков вражеской команды.
- %n очков до победы.</Russian>
- <Danish>Dræb spillere på fjendens hold.
- %n point for at vinde.</Danish>
- <Finnish>Tapa vihollisjoukkueen pelaajat.
- %n pistettä voittoon.</Finnish>
- <Dutch>Dood spelers van het vijandelijke team.
- Winst bij %n punten.</Dutch>
- <Norwegian>Drep spillere på fiendens lag.
- %n poeng for å vinne.</Norwegian>
- </String>
- <String name="String52">
- <English>Score points by killing other players.
- %n points to win.</English>
- <Japanese>敵プレイヤーを倒すとポイントを獲得
- %n ポイントで勝利</Japanese>
- <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.
- %n Punkte zum Sieg.</German>
- <French>Marquez des points en tuant d'autres joueurs.
- %n points pour gagner.</French>
- <Spanish>Mata a otros jugadores para conseguir puntos.
- %n puntos para ganar.</Spanish>
- <Mexican>Mata a otros jugadores para conseguir puntos.
- %n puntos para ganar.</Mexican>
- <Italian>Ottieni punti uccidendo gli altri giocatori.
- %n punti per vincere.</Italian>
- <Korean>다른 플레이어를 죽여 득점하십시오.
- %n점을 획득하면 승리합니다.</Korean>
- <ChineseTrad>殺死其他玩家以獲得分數。
- %n 分獲勝。</ChineseTrad>
- <ChineseSimp>Score points by killing other players.
- %n points to win.</ChineseSimp>
- <Portuguese>Marque pontos matando outros jogadores.
- %n pontos para ganhar.</Portuguese>
- <Polish>Zdobywaj punkty, zabijając innych graczy.
- %n pkt do zwycięstwa.</Polish>
- <Russian>Зарабатывайте очки, убивая других игроков.
- %n очков до победы.</Russian>
- <Danish>Scor point ved at dræbe andre spillere.
- %n point for at vinde.</Danish>
- <Finnish>Hanki pisteitä tappamalla muita pelaajia.
- %n pistettä voittoon.</Finnish>
- <Dutch>Scoor punten door andere spelers te doden.
- Winst bij %n punten.</Dutch>
- <Norwegian>Få poeng for å drepe andre spillere.
- %n poeng for å vinne.</Norwegian>
- </String>
- <String name="String53">
- <English>Kill players on the enemy team.</English>
- <Japanese>敵チームのプレイヤーを倒せ</Japanese>
- <German>Schalten Sie Spieler des gegnerischen Teams aus.</German>
- <French>Tuez des joueurs de l'équipe ennemie.</French>
- <Spanish>Mata a los jugadores del equipo enemigo.</Spanish>
- <Mexican>Mata a los jugadores del equipo enemigo.</Mexican>
- <Italian>Uccidi i giocatori della squadra avversaria.</Italian>
- <Korean>적 팀의 플레이어를 죽이십시오.</Korean>
- <ChineseTrad>殺死敵隊的玩家。</ChineseTrad>
- <ChineseSimp>Kill players on the enemy team.</ChineseSimp>
- <Portuguese>Mate jogadores da equipe inimiga.</Portuguese>
- <Polish>Zabij graczy drużyny przeciwnej.</Polish>
- <Russian>Убивайте игроков вражеской команды.</Russian>
- <Danish>Dræb spillere på fjendens hold.</Danish>
- <Finnish>Tapa vihollisjoukkueen pelaajat.</Finnish>
- <Dutch>Dood spelers van het vijandelijke team.</Dutch>
- <Norwegian>Drep spillere på fiendens lag</Norwegian>
- </String>
- <String name="String54">
- <English>Score points by killing other players.</English>
- <Japanese>敵プレイヤーを倒すとポイントを獲得</Japanese>
- <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.</German>
- <French>Marquez des points en tuant d'autres joueurs.</French>
- <Spanish>Mata a otros jugadores para conseguir puntos.</Spanish>
- <Mexican>Mata a otros jugadores para conseguir puntos.</Mexican>
- <Italian>Ottieni punti uccidendo gli altri giocatori.</Italian>
- <Korean>다른 플레이어를 죽여 득점하십시오.</Korean>
- <ChineseTrad>殺死其他玩家以得分。</ChineseTrad>
- <ChineseSimp>Score points by killing other players.</ChineseSimp>
- <Portuguese>Marque pontos matando outros jogadores.</Portuguese>
- <Polish>Zdobywaj punkty, zabijając innych graczy.</Polish>
- <Russian>Зарабатывайте очки, убивая других игроков.</Russian>
- <Danish>Scor point ved at dræbe andre spillere.</Danish>
- <Finnish>Hanki pisteitä tappamalla muita pelaajia.</Finnish>
- <Dutch>Scoor punten door andere spelers te doden.</Dutch>
- <Norwegian>Få poeng for å drepe andre spillere.</Norwegian>
- </String>
- <String name="Speed Traits">
- <String>Speed Traits</String>
- </String>
- <String name="Pro Slayer Traits">
- <String>Pro Slayer Traits</String>
- </String>
- <String name="Normal Traits">
- <String>Normal Traits</String>
- </String>
- <String name="NoBiped Traits">
- <String>NoBiped Traits</String>
- </String>
- <String name="Flood Appearance Traits">
- <String>Flood Appearance Traits</String>
- </String>
- <String name="Gametype">
- <String>Gametype</String>
- </String>
- <String name="Flood">
- <String>Flood</String>
- </String>
- <String name="NoBiped">
- <String>NoBiped</String>
- </String>
- <String name="Normal">
- <String>Normal</String>
- </String>
- <String name="Speed">
- <String>Speed</String>
- </String>
- <String name="Pro">
- <String>Pro</String>
- </String>
- <String name="PlayerScale">
- <String>PlayerScale</String>
- </String>
- <String name="Mini">
- <String>Mini</String>
- </String>
- <String name="Medium">
- <String>Medium</String>
- </String>
- <String name="Normal">
- <String>Normal</String>
- </String>
- <String name="Big">
- <String>Big</String>
- </String>
- <String name="Large">
- <String>Large</String>
- </String>
- <String name="Mini vs Big">
- <String>Mini vs Big</String>
- </String>
- <String name="Big vs Mini">
- <String>Big vs Mini</String>
- </String>
- <String name="String74">
- <English>Mini Traits</English>
- <Japanese>ミニ形質</Japanese>
- <German>Kurz Züge</German>
- <French>petits de traits</French>
- <Spanish>Mini Rasgos</Spanish>
- <Mexican>Rasgos Mini</Mexican>
- <Italian>Mini Tratti</Italian>
- <Korean>미니 특색</Korean>
- <ChineseTrad>迷你性狀</ChineseTrad>
- <ChineseSimp>迷你性状</ChineseSimp>
- <Portuguese>Mini Traços</Portuguese>
- <Polish>Mini Cechy</Polish>
- <Russian>Мини Черты</Russian>
- <Danish>mini Egenskaber</Danish>
- <Finnish>Mini Piirteet</Finnish>
- <Dutch>Mini Kenmerken</Dutch>
- <Norwegian>Midi Trekk</Norwegian>
- </String>
- <String name="String75">
- <English>Medium Traits</English>
- <Japanese>媒質の特徴</Japanese>
- <German>Mittelgroße Merkmale</German>
- <French>Traits de moyenne</French>
- <Spanish>Rasgos Mediano</Spanish>
- <Mexican>Medium Traits</Mexican>
- <Italian>Tratti della medie</Italian>
- <Korean>미디엄 특색</Korean>
- <ChineseTrad>中等性狀的</ChineseTrad>
- <ChineseSimp>中型性状的</ChineseSimp>
- <Portuguese>Traços de de médio</Portuguese>
- <Polish>średnich Cechy</Polish>
- <Russian>Cредних Черты</Russian>
- <Danish>Mellemstore Egenskaber</Danish>
- <Finnish>Keskipitkän Piirteet</Finnish>
- <Dutch>Middellange Kenmerken</Dutch>
- <Norwegian>Middels Egenskaper</Norwegian>
- </String>
- <String name="String76">
- <English>Normal Traits</English>
- <Japanese>正常な形質</Japanese>
- <German>Normale Merkmale</German>
- <French>traits de normales</French>
- <Spanish>Rasgos normales</Spanish>
- <Mexican>Rasgos normales</Mexican>
- <Italian>Tratti normali</Italian>
- <Korean>정상 형질</Korean>
- <ChineseTrad>正常性狀</ChineseTrad>
- <ChineseSimp>正常性状</ChineseSimp>
- <Portuguese>Traços normais</Portuguese>
- <Polish>normalny Cechy</Polish>
- <Russian>Нормальные Черты</Russian>
- <Danish>normalegenskaber</Danish>
- <Finnish>normaali Piirteet</Finnish>
- <Dutch>normaal Kenmerken</Dutch>
- <Norwegian>vanlige egenskaper</Norwegian>
- </String>
- <String name="String77">
- <English>Big Traits</English>
- <Japanese>ビッグ形質</Japanese>
- <German>Grosse Merkmale</German>
- <French>De Traits De Grande</French>
- <Spanish>las grandes Rasgos</Spanish>
- <Mexican>Rasgos Grandes Las</Mexican>
- <Italian>Grandi Tratti</Italian>
- <Korean>빅 특색은</Korean>
- <ChineseTrad>的大性狀的</ChineseTrad>
- <ChineseSimp>的大性状的</ChineseSimp>
- <Portuguese>Grandes Traços De</Portuguese>
- <Polish>Wielkie Cechy</Polish>
- <Russian>Большие Черты</Russian>
- <Danish>Store Egenskaber</Danish>
- <Finnish>Iso Piirteet</Finnish>
- <Dutch>Grote Trekken</Dutch>
- <Norwegian>Store Egenskaper</Norwegian>
- </String>
- <String name="String78">
- <English>Large Traits</English>
- <Japanese>大型の特徴</Japanese>
- <German>Großen Merkmale</German>
- <French>Grands Traits de</French>
- <Spanish>Grandes Rasgos</Spanish>
- <Mexican>Large Traits</Mexican>
- <Italian>Grandi Tratti della</Italian>
- <Korean>큰 특색은</Korean>
- <ChineseTrad>大性狀的</ChineseTrad>
- <ChineseSimp>大性状的</ChineseSimp>
- <Portuguese>grandes Traços de</Portuguese>
- <Polish>duże Cechy</Polish>
- <Russian>крупные Черты</Russian>
- <Danish>stor Egenskaber</Danish>
- <Finnish>suuri Piirteet</Finnish>
- <Dutch>grote Kenmerken</Dutch>
- <Norwegian>stort Egenskaper</Norwegian>
- </String>
- <String name="Sprint Traits">
- <String>Sprint Traits</String>
- </String>
- <String name="Sprint">
- <String>Sprint</String>
- </String>
- <String name="On">
- <String>On</String>
- </String>
- <String name="Off">
- <String>Off</String>
- </String>
- <String name="Disabled">
- <String>Disabled</String>
- </String>
- <String name="Grenade Regen Type">
- <String>Grenade Regen Type</String>
- </String>
- <String name="Which grenades will be effected with Grenade Regeneration">
- <String>Which grenades will be effected with Grenade Regeneration</String>
- </String>
- <String name="Grenade Regen Time">
- <String>Grenade Regen Time</String>
- </String>
- <String name="How long it takes for grenades to regenerate.">
- <String>How long it takes for grenades to regenerate.</String>
- </String>
- <String name="One Frag">
- <String>One Frag</String>
- </String>
- <String name="One Plasma">
- <String>One Plasma</String>
- </String>
- <String name="One Pulse">
- <String>One Pulse</String>
- </String>
- <String name="One Frag, One Plasma">
- <String>One Frag, One Plasma</String>
- </String>
- <String name="One Frag, One Pulse">
- <String>One Frag, One Pulse</String>
- </String>
- <String name="One Plasma, One Pulse">
- <String>One Plasma, One Pulse</String>
- </String>
- <String name="One of Each">
- <String>One of Each</String>
- </String>
- <String name="Instant">
- <String>Instant</String>
- </String>
- <String name="One Second">
- <String>One Second</String>
- </String>
- <String name="Two Seconds">
- <String>Two Seconds</String>
- </String>
- <String name="Three Seconds">
- <String>Three Seconds</String>
- </String>
- <String name="Four Seconds">
- <String>Four Seconds</String>
- </String>
- <String name="Five Seconds">
- <String>Five Seconds</String>
- </String>
- <String name="Six Seconds">
- <String>Six Seconds</String>
- </String>
- <String name="Seven Seconds">
- <String>Seven Seconds</String>
- </String>
- <String name="Eight Seconds">
- <String>Eight Seconds</String>
- </String>
- <String name="Nine Seconds">
- <String>Nine Seconds</String>
- </String>
- <String name="Ten Seconds">
- <String>Ten Seconds</String>
- </String>
- <String name="Fifteen Seconds">
- <String>Fifteen Seconds</String>
- </String>
- <String name="Twenty Seconds">
- <String>Twenty Seconds</String>
- </String>
- <String name="Thirty Seconds">
- <String>Thirty Seconds</String>
- </String>
- <String name="One Minute">
- <String>One Minute</String>
- </String>
- <String name="attach_parent">
- <String>attach_parent</String>
- </String>
- <String name="attach_child">
- <String>attach_child</String>
- </String>
- <String name="Trait_Zones">
- <String>Trait_Zones</String>
- </String>
- <String name="Traits Alpha">
- <String>Traits Alpha</String>
- </String>
- <String name="Traits Bravo">
- <String>Traits Bravo</String>
- </String>
- <String name="Traits Charlie">
- <String>Traits Charlie</String>
- </String>
- <String name="slayer_del">
- <String>slayer_del</String>
- </String>
- <String name="Attachments">
- <String>Attachments</String>
- </String>
- <String name="Biped">
- <String>Biped</String>
- </String>
- <String name="Spartan">
- <String>Spartan</String>
- </String>
- <String name="Monitor">
- <String>Monitor</String>
- </String>
- <String name="Mantis">
- <String>Mantis</String>
- </String>
- <String name="Pl_Scale_Hill">
- <String>Pl_Scale_Hill</String>
- </String>
- <String name="Titan Traits">
- <String>Titan Traits</String>
- </String>
- <String name="Titan">
- <String>Titan</String>
- </String>
- <String name="Extremely Small">
- <String>Extremely Small</String>
- </String>
- <String name="5%">
- <String>5%</String>
- </String>
- <String name="Scl_Object_Object">
- <String>Scl_Object_Object</String>
- </String>
- <String name="Scl_Object_Hill">
- <String>Scl_Object_Hill</String>
- </String>
- </StringTable>
- <DescString>
- <String>
- <English>Kill Enemies, Earn Points, Call in Ordnance</English>
- <Japanese>敵を倒してポイントを獲得し、補給物資を要請</Japanese>
- <German>Gegner ausschalten, Punkte erhalten, Nachschub anfordern!</German>
- <French>Tuez vos ennemis, marquez des points et demandez l'envoi de matériel.</French>
- <Spanish>Mata enemigos, gana puntos, solicita suministros.</Spanish>
- <Mexican>Mata enemigos, gana puntos, solicita suministros.</Mexican>
- <Italian>Uccidi i nemici, segna punti, richiama l'artiglieria.</Italian>
- <Korean>적을 처치하고 점수를 받고 군수품을 요청하십시오.</Korean>
- <ChineseTrad>殺死敵人、獲得分數並呼叫軍械。</ChineseTrad>
- <ChineseSimp>Kill Enemies, Earn Points, Call in Ordnance</ChineseSimp>
- <Portuguese>Mate Inimigos, Ganhe Pontos, Receba Material Bélico.</Portuguese>
- <Polish>Zabijaj przeciwników, zdobywaj punkty, przywołuj zaopatrzenie</Polish>
- <Russian>Убивайте врагов, зарабатывайте очки, вызывайте снаряжение</Russian>
- <Danish>Dræb fjender, optjen point, og tilkald krigsmateriel</Danish>
- <Finnish>Tapa vihollisia, ansaitse pisteitä, kutsu ampumatarvikkeita</Finnish>
- <Dutch>Dood vijanden, verdien punten, roep materieel in</Dutch>
- <Norwegian>Drep fiender, få poeng, tilkall stridsmidler</Norwegian>
- </String>
- </DescString>
- <CategoryString>
- <String>
- <English>Slayer</English>
- <Japanese>スレイヤー</Japanese>
- <German>Showdown</German>
- <French>Assassin</French>
- <Spanish>Asesino</Spanish>
- <Mexican>Asesino</Mexican>
- <Italian>Massacro</Italian>
- <Korean>슬레이어</Korean>
- <ChineseTrad>殺戮之王</ChineseTrad>
- <ChineseSimp>Slayer</ChineseSimp>
- <Portuguese>Assassino</Portuguese>
- <Polish>Zabójca</Polish>
- <Russian>Резня</Russian>
- <Danish>Slayer</Danish>
- <Finnish>Surmaaja</Finnish>
- <Dutch>Slachter</Dutch>
- <Norwegian>Slakter</Norwegian>
- </String>
- </CategoryString>
- <IntroString>
- <String>
- <String>Halomods in your pods!</String>
- </String>
- </IntroString>
- <PlayerTraits>
- <entry nameIndex="String49" descIndex="String50" name="Leader Traits" />
- <entry nameIndex="Traits Alpha" descIndex="String6" name="Traits Alpha" runtime="True" />
- <entry nameIndex="Traits Bravo" descIndex="String6" name="Traits Bravo" runtime="True" />
- <entry nameIndex="Traits Charlie" descIndex="String6" name="Traits Charlie" runtime="True" />
- <entry nameIndex="Speed Traits" descIndex="String5" name="Speed Traits" hidden="True" runtime="True">
- <Traits>
- <Damage>
- <Modifiers>
- <entry key="DamageResistance" value="1.1047821" />
- <entry key="ShieldMultiplier" value="1.00102234" />
- <entry key="BodyMultiplier" value="1.00102234" />
- <entry key="ShieldRechargeRate" value="0.970504761" />
- <entry key="BodyRechargeRate" value="1.01933289" />
- <entry key="OvershieldRechargeRate" value="0.9949188" />
- <entry key="VampirismPercent" value="0.048828125" />
- <entry key="ExplosiveDamageResistance" value="0.8728485" />
- <entry key="WheelmanArmorVehicleStunTimeModifier" value="0.09765625" />
- <entry key="WheelmanArmorVehicleRechargeTimeModifier" value="0.201431274" />
- <entry key="WheelmanArmorVehicleEmpDisabledTimeModifier" value="0.048828125" />
- </Modifiers>
- </Damage>
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.15361023" />
- <entry key="MeleeDamageMultiplier" value="1.25128174" />
- <entry key="GrenadeRechargeSecondsFrag" value="0.598175049" />
- <entry key="GrenadeRechargeSecondsPlasma" value="0.598175049" />
- <entry key="EquipmentEnergyUseRateModifier" value="1.20245361" />
- <entry key="EquipmentEnergyRechargeDelayModifier" value="1.20245361" />
- <entry key="EquipmentEnergyUseRechargeRateModifier" value="1.20245361" />
- <entry key="EquipmentInitialEnergyModifier" value="1.20245361" />
- <entry key="SwitchSpeedModifier" value="3.296051" />
- <entry key="ReloadSpeedModifier" value="3.296051" />
- <entry key="OrdnancePointsModifier" value="0.201431274" />
- <entry key="ExplosiveAreaOfEffectRadiusModifier" value="1.15361023" />
- <entry key="GunnerArmorModifier" value="1.15361023" />
- <entry key="StabilityArmorModifier" value="1.15361023" />
- <entry key="DropReconWarningSeconds" value="1.15361023" />
- <entry key="DropReconDistanceModifier" value="1.15361023" />
- <entry key="AssassinationSpeedModifier" value="1.654129" />
- </Modifiers>
- <InitLoadout grenadeCount="4" />
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="3.155655" />
- <entry key="GravityMultiplier" value="0.9827118" />
- <entry key="JumpMultiplier" value="1.09867859" />
- <entry key="TurnSpeedMultiplier" value="1.45269775" />
- </Modifiers>
- <Usage vehicles="8" sprint="2" />
- </Movement>
- <Appearance gamertag="2" shieldHud="2">
- <Effects death="3" looping="3" />
- <PrimaryColor R="0" G="0" B="255" A="True" />
- <SecondaryColor R="0" G="0" B="255" A="True" />
- </Appearance>
- <Sensors directionalDamageIndicator="2">
- <Modifiers>
- <entry key="MotionTrackerRange" value="3.74772644" />
- <entry key="NemesisDuration" value="0.048828125" />
- </Modifiers>
- <MotionTracker usage="3" usageWhileZoomed="2" />
- </Sensors>
- </Traits>
- </entry>
- <entry nameIndex="Pro Slayer Traits" descIndex="String5" name="Pro Slayer Traits" hidden="True" runtime="True">
- <Traits>
- <Damage>
- <Modifiers>
- <entry key="DamageResistance" value="0.9521942" />
- <entry key="ShieldMultiplier" value="0.9521942" />
- <entry key="BodyMultiplier" value="0.9521942" />
- <entry key="ShieldStunDuration" value="0.9521942" />
- <entry key="ShieldRechargeRate" value="0.9521942" />
- <entry key="BodyRechargeRate" value="0.964401245" />
- <entry key="OvershieldRechargeRate" value="0.9521942" />
- <entry key="VampirismPercent" value="0.0122070313" />
- <entry key="ExplosiveDamageResistance" value="0.9033661" />
- <entry key="WheelmanArmorVehicleStunTimeModifier" value="0.9033661" />
- <entry key="WheelmanArmorVehicleRechargeTimeModifier" value="0.9033661" />
- </Modifiers>
- </Damage>
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="0.970504761" />
- <entry key="MeleeDamageMultiplier" value="0.9949188" />
- <entry key="EquipmentEnergyUseRateModifier" value="1.11088562" />
- <entry key="EquipmentEnergyRechargeDelayModifier" value="1.0620575" />
- <entry key="EquipmentEnergyUseRechargeRateModifier" value="1.08647156" />
- <entry key="EquipmentInitialEnergyModifier" value="0.9888153" />
- <entry key="SwitchSpeedModifier" value="1.09867859" />
- <entry key="ReloadSpeedModifier" value="1.09867859" />
- <entry key="OrdnancePointsModifier" value="1.20245361" />
- <entry key="ExplosiveAreaOfEffectRadiusModifier" value="1.1414032" />
- <entry key="StabilityArmorModifier" value="1.1414032" />
- <entry key="DropReconDistanceModifier" value="1.14750671" />
- <entry key="AssassinationSpeedModifier" value="1.09867859" />
- </Modifiers>
- <Equipment infinite="1" usage="1" />
- <Ordnance disabled="2" />
- <InitLoadout equipment="-1" tacticalPackage="-1" supportUpgrade="-1" />
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.09867859" />
- <entry key="TurnSpeedMultiplier" value="1.09867859" />
- </Modifiers>
- <Usage sprint="1" />
- </Movement>
- <Sensors directionalDamageIndicator="1">
- <Modifiers>
- <entry key="MotionTrackerRange" value="0.317398071" />
- </Modifiers>
- <MotionTracker usage="1" usageWhileZoomed="2" />
- </Sensors>
- </Traits>
- </entry>
- <entry nameIndex="Normal Traits" descIndex="String5" name="Normal Traits" hidden="True" runtime="True" />
- <entry nameIndex="NoBiped Traits" descIndex="String6" name="NoBiped Traits" hidden="True" runtime="True">
- <Traits>
- <Appearance>
- <Model useDefault="False" nameIndex="119" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Flood Appearance Traits" descIndex="String6" name="Flood Appearance Traits" hidden="True" runtime="True">
- <Traits>
- <Appearance>
- <PrimaryColor R="202" G="0" B="0" A="True" />
- <SecondaryColor R="168" G="0" B="0" A="True" />
- <Model useDefault="False" nameIndex="120" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="String74" descIndex="String12" name="Mini Traits" hidden="True" runtime="True">
- <Traits>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.04985046" />
- <entry key="GravityMultiplier" value="0.8972626" />
- <entry key="JumpMultiplier" value="1.04985046" />
- <entry key="TurnSpeedMultiplier" value="1.04985046" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Modifiers>
- <entry key="PlayerScale" value="0.2502594" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="String75" descIndex="String12" name="Medium Traits" hidden="True" runtime="True">
- <Traits>
- <Appearance>
- <Modifiers>
- <entry key="PlayerScale" value="0.506607056" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="String77" descIndex="String12" name="Big Traits" hidden="True" runtime="True">
- <Traits>
- <Appearance>
- <Modifiers>
- <entry key="PlayerScale" value="1.24517822" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Titan Traits" descIndex="String6" name="Titan Traits" hidden="True" runtime="True">
- <Traits>
- <Appearance>
- <Modifiers>
- <entry key="PlayerScale" value="4.999008" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="5%" descIndex="String6" name="5%" hidden="True" runtime="True">
- <Traits>
- <Appearance>
- <Modifiers>
- <entry key="PlayerScale" value="0.048828125" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="String78" descIndex="String12" name="Large Traits" hidden="True" runtime="True">
- <Traits>
- <Appearance>
- <Modifiers>
- <entry key="PlayerScale" value="1.6053009" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Sprint Traits" descIndex="String6" name="Sprint Traits" runtime="True">
- <Traits>
- <Movement>
- <Usage sprint="1" />
- </Movement>
- </Traits>
- </entry>
- </PlayerTraits>
- <UserDefinedOptions>
- <entry nameIndex="Gametype" descIndex="String5" name="Gametype" valueIndex="2">
- <Values defaultIndex="0">
- <entry nameIndex="Flood" descIndex="String5" value="0" />
- <entry nameIndex="NoBiped" descIndex="String5" value="1" />
- <entry nameIndex="Normal" descIndex="String5" value="2" />
- <entry nameIndex="Pro" descIndex="String5" value="3" />
- <entry nameIndex="Speed" descIndex="String5" value="4" />
- </Values>
- </entry>
- <entry nameIndex="Biped" descIndex="String5" name="Biped" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="Spartan" descIndex="String5" value="0" />
- <entry nameIndex="Monitor" descIndex="String5" value="1" />
- <entry nameIndex="Mantis" descIndex="String5" value="2" />
- </Values>
- </entry>
- <entry nameIndex="PlayerScale" descIndex="String5" name="PlayerScale" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="Normal" descIndex="String5" value="0" />
- <entry nameIndex="Mini" descIndex="String5" value="1" />
- <entry nameIndex="Medium" descIndex="String5" value="2" />
- <entry nameIndex="Big" descIndex="String5" value="3" />
- <entry nameIndex="Large" descIndex="String5" value="4" />
- <entry nameIndex="Mini vs Big" descIndex="String5" value="5" />
- <entry nameIndex="Big vs Mini" descIndex="String5" value="6" />
- <entry nameIndex="Titan" descIndex="String5" value="7" />
- <entry nameIndex="Extremely Small" descIndex="String5" value="8" />
- </Values>
- </entry>
- <entry nameIndex="Sprint" descIndex="String5" name="Sprint" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="On" descIndex="String5" value="0" />
- <entry nameIndex="Off" descIndex="String5" value="1" />
- </Values>
- </entry>
- <entry nameIndex="Grenade Regen Type" descIndex="Which grenades will be effected with Grenade Regeneration" name="Grenade Regen Type" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="Disabled" descIndex="String5" value="0" />
- <entry nameIndex="One Frag" descIndex="String5" value="1" />
- <entry nameIndex="One Plasma" descIndex="String5" value="2" />
- <entry nameIndex="One Pulse" descIndex="String5" value="3" />
- <entry nameIndex="One Frag, One Plasma" descIndex="String5" value="4" />
- <entry nameIndex="One Frag, One Pulse" descIndex="String5" value="5" />
- <entry nameIndex="One Plasma, One Pulse" descIndex="String5" value="6" />
- <entry nameIndex="One of Each" descIndex="String6" value="5" />
- </Values>
- </entry>
- <entry nameIndex="Grenade Regen Time" descIndex="How long it takes for grenades to regenerate." name="Grenade Regen Time" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="Instant" descIndex="String5" value="0" />
- <entry nameIndex="One Second" descIndex="String5" value="1" />
- <entry nameIndex="Two Seconds" descIndex="String5" value="2" />
- <entry nameIndex="Three Seconds" descIndex="String5" value="3" />
- <entry nameIndex="Four Seconds" descIndex="String5" value="4" />
- <entry nameIndex="Five Seconds" descIndex="String5" value="5" />
- <entry nameIndex="Six Seconds" descIndex="String5" value="6" />
- <entry nameIndex="Seven Seconds" descIndex="String5" value="7" />
- <entry nameIndex="Eight Seconds" descIndex="String5" value="8" />
- <entry nameIndex="Nine Seconds" descIndex="String5" value="9" />
- <entry nameIndex="Ten Seconds" descIndex="String5" value="10" />
- <entry nameIndex="Fifteen Seconds" descIndex="String5" value="15" />
- <entry nameIndex="Twenty Seconds" descIndex="String5" value="20" />
- <entry nameIndex="Thirty Seconds" descIndex="String5" value="30" />
- <entry nameIndex="One Minute" descIndex="String5" value="60" />
- </Values>
- </entry>
- <entry nameIndex="String11" descIndex="String12" name="Kill Points" valueIndex="4">
- <Values defaultIndex="4">
- <entry nameIndex="String13" descIndex="String5" value="0" />
- <entry nameIndex="String14" descIndex="String5" value="1" />
- <entry nameIndex="String15" descIndex="String5" value="2" />
- <entry nameIndex="String16" descIndex="String5" value="5" />
- <entry nameIndex="String17" descIndex="String5" value="10" />
- <entry nameIndex="String18" descIndex="String5" value="15" />
- <entry nameIndex="String19" descIndex="String5" value="20" />
- <entry nameIndex="String20" descIndex="String5" value="50" />
- <entry nameIndex="String21" descIndex="String5" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String22" descIndex="String23" name="Assist Points" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String5" value="0" />
- <entry nameIndex="String14" descIndex="String5" value="1" />
- <entry nameIndex="String15" descIndex="String5" value="2" />
- <entry nameIndex="String16" descIndex="String5" value="5" />
- <entry nameIndex="String17" descIndex="String5" value="10" />
- <entry nameIndex="String18" descIndex="String5" value="15" />
- <entry nameIndex="String19" descIndex="String5" value="20" />
- <entry nameIndex="String20" descIndex="String5" value="50" />
- <entry nameIndex="String21" descIndex="String5" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String32" descIndex="String33" name="Headshot Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String5" value="0" />
- <entry nameIndex="String14" descIndex="String5" value="1" />
- <entry nameIndex="String15" descIndex="String5" value="2" />
- <entry nameIndex="String16" descIndex="String5" value="5" />
- <entry nameIndex="String17" descIndex="String5" value="10" />
- <entry nameIndex="String18" descIndex="String5" value="15" />
- <entry nameIndex="String19" descIndex="String5" value="20" />
- <entry nameIndex="String20" descIndex="String5" value="50" />
- <entry nameIndex="String21" descIndex="String5" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String34" descIndex="String35" name="Pummel Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String5" value="0" />
- <entry nameIndex="String14" descIndex="String5" value="1" />
- <entry nameIndex="String15" descIndex="String5" value="2" />
- <entry nameIndex="String16" descIndex="String5" value="5" />
- <entry nameIndex="String17" descIndex="String5" value="10" />
- <entry nameIndex="String18" descIndex="String5" value="15" />
- <entry nameIndex="String19" descIndex="String5" value="20" />
- <entry nameIndex="String20" descIndex="String5" value="50" />
- <entry nameIndex="String21" descIndex="String5" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String36" descIndex="String37" name="Assassination Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String5" value="0" />
- <entry nameIndex="String14" descIndex="String5" value="1" />
- <entry nameIndex="String15" descIndex="String5" value="2" />
- <entry nameIndex="String16" descIndex="String5" value="5" />
- <entry nameIndex="String17" descIndex="String5" value="10" />
- <entry nameIndex="String18" descIndex="String5" value="15" />
- <entry nameIndex="String19" descIndex="String5" value="20" />
- <entry nameIndex="String20" descIndex="String5" value="50" />
- <entry nameIndex="String21" descIndex="String5" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String38" descIndex="String39" name="Vehicle Kill Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String5" value="0" />
- <entry nameIndex="String14" descIndex="String5" value="1" />
- <entry nameIndex="String15" descIndex="String5" value="2" />
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- <entry nameIndex="String21" descIndex="String5" value="100" />
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- </entry>
- <entry nameIndex="String40" descIndex="String41" name="Splatter Bonus" valueIndex="0">
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- <entry nameIndex="String42" descIndex="String43" name="Sticky Bonus" valueIndex="0">
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- <entry nameIndex="String47" descIndex="String48" name="Spree Bonus" valueIndex="0">
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- </entry>
- </UserDefinedOptions>
- <PlayerRatingParams flag="False">
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>0.33</Param>
- <Param>1</Param>
- <Param>1000</Param>
- <Param>1000</Param>
- <Param>0.96</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- </PlayerRatingParams>
- <EngineOptions>
- <Disabled>
- <Option>658</Option>
- </Disabled>
- </EngineOptions>
- <Loadouts>
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- <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- </Loadouts>
- <WeaponTuning>
- <TwoBarrels>
- <HomingRifle>
- <Primary>
- <Value6>35</Value6>
- </Primary>
- <Secondary>
- <Value6>39</Value6>
- </Secondary>
- </HomingRifle>
- </TwoBarrels>
- <OneBarrel>
- <BurstGun>
- <Value16>0.0479939654</Value16>
- <Value20>7.500193</Value20>
- <Value21>7.500193</Value21>
- <Value22>7.500193</Value22>
- </BurstGun>
- <MagnumPistol>
- <Value20>17.2992249</Value20>
- <Value21>17.2992249</Value21>
- <Value22>17.2992249</Value22>
- </MagnumPistol>
- <AssaultRifle>
- <Value16>0.03490715</Value16>
- <Value20>8.999373</Value20>
- <Value21>8.999373</Value21>
- <Value22>8.999373</Value22>
- </AssaultRifle>
- <BattleRifle>
- <Value6>35</Value6>
- <Value20>7.500193</Value20>
- <Value21>7.500193</Value21>
- <Value22>7.500193</Value22>
- </BattleRifle>
- <LMG>
- <Value20>8.999373</Value20>
- <Value21>8.999373</Value21>
- <Value22>8.999373</Value22>
- </LMG>
- <Carbine>
- <Value16>0.00523412554</Value16>
- <Value20>13.9890118</Value20>
- <Value21>13.9890118</Value21>
- <Value22>13.9890118</Value22>
- </Carbine>
- <StormRifle>
- <Value16>0.0445065461</Value16>
- <Value18>197</Value18>
- <Value20>9.60019</Value20>
- <Value21>9.60019</Value21>
- <Value22>9.60019</Value22>
- </StormRifle>
- <WarthogGunner>
- <Value20>11.4999142</Value20>
- <Value21>11.4999142</Value21>
- <Value22>11.4999142</Value22>
- </WarthogGunner>
- <MechChaingun>
- <Value20>12.0005951</Value20>
- <Value21>12.0005951</Value21>
- <Value22>12.0005951</Value22>
- </MechChaingun>
- </OneBarrel>
- <OneBarrelWeapons>
- <BurstGun>
- <Value5>0.0610866249</Value5>
- <Value9>0.1221725</Value9>
- </BurstGun>
- <AssaultRifle>
- <Value5>0.05235964</Value5>
- <Value9>0.1221725</Value9>
- </AssaultRifle>
- <MarksmanRifle>
- <Value7>11.9996414</Value7>
- </MarksmanRifle>
- <BattleRifle>
- <Value7>9.000327</Value7>
- </BattleRifle>
- <Carbine>
- <Value7>9.000327</Value7>
- </Carbine>
- <StormRifle>
- <Value5>0.05235964</Value5>
- <Value9>0.1221725</Value9>
- </StormRifle>
- <WarthogGunner_Gauss>
- <Value6>14.0004559</Value6>
- <Value7>11.9996414</Value7>
- <Value10>11.9996414</Value10>
- <Value11>9.999781</Value11>
- </WarthogGunner_Gauss>
- </OneBarrelWeapons>
- <TwoBarrelWeapons>
- <HomingRifle>
- <Value7>11.9996414</Value7>
- </HomingRifle>
- </TwoBarrelWeapons>
- </WeaponTuning>
- </Megalo>
- <MegaloScript version="1" dbVersion="1">
- <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
- <ObjectFilters>
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- <Filter labelIndex="team_spawn" name="team_spawn" />
- <Filter labelIndex="ffa_spawn" name="ffa_spawn" />
- <Filter labelIndex="Spawner's" name="Spawner's" />
- <Filter labelIndex="attach_parent" name="attach_parent" />
- <Filter labelIndex="attach_child" name="attach_child" />
- <Filter labelIndex="Trait_Zones" name="Trait_Zones" />
- <Filter labelIndex="slayer_del" name="slayer_del" />
- <Filter labelIndex="Attachments" name="Attachments" />
- <Filter labelIndex="Pl_Scale_Hill" name="Pl_Scale_Hill" />
- <Filter labelIndex="Scl_Object_Object" name="Scl_Object_Object" />
- <Filter labelIndex="Scl_Object_Hill" name="Scl_Object_Hill" />
- </ObjectFilters>
- <GlobalVariables>
- <Numeric>
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- <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">1</Var>
- <Var networkState="HighPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric3" varRefType="Int16">0</Var>
- </Numeric>
- <Players>
- <Var name="GlobalPlayer0" />
- </Players>
- </GlobalVariables>
- <PlayerVariables>
- <Numeric>
- <Var networkState="HighPriority" name="PlayerNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric1" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric4" varRefType="Int16">0</Var>
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- <Var networkState="HighPriority" name="PlayerNumeric6" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric7" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric8" varRefType="Int16">0</Var>
- </Numeric>
- <Timers>
- <Var name="PlayerTimer0" varRefType="Int16">30</Var>
- <Var name="PlayerTimer1" varRefType="Int16">0</Var>
- <Var name="PlayerTimer2" varRefType="Int16">1</Var>
- </Timers>
- <Players>
- <Var networkState="HighPriority" name="PlayerPlayer0" />
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- </Players>
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- <Var name="TeamNumeric0" varRefType="Int16">0</Var>
- </Numeric>
- <Players>
- <Var networkState="HighPriority" name="TeamPlayer0" />
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- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
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- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="CurrentRound" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="AllowMatchJoinInProgress">
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger3">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Pregame" name="PregameTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger5">
- <Elements>
- <E type="Action" name="TeamSetFireteamSpawning">
- <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="TeamSetRespawnOnVehicle">
- <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="Bool">False</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger6">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger7">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="TeamGetPlace">
- <Param type="TeamReference" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AnyTeamsTiedForFirst">
- <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="PlayerGetPlace">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AnyPlayersTiedForFirst">
- <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Leader Traits</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger8">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_5kills_to_win_hb</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger9">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">next_kill_wins</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Incident" name="IncidentTrigger">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">round_beginning</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">player_joined</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">player_rejoined</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">player_activated</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetObjectiveTitle">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String52" tokenCount="1">
- <Token0 type="Numeric" varRefType="ScoreToWin" />
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetObjectiveTitle">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String53" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetObjectiveTitle">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String54" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="LoadoutPaletteReference">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">player_activated</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">player_spawn</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Biped</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">monitor</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">0</Param>
- <Param type="Point3d" z="7" />
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerSetUnit">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Biped</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">mantis</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">0</Param>
- <Param type="Point3d" z="7" />
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerSetUnit">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">game_over_win</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_slayer_win</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">game_over</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_slayer</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Spree Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetConsecutiveKillsCount">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">emp_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">driver_assist_gunner</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">distraction</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">headshot_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Headshot Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">melee_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">assassination_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Pummel Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">finishing_move_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">airsassination</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assassination Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">splatter_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Splatter Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sticky Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">sticky_grenade_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Revenge Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">revenge_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">emp_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">driver_assist_gunner</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">distraction</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">death</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">headshot_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">melee_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">assassination_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">finishing_move_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">airsassination</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">splatter_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">sticky_grenade_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">revenge_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">multikill_x5</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachObject" name="IncidentTrigger_Subroutine13">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="IncidentTrigger_Subroutine13_Subroutine14" objectFilter="Scl_Object_Hill">
- <Elements>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="IncidentTrigger_Subroutine13_Subroutine14_Subroutine15" objectFilter="Scl_Object_Object">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="ObjectScale">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="CustomReference" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="OperationType">Divide</Param>
- </E>
- <E type="Action" name="ObjectScale">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="CustomReference" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger16">
- <Elements>
- <E type="Condition" name="CheckPlayerKillerType">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger16_Subroutine17">
- <Elements>
- <E type="Condition" name="PlayerAssistedKillOf">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger18">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">everything_else_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">grenade_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">plasma_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">supercombine_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">sword_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">hammer_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">rocket_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">fuel_rod_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">sniper_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">binary_rifle_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">beam_rifle_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">railgun_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">splaser_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">melee_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">revenge</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">headshot_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">beatdown_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">splatter_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">vehicle_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch3</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">assassination_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">airsassination_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">assist</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">emp_assist</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">wheelman</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">vehicle_destroy_assist</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">distraction</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="HostMigration" name="HostMigrationTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Local" name="LocalTrigger">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="LocalTrigger_Subroutine21" objectFilter="slayer_del">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="LocalTrigger_Subroutine21_Subroutine22">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SpawnZoneSetEnabled">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="CustomReference" varRefType="Int16">0</Param>
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="LocalTrigger_Subroutine21_Subroutine23">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectHide">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="LocalTrigger_Subroutine24" objectFilter="Scl_Object_Hill">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="LocalTrigger_Subroutine24_Subroutine25" objectFilter="Scl_Object_Object">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="ObjectScale">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="CustomReference" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="OperationType">Divide</Param>
- </E>
- <E type="Action" name="ObjectScale">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="CustomReference" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger26">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="TimerIsZero">
- <Param type="TimerReference" varRefType="RoundTime" />
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger27">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine28">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Flood Appearance Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine29">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">NoBiped Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine30">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Normal Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine31">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Pro Slayer Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine32">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Speed Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine33">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sprint</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Normal Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine34">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sprint</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Sprint Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger35">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine36">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Normal Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine37">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Mini Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine38">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Medium Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine39">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Big Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine40">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Large Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine41">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine41_Subroutine42">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team2" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team3" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="PlayerTraitsReference">Mini Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine41_Subroutine43">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team4" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team5" />
- <Param type="ComparisonType">Equal</Param>
- </E>
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- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team6" />
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- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team7" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="PlayerTraitsReference">Big Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine44">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine44_Subroutine45">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
- <Param type="ComparisonType">Equal</Param>
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- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team2" />
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team3" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="PlayerTraitsReference">Big Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine44_Subroutine46">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team4" />
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- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team5" />
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- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team6" />
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- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team7" />
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- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="PlayerTraitsReference">Mini Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine47">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Titan Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine48">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">8</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">5%</Param>
- </E>
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- </T>
- </Param>
- </E>
- </Elements>
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- <Trigger execMode="OnEachPlayer" name="Trigger49">
- <Elements>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- <Param type="TimerRate">Minus100p</Param>
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- <E type="Condition" name="TimerIsZero">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
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- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger49_Subroutine50">
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- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Action" name="PlayerAdjustGrenades">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="GrenadeType">Frag</Param>
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </Elements>
- </T>
- </Param>
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- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger49_Subroutine51">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerAdjustGrenades">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="GrenadeType">Plasma</Param>
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger49_Subroutine52">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Action" name="PlayerAdjustGrenades">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="GrenadeType">Pulse</Param>
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
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- </T>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Time</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger53" objectFilter="Spawner's">
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- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine54">
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- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
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- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">monitor</Param>
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- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectFilterIndex">NONE</Param>
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- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
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- <E type="Action" name="ObjectSetInvincible">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="CustomReference" varRefType="Int16">1</Param>
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- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
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- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine55">
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- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
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- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
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- <Param type="ObjectTypeIndex">target_laser</Param>
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- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectFilterIndex">NONE</Param>
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- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
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- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="CustomReference" varRefType="Int16">1</Param>
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- <E type="Action" name="ObjectSetBoundary">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Shape" shapeType="Sphere">
- <Radius varRefType="Int16">3</Radius>
- </Param>
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- <E type="Action" name="ObjectSetInteractionFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Action" name="WeaponPickupPriority">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="PickupPriority">HoldAction</Param>
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- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
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- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine56">
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- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
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- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
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- <Param type="ObjectTypeIndex">bomb</Param>
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- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
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- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="CustomReference" varRefType="Int16">1</Param>
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- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Shape" shapeType="Sphere">
- <Radius varRefType="Int16">3</Radius>
- </Param>
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- <E type="Action" name="ObjectSetInteractionFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
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- <E type="Action" name="WeaponPickupPriority">
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- <Param type="PickupPriority">HoldAction</Param>
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- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
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- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine57">
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- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
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- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
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- <Param type="ObjectTypeIndex">mongoose</Param>
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- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
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- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Shape" shapeType="Sphere">
- <Radius varRefType="Int16">5</Radius>
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- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
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- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
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- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine58">
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- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
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- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">warthog</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
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- <E type="Action" name="ObjectSetBoundary">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Shape" shapeType="Sphere">
- <Radius varRefType="Int16">5</Radius>
- </Param>
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- <E type="Action" name="ObjectSetInteractionFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
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- </T>
- </Param>
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- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine59">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">banshee_mp</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="ObjectSetBoundary">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Shape" shapeType="Sphere">
- <Radius varRefType="Int16">5</Radius>
- </Param>
- </E>
- <E type="Action" name="ObjectSetInteractionFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine60">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">mantis</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="ObjectSetBoundary">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Shape" shapeType="Sphere">
- <Radius varRefType="Int16">5</Radius>
- </Param>
- </E>
- <E type="Action" name="ObjectSetInteractionFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger61" objectFilter="attach_parent">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger61_Subroutine62" objectFilter="attach_child">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectAttach">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Point3d" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger63" objectFilter="Trait_Zones">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger63_Subroutine64">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Traits Alpha</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger63_Subroutine65">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Traits Bravo</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger63_Subroutine66">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Traits Charlie</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger67" objectFilter="Attachments">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger67_Subroutine68">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric7</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">blam_effect</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="ObjectKillInstantly">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric7</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ObjectAttach">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="Point3d" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger67_Subroutine69">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric8</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">monitor</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="Point3d" />
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="ObjectSetInvincible">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric8</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ObjectAttach">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="Point3d" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger70" objectFilter="Pl_Scale_Hill">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine71">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Mini Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine72">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Medium Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine73">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Big Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine74">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Large Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine75">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Titan Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine76">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">5%</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- </Triggers>
- <EntryPoints>
- <HostMigration>HostMigrationTrigger</HostMigration>
- <Local>LocalTrigger</Local>
- <Pregame>PregameTrigger</Pregame>
- <Incident>IncidentTrigger</Incident>
- </EntryPoints>
- </MegaloScript>
- </GameVariant>
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