Advertisement
Guest User

Evolved Slayer

a guest
Aug 8th, 2014
370
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 305.23 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <GameVariant game="Halo4" engineType="Megalo">
  3. <Base flags="Unknown1">
  4. <Header type="GameVariant" activity="Activities" mode="Forge" engine="Megalo" EngineCategoryIndex="1">
  5. <Unknown unk04="32553" id0="F6FBB6ADC5709AD6" id1="CFC860F3293FBED" id2="6889BE94FC7250E8" />
  6. <Creator timeStamp="5341B53B" xuid="9000007A4D76D" onlineId="True" name="Cosmic Storm300" />
  7. <Modifier timeStamp="53543D74" xuid="90000072CA641" onlineId="True" name="Lazy Algorithm" />
  8. <Title>Evolved Slayer</Title>
  9. <Description>Keep your Friends Close, but Keep your enemies even closer</Description>
  10. <EngineIconIndex>1</EngineIconIndex>
  11. </Header>
  12. <Misc flags="TeamsEnabled, ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
  13. <Round timeLimit="12" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
  14. </Misc>
  15. <Prototype mode="1" />
  16. <Respawning flags="InstantRespawnEnabled">
  17. <Times respawn="7" initialLoadoutSelection="0" minRespawn="1" />
  18. </Respawning>
  19. <Social flags="BetrayalBootingEnabled, Unknown2" />
  20. <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
  21. <BaseTraits>
  22. <Movement>
  23. <Modifiers>
  24. <entry key="Speed" value="1.09867859" />
  25. </Modifiers>
  26. </Movement>
  27. </BaseTraits>
  28. <Powerups>
  29. <DamageBoost>
  30. <Base duration="30">
  31. <Weapons>
  32. <Modifiers>
  33. <entry key="DamageMultiplier" value="1.45269775" />
  34. <entry key="MeleeDamageMultiplier" value="1.59919739" />
  35. </Modifiers>
  36. </Weapons>
  37. <Appearance camo="1">
  38. <Effects looping="4" />
  39. </Appearance>
  40. </Base>
  41. </DamageBoost>
  42. <SpeedBoost>
  43. <Base duration="45">
  44. <Weapons>
  45. <Modifiers>
  46. <entry key="SwitchSpeedModifier" value="1.75178528" />
  47. <entry key="ReloadSpeedModifier" value="1.75178528" />
  48. </Modifiers>
  49. </Weapons>
  50. <Movement>
  51. <Modifiers>
  52. <entry key="Speed" value="1.50152588" />
  53. </Modifiers>
  54. </Movement>
  55. <Appearance>
  56. <Effects looping="3" />
  57. </Appearance>
  58. </Base>
  59. </SpeedBoost>
  60. <Overshield>
  61. <Base duration="1">
  62. <Damage powerupCancellation="1">
  63. <Modifiers>
  64. <entry key="ShieldMultiplier" value="2.099701" />
  65. <entry key="ShieldStunDuration" value="0" />
  66. <entry key="ShieldRechargeRate" value="4.999008" />
  67. <entry key="OvershieldRechargeRate" value="4.999008" />
  68. </Modifiers>
  69. </Damage>
  70. </Base>
  71. <Runtime duration="120">
  72. <Damage powerupCancellation="2">
  73. <Modifiers>
  74. <entry key="DamageResistance" value="3.39981079" />
  75. <entry key="OvershieldRechargeRate" value="-0.299087524" />
  76. </Modifiers>
  77. </Damage>
  78. <Appearance>
  79. <Effects looping="2" />
  80. </Appearance>
  81. </Runtime>
  82. </Overshield>
  83. </Powerups>
  84. </MapOverrides>
  85. <Teams>
  86. <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  87. <Overrides primaryColor="FFFF0000" secondaryColor="FFFF0000" />
  88. <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
  89. <Name>
  90. <String>
  91. <English>Red Team</English>
  92. <Japanese>レッドチーム</Japanese>
  93. <German>Team Rot</German>
  94. <French>Équipe rouge</French>
  95. <Spanish>Equipo rojo</Spanish>
  96. <Mexican>Equipo rojo</Mexican>
  97. <Italian>Squadra rossa</Italian>
  98. <Korean>레드팀</Korean>
  99. <ChineseTrad>紅隊</ChineseTrad>
  100. <ChineseSimp>Red Team</ChineseSimp>
  101. <Portuguese>Equipe Vermelha</Portuguese>
  102. <Polish>Czerwona</Polish>
  103. <Russian>Красная команда</Russian>
  104. <Danish>Rødt hold</Danish>
  105. <Finnish>Punainen</Finnish>
  106. <Dutch>Rood team</Dutch>
  107. <Norwegian>Rødt lag</Norwegian>
  108. </String>
  109. </Name>
  110. </Team>
  111. <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  112. <Overrides primaryColor="FF0000FF" secondaryColor="FF0000FF" />
  113. <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
  114. <Name>
  115. <String>
  116. <English>Blue Team</English>
  117. <Japanese>ブルーチーム</Japanese>
  118. <German>Team Blau</German>
  119. <French>Équipe bleue</French>
  120. <Spanish>Equipo azul</Spanish>
  121. <Mexican>Equipo azul</Mexican>
  122. <Italian>Squadra blu</Italian>
  123. <Korean>블루팀</Korean>
  124. <ChineseTrad>藍隊</ChineseTrad>
  125. <ChineseSimp>Blue Team</ChineseSimp>
  126. <Portuguese>Equipe Azul</Portuguese>
  127. <Polish>Niebieska</Polish>
  128. <Russian>Синяя команда</Russian>
  129. <Danish>Blåt hold</Danish>
  130. <Finnish>Sininen</Finnish>
  131. <Dutch>Blauw team</Dutch>
  132. <Norwegian>Blått lag</Norwegian>
  133. </String>
  134. </Name>
  135. </Team>
  136. <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  137. <Overrides primaryColor="FFFFC80F" secondaryColor="FFFFC80F" />
  138. <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
  139. <Name>
  140. <String>
  141. <English>Gold Team</English>
  142. <Japanese>ゴールドチーム</Japanese>
  143. <German>Team Gold</German>
  144. <French>Équipe or</French>
  145. <Spanish>Equipo dorado</Spanish>
  146. <Mexican>Equipo dorado</Mexican>
  147. <Italian>Squadra oro</Italian>
  148. <Korean>골드팀</Korean>
  149. <ChineseTrad>金隊</ChineseTrad>
  150. <ChineseSimp>Gold Team</ChineseSimp>
  151. <Portuguese>Equipe Dourada</Portuguese>
  152. <Polish>Złota</Polish>
  153. <Russian>Золотая команда</Russian>
  154. <Danish>Gyldent hold</Danish>
  155. <Finnish>Kultainen</Finnish>
  156. <Dutch>Gouden team</Dutch>
  157. <Norwegian>Gull-lag</Norwegian>
  158. </String>
  159. </Name>
  160. </Team>
  161. <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  162. <Overrides primaryColor="FF00FF00" secondaryColor="FF00FF00" />
  163. <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
  164. <Name>
  165. <String>
  166. <English>Speed Team</English>
  167. <Japanese>グリーンチーム</Japanese>
  168. <German>Team Grün</German>
  169. <French>Équipe verte</French>
  170. <Spanish>Equipo verde</Spanish>
  171. <Mexican>Equipo verde</Mexican>
  172. <Italian>Squadra verde</Italian>
  173. <Korean>그린팀</Korean>
  174. <ChineseTrad>綠隊</ChineseTrad>
  175. <ChineseSimp>Speed Team</ChineseSimp>
  176. <Portuguese>Equipe Verde</Portuguese>
  177. <Polish>Zielona</Polish>
  178. <Russian>Зеленая команда</Russian>
  179. <Danish>Grønt hold</Danish>
  180. <Finnish>Vihreä</Finnish>
  181. <Dutch>Groen team</Dutch>
  182. <Norwegian>Grønt lag</Norwegian>
  183. </String>
  184. </Name>
  185. </Team>
  186. <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  187. <Overrides primaryColor="FF8C32BE" secondaryColor="FF8C32BE" />
  188. <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
  189. <Name>
  190. <String>
  191. <English>Purple Team</English>
  192. <Japanese>パープルチーム</Japanese>
  193. <German>Team Lila</German>
  194. <French>Équipe mauve</French>
  195. <Spanish>Equipo morado</Spanish>
  196. <Mexican>Equipo morado</Mexican>
  197. <Italian>Squadra viola</Italian>
  198. <Korean>퍼플팀</Korean>
  199. <ChineseTrad>紫隊</ChineseTrad>
  200. <ChineseSimp>Purple Team</ChineseSimp>
  201. <Portuguese>Equipe Roxa</Portuguese>
  202. <Polish>Fioletowa</Polish>
  203. <Russian>Фиолет. команда</Russian>
  204. <Danish>Lilla hold</Danish>
  205. <Finnish>Purppura</Finnish>
  206. <Dutch>Paars team</Dutch>
  207. <Norwegian>Lilla lag</Norwegian>
  208. </String>
  209. </Name>
  210. </Team>
  211. <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  212. <Overrides primaryColor="FF8CE614" secondaryColor="FF8CE614" />
  213. <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
  214. <Name>
  215. <String>
  216. <English>Lime Team</English>
  217. <Japanese>ライムチーム</Japanese>
  218. <German>Team Lindgrün</German>
  219. <French>Équipe citron</French>
  220. <Spanish>Equipo lima</Spanish>
  221. <Mexican>Equipo lima</Mexican>
  222. <Italian>Squadra lime</Italian>
  223. <Korean>라임팀</Korean>
  224. <ChineseTrad>草綠隊</ChineseTrad>
  225. <ChineseSimp>Lime Team</ChineseSimp>
  226. <Portuguese>Equipe Limão</Portuguese>
  227. <Polish>Limonkowa</Polish>
  228. <Russian>Лимонн. команда</Russian>
  229. <Danish>Limegrønt hold</Danish>
  230. <Finnish>Keltavihreä</Finnish>
  231. <Dutch>Limoen team</Dutch>
  232. <Norwegian>Limegult lag</Norwegian>
  233. </String>
  234. </Name>
  235. </Team>
  236. <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  237. <Overrides primaryColor="FFFA9632" secondaryColor="FFFA9632" />
  238. <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
  239. <Name>
  240. <String>
  241. <English>Orange Team</English>
  242. <Japanese>オレンジチーム</Japanese>
  243. <German>Team Orange</German>
  244. <French>Équipe orange</French>
  245. <Spanish>Equipo naranja</Spanish>
  246. <Mexican>Equipo naranja</Mexican>
  247. <Italian>Squadra arancione</Italian>
  248. <Korean>오렌지팀</Korean>
  249. <ChineseTrad>橘隊</ChineseTrad>
  250. <ChineseSimp>Orange Team</ChineseSimp>
  251. <Portuguese>Equipe Laranja</Portuguese>
  252. <Polish>Pomarańczowa</Polish>
  253. <Russian>Оранж. команда</Russian>
  254. <Danish>Orange hold</Danish>
  255. <Finnish>Oranssi</Finnish>
  256. <Dutch>Oranje team</Dutch>
  257. <Norwegian>Oransje lag</Norwegian>
  258. </String>
  259. </Name>
  260. </Team>
  261. <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  262. <Overrides primaryColor="FF00E6D2" secondaryColor="FF00E6D2" />
  263. <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
  264. <Name>
  265. <String>
  266. <English>Cyan Team</English>
  267. <Japanese>シアンチーム</Japanese>
  268. <German>Team Türkis</German>
  269. <French>Équipe cyan</French>
  270. <Spanish>Equipo cian</Spanish>
  271. <Mexican>Equipo cian</Mexican>
  272. <Italian>Squadra turchese</Italian>
  273. <Korean>시안팀</Korean>
  274. <ChineseTrad>碧藍隊</ChineseTrad>
  275. <ChineseSimp>Cyan Team</ChineseSimp>
  276. <Portuguese>Equipe Ciano</Portuguese>
  277. <Polish>Cyjanowa</Polish>
  278. <Russian>Голубая команда</Russian>
  279. <Danish>Cyan hold</Danish>
  280. <Finnish>Syaani</Finnish>
  281. <Dutch>Cyaan team</Dutch>
  282. <Norwegian>Cyan lag</Norwegian>
  283. </String>
  284. </Name>
  285. </Team>
  286. </Teams>
  287. <Loadouts flags="MapLoadoutsEnabled, PersonalLoadoutsEnabled" used="False" />
  288. <Ordnance flags="InitialOrdnanceEnabled, RandomOrdnanceEnabled, PersonalOrdnanceEnabled, OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
  289. <DropSets initial="initial_drop" />
  290. <InfinityResupplyTime min="120" max="121" />
  291. </Ordnance>
  292. </Base>
  293. <Megalo encoding="103" version="5412" engineIcon="14" engineCategory="1" scoreToWinRound="600" unk1ACF2="False" unk1ACF3="False" unk1ACF4="True">
  294. <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
  295. <StringTable baseNameIndex="BaseName">
  296. <String name="BaseName">
  297. <English>Infinity Slayer</English>
  298. <Japanese>Infinity スレイヤー</Japanese>
  299. <German>Infinity-Showdown</German>
  300. <French>Assassin Infinity</French>
  301. <Spanish>Asesino de Infinity</Spanish>
  302. <Mexican>Asesino de Infinity</Mexican>
  303. <Italian>Massacro Infinity</Italian>
  304. <Korean>인피니티 슬레이어</Korean>
  305. <ChineseTrad>無盡號殺戮之王</ChineseTrad>
  306. <ChineseSimp>Infinity Slayer</ChineseSimp>
  307. <Portuguese>Exterminador Infinity</Portuguese>
  308. <Polish>Zabójca z Infinity</Polish>
  309. <Russian>Резня Бесконечности</Russian>
  310. <Danish>Infinity Slayer</Danish>
  311. <Finnish>Infinity-surmaaja</Finnish>
  312. <Dutch>Infinity-slachter</Dutch>
  313. <Norwegian>Infinityslakter</Norwegian>
  314. </String>
  315. <String name="slayer">
  316. <String>slayer</String>
  317. </String>
  318. <String name="team_spawn">
  319. <String>team_spawn</String>
  320. </String>
  321. <String name="ffa_spawn">
  322. <String>ffa_spawn</String>
  323. </String>
  324. <String name="initial_drop">
  325. <String>initial_drop</String>
  326. </String>
  327. <String name="String5">
  328. <String>
  329. </String>
  330. </String>
  331. <String name="String6">
  332. <English>slayer</English>
  333. <Japanese>スレイヤー</Japanese>
  334. <German>Showdown</German>
  335. <French>assassin</French>
  336. <Spanish>asesino</Spanish>
  337. <Mexican>asesino</Mexican>
  338. <Italian>massacro</Italian>
  339. <Korean>슬레이어</Korean>
  340. <ChineseTrad>殺戮之王</ChineseTrad>
  341. <ChineseSimp>slayer</ChineseSimp>
  342. <Portuguese>assassino</Portuguese>
  343. <Polish>Zabójca</Polish>
  344. <Russian>мясник</Russian>
  345. <Danish>slayer</Danish>
  346. <Finnish>surmaaja</Finnish>
  347. <Dutch>slachter</Dutch>
  348. <Norwegian>slakter</Norwegian>
  349. </String>
  350. <String name="String7">
  351. <English>classic slayer</English>
  352. <Japanese>クラシック スレイヤー</Japanese>
  353. <German>Klassischer Showdown</German>
  354. <French>assassin classique</French>
  355. <Spanish>asesino clásico</Spanish>
  356. <Mexican>asesino clásico</Mexican>
  357. <Italian>massacro classico</Italian>
  358. <Korean>클래식 슬레이어</Korean>
  359. <ChineseTrad>經典級殺戮之王</ChineseTrad>
  360. <ChineseSimp>classic slayer</ChineseSimp>
  361. <Portuguese>assassino clássico</Portuguese>
  362. <Polish>klasyczny Zabójca</Polish>
  363. <Russian>классический мясник</Russian>
  364. <Danish>classic slayer</Danish>
  365. <Finnish>klassinen surmaaja</Finnish>
  366. <Dutch>klassieke slachter</Dutch>
  367. <Norwegian>klassisk slakt</Norwegian>
  368. </String>
  369. <String name="String8">
  370. <English>slayer pro</English>
  371. <Japanese>スレイヤー Pro</Japanese>
  372. <German>Showdown - Pro</German>
  373. <French>assassin pro</French>
  374. <Spanish>asesino pro</Spanish>
  375. <Mexican>asesino pro</Mexican>
  376. <Italian>massacro pro</Italian>
  377. <Korean>슬레이어 프로</Korean>
  378. <ChineseTrad>超級殺戮之王</ChineseTrad>
  379. <ChineseSimp>slayer pro</ChineseSimp>
  380. <Portuguese>assassino pro</Portuguese>
  381. <Polish>Zabójca zawodowiec</Polish>
  382. <Russian>мясник pro</Russian>
  383. <Danish>slayer pro</Danish>
  384. <Finnish>surmaaja pro</Finnish>
  385. <Dutch>prof-slachter</Dutch>
  386. <Norwegian>slakter-PRO</Norwegian>
  387. </String>
  388. <String name="String9">
  389. <English>swat</English>
  390. <Japanese>SWAT</Japanese>
  391. <German>SWAT</German>
  392. <French>swat</French>
  393. <Spanish>swat</Spanish>
  394. <Mexican>swat</Mexican>
  395. <Italian>swat</Italian>
  396. <Korean>SWAT</Korean>
  397. <ChineseTrad>特警</ChineseTrad>
  398. <ChineseSimp>swat</ChineseSimp>
  399. <Portuguese>swat</Portuguese>
  400. <Polish>swat</Polish>
  401. <Russian>спецназ</Russian>
  402. <Danish>swat</Danish>
  403. <Finnish>swat</Finnish>
  404. <Dutch>swat</Dutch>
  405. <Norwegian>swat</Norwegian>
  406. </String>
  407. <String name="Spawner's">
  408. <String>Spawner's</String>
  409. </String>
  410. <String name="String11">
  411. <English>Kill Points</English>
  412. <Japanese>キル ポイント</Japanese>
  413. <German>Abschusspunkte</German>
  414. <French>Points de frag</French>
  415. <Spanish>Puntos por abatido</Spanish>
  416. <Mexican>Puntos por abatido</Mexican>
  417. <Italian>Punti uccisione</Italian>
  418. <Korean>사살</Korean>
  419. <ChineseTrad>殺敵分數</ChineseTrad>
  420. <ChineseSimp>Kill Points</ChineseSimp>
  421. <Portuguese>Pontos de Abate</Portuguese>
  422. <Polish>Punkty za zabicie</Polish>
  423. <Russian>Очки за убийства</Russian>
  424. <Danish>Drabspoint</Danish>
  425. <Finnish>Tappopisteet</Finnish>
  426. <Dutch>Killpunten</Dutch>
  427. <Norwegian>Killpoeng</Norwegian>
  428. </String>
  429. <String name="String12">
  430. <English>Points for killing an enemy.</English>
  431. <Japanese>敵を倒すと獲得できるポイント</Japanese>
  432. <German>Punkte für das Ausschalten eines Gegners.</German>
  433. <French>Points pour tuer un ennemi.</French>
  434. <Spanish>Puntos por matar a un enemigo.</Spanish>
  435. <Mexican>Puntos por matar a un enemigo.</Mexican>
  436. <Italian>Punti per l'uccisione di un nemico.</Italian>
  437. <Korean>적 한 명을 죽일 때 획득하는 점수입니다.</Korean>
  438. <ChineseTrad>擊殺敵人所獲得的分數。</ChineseTrad>
  439. <ChineseSimp>Points for killing an enemy.</ChineseSimp>
  440. <Portuguese>Pontos por matar o inimigo.</Portuguese>
  441. <Polish>Punkty za zabicie przeciwnika.</Polish>
  442. <Russian>Очки за уничтожение противника.</Russian>
  443. <Danish>Point for at dræbe en fjende.</Danish>
  444. <Finnish>Pisteet vihollisen tappamisesta.</Finnish>
  445. <Dutch>Punten voor het doden van een vijand.</Dutch>
  446. <Norwegian>Poeng for å drepe en fiende.</Norwegian>
  447. </String>
  448. <String name="String13">
  449. <English>No Points</English>
  450. <Japanese>ポイントなし</Japanese>
  451. <German>Keine Punkte</German>
  452. <French>Aucun point</French>
  453. <Spanish>Ningún punto</Spanish>
  454. <Mexican>Ningún punto</Mexican>
  455. <Italian>Nessun punto</Italian>
  456. <Korean>점수 없음</Korean>
  457. <ChineseTrad>沒有分數</ChineseTrad>
  458. <ChineseSimp>no points</ChineseSimp>
  459. <Portuguese>Sem Pontos</Portuguese>
  460. <Polish>Bez punktów</Polish>
  461. <Russian>Нет очков</Russian>
  462. <Danish>Ingen point</Danish>
  463. <Finnish>Ei pisteitä</Finnish>
  464. <Dutch>Geen punten</Dutch>
  465. <Norwegian>Ingen poeng</Norwegian>
  466. </String>
  467. <String name="String14">
  468. <English>1 Point</English>
  469. <Japanese>1 ポイント</Japanese>
  470. <German>1 Punkt</German>
  471. <French>1 point</French>
  472. <Spanish>1 punto</Spanish>
  473. <Mexican>1 punto</Mexican>
  474. <Italian>1 punto</Italian>
  475. <Korean>1점</Korean>
  476. <ChineseTrad>1 分</ChineseTrad>
  477. <ChineseSimp>1 point</ChineseSimp>
  478. <Portuguese>1 Ponto</Portuguese>
  479. <Polish>1 pkt</Polish>
  480. <Russian>1 очко</Russian>
  481. <Danish>1 point</Danish>
  482. <Finnish>1 piste</Finnish>
  483. <Dutch>1 punt</Dutch>
  484. <Norwegian>1 poeng</Norwegian>
  485. </String>
  486. <String name="String15">
  487. <English>2 Points</English>
  488. <Japanese>2 ポイント</Japanese>
  489. <German>2 Punkte</German>
  490. <French>2 points</French>
  491. <Spanish>2 puntos</Spanish>
  492. <Mexican>2 puntos</Mexican>
  493. <Italian>2 punti</Italian>
  494. <Korean>2점</Korean>
  495. <ChineseTrad>2 分</ChineseTrad>
  496. <ChineseSimp>2 points</ChineseSimp>
  497. <Portuguese>2 Pontos</Portuguese>
  498. <Polish>2 pkt</Polish>
  499. <Russian>2 очка</Russian>
  500. <Danish>2 point</Danish>
  501. <Finnish>2 pistettä</Finnish>
  502. <Dutch>2 punten</Dutch>
  503. <Norwegian>2 poeng</Norwegian>
  504. </String>
  505. <String name="String16">
  506. <English>5 Points</English>
  507. <Japanese>5 ポイント</Japanese>
  508. <German>5 Punkte</German>
  509. <French>5 points</French>
  510. <Spanish>5 puntos</Spanish>
  511. <Mexican>5 puntos</Mexican>
  512. <Italian>5 punti</Italian>
  513. <Korean>5점</Korean>
  514. <ChineseTrad>5 分</ChineseTrad>
  515. <ChineseSimp>5 points</ChineseSimp>
  516. <Portuguese>5 Pontos</Portuguese>
  517. <Polish>5 pkt</Polish>
  518. <Russian>5 очков</Russian>
  519. <Danish>5 point</Danish>
  520. <Finnish>5 pistettä</Finnish>
  521. <Dutch>5 punten</Dutch>
  522. <Norwegian>5 poeng</Norwegian>
  523. </String>
  524. <String name="String17">
  525. <English>10 Points</English>
  526. <Japanese>10 ポイント</Japanese>
  527. <German>10 Punkte</German>
  528. <French>10 points</French>
  529. <Spanish>10 puntos</Spanish>
  530. <Mexican>10 puntos</Mexican>
  531. <Italian>10 punti</Italian>
  532. <Korean>10점</Korean>
  533. <ChineseTrad>10 分</ChineseTrad>
  534. <ChineseSimp>10 points</ChineseSimp>
  535. <Portuguese>10 Pontos</Portuguese>
  536. <Polish>10 pkt</Polish>
  537. <Russian>10 очков</Russian>
  538. <Danish>10 point</Danish>
  539. <Finnish>10 pistettä</Finnish>
  540. <Dutch>10 punten</Dutch>
  541. <Norwegian>10 poeng</Norwegian>
  542. </String>
  543. <String name="String18">
  544. <English>15 Points</English>
  545. <Japanese>15 ポイント</Japanese>
  546. <German>15 Punkte</German>
  547. <French>15 points</French>
  548. <Spanish>15 puntos</Spanish>
  549. <Mexican>15 puntos</Mexican>
  550. <Italian>15 punti</Italian>
  551. <Korean>15점</Korean>
  552. <ChineseTrad>15 分</ChineseTrad>
  553. <ChineseSimp>15 points</ChineseSimp>
  554. <Portuguese>15 Pontos</Portuguese>
  555. <Polish>15 pkt</Polish>
  556. <Russian>15 очков</Russian>
  557. <Danish>15 point</Danish>
  558. <Finnish>15 pistettä</Finnish>
  559. <Dutch>15 punten</Dutch>
  560. <Norwegian>15 poeng</Norwegian>
  561. </String>
  562. <String name="String19">
  563. <English>20 Points</English>
  564. <Japanese>20 ポイント</Japanese>
  565. <German>20 Punkte</German>
  566. <French>20 points</French>
  567. <Spanish>20 puntos</Spanish>
  568. <Mexican>20 puntos</Mexican>
  569. <Italian>20 punti</Italian>
  570. <Korean>20점</Korean>
  571. <ChineseTrad>20 分</ChineseTrad>
  572. <ChineseSimp>20 points</ChineseSimp>
  573. <Portuguese>20 Pontos</Portuguese>
  574. <Polish>20 pkt</Polish>
  575. <Russian>20 очков</Russian>
  576. <Danish>20 point</Danish>
  577. <Finnish>20 pistettä</Finnish>
  578. <Dutch>20 punten</Dutch>
  579. <Norwegian>20 poeng</Norwegian>
  580. </String>
  581. <String name="String20">
  582. <English>50 Points</English>
  583. <Japanese>50 ポイント</Japanese>
  584. <German>50 Punkte</German>
  585. <French>50 points</French>
  586. <Spanish>50 puntos</Spanish>
  587. <Mexican>50 puntos</Mexican>
  588. <Italian>50 punti</Italian>
  589. <Korean>50점</Korean>
  590. <ChineseTrad>50 分</ChineseTrad>
  591. <ChineseSimp>50 points</ChineseSimp>
  592. <Portuguese>50 Pontos</Portuguese>
  593. <Polish>50 pkt</Polish>
  594. <Russian>50 очков</Russian>
  595. <Danish>50 point</Danish>
  596. <Finnish>50 pistettä</Finnish>
  597. <Dutch>50 punten</Dutch>
  598. <Norwegian>50 poeng</Norwegian>
  599. </String>
  600. <String name="String21">
  601. <English>100 Points</English>
  602. <Japanese>100 ポイント</Japanese>
  603. <German>100 Punkte</German>
  604. <French>100 points</French>
  605. <Spanish>100 puntos</Spanish>
  606. <Mexican>100 puntos</Mexican>
  607. <Italian>100 punti</Italian>
  608. <Korean>100점</Korean>
  609. <ChineseTrad>100 分</ChineseTrad>
  610. <ChineseSimp>100 points</ChineseSimp>
  611. <Portuguese>100 Pontos</Portuguese>
  612. <Polish>100 pkt</Polish>
  613. <Russian>100 очков</Russian>
  614. <Danish>100 point</Danish>
  615. <Finnish>100 pistettä</Finnish>
  616. <Dutch>100 punten</Dutch>
  617. <Norwegian>100 poeng</Norwegian>
  618. </String>
  619. <String name="String22">
  620. <English>Assist Points</English>
  621. <Japanese>アシスト ポイント</Japanese>
  622. <German>Unterstützungspunkte</German>
  623. <French>Points d'assistance</French>
  624. <Spanish>Puntos por ayuda</Spanish>
  625. <Mexican>Puntos por ayuda</Mexican>
  626. <Italian>Punti assistenza</Italian>
  627. <Korean>지원</Korean>
  628. <ChineseTrad>助殺分數</ChineseTrad>
  629. <ChineseSimp>Assist Points</ChineseSimp>
  630. <Portuguese>Pontos de Assistência</Portuguese>
  631. <Polish>Punkty za asysty</Polish>
  632. <Russian>Очки поддержки</Russian>
  633. <Danish>Assist-point</Danish>
  634. <Finnish>Avustuspisteet</Finnish>
  635. <Dutch>Hulppunten</Dutch>
  636. <Norwegian>Assistansepoeng</Norwegian>
  637. </String>
  638. <String name="String23">
  639. <English>Points for aiding in the death of an enemy.</English>
  640. <Japanese>敵を倒すのに協力すると獲得できるポイント</Japanese>
  641. <German>Punkte für Hilfe beim Abschuss eines Gegners.</German>
  642. <French>Points accordés pour avoir aidé à tuer un ennemi.</French>
  643. <Spanish>Puntos por ayudar a matar a un enemigo.</Spanish>
  644. <Mexican>Puntos por ayudar a matar a un enemigo.</Mexican>
  645. <Italian>Punti per fornire assistenza nell'uccisione di un nemico.</Italian>
  646. <Korean>적 처치를 도왔을 때 받는 점수입니다.</Korean>
  647. <ChineseTrad>協助殺死敵人所獲得的分數。</ChineseTrad>
  648. <ChineseSimp>Points for aiding in the death of an enemy.</ChineseSimp>
  649. <Portuguese>Pontos por ajudar na morte de um inimigo.</Portuguese>
  650. <Polish>Punkty za pomoc w uśmierceniu przeciwnika.</Polish>
  651. <Russian>Очки за помощь в убийстве противника.</Russian>
  652. <Danish>Point for at hjælpe med at dræbe en fjende.</Danish>
  653. <Finnish>Pisteet vihollisen tappamisessa avustamisesta.</Finnish>
  654. <Dutch>Punten voor het helpen bij het doden van een vijand.</Dutch>
  655. <Norwegian>Poeng for å hjelpe til med å drepe en fiende.</Norwegian>
  656. </String>
  657. <String name="String24">
  658. <English>-50 Points</English>
  659. <Japanese>-50 ポイント</Japanese>
  660. <German>-50 Punkte</German>
  661. <French>-50 points</French>
  662. <Spanish>-50 puntos</Spanish>
  663. <Mexican>-50 puntos</Mexican>
  664. <Italian>-50 punti</Italian>
  665. <Korean>-50점</Korean>
  666. <ChineseTrad>-50 分</ChineseTrad>
  667. <ChineseSimp>-50 points</ChineseSimp>
  668. <Portuguese>-50 Pontos</Portuguese>
  669. <Polish>-50 pkt</Polish>
  670. <Russian>-50 очков</Russian>
  671. <Danish>-50 point</Danish>
  672. <Finnish>-50 pistettä</Finnish>
  673. <Dutch>-50 punten</Dutch>
  674. <Norwegian>-50 poeng</Norwegian>
  675. </String>
  676. <String name="String25">
  677. <English>-20 Points</English>
  678. <Japanese>-20 ポイント</Japanese>
  679. <German>-20 Punkte</German>
  680. <French>-20 points</French>
  681. <Spanish>-20 puntos</Spanish>
  682. <Mexican>-20 puntos</Mexican>
  683. <Italian>-20 punti</Italian>
  684. <Korean>-20점</Korean>
  685. <ChineseTrad>-20 分</ChineseTrad>
  686. <ChineseSimp>-20 points</ChineseSimp>
  687. <Portuguese>-20 Pontos</Portuguese>
  688. <Polish>-20 pkt</Polish>
  689. <Russian>-20 очков</Russian>
  690. <Danish>-20 point</Danish>
  691. <Finnish>-20 pistettä</Finnish>
  692. <Dutch>-20 punten</Dutch>
  693. <Norwegian>-20 poeng</Norwegian>
  694. </String>
  695. <String name="String26">
  696. <English>-15 Points</English>
  697. <Japanese>-15 ポイント</Japanese>
  698. <German>-15 Punkte</German>
  699. <French>-15 points</French>
  700. <Spanish>-15 puntos</Spanish>
  701. <Mexican>-15 puntos</Mexican>
  702. <Italian>-15 punti</Italian>
  703. <Korean>-15점</Korean>
  704. <ChineseTrad>-15 分</ChineseTrad>
  705. <ChineseSimp>-15 points</ChineseSimp>
  706. <Portuguese>-15 Pontos</Portuguese>
  707. <Polish>-15 pkt</Polish>
  708. <Russian>-15 очков</Russian>
  709. <Danish>-15 point</Danish>
  710. <Finnish>-15 pistettä</Finnish>
  711. <Dutch>-15 punten</Dutch>
  712. <Norwegian>-15 poeng</Norwegian>
  713. </String>
  714. <String name="String27">
  715. <English>-10 Points</English>
  716. <Japanese>-10 ポイント</Japanese>
  717. <German>-10 Punkte</German>
  718. <French>-10 points</French>
  719. <Spanish>-10 puntos</Spanish>
  720. <Mexican>-10 puntos</Mexican>
  721. <Italian>-10 punti</Italian>
  722. <Korean>-10점</Korean>
  723. <ChineseTrad>-10 分</ChineseTrad>
  724. <ChineseSimp>-10 points</ChineseSimp>
  725. <Portuguese>-10 Pontos</Portuguese>
  726. <Polish>-10 pkt</Polish>
  727. <Russian>-10 очков</Russian>
  728. <Danish>-10 point</Danish>
  729. <Finnish>-10 pistettä</Finnish>
  730. <Dutch>-10 punten</Dutch>
  731. <Norwegian>-10 poeng</Norwegian>
  732. </String>
  733. <String name="String28">
  734. <English>-5 Points</English>
  735. <Japanese>-5 ポイント</Japanese>
  736. <German>-5 Punkte</German>
  737. <French>-5 points</French>
  738. <Spanish>-5 puntos</Spanish>
  739. <Mexican>-5 puntos</Mexican>
  740. <Italian>-5 punti</Italian>
  741. <Korean>-5점</Korean>
  742. <ChineseTrad>-5 分</ChineseTrad>
  743. <ChineseSimp>-5 points</ChineseSimp>
  744. <Portuguese>-5 Pontos</Portuguese>
  745. <Polish>-5 pkt</Polish>
  746. <Russian>-5 очков</Russian>
  747. <Danish>-5 point</Danish>
  748. <Finnish>-5 pistettä</Finnish>
  749. <Dutch>-5 punten</Dutch>
  750. <Norwegian>-5 poeng</Norwegian>
  751. </String>
  752. <String name="String29">
  753. <English>-2 Points</English>
  754. <Japanese>-2 ポイント</Japanese>
  755. <German>-2 Punkte</German>
  756. <French>-2 points</French>
  757. <Spanish>-2 puntos</Spanish>
  758. <Mexican>-2 puntos</Mexican>
  759. <Italian>-2 punti</Italian>
  760. <Korean>-2점</Korean>
  761. <ChineseTrad>-2 分</ChineseTrad>
  762. <ChineseSimp>-2 points</ChineseSimp>
  763. <Portuguese>-2 Pontos</Portuguese>
  764. <Polish>-2 pkt</Polish>
  765. <Russian>-2 очка</Russian>
  766. <Danish>-2 point</Danish>
  767. <Finnish>-2 pistettä</Finnish>
  768. <Dutch>-2 punten</Dutch>
  769. <Norwegian>-2 poeng</Norwegian>
  770. </String>
  771. <String name="String30">
  772. <English>-1 Point</English>
  773. <Japanese>-1 ポイント</Japanese>
  774. <German>-1 Punkt</German>
  775. <French>-1 point </French>
  776. <Spanish>-1 punto</Spanish>
  777. <Mexican>-1 punto</Mexican>
  778. <Italian>-1 punto</Italian>
  779. <Korean>-1점</Korean>
  780. <ChineseTrad>-1 分</ChineseTrad>
  781. <ChineseSimp>-1 point</ChineseSimp>
  782. <Portuguese>-1 Ponto</Portuguese>
  783. <Polish>-1 pkt</Polish>
  784. <Russian>-1 очко</Russian>
  785. <Danish>-1 point</Danish>
  786. <Finnish>-1 piste</Finnish>
  787. <Dutch>-1 punt</Dutch>
  788. <Norwegian>-1 poeng</Norwegian>
  789. </String>
  790. <String name="String31">
  791. <English>Points for killing an ally.</English>
  792. <Japanese>味方を倒すと獲得できるポイント</Japanese>
  793. <German>Punkte für das Ausschalten eines Verbündeten.</German>
  794. <French>Points pour tuer un allié.</French>
  795. <Spanish>Puntos por matar a un aliado.</Spanish>
  796. <Mexican>Puntos por matar a un aliado.</Mexican>
  797. <Italian>Punti per l'uccisione di un alleato.</Italian>
  798. <Korean>아군 한 명을 죽일 때 획득하는 점수입니다.</Korean>
  799. <ChineseTrad>殺死盟友所獲得的分數。</ChineseTrad>
  800. <ChineseSimp>Points for killing an ally.</ChineseSimp>
  801. <Portuguese>Pontos por matar um aliado.</Portuguese>
  802. <Polish>Punkty za zabicie sojusznika.</Polish>
  803. <Russian>Очки за убийство союзника.</Russian>
  804. <Danish>Point for at dræbe en allieret.</Danish>
  805. <Finnish>Pisteet liittolaisen tappamisesta.</Finnish>
  806. <Dutch>Punten voor het doden van een bondgenoot.</Dutch>
  807. <Norwegian>Poeng for å drepe en alliert.</Norwegian>
  808. </String>
  809. <String name="String32">
  810. <English>Headshot Bonus</English>
  811. <Japanese>ヘッドショット ボーナス</Japanese>
  812. <German>Kopfschussbonus</German>
  813. <French>Bonus tir à la tête</French>
  814. <Spanish>Puntos extra por tiro a la cabeza</Spanish>
  815. <Mexican>Puntos extra por tiro a la cabeza</Mexican>
  816. <Italian>Bonus colpo alla testa</Italian>
  817. <Korean>헤드샷</Korean>
  818. <ChineseTrad>爆頭獎勵</ChineseTrad>
  819. <ChineseSimp>Headshot Bonus</ChineseSimp>
  820. <Portuguese>Bônus por tiro na cabeça</Portuguese>
  821. <Polish>Premia za strzał w głowę</Polish>
  822. <Russian>Бонус за выстрел в голову</Russian>
  823. <Danish>Hovedskudsbonus</Danish>
  824. <Finnish>Pääosumabonus</Finnish>
  825. <Dutch>Headshot-bonus</Dutch>
  826. <Norwegian>Hodeskuddbonus</Norwegian>
  827. </String>
  828. <String name="String33">
  829. <English>Extra points for killing an enemy with a headshot.</English>
  830. <Japanese>ヘットショットで敵を倒すと追加されるポイント</Japanese>
  831. <German>Extrapunkte für das Ausschalten eines Gegners mittels Kopfschuss.</German>
  832. <French>Points supplémentaires pour avoir tué un ennemi d'un tir à la tête.</French>
  833. <Spanish>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Spanish>
  834. <Mexican>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Mexican>
  835. <Italian>Punti extra per l'uccisione di un avversario con un colpo alla testa.</Italian>
  836. <Korean>헤드샷으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  837. <ChineseTrad>以爆頭方式殺死敵人所獲得的額外分數。</ChineseTrad>
  838. <ChineseSimp>Extra points for killing an enemy with a headshot.</ChineseSimp>
  839. <Portuguese>Pontos adicionais por matar um inimigo com um tiro na cabeça.</Portuguese>
  840. <Polish>Punkty za zabicie przeciwnika strzałem w głowę.</Polish>
  841. <Russian>Дополнительные очки за убийство врага выстрелом в голову.</Russian>
  842. <Danish>Ekstra point for at dræbe en fjende med et hovedskud.</Danish>
  843. <Finnish>Lisäpisteet vihollisen tappamisesta pääosumalla.</Finnish>
  844. <Dutch>Extra punten voor het doden van een vijand met een headshot.</Dutch>
  845. <Norwegian>Poeng for å drepe en fiende med et hodeskudd.</Norwegian>
  846. </String>
  847. <String name="String34">
  848. <English>Pummel Bonus</English>
  849. <Japanese>パンチ ボーナス</Japanese>
  850. <German>Prügelbonus</German>
  851. <French>Bonus baston</French>
  852. <Spanish>Extra por vapulear</Spanish>
  853. <Mexican>Extra por vapulear</Mexican>
  854. <Italian>Bonus corpo a corpo</Italian>
  855. <Korean>근접 공격</Korean>
  856. <ChineseTrad>襲擊獎勵</ChineseTrad>
  857. <ChineseSimp>Pummel Bonus</ChineseSimp>
  858. <Portuguese>Bônus por espancamento</Portuguese>
  859. <Polish>Premia za miazgę</Polish>
  860. <Russian>Бонус за мордобой</Russian>
  861. <Danish>Tæskebonus</Danish>
  862. <Finnish>Nuijimisbonus</Finnish>
  863. <Dutch>Contactbonus</Dutch>
  864. <Norwegian>Slagbonus</Norwegian>
  865. </String>
  866. <String name="String35">
  867. <English>Extra points for killing an enemy with a melee attack.</English>
  868. <Japanese>近接攻撃で敵を倒すと追加されるポイント</Japanese>
  869. <German>Extrapunkte für das Ausschalten eines Gegners im Nahkampf.</German>
  870. <French>Points supplémentaires pour avoir tué un ennemi en combat rapproché.</French>
  871. <Spanish>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Spanish>
  872. <Mexican>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Mexican>
  873. <Italian>Punti extra per l'uccisione di un avversario con un attacco ravvicinato.</Italian>
  874. <Korean>근접 공격으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  875. <ChineseTrad>以近戰攻擊殺死敵人所獲得的額外分數。</ChineseTrad>
  876. <ChineseSimp>Extra points for killing an enemy with a melee attack.</ChineseSimp>
  877. <Portuguese>Pontos adicionais por matar um inimigo com um ataque corpo a corpo.</Portuguese>
  878. <Polish>Punkty za zabicie przeciwnika wręcz.</Polish>
  879. <Russian>Дополнительные очки за убийство врага в ближнем бою.</Russian>
  880. <Danish>Ekstra point for at dræbe en fjende med et nærkampsangreb.</Danish>
  881. <Finnish>Lisäpisteet vihollisen tappamisesta lähitaisteluhyökkäyksellä.</Finnish>
  882. <Dutch>Extra punten voor het doden van een vijand met een contactaanval.</Dutch>
  883. <Norwegian>Ekstra poeng for å drepe en fiende med et slagangrep.</Norwegian>
  884. </String>
  885. <String name="String36">
  886. <English>Assassination Bonus</English>
  887. <Japanese>アサシネーション ボーナス</Japanese>
  888. <German>Mordanschlagbonus</German>
  889. <French>Bonus assassinat</French>
  890. <Spanish>Puntos extra por asesinato</Spanish>
  891. <Mexican>Puntos extra por asesinato</Mexican>
  892. <Italian>Bonus assassinio</Italian>
  893. <Korean>암살</Korean>
  894. <ChineseTrad>刺殺獎勵</ChineseTrad>
  895. <ChineseSimp>Assassination Bonus</ChineseSimp>
  896. <Portuguese>Bônus por assassinato</Portuguese>
  897. <Polish>Premia za zabójstwo</Polish>
  898. <Russian>Бонус за скрытное убийство</Russian>
  899. <Danish>Snigmordsbonus</Danish>
  900. <Finnish>Salamurhabonus</Finnish>
  901. <Dutch>Sluipmoordbonus</Dutch>
  902. <Norwegian>Snikmordbonus</Norwegian>
  903. </String>
  904. <String name="String37">
  905. <English>Extra points for killing an enemy with a special assassination.</English>
  906. <Japanese>特殊な暗殺で敵を倒すと追加されるポイント</Japanese>
  907. <German>Extrapunkte für das Ausschalten eines Gegners mittels Spezialmordanschlag.</German>
  908. <French>Points supplémentaires pour avoir tué un ennemi avec un assassinat spécial.</French>
  909. <Spanish>Puntos extra por matar a un enemigo con un asesinato especial.</Spanish>
  910. <Mexican>Puntos extra por matar a un enemigo con un asesinato especial.</Mexican>
  911. <Italian>Punti extra per l'uccisione di un avversario con un assassinio speciale.</Italian>
  912. <Korean>특별 암살로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  913. <ChineseTrad>以特殊刺殺殺死敵人所獲得的額外分數。</ChineseTrad>
  914. <ChineseSimp>Extra points for killing an enemy with a special assassination.</ChineseSimp>
  915. <Portuguese>Pontos adicionais por matar um inimigo com um assassinato especial.</Portuguese>
  916. <Polish>Dodatkowe punkty za zabicie przeciwnika w specjalny sposób.</Polish>
  917. <Russian>Дополнительные очки за убийство врага скрытым методом.</Russian>
  918. <Danish>Ekstra point for at dræbe en fjende med et specielt snigmord.</Danish>
  919. <Finnish>Lisäpisteet vihollisen tappamisesta erityisellä salamurhalla.</Finnish>
  920. <Dutch>Extra punten voor het doden van een vijand met een speciale sluipmoord.</Dutch>
  921. <Norwegian>Ekstra poeng for å drepe en fiende med spesialsnikmord.</Norwegian>
  922. </String>
  923. <String name="String38">
  924. <English>Vehicle Kill Bonus</English>
  925. <Japanese>ビークル キル ボーナス</Japanese>
  926. <German>Bonus für Fahrzeugabschuss</German>
  927. <French>Bonus de frag avec véhicule</French>
  928. <Spanish>Bonif. por abatir desde vehículo</Spanish>
  929. <Mexican>Bonif. por abatir desde vehículo</Mexican>
  930. <Italian>Bonus uccisione veicolo</Italian>
  931. <Korean>차량 처치 점수</Korean>
  932. <ChineseTrad>載具擊殺獎勵</ChineseTrad>
  933. <ChineseSimp>Vehicle Kill Bonus</ChineseSimp>
  934. <Portuguese>Bônus de Abate de Veículo</Portuguese>
  935. <Polish>Premia za zabicie pojazdem</Polish>
  936. <Russian>Бонус за уничтожение транспортом</Russian>
  937. <Danish>Fartøjsdrabsbonus</Danish>
  938. <Finnish>Ajoneuvotappobonus</Finnish>
  939. <Dutch>Voertuig-killbonus</Dutch>
  940. <Norwegian>Killbonus for kjøretøy</Norwegian>
  941. </String>
  942. <String name="String39">
  943. <English>Extra points for killing an enemy with a vehicle's weapons.</English>
  944. <Japanese>車両搭載武器で敵を倒すと追加されるポイント</Japanese>
  945. <German>Extrapunkte für den Abschuss eines Gegners mit einem Fahrzeuggeschütz.</German>
  946. <French>Points supplémentaires pour avoir tué un ennemi avec l'armement d'un véhicule.</French>
  947. <Spanish>Puntos extra por matar a un enemigo con las armas de un vehículo.</Spanish>
  948. <Mexican>Puntos extra por matar a un enemigo con las armas de un vehículo.</Mexican>
  949. <Italian>Punti extra per l'uccisione di un avversario con l'arma di un veicolo.</Italian>
  950. <Korean>차량에 탑재된 무기로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  951. <ChineseTrad>以載具武器殺死敵人所獲得的額外分數。</ChineseTrad>
  952. <ChineseSimp>Extra points for killing an enemy and their vehicle.</ChineseSimp>
  953. <Portuguese>Pontos adicionais por matar um inimigo com armas de um veículo.</Portuguese>
  954. <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą broni na pojeździe.</Polish>
  955. <Russian>Дополнительные очки за убийство врага вооружением ТС.</Russian>
  956. <Danish>Ekstra point for at dræbe en fjende med et fartøjs våben.</Danish>
  957. <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon aseilla.</Finnish>
  958. <Dutch>Extra punten voor het doden van een vijand met een voertuigwapen.</Dutch>
  959. <Norwegian>Ekstra poeng for å drepe en fiende med kjøretøyvåpen.</Norwegian>
  960. </String>
  961. <String name="String40">
  962. <English>Splatter Bonus</English>
  963. <Japanese>スプラッター ボーナス</Japanese>
  964. <German>Karambolagebonus</German>
  965. <French>Bonus écrasement</French>
  966. <Spanish>Puntos extra por despachurramiento</Spanish>
  967. <Mexican>Puntos extra por despachurramiento</Mexican>
  968. <Italian>Bonus splatter</Italian>
  969. <Korean>깔아 죽임</Korean>
  970. <ChineseTrad>輾斃獎勵</ChineseTrad>
  971. <ChineseSimp>Splatter Bonus</ChineseSimp>
  972. <Portuguese>Bônus por atropelamento</Portuguese>
  973. <Polish>Premia za rozbryzg</Polish>
  974. <Russian>Бонус 'В лепешку'</Russian>
  975. <Danish>Splatbonus</Danish>
  976. <Finnish>Liiskausbonus</Finnish>
  977. <Dutch>Vermorzelbonus</Dutch>
  978. <Norwegian>Splætt-bonus</Norwegian>
  979. </String>
  980. <String name="String41">
  981. <English>Extra points for killing an enemy via vehicle impact.</English>
  982. <Japanese>車両の衝突で敵を倒すと追加されるポイント</Japanese>
  983. <German>Extrapunkte für das Ausschalten eines Gegners durch Rammen mit einem Fahrzeug.</German>
  984. <French>Points supplémentaires pour avoir tué un ennemi sous l'impact d'un véhicule.</French>
  985. <Spanish>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Spanish>
  986. <Mexican>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Mexican>
  987. <Italian>Punti extra per uccidere un nemico mediante l'impatto con un veicolo.</Italian>
  988. <Korean>차량으로 치어서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  989. <ChineseTrad>以載具衝撞殺死敵人所獲得的額外分數。</ChineseTrad>
  990. <ChineseSimp>Extra points for killing an enemy via vehicle impact.</ChineseSimp>
  991. <Portuguese>Pontos adicionais por matar um inimigo através de impacto de veículo.</Portuguese>
  992. <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą pojazdu.</Polish>
  993. <Russian>Дополнительные очки за убийство врага транспортным средством.</Russian>
  994. <Danish>Ekstra point for at dræbe en fjende med et fartøj.</Danish>
  995. <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon törmäyksellä.</Finnish>
  996. <Dutch>Extra punten voor het doden van een vijand met een voertuig.</Dutch>
  997. <Norwegian>Poeng for å drepe en fiende ved å kjøre på dem.</Norwegian>
  998. </String>
  999. <String name="String42">
  1000. <English>Sticky Bonus</English>
  1001. <Japanese>スティッキー ボーナス</Japanese>
  1002. <German>Anhängbonus</German>
  1003. <French>Bonus adhésif</French>
  1004. <Spanish>Puntos extra por granada</Spanish>
  1005. <Mexican>Puntos extra por granada</Mexican>
  1006. <Italian>Bonus parziale</Italian>
  1007. <Korean>수류탄 부착</Korean>
  1008. <ChineseTrad>投擲獎勵</ChineseTrad>
  1009. <ChineseSimp>Sticky Bonus</ChineseSimp>
  1010. <Portuguese>Bônus por granada grudada</Portuguese>
  1011. <Polish>Premia za lepkość</Polish>
  1012. <Russian>Липкий бонус</Russian>
  1013. <Danish>Klisterbonus</Danish>
  1014. <Finnish>Tahmabonus</Finnish>
  1015. <Dutch>Plakbonus</Dutch>
  1016. <Norwegian>Klebrighetsbonus</Norwegian>
  1017. </String>
  1018. <String name="String43">
  1019. <English>Extra points for killing an enemy with a plasma grenade stick.</English>
  1020. <Japanese>プラズマグレネードで敵を倒すと追加されるポイント</Japanese>
  1021. <German>Extrapunkte für das Ausschalten eines Gegners durch Anheften einer Plasmagranate.</German>
  1022. <French>Points supplémentaires pour avoir tué un ennemi avec une grenade à plasma adhésive.</French>
  1023. <Spanish>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Spanish>
  1024. <Mexican>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Mexican>
  1025. <Italian>Punti extra per l'uccisione di un nemico con l'applicazione di una granata al plasma.</Italian>
  1026. <Korean>플라즈마 수류탄을 붙여서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1027. <ChineseTrad>以電漿手榴彈殺死敵人所獲得的額外分數。</ChineseTrad>
  1028. <ChineseSimp>Extra points for killing an enemy with a plasma grenade stick.</ChineseSimp>
  1029. <Portuguese>Pontos adicionais por matar um inimigo com uma granada de plasma grudada.</Portuguese>
  1030. <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą granatu plazmowego.</Polish>
  1031. <Russian>Дополнительные очки за убийство врага плазменной гранатой.</Russian>
  1032. <Danish>Ekstra point for at dræbe en fjende med en fastklistret plasmagranat.</Danish>
  1033. <Finnish>Lisäpisteet vihollisen tappamisesta plasmakranaatin tarttumisella.</Finnish>
  1034. <Dutch>Extra punten voor het doden van een vijand met een plasmagranaat.</Dutch>
  1035. <Norwegian>Ekstra poeng for å drepe en fiende ved å feste en plasmagranat på dem.</Norwegian>
  1036. </String>
  1037. <String name="String44">
  1038. <English>Revenge Bonus</English>
  1039. <Japanese>リベンジ ボーナス</Japanese>
  1040. <German>Rachebonus</German>
  1041. <French>Bonus de vengeance</French>
  1042. <Spanish>Bonificación por venganza</Spanish>
  1043. <Mexican>Bonificación por venganza</Mexican>
  1044. <Italian>Bonus vendetta</Italian>
  1045. <Korean>복수 보너스</Korean>
  1046. <ChineseTrad>復仇獎勵</ChineseTrad>
  1047. <ChineseSimp>Revenge Bonus</ChineseSimp>
  1048. <Portuguese>Bônus de Vingança</Portuguese>
  1049. <Polish>Premia za zemstę</Polish>
  1050. <Russian>Бонус 'Месть'</Russian>
  1051. <Danish>Hævnbonus</Danish>
  1052. <Finnish>Kostobonus</Finnish>
  1053. <Dutch>Wraakbonus</Dutch>
  1054. <Norwegian>Hevnbonus</Norwegian>
  1055. </String>
  1056. <String name="String45">
  1057. <English>Extra points for making your next kill the enemy who killed you.</English>
  1058. <Japanese>次に倒す相手が自分を倒した相手だと追加されるポイント</Japanese>
  1059. <German>Extrapunkte für den Abschuss des Gegners, der Sie vorher erledigt hat.</German>
  1060. <French>Points supplémentaires pour avoir tué en priorité l'ennemi qui vous avait tué précédemment.</French>
  1061. <Spanish>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Spanish>
  1062. <Mexican>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Mexican>
  1063. <Italian>Punti extra perché l'obiettivo della tua prossima uccisione sia il nemico che ti ha appena ucciso.</Italian>
  1064. <Korean>플레이어를 처치한 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1065. <ChineseTrad>立刻殺死上一次殺了你的敵人所獲得的額外分數。</ChineseTrad>
  1066. <ChineseSimp>Extra points for killing the enemy you were last killed by.</ChineseSimp>
  1067. <Portuguese>Pontos adicionais por matar o inimigo que te matou logo após o seu abate.</Portuguese>
  1068. <Polish>Dodatkowe punkty za zabicie w następnej kolejności przeciwnika, który zabił wcześniej ciebie.</Polish>
  1069. <Russian>Дополнительные очки, если следующим вы убьете врага, убившего вас до этого.</Russian>
  1070. <Danish>Ekstra point for at dræbe den fjende, der lige har dræbt dig.</Danish>
  1071. <Finnish>Lisäpisteet seuraavan tapon olemisesta vihollinen, joka tappoi sinut.</Finnish>
  1072. <Dutch>Extra punten als je volgende kill de vijand is die jou heeft gedood.</Dutch>
  1073. <Norwegian>Ekstra poeng for å gjøre din neste kill til fienden som sist drepte deg.</Norwegian>
  1074. </String>
  1075. <String name="String46">
  1076. <English>Extra points for killing an enemy with a higher score than you.</English>
  1077. <Japanese>自分よりも高スコアの敵を倒すと追加されるポイント</Japanese>
  1078. <German>Extrapunkte für den Abschuss eines Gegners mit höherer Punktzahl.</German>
  1079. <French>Points supplémentaires pour avoir tué un ennemi avec un score supérieur au vôtre.</French>
  1080. <Spanish>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Spanish>
  1081. <Mexican>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Mexican>
  1082. <Italian>Punti extra per uccidere un nemico con un punteggio superiore al tuo.</Italian>
  1083. <Korean>플레이어보다 점수가 높은 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1084. <ChineseTrad>殺死分數比你還高的敵人所獲得的額外分數。</ChineseTrad>
  1085. <ChineseSimp>Extra points for killing an enemy with a higher score than you.</ChineseSimp>
  1086. <Portuguese>Pontos adicionais por matar um inimigo com um pontuação maior que a sua.</Portuguese>
  1087. <Polish>Dodatkowe punkty za zabicie przeciwnika, który ma wyższy wynik od ciebie.</Polish>
  1088. <Russian>Дополнительные очки за убийство врага, у которого больше очков.</Russian>
  1089. <Danish>Ekstra point for at dræbe en fjende med en højere score end dig selv.</Danish>
  1090. <Finnish>Lisäpisteet sellaisen vihollisen tappamisesta, jolla on sinua paremmat pisteet.</Finnish>
  1091. <Dutch>Extra punten voor het doden van een vijand met een hogere score dan jij.</Dutch>
  1092. <Norwegian>Ekstra poeng for å drepe en fiende med flere poeng enn deg.</Norwegian>
  1093. </String>
  1094. <String name="String47">
  1095. <English>Spree Bonus</English>
  1096. <Japanese>スプリー ボーナス</Japanese>
  1097. <German>Massakerbonus</German>
  1098. <French>Bonus tuerie</French>
  1099. <Spanish>Puntos extra por matanza</Spanish>
  1100. <Mexican>Puntos extra por matanza</Mexican>
  1101. <Italian>Bonus serie</Italian>
  1102. <Korean>연속 사살</Korean>
  1103. <ChineseTrad>饗宴獎勵</ChineseTrad>
  1104. <ChineseSimp>Spree Bonus</ChineseSimp>
  1105. <Portuguese>Bônus por matança</Portuguese>
  1106. <Polish>Premia za serię</Polish>
  1107. <Russian>Бонус за серию</Russian>
  1108. <Danish>Rusbonus</Danish>
  1109. <Finnish>Putkibonus</Finnish>
  1110. <Dutch>Killreeksbonus</Dutch>
  1111. <Norwegian>Seriebonus</Norwegian>
  1112. </String>
  1113. <String name="String48">
  1114. <English>Extra points for killing an enemy while on a killing spree.</English>
  1115. <Japanese>Killing Spree 中に敵を倒すと追加されるポイント</Japanese>
  1116. <German>Extrapunkte für das Ausschalten eines Gegner während eines Abschussmassakers.</German>
  1117. <French>Points supplémentaires pour avoir tué un ennemi pendant un saccage.</French>
  1118. <Spanish>Puntos extra por matar a un enemigo durante una matanza.</Spanish>
  1119. <Mexican>Puntos extra por matar a un enemigo durante una matanza.</Mexican>
  1120. <Italian>Punti per aver ucciso un avversario mentre era in corso una serie uccisione.</Italian>
  1121. <Korean>연속 사살 상태에서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1122. <ChineseTrad>在享受殺人饗宴時殺死敵人所獲得的額外分數。</ChineseTrad>
  1123. <ChineseSimp>Extra points for killing an enemy while on s killing spree</ChineseSimp>
  1124. <Portuguese>Pontos adicionais por matar um inimigo durante uma matança.</Portuguese>
  1125. <Polish>Dodatkowe punkty za zabicie wroga, będąc w Morderczym Szaleństwie.</Polish>
  1126. <Russian>Дополнительные очки за убийство врага во время серии убийств.</Russian>
  1127. <Danish>Ekstra point for at dræbe en fjende, mens du er på en drabsrus.</Danish>
  1128. <Finnish>Lisäpisteet vihollisen tappamisesta tappoputken aikana.</Finnish>
  1129. <Dutch>Extra punten voor het doden van een vijand tijdens een killreeks.</Dutch>
  1130. <Norwegian>Ekstra poeng for å drepe en fiende mens du har en drapsserie på gang.</Norwegian>
  1131. </String>
  1132. <String name="String49">
  1133. <English>Leader Traits</English>
  1134. <Japanese>リード オプション</Japanese>
  1135. <German>Anführer-Eigenschaften</German>
  1136. <French>Caractéristiques du leader</French>
  1137. <Spanish>Rasgos del líder</Spanish>
  1138. <Mexican>Rasgos del líder</Mexican>
  1139. <Italian>Elementi leader</Italian>
  1140. <Korean>선두 특성</Korean>
  1141. <ChineseTrad>領先團隊能力</ChineseTrad>
  1142. <ChineseSimp>Leader Traits</ChineseSimp>
  1143. <Portuguese>Caract. do líder</Portuguese>
  1144. <Polish>Cechy lidera</Polish>
  1145. <Russian>Способности лидеров</Russian>
  1146. <Danish>Egenskaber for fører</Danish>
  1147. <Finnish>Johtajan piirteet</Finnish>
  1148. <Dutch>Leider-kenmerken</Dutch>
  1149. <Norwegian>Ledertrekk</Norwegian>
  1150. </String>
  1151. <String name="String50">
  1152. <English>Applied to players in the lead. Overrides all but powerups.</English>
  1153. <Japanese>リードを奪うと適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
  1154. <German>Gelten für Spieler, die in Führung liegen. Setzen alles außer Extras außer Kraft.</German>
  1155. <French>Attribuées aux joueurs en tête. Surpasse toutes les autres caractéristiques, sauf les power-ups.</French>
  1156. <Spanish>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Spanish>
  1157. <Mexican>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Mexican>
  1158. <Italian>Si applica ai giocatori in vantaggio. Ignora tutto eccetto i potenziamenti.</Italian>
  1159. <Korean>선두 플레이어에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
  1160. <ChineseTrad>套用至領先團隊玩家的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
  1161. <ChineseSimp>Traits applied to players in the lead.</ChineseSimp>
  1162. <Portuguese>Aplica-se aos jogadores na liderança. Substitui tudo, menos otimizações.</Portuguese>
  1163. <Polish>Przypisane graczom, którzy prowadzą. Nadpisuje wszystko prócz bonusów.</Polish>
  1164. <Russian>Действует на ведущих игроков. Перекрывают все, кроме усилений.</Russian>
  1165. <Danish>Anvendes for spillere, der fører. Tilsidesætter alt, undtagen forbedringer.</Danish>
  1166. <Finnish>Käytetään pelaajille, jotka ovat johdossa. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
  1167. <Dutch>Kenmerken die gelden voor spelers die voor staan. Vervangt alles behalve powerups.</Dutch>
  1168. <Norwegian>Gitt til spillere som leder. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
  1169. </String>
  1170. <String name="String51">
  1171. <English>Kill players on the enemy team.
  1172. %n points to win.</English>
  1173. <Japanese>敵チームのプレイヤーを倒せ
  1174. %n ポイントで勝利</Japanese>
  1175. <German>Schalten Sie Spieler des gegnerischen Teams aus.
  1176. %n Punkte zum Sieg.</German>
  1177. <French>Tuez des joueurs de l'équipe ennemie.
  1178. %n points pour gagner.</French>
  1179. <Spanish>Mata a los jugadores del equipo enemigo.
  1180. %n puntos para ganar.</Spanish>
  1181. <Mexican>Mata a los jugadores del equipo enemigo.
  1182. %n puntos para ganar.</Mexican>
  1183. <Italian>Uccidi giocatori della squadra avversaria.
  1184. %n punti per vincere.</Italian>
  1185. <Korean>적 팀의 플레이어를 죽이십시오.
  1186. %n점을 획득하면 승리합니다.</Korean>
  1187. <ChineseTrad>殺死敵方玩家。
  1188. %n 分獲勝。</ChineseTrad>
  1189. <ChineseSimp>Kill players on the enemy team.
  1190. %n points to win.</ChineseSimp>
  1191. <Portuguese>Mate jogadores da equipe inimiga.
  1192. %n pontos para ganhar.</Portuguese>
  1193. <Polish>Zabij graczy drużyny przeciwnej.
  1194. %n pkt do zwycięstwa.</Polish>
  1195. <Russian>Убивайте игроков вражеской команды.
  1196. %n очков до победы.</Russian>
  1197. <Danish>Dræb spillere på fjendens hold.
  1198. %n point for at vinde.</Danish>
  1199. <Finnish>Tapa vihollisjoukkueen pelaajat.
  1200. %n pistettä voittoon.</Finnish>
  1201. <Dutch>Dood spelers van het vijandelijke team.
  1202. Winst bij %n punten.</Dutch>
  1203. <Norwegian>Drep spillere på fiendens lag.
  1204. %n poeng for å vinne.</Norwegian>
  1205. </String>
  1206. <String name="String52">
  1207. <English>Score points by killing other players.
  1208. %n points to win.</English>
  1209. <Japanese>敵プレイヤーを倒すとポイントを獲得
  1210. %n ポイントで勝利</Japanese>
  1211. <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.
  1212. %n Punkte zum Sieg.</German>
  1213. <French>Marquez des points en tuant d'autres joueurs.
  1214. %n points pour gagner.</French>
  1215. <Spanish>Mata a otros jugadores para conseguir puntos.
  1216. %n puntos para ganar.</Spanish>
  1217. <Mexican>Mata a otros jugadores para conseguir puntos.
  1218. %n puntos para ganar.</Mexican>
  1219. <Italian>Ottieni punti uccidendo gli altri giocatori.
  1220. %n punti per vincere.</Italian>
  1221. <Korean>다른 플레이어를 죽여 득점하십시오.
  1222. %n점을 획득하면 승리합니다.</Korean>
  1223. <ChineseTrad>殺死其他玩家以獲得分數。
  1224. %n 分獲勝。</ChineseTrad>
  1225. <ChineseSimp>Score points by killing other players.
  1226. %n points to win.</ChineseSimp>
  1227. <Portuguese>Marque pontos matando outros jogadores.
  1228. %n pontos para ganhar.</Portuguese>
  1229. <Polish>Zdobywaj punkty, zabijając innych graczy.
  1230. %n pkt do zwycięstwa.</Polish>
  1231. <Russian>Зарабатывайте очки, убивая других игроков.
  1232. %n очков до победы.</Russian>
  1233. <Danish>Scor point ved at dræbe andre spillere.
  1234. %n point for at vinde.</Danish>
  1235. <Finnish>Hanki pisteitä tappamalla muita pelaajia.
  1236. %n pistettä voittoon.</Finnish>
  1237. <Dutch>Scoor punten door andere spelers te doden.
  1238. Winst bij %n punten.</Dutch>
  1239. <Norwegian>Få poeng for å drepe andre spillere.
  1240. %n poeng for å vinne.</Norwegian>
  1241. </String>
  1242. <String name="String53">
  1243. <English>Kill players on the enemy team.</English>
  1244. <Japanese>敵チームのプレイヤーを倒せ</Japanese>
  1245. <German>Schalten Sie Spieler des gegnerischen Teams aus.</German>
  1246. <French>Tuez des joueurs de l'équipe ennemie.</French>
  1247. <Spanish>Mata a los jugadores del equipo enemigo.</Spanish>
  1248. <Mexican>Mata a los jugadores del equipo enemigo.</Mexican>
  1249. <Italian>Uccidi i giocatori della squadra avversaria.</Italian>
  1250. <Korean>적 팀의 플레이어를 죽이십시오.</Korean>
  1251. <ChineseTrad>殺死敵隊的玩家。</ChineseTrad>
  1252. <ChineseSimp>Kill players on the enemy team.</ChineseSimp>
  1253. <Portuguese>Mate jogadores da equipe inimiga.</Portuguese>
  1254. <Polish>Zabij graczy drużyny przeciwnej.</Polish>
  1255. <Russian>Убивайте игроков вражеской команды.</Russian>
  1256. <Danish>Dræb spillere på fjendens hold.</Danish>
  1257. <Finnish>Tapa vihollisjoukkueen pelaajat.</Finnish>
  1258. <Dutch>Dood spelers van het vijandelijke team.</Dutch>
  1259. <Norwegian>Drep spillere på fiendens lag</Norwegian>
  1260. </String>
  1261. <String name="String54">
  1262. <English>Score points by killing other players.</English>
  1263. <Japanese>敵プレイヤーを倒すとポイントを獲得</Japanese>
  1264. <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.</German>
  1265. <French>Marquez des points en tuant d'autres joueurs.</French>
  1266. <Spanish>Mata a otros jugadores para conseguir puntos.</Spanish>
  1267. <Mexican>Mata a otros jugadores para conseguir puntos.</Mexican>
  1268. <Italian>Ottieni punti uccidendo gli altri giocatori.</Italian>
  1269. <Korean>다른 플레이어를 죽여 득점하십시오.</Korean>
  1270. <ChineseTrad>殺死其他玩家以得分。</ChineseTrad>
  1271. <ChineseSimp>Score points by killing other players.</ChineseSimp>
  1272. <Portuguese>Marque pontos matando outros jogadores.</Portuguese>
  1273. <Polish>Zdobywaj punkty, zabijając innych graczy.</Polish>
  1274. <Russian>Зарабатывайте очки, убивая других игроков.</Russian>
  1275. <Danish>Scor point ved at dræbe andre spillere.</Danish>
  1276. <Finnish>Hanki pisteitä tappamalla muita pelaajia.</Finnish>
  1277. <Dutch>Scoor punten door andere spelers te doden.</Dutch>
  1278. <Norwegian>Få poeng for å drepe andre spillere.</Norwegian>
  1279. </String>
  1280. <String name="Speed Traits">
  1281. <String>Speed Traits</String>
  1282. </String>
  1283. <String name="Pro Slayer Traits">
  1284. <String>Pro Slayer Traits</String>
  1285. </String>
  1286. <String name="Normal Traits">
  1287. <String>Normal Traits</String>
  1288. </String>
  1289. <String name="NoBiped Traits">
  1290. <String>NoBiped Traits</String>
  1291. </String>
  1292. <String name="Flood Appearance Traits">
  1293. <String>Flood Appearance Traits</String>
  1294. </String>
  1295. <String name="Gametype">
  1296. <String>Gametype</String>
  1297. </String>
  1298. <String name="Flood">
  1299. <String>Flood</String>
  1300. </String>
  1301. <String name="NoBiped">
  1302. <String>NoBiped</String>
  1303. </String>
  1304. <String name="Normal">
  1305. <String>Normal</String>
  1306. </String>
  1307. <String name="Speed">
  1308. <String>Speed</String>
  1309. </String>
  1310. <String name="Pro">
  1311. <String>Pro</String>
  1312. </String>
  1313. <String name="PlayerScale">
  1314. <String>PlayerScale</String>
  1315. </String>
  1316. <String name="Mini">
  1317. <String>Mini</String>
  1318. </String>
  1319. <String name="Medium">
  1320. <String>Medium</String>
  1321. </String>
  1322. <String name="Normal">
  1323. <String>Normal</String>
  1324. </String>
  1325. <String name="Big">
  1326. <String>Big</String>
  1327. </String>
  1328. <String name="Large">
  1329. <String>Large</String>
  1330. </String>
  1331. <String name="Mini vs Big">
  1332. <String>Mini vs Big</String>
  1333. </String>
  1334. <String name="Big vs Mini">
  1335. <String>Big vs Mini</String>
  1336. </String>
  1337. <String name="String74">
  1338. <English>Mini Traits</English>
  1339. <Japanese>ミニ形質</Japanese>
  1340. <German>Kurz Züge</German>
  1341. <French>petits de traits</French>
  1342. <Spanish>Mini Rasgos</Spanish>
  1343. <Mexican>Rasgos Mini</Mexican>
  1344. <Italian>Mini Tratti</Italian>
  1345. <Korean>미니 특색</Korean>
  1346. <ChineseTrad>迷你性狀</ChineseTrad>
  1347. <ChineseSimp>迷你性状</ChineseSimp>
  1348. <Portuguese>Mini Traços</Portuguese>
  1349. <Polish>Mini Cechy</Polish>
  1350. <Russian>Мини Черты</Russian>
  1351. <Danish>mini Egenskaber</Danish>
  1352. <Finnish>Mini Piirteet</Finnish>
  1353. <Dutch>Mini Kenmerken</Dutch>
  1354. <Norwegian>Midi Trekk</Norwegian>
  1355. </String>
  1356. <String name="String75">
  1357. <English>Medium Traits</English>
  1358. <Japanese>媒質の特徴</Japanese>
  1359. <German>Mittelgroße Merkmale</German>
  1360. <French>Traits de moyenne</French>
  1361. <Spanish>Rasgos Mediano</Spanish>
  1362. <Mexican>Medium Traits</Mexican>
  1363. <Italian>Tratti della medie</Italian>
  1364. <Korean>미디엄 특색</Korean>
  1365. <ChineseTrad>中等性狀的</ChineseTrad>
  1366. <ChineseSimp>中型性状的</ChineseSimp>
  1367. <Portuguese>Traços de de médio</Portuguese>
  1368. <Polish>średnich Cechy</Polish>
  1369. <Russian>Cредних Черты</Russian>
  1370. <Danish>Mellemstore Egenskaber</Danish>
  1371. <Finnish>Keskipitkän Piirteet</Finnish>
  1372. <Dutch>Middellange Kenmerken</Dutch>
  1373. <Norwegian>Middels Egenskaper</Norwegian>
  1374. </String>
  1375. <String name="String76">
  1376. <English>Normal Traits</English>
  1377. <Japanese>正常な形質</Japanese>
  1378. <German>Normale Merkmale</German>
  1379. <French>traits de normales</French>
  1380. <Spanish>Rasgos normales</Spanish>
  1381. <Mexican>Rasgos normales</Mexican>
  1382. <Italian>Tratti normali</Italian>
  1383. <Korean>정상 형질</Korean>
  1384. <ChineseTrad>正常性狀</ChineseTrad>
  1385. <ChineseSimp>正常性状</ChineseSimp>
  1386. <Portuguese>Traços normais</Portuguese>
  1387. <Polish>normalny Cechy</Polish>
  1388. <Russian>Нормальные Черты</Russian>
  1389. <Danish>normalegenskaber</Danish>
  1390. <Finnish>normaali Piirteet</Finnish>
  1391. <Dutch>normaal Kenmerken</Dutch>
  1392. <Norwegian>vanlige egenskaper</Norwegian>
  1393. </String>
  1394. <String name="String77">
  1395. <English>Big Traits</English>
  1396. <Japanese>ビッグ形質</Japanese>
  1397. <German>Grosse Merkmale</German>
  1398. <French>De Traits De Grande</French>
  1399. <Spanish>las grandes Rasgos</Spanish>
  1400. <Mexican>Rasgos Grandes Las</Mexican>
  1401. <Italian>Grandi Tratti</Italian>
  1402. <Korean>빅 특색은</Korean>
  1403. <ChineseTrad>的大性狀的</ChineseTrad>
  1404. <ChineseSimp>的大性状的</ChineseSimp>
  1405. <Portuguese>Grandes Traços De</Portuguese>
  1406. <Polish>Wielkie Cechy</Polish>
  1407. <Russian>Большие Черты</Russian>
  1408. <Danish>Store Egenskaber</Danish>
  1409. <Finnish>Iso Piirteet</Finnish>
  1410. <Dutch>Grote Trekken</Dutch>
  1411. <Norwegian>Store Egenskaper</Norwegian>
  1412. </String>
  1413. <String name="String78">
  1414. <English>Large Traits</English>
  1415. <Japanese>大型の特徴</Japanese>
  1416. <German>Großen Merkmale</German>
  1417. <French>Grands Traits de</French>
  1418. <Spanish>Grandes Rasgos</Spanish>
  1419. <Mexican>Large Traits</Mexican>
  1420. <Italian>Grandi Tratti della</Italian>
  1421. <Korean>큰 특색은</Korean>
  1422. <ChineseTrad>大性狀的</ChineseTrad>
  1423. <ChineseSimp>大性状的</ChineseSimp>
  1424. <Portuguese>grandes Traços de</Portuguese>
  1425. <Polish>duże Cechy</Polish>
  1426. <Russian>крупные Черты</Russian>
  1427. <Danish>stor Egenskaber</Danish>
  1428. <Finnish>suuri Piirteet</Finnish>
  1429. <Dutch>grote Kenmerken</Dutch>
  1430. <Norwegian>stort Egenskaper</Norwegian>
  1431. </String>
  1432. <String name="Sprint Traits">
  1433. <String>Sprint Traits</String>
  1434. </String>
  1435. <String name="Sprint">
  1436. <String>Sprint</String>
  1437. </String>
  1438. <String name="On">
  1439. <String>On</String>
  1440. </String>
  1441. <String name="Off">
  1442. <String>Off</String>
  1443. </String>
  1444. <String name="Disabled">
  1445. <String>Disabled</String>
  1446. </String>
  1447. <String name="Grenade Regen Type">
  1448. <String>Grenade Regen Type</String>
  1449. </String>
  1450. <String name="Which grenades will be effected with Grenade Regeneration">
  1451. <String>Which grenades will be effected with Grenade Regeneration</String>
  1452. </String>
  1453. <String name="Grenade Regen Time">
  1454. <String>Grenade Regen Time</String>
  1455. </String>
  1456. <String name="How long it takes for grenades to regenerate.">
  1457. <String>How long it takes for grenades to regenerate.</String>
  1458. </String>
  1459. <String name="One Frag">
  1460. <String>One Frag</String>
  1461. </String>
  1462. <String name="One Plasma">
  1463. <String>One Plasma</String>
  1464. </String>
  1465. <String name="One Pulse">
  1466. <String>One Pulse</String>
  1467. </String>
  1468. <String name="One Frag, One Plasma">
  1469. <String>One Frag, One Plasma</String>
  1470. </String>
  1471. <String name="One Frag, One Pulse">
  1472. <String>One Frag, One Pulse</String>
  1473. </String>
  1474. <String name="One Plasma, One Pulse">
  1475. <String>One Plasma, One Pulse</String>
  1476. </String>
  1477. <String name="One of Each">
  1478. <String>One of Each</String>
  1479. </String>
  1480. <String name="Instant">
  1481. <String>Instant</String>
  1482. </String>
  1483. <String name="One Second">
  1484. <String>One Second</String>
  1485. </String>
  1486. <String name="Two Seconds">
  1487. <String>Two Seconds</String>
  1488. </String>
  1489. <String name="Three Seconds">
  1490. <String>Three Seconds</String>
  1491. </String>
  1492. <String name="Four Seconds">
  1493. <String>Four Seconds</String>
  1494. </String>
  1495. <String name="Five Seconds">
  1496. <String>Five Seconds</String>
  1497. </String>
  1498. <String name="Six Seconds">
  1499. <String>Six Seconds</String>
  1500. </String>
  1501. <String name="Seven Seconds">
  1502. <String>Seven Seconds</String>
  1503. </String>
  1504. <String name="Eight Seconds">
  1505. <String>Eight Seconds</String>
  1506. </String>
  1507. <String name="Nine Seconds">
  1508. <String>Nine Seconds</String>
  1509. </String>
  1510. <String name="Ten Seconds">
  1511. <String>Ten Seconds</String>
  1512. </String>
  1513. <String name="Fifteen Seconds">
  1514. <String>Fifteen Seconds</String>
  1515. </String>
  1516. <String name="Twenty Seconds">
  1517. <String>Twenty Seconds</String>
  1518. </String>
  1519. <String name="Thirty Seconds">
  1520. <String>Thirty Seconds</String>
  1521. </String>
  1522. <String name="One Minute">
  1523. <String>One Minute</String>
  1524. </String>
  1525. <String name="attach_parent">
  1526. <String>attach_parent</String>
  1527. </String>
  1528. <String name="attach_child">
  1529. <String>attach_child</String>
  1530. </String>
  1531. <String name="Trait_Zones">
  1532. <String>Trait_Zones</String>
  1533. </String>
  1534. <String name="Traits Alpha">
  1535. <String>Traits Alpha</String>
  1536. </String>
  1537. <String name="Traits Bravo">
  1538. <String>Traits Bravo</String>
  1539. </String>
  1540. <String name="Traits Charlie">
  1541. <String>Traits Charlie</String>
  1542. </String>
  1543. <String name="slayer_del">
  1544. <String>slayer_del</String>
  1545. </String>
  1546. <String name="Attachments">
  1547. <String>Attachments</String>
  1548. </String>
  1549. <String name="Biped">
  1550. <String>Biped</String>
  1551. </String>
  1552. <String name="Spartan">
  1553. <String>Spartan</String>
  1554. </String>
  1555. <String name="Monitor">
  1556. <String>Monitor</String>
  1557. </String>
  1558. <String name="Mantis">
  1559. <String>Mantis</String>
  1560. </String>
  1561. <String name="Pl_Scale_Hill">
  1562. <String>Pl_Scale_Hill</String>
  1563. </String>
  1564. <String name="Titan Traits">
  1565. <String>Titan Traits</String>
  1566. </String>
  1567. <String name="Titan">
  1568. <String>Titan</String>
  1569. </String>
  1570. <String name="Extremely Small">
  1571. <String>Extremely Small</String>
  1572. </String>
  1573. <String name="5%">
  1574. <String>5%</String>
  1575. </String>
  1576. <String name="Scl_Object_Object">
  1577. <String>Scl_Object_Object</String>
  1578. </String>
  1579. <String name="Scl_Object_Hill">
  1580. <String>Scl_Object_Hill</String>
  1581. </String>
  1582. </StringTable>
  1583. <DescString>
  1584. <String>
  1585. <English>Kill Enemies, Earn Points, Call in Ordnance</English>
  1586. <Japanese>敵を倒してポイントを獲得し、補給物資を要請</Japanese>
  1587. <German>Gegner ausschalten, Punkte erhalten, Nachschub anfordern!</German>
  1588. <French>Tuez vos ennemis, marquez des points et demandez l'envoi de matériel.</French>
  1589. <Spanish>Mata enemigos, gana puntos, solicita suministros.</Spanish>
  1590. <Mexican>Mata enemigos, gana puntos, solicita suministros.</Mexican>
  1591. <Italian>Uccidi i nemici, segna punti, richiama l'artiglieria.</Italian>
  1592. <Korean>적을 처치하고 점수를 받고 군수품을 요청하십시오.</Korean>
  1593. <ChineseTrad>殺死敵人、獲得分數並呼叫軍械。</ChineseTrad>
  1594. <ChineseSimp>Kill Enemies, Earn Points, Call in Ordnance</ChineseSimp>
  1595. <Portuguese>Mate Inimigos, Ganhe Pontos, Receba Material Bélico.</Portuguese>
  1596. <Polish>Zabijaj przeciwników, zdobywaj punkty, przywołuj zaopatrzenie</Polish>
  1597. <Russian>Убивайте врагов, зарабатывайте очки, вызывайте снаряжение</Russian>
  1598. <Danish>Dræb fjender, optjen point, og tilkald krigsmateriel</Danish>
  1599. <Finnish>Tapa vihollisia, ansaitse pisteitä, kutsu ampumatarvikkeita</Finnish>
  1600. <Dutch>Dood vijanden, verdien punten, roep materieel in</Dutch>
  1601. <Norwegian>Drep fiender, få poeng, tilkall stridsmidler</Norwegian>
  1602. </String>
  1603. </DescString>
  1604. <CategoryString>
  1605. <String>
  1606. <English>Slayer</English>
  1607. <Japanese>スレイヤー</Japanese>
  1608. <German>Showdown</German>
  1609. <French>Assassin</French>
  1610. <Spanish>Asesino</Spanish>
  1611. <Mexican>Asesino</Mexican>
  1612. <Italian>Massacro</Italian>
  1613. <Korean>슬레이어</Korean>
  1614. <ChineseTrad>殺戮之王</ChineseTrad>
  1615. <ChineseSimp>Slayer</ChineseSimp>
  1616. <Portuguese>Assassino</Portuguese>
  1617. <Polish>Zabójca</Polish>
  1618. <Russian>Резня</Russian>
  1619. <Danish>Slayer</Danish>
  1620. <Finnish>Surmaaja</Finnish>
  1621. <Dutch>Slachter</Dutch>
  1622. <Norwegian>Slakter</Norwegian>
  1623. </String>
  1624. </CategoryString>
  1625. <IntroString>
  1626. <String>
  1627. <String>Halomods in your pods!</String>
  1628. </String>
  1629. </IntroString>
  1630. <PlayerTraits>
  1631. <entry nameIndex="String49" descIndex="String50" name="Leader Traits" />
  1632. <entry nameIndex="Traits Alpha" descIndex="String6" name="Traits Alpha" runtime="True" />
  1633. <entry nameIndex="Traits Bravo" descIndex="String6" name="Traits Bravo" runtime="True" />
  1634. <entry nameIndex="Traits Charlie" descIndex="String6" name="Traits Charlie" runtime="True" />
  1635. <entry nameIndex="Speed Traits" descIndex="String5" name="Speed Traits" hidden="True" runtime="True">
  1636. <Traits>
  1637. <Damage>
  1638. <Modifiers>
  1639. <entry key="DamageResistance" value="1.1047821" />
  1640. <entry key="ShieldMultiplier" value="1.00102234" />
  1641. <entry key="BodyMultiplier" value="1.00102234" />
  1642. <entry key="ShieldRechargeRate" value="0.970504761" />
  1643. <entry key="BodyRechargeRate" value="1.01933289" />
  1644. <entry key="OvershieldRechargeRate" value="0.9949188" />
  1645. <entry key="VampirismPercent" value="0.048828125" />
  1646. <entry key="ExplosiveDamageResistance" value="0.8728485" />
  1647. <entry key="WheelmanArmorVehicleStunTimeModifier" value="0.09765625" />
  1648. <entry key="WheelmanArmorVehicleRechargeTimeModifier" value="0.201431274" />
  1649. <entry key="WheelmanArmorVehicleEmpDisabledTimeModifier" value="0.048828125" />
  1650. </Modifiers>
  1651. </Damage>
  1652. <Weapons>
  1653. <Modifiers>
  1654. <entry key="DamageMultiplier" value="1.15361023" />
  1655. <entry key="MeleeDamageMultiplier" value="1.25128174" />
  1656. <entry key="GrenadeRechargeSecondsFrag" value="0.598175049" />
  1657. <entry key="GrenadeRechargeSecondsPlasma" value="0.598175049" />
  1658. <entry key="EquipmentEnergyUseRateModifier" value="1.20245361" />
  1659. <entry key="EquipmentEnergyRechargeDelayModifier" value="1.20245361" />
  1660. <entry key="EquipmentEnergyUseRechargeRateModifier" value="1.20245361" />
  1661. <entry key="EquipmentInitialEnergyModifier" value="1.20245361" />
  1662. <entry key="SwitchSpeedModifier" value="3.296051" />
  1663. <entry key="ReloadSpeedModifier" value="3.296051" />
  1664. <entry key="OrdnancePointsModifier" value="0.201431274" />
  1665. <entry key="ExplosiveAreaOfEffectRadiusModifier" value="1.15361023" />
  1666. <entry key="GunnerArmorModifier" value="1.15361023" />
  1667. <entry key="StabilityArmorModifier" value="1.15361023" />
  1668. <entry key="DropReconWarningSeconds" value="1.15361023" />
  1669. <entry key="DropReconDistanceModifier" value="1.15361023" />
  1670. <entry key="AssassinationSpeedModifier" value="1.654129" />
  1671. </Modifiers>
  1672. <InitLoadout grenadeCount="4" />
  1673. </Weapons>
  1674. <Movement>
  1675. <Modifiers>
  1676. <entry key="Speed" value="3.155655" />
  1677. <entry key="GravityMultiplier" value="0.9827118" />
  1678. <entry key="JumpMultiplier" value="1.09867859" />
  1679. <entry key="TurnSpeedMultiplier" value="1.45269775" />
  1680. </Modifiers>
  1681. <Usage vehicles="8" sprint="2" />
  1682. </Movement>
  1683. <Appearance gamertag="2" shieldHud="2">
  1684. <Effects death="3" looping="3" />
  1685. <PrimaryColor R="0" G="0" B="255" A="True" />
  1686. <SecondaryColor R="0" G="0" B="255" A="True" />
  1687. </Appearance>
  1688. <Sensors directionalDamageIndicator="2">
  1689. <Modifiers>
  1690. <entry key="MotionTrackerRange" value="3.74772644" />
  1691. <entry key="NemesisDuration" value="0.048828125" />
  1692. </Modifiers>
  1693. <MotionTracker usage="3" usageWhileZoomed="2" />
  1694. </Sensors>
  1695. </Traits>
  1696. </entry>
  1697. <entry nameIndex="Pro Slayer Traits" descIndex="String5" name="Pro Slayer Traits" hidden="True" runtime="True">
  1698. <Traits>
  1699. <Damage>
  1700. <Modifiers>
  1701. <entry key="DamageResistance" value="0.9521942" />
  1702. <entry key="ShieldMultiplier" value="0.9521942" />
  1703. <entry key="BodyMultiplier" value="0.9521942" />
  1704. <entry key="ShieldStunDuration" value="0.9521942" />
  1705. <entry key="ShieldRechargeRate" value="0.9521942" />
  1706. <entry key="BodyRechargeRate" value="0.964401245" />
  1707. <entry key="OvershieldRechargeRate" value="0.9521942" />
  1708. <entry key="VampirismPercent" value="0.0122070313" />
  1709. <entry key="ExplosiveDamageResistance" value="0.9033661" />
  1710. <entry key="WheelmanArmorVehicleStunTimeModifier" value="0.9033661" />
  1711. <entry key="WheelmanArmorVehicleRechargeTimeModifier" value="0.9033661" />
  1712. </Modifiers>
  1713. </Damage>
  1714. <Weapons>
  1715. <Modifiers>
  1716. <entry key="DamageMultiplier" value="0.970504761" />
  1717. <entry key="MeleeDamageMultiplier" value="0.9949188" />
  1718. <entry key="EquipmentEnergyUseRateModifier" value="1.11088562" />
  1719. <entry key="EquipmentEnergyRechargeDelayModifier" value="1.0620575" />
  1720. <entry key="EquipmentEnergyUseRechargeRateModifier" value="1.08647156" />
  1721. <entry key="EquipmentInitialEnergyModifier" value="0.9888153" />
  1722. <entry key="SwitchSpeedModifier" value="1.09867859" />
  1723. <entry key="ReloadSpeedModifier" value="1.09867859" />
  1724. <entry key="OrdnancePointsModifier" value="1.20245361" />
  1725. <entry key="ExplosiveAreaOfEffectRadiusModifier" value="1.1414032" />
  1726. <entry key="StabilityArmorModifier" value="1.1414032" />
  1727. <entry key="DropReconDistanceModifier" value="1.14750671" />
  1728. <entry key="AssassinationSpeedModifier" value="1.09867859" />
  1729. </Modifiers>
  1730. <Equipment infinite="1" usage="1" />
  1731. <Ordnance disabled="2" />
  1732. <InitLoadout equipment="-1" tacticalPackage="-1" supportUpgrade="-1" />
  1733. </Weapons>
  1734. <Movement>
  1735. <Modifiers>
  1736. <entry key="Speed" value="1.09867859" />
  1737. <entry key="TurnSpeedMultiplier" value="1.09867859" />
  1738. </Modifiers>
  1739. <Usage sprint="1" />
  1740. </Movement>
  1741. <Sensors directionalDamageIndicator="1">
  1742. <Modifiers>
  1743. <entry key="MotionTrackerRange" value="0.317398071" />
  1744. </Modifiers>
  1745. <MotionTracker usage="1" usageWhileZoomed="2" />
  1746. </Sensors>
  1747. </Traits>
  1748. </entry>
  1749. <entry nameIndex="Normal Traits" descIndex="String5" name="Normal Traits" hidden="True" runtime="True" />
  1750. <entry nameIndex="NoBiped Traits" descIndex="String6" name="NoBiped Traits" hidden="True" runtime="True">
  1751. <Traits>
  1752. <Appearance>
  1753. <Model useDefault="False" nameIndex="119" />
  1754. </Appearance>
  1755. </Traits>
  1756. </entry>
  1757. <entry nameIndex="Flood Appearance Traits" descIndex="String6" name="Flood Appearance Traits" hidden="True" runtime="True">
  1758. <Traits>
  1759. <Appearance>
  1760. <PrimaryColor R="202" G="0" B="0" A="True" />
  1761. <SecondaryColor R="168" G="0" B="0" A="True" />
  1762. <Model useDefault="False" nameIndex="120" />
  1763. </Appearance>
  1764. </Traits>
  1765. </entry>
  1766. <entry nameIndex="String74" descIndex="String12" name="Mini Traits" hidden="True" runtime="True">
  1767. <Traits>
  1768. <Movement>
  1769. <Modifiers>
  1770. <entry key="Speed" value="1.04985046" />
  1771. <entry key="GravityMultiplier" value="0.8972626" />
  1772. <entry key="JumpMultiplier" value="1.04985046" />
  1773. <entry key="TurnSpeedMultiplier" value="1.04985046" />
  1774. </Modifiers>
  1775. </Movement>
  1776. <Appearance>
  1777. <Modifiers>
  1778. <entry key="PlayerScale" value="0.2502594" />
  1779. </Modifiers>
  1780. </Appearance>
  1781. </Traits>
  1782. </entry>
  1783. <entry nameIndex="String75" descIndex="String12" name="Medium Traits" hidden="True" runtime="True">
  1784. <Traits>
  1785. <Appearance>
  1786. <Modifiers>
  1787. <entry key="PlayerScale" value="0.506607056" />
  1788. </Modifiers>
  1789. </Appearance>
  1790. </Traits>
  1791. </entry>
  1792. <entry nameIndex="String77" descIndex="String12" name="Big Traits" hidden="True" runtime="True">
  1793. <Traits>
  1794. <Appearance>
  1795. <Modifiers>
  1796. <entry key="PlayerScale" value="1.24517822" />
  1797. </Modifiers>
  1798. </Appearance>
  1799. </Traits>
  1800. </entry>
  1801. <entry nameIndex="Titan Traits" descIndex="String6" name="Titan Traits" hidden="True" runtime="True">
  1802. <Traits>
  1803. <Appearance>
  1804. <Modifiers>
  1805. <entry key="PlayerScale" value="4.999008" />
  1806. </Modifiers>
  1807. </Appearance>
  1808. </Traits>
  1809. </entry>
  1810. <entry nameIndex="5%" descIndex="String6" name="5%" hidden="True" runtime="True">
  1811. <Traits>
  1812. <Appearance>
  1813. <Modifiers>
  1814. <entry key="PlayerScale" value="0.048828125" />
  1815. </Modifiers>
  1816. </Appearance>
  1817. </Traits>
  1818. </entry>
  1819. <entry nameIndex="String78" descIndex="String12" name="Large Traits" hidden="True" runtime="True">
  1820. <Traits>
  1821. <Appearance>
  1822. <Modifiers>
  1823. <entry key="PlayerScale" value="1.6053009" />
  1824. </Modifiers>
  1825. </Appearance>
  1826. </Traits>
  1827. </entry>
  1828. <entry nameIndex="Sprint Traits" descIndex="String6" name="Sprint Traits" runtime="True">
  1829. <Traits>
  1830. <Movement>
  1831. <Usage sprint="1" />
  1832. </Movement>
  1833. </Traits>
  1834. </entry>
  1835. </PlayerTraits>
  1836. <UserDefinedOptions>
  1837. <entry nameIndex="Gametype" descIndex="String5" name="Gametype" valueIndex="2">
  1838. <Values defaultIndex="0">
  1839. <entry nameIndex="Flood" descIndex="String5" value="0" />
  1840. <entry nameIndex="NoBiped" descIndex="String5" value="1" />
  1841. <entry nameIndex="Normal" descIndex="String5" value="2" />
  1842. <entry nameIndex="Pro" descIndex="String5" value="3" />
  1843. <entry nameIndex="Speed" descIndex="String5" value="4" />
  1844. </Values>
  1845. </entry>
  1846. <entry nameIndex="Biped" descIndex="String5" name="Biped" valueIndex="0">
  1847. <Values defaultIndex="0">
  1848. <entry nameIndex="Spartan" descIndex="String5" value="0" />
  1849. <entry nameIndex="Monitor" descIndex="String5" value="1" />
  1850. <entry nameIndex="Mantis" descIndex="String5" value="2" />
  1851. </Values>
  1852. </entry>
  1853. <entry nameIndex="PlayerScale" descIndex="String5" name="PlayerScale" valueIndex="0">
  1854. <Values defaultIndex="0">
  1855. <entry nameIndex="Normal" descIndex="String5" value="0" />
  1856. <entry nameIndex="Mini" descIndex="String5" value="1" />
  1857. <entry nameIndex="Medium" descIndex="String5" value="2" />
  1858. <entry nameIndex="Big" descIndex="String5" value="3" />
  1859. <entry nameIndex="Large" descIndex="String5" value="4" />
  1860. <entry nameIndex="Mini vs Big" descIndex="String5" value="5" />
  1861. <entry nameIndex="Big vs Mini" descIndex="String5" value="6" />
  1862. <entry nameIndex="Titan" descIndex="String5" value="7" />
  1863. <entry nameIndex="Extremely Small" descIndex="String5" value="8" />
  1864. </Values>
  1865. </entry>
  1866. <entry nameIndex="Sprint" descIndex="String5" name="Sprint" valueIndex="0">
  1867. <Values defaultIndex="0">
  1868. <entry nameIndex="On" descIndex="String5" value="0" />
  1869. <entry nameIndex="Off" descIndex="String5" value="1" />
  1870. </Values>
  1871. </entry>
  1872. <entry nameIndex="Grenade Regen Type" descIndex="Which grenades will be effected with Grenade Regeneration" name="Grenade Regen Type" valueIndex="0">
  1873. <Values defaultIndex="0">
  1874. <entry nameIndex="Disabled" descIndex="String5" value="0" />
  1875. <entry nameIndex="One Frag" descIndex="String5" value="1" />
  1876. <entry nameIndex="One Plasma" descIndex="String5" value="2" />
  1877. <entry nameIndex="One Pulse" descIndex="String5" value="3" />
  1878. <entry nameIndex="One Frag, One Plasma" descIndex="String5" value="4" />
  1879. <entry nameIndex="One Frag, One Pulse" descIndex="String5" value="5" />
  1880. <entry nameIndex="One Plasma, One Pulse" descIndex="String5" value="6" />
  1881. <entry nameIndex="One of Each" descIndex="String6" value="5" />
  1882. </Values>
  1883. </entry>
  1884. <entry nameIndex="Grenade Regen Time" descIndex="How long it takes for grenades to regenerate." name="Grenade Regen Time" valueIndex="0">
  1885. <Values defaultIndex="0">
  1886. <entry nameIndex="Instant" descIndex="String5" value="0" />
  1887. <entry nameIndex="One Second" descIndex="String5" value="1" />
  1888. <entry nameIndex="Two Seconds" descIndex="String5" value="2" />
  1889. <entry nameIndex="Three Seconds" descIndex="String5" value="3" />
  1890. <entry nameIndex="Four Seconds" descIndex="String5" value="4" />
  1891. <entry nameIndex="Five Seconds" descIndex="String5" value="5" />
  1892. <entry nameIndex="Six Seconds" descIndex="String5" value="6" />
  1893. <entry nameIndex="Seven Seconds" descIndex="String5" value="7" />
  1894. <entry nameIndex="Eight Seconds" descIndex="String5" value="8" />
  1895. <entry nameIndex="Nine Seconds" descIndex="String5" value="9" />
  1896. <entry nameIndex="Ten Seconds" descIndex="String5" value="10" />
  1897. <entry nameIndex="Fifteen Seconds" descIndex="String5" value="15" />
  1898. <entry nameIndex="Twenty Seconds" descIndex="String5" value="20" />
  1899. <entry nameIndex="Thirty Seconds" descIndex="String5" value="30" />
  1900. <entry nameIndex="One Minute" descIndex="String5" value="60" />
  1901. </Values>
  1902. </entry>
  1903. <entry nameIndex="String11" descIndex="String12" name="Kill Points" valueIndex="4">
  1904. <Values defaultIndex="4">
  1905. <entry nameIndex="String13" descIndex="String5" value="0" />
  1906. <entry nameIndex="String14" descIndex="String5" value="1" />
  1907. <entry nameIndex="String15" descIndex="String5" value="2" />
  1908. <entry nameIndex="String16" descIndex="String5" value="5" />
  1909. <entry nameIndex="String17" descIndex="String5" value="10" />
  1910. <entry nameIndex="String18" descIndex="String5" value="15" />
  1911. <entry nameIndex="String19" descIndex="String5" value="20" />
  1912. <entry nameIndex="String20" descIndex="String5" value="50" />
  1913. <entry nameIndex="String21" descIndex="String5" value="100" />
  1914. </Values>
  1915. </entry>
  1916. <entry nameIndex="String22" descIndex="String23" name="Assist Points" valueIndex="0">
  1917. <Values defaultIndex="0">
  1918. <entry nameIndex="String13" descIndex="String5" value="0" />
  1919. <entry nameIndex="String14" descIndex="String5" value="1" />
  1920. <entry nameIndex="String15" descIndex="String5" value="2" />
  1921. <entry nameIndex="String16" descIndex="String5" value="5" />
  1922. <entry nameIndex="String17" descIndex="String5" value="10" />
  1923. <entry nameIndex="String18" descIndex="String5" value="15" />
  1924. <entry nameIndex="String19" descIndex="String5" value="20" />
  1925. <entry nameIndex="String20" descIndex="String5" value="50" />
  1926. <entry nameIndex="String21" descIndex="String5" value="100" />
  1927. </Values>
  1928. </entry>
  1929. <entry nameIndex="String32" descIndex="String33" name="Headshot Bonus" valueIndex="0">
  1930. <Values defaultIndex="0">
  1931. <entry nameIndex="String13" descIndex="String5" value="0" />
  1932. <entry nameIndex="String14" descIndex="String5" value="1" />
  1933. <entry nameIndex="String15" descIndex="String5" value="2" />
  1934. <entry nameIndex="String16" descIndex="String5" value="5" />
  1935. <entry nameIndex="String17" descIndex="String5" value="10" />
  1936. <entry nameIndex="String18" descIndex="String5" value="15" />
  1937. <entry nameIndex="String19" descIndex="String5" value="20" />
  1938. <entry nameIndex="String20" descIndex="String5" value="50" />
  1939. <entry nameIndex="String21" descIndex="String5" value="100" />
  1940. </Values>
  1941. </entry>
  1942. <entry nameIndex="String34" descIndex="String35" name="Pummel Bonus" valueIndex="0">
  1943. <Values defaultIndex="0">
  1944. <entry nameIndex="String13" descIndex="String5" value="0" />
  1945. <entry nameIndex="String14" descIndex="String5" value="1" />
  1946. <entry nameIndex="String15" descIndex="String5" value="2" />
  1947. <entry nameIndex="String16" descIndex="String5" value="5" />
  1948. <entry nameIndex="String17" descIndex="String5" value="10" />
  1949. <entry nameIndex="String18" descIndex="String5" value="15" />
  1950. <entry nameIndex="String19" descIndex="String5" value="20" />
  1951. <entry nameIndex="String20" descIndex="String5" value="50" />
  1952. <entry nameIndex="String21" descIndex="String5" value="100" />
  1953. </Values>
  1954. </entry>
  1955. <entry nameIndex="String36" descIndex="String37" name="Assassination Bonus" valueIndex="0">
  1956. <Values defaultIndex="0">
  1957. <entry nameIndex="String13" descIndex="String5" value="0" />
  1958. <entry nameIndex="String14" descIndex="String5" value="1" />
  1959. <entry nameIndex="String15" descIndex="String5" value="2" />
  1960. <entry nameIndex="String16" descIndex="String5" value="5" />
  1961. <entry nameIndex="String17" descIndex="String5" value="10" />
  1962. <entry nameIndex="String18" descIndex="String5" value="15" />
  1963. <entry nameIndex="String19" descIndex="String5" value="20" />
  1964. <entry nameIndex="String20" descIndex="String5" value="50" />
  1965. <entry nameIndex="String21" descIndex="String5" value="100" />
  1966. </Values>
  1967. </entry>
  1968. <entry nameIndex="String38" descIndex="String39" name="Vehicle Kill Bonus" valueIndex="0">
  1969. <Values defaultIndex="0">
  1970. <entry nameIndex="String13" descIndex="String5" value="0" />
  1971. <entry nameIndex="String14" descIndex="String5" value="1" />
  1972. <entry nameIndex="String15" descIndex="String5" value="2" />
  1973. <entry nameIndex="String16" descIndex="String5" value="5" />
  1974. <entry nameIndex="String17" descIndex="String5" value="10" />
  1975. <entry nameIndex="String18" descIndex="String5" value="15" />
  1976. <entry nameIndex="String19" descIndex="String5" value="20" />
  1977. <entry nameIndex="String20" descIndex="String5" value="50" />
  1978. <entry nameIndex="String21" descIndex="String5" value="100" />
  1979. </Values>
  1980. </entry>
  1981. <entry nameIndex="String40" descIndex="String41" name="Splatter Bonus" valueIndex="0">
  1982. <Values defaultIndex="0">
  1983. <entry nameIndex="String13" descIndex="String5" value="0" />
  1984. <entry nameIndex="String14" descIndex="String5" value="1" />
  1985. <entry nameIndex="String15" descIndex="String5" value="2" />
  1986. <entry nameIndex="String16" descIndex="String5" value="5" />
  1987. <entry nameIndex="String17" descIndex="String5" value="10" />
  1988. <entry nameIndex="String18" descIndex="String5" value="15" />
  1989. <entry nameIndex="String19" descIndex="String5" value="20" />
  1990. <entry nameIndex="String20" descIndex="String5" value="50" />
  1991. <entry nameIndex="String21" descIndex="String5" value="100" />
  1992. </Values>
  1993. </entry>
  1994. <entry nameIndex="String42" descIndex="String43" name="Sticky Bonus" valueIndex="0">
  1995. <Values defaultIndex="0">
  1996. <entry nameIndex="String13" descIndex="String5" value="0" />
  1997. <entry nameIndex="String14" descIndex="String5" value="1" />
  1998. <entry nameIndex="String15" descIndex="String5" value="2" />
  1999. <entry nameIndex="String16" descIndex="String5" value="5" />
  2000. <entry nameIndex="String17" descIndex="String5" value="10" />
  2001. <entry nameIndex="String18" descIndex="String5" value="15" />
  2002. <entry nameIndex="String19" descIndex="String5" value="20" />
  2003. <entry nameIndex="String20" descIndex="String5" value="50" />
  2004. <entry nameIndex="String21" descIndex="String5" value="100" />
  2005. </Values>
  2006. </entry>
  2007. <entry nameIndex="String44" descIndex="String45" name="Revenge Bonus" valueIndex="0">
  2008. <Values defaultIndex="0">
  2009. <entry nameIndex="String13" descIndex="String5" value="0" />
  2010. <entry nameIndex="String14" descIndex="String5" value="1" />
  2011. <entry nameIndex="String15" descIndex="String5" value="2" />
  2012. <entry nameIndex="String16" descIndex="String5" value="5" />
  2013. <entry nameIndex="String17" descIndex="String5" value="10" />
  2014. <entry nameIndex="String18" descIndex="String5" value="15" />
  2015. <entry nameIndex="String19" descIndex="String5" value="20" />
  2016. <entry nameIndex="String20" descIndex="String5" value="50" />
  2017. <entry nameIndex="String21" descIndex="String5" value="100" />
  2018. </Values>
  2019. </entry>
  2020. <entry nameIndex="String47" descIndex="String48" name="Spree Bonus" valueIndex="0">
  2021. <Values defaultIndex="0">
  2022. <entry nameIndex="String13" descIndex="String5" value="0" />
  2023. <entry nameIndex="String14" descIndex="String5" value="1" />
  2024. <entry nameIndex="String15" descIndex="String5" value="2" />
  2025. <entry nameIndex="String16" descIndex="String5" value="5" />
  2026. <entry nameIndex="String17" descIndex="String5" value="10" />
  2027. <entry nameIndex="String18" descIndex="String5" value="15" />
  2028. <entry nameIndex="String19" descIndex="String5" value="20" />
  2029. <entry nameIndex="String20" descIndex="String5" value="50" />
  2030. <entry nameIndex="String21" descIndex="String5" value="100" />
  2031. </Values>
  2032. </entry>
  2033. </UserDefinedOptions>
  2034. <PlayerRatingParams flag="False">
  2035. <Param>1</Param>
  2036. <Param>1</Param>
  2037. <Param>1</Param>
  2038. <Param>1</Param>
  2039. <Param>0.33</Param>
  2040. <Param>1</Param>
  2041. <Param>1000</Param>
  2042. <Param>1000</Param>
  2043. <Param>0.96</Param>
  2044. <Param>0</Param>
  2045. <Param>0</Param>
  2046. <Param>0</Param>
  2047. <Param>0</Param>
  2048. <Param>0</Param>
  2049. <Param>0</Param>
  2050. </PlayerRatingParams>
  2051. <EngineOptions>
  2052. <Disabled>
  2053. <Option>658</Option>
  2054. </Disabled>
  2055. </EngineOptions>
  2056. <Loadouts>
  2057. <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  2058. <entry size_="0" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  2059. <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  2060. <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  2061. <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  2062. <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  2063. </Loadouts>
  2064. <WeaponTuning>
  2065. <TwoBarrels>
  2066. <HomingRifle>
  2067. <Primary>
  2068. <Value6>35</Value6>
  2069. </Primary>
  2070. <Secondary>
  2071. <Value6>39</Value6>
  2072. </Secondary>
  2073. </HomingRifle>
  2074. </TwoBarrels>
  2075. <OneBarrel>
  2076. <BurstGun>
  2077. <Value16>0.0479939654</Value16>
  2078. <Value20>7.500193</Value20>
  2079. <Value21>7.500193</Value21>
  2080. <Value22>7.500193</Value22>
  2081. </BurstGun>
  2082. <MagnumPistol>
  2083. <Value20>17.2992249</Value20>
  2084. <Value21>17.2992249</Value21>
  2085. <Value22>17.2992249</Value22>
  2086. </MagnumPistol>
  2087. <AssaultRifle>
  2088. <Value16>0.03490715</Value16>
  2089. <Value20>8.999373</Value20>
  2090. <Value21>8.999373</Value21>
  2091. <Value22>8.999373</Value22>
  2092. </AssaultRifle>
  2093. <BattleRifle>
  2094. <Value6>35</Value6>
  2095. <Value20>7.500193</Value20>
  2096. <Value21>7.500193</Value21>
  2097. <Value22>7.500193</Value22>
  2098. </BattleRifle>
  2099. <LMG>
  2100. <Value20>8.999373</Value20>
  2101. <Value21>8.999373</Value21>
  2102. <Value22>8.999373</Value22>
  2103. </LMG>
  2104. <Carbine>
  2105. <Value16>0.00523412554</Value16>
  2106. <Value20>13.9890118</Value20>
  2107. <Value21>13.9890118</Value21>
  2108. <Value22>13.9890118</Value22>
  2109. </Carbine>
  2110. <StormRifle>
  2111. <Value16>0.0445065461</Value16>
  2112. <Value18>197</Value18>
  2113. <Value20>9.60019</Value20>
  2114. <Value21>9.60019</Value21>
  2115. <Value22>9.60019</Value22>
  2116. </StormRifle>
  2117. <WarthogGunner>
  2118. <Value20>11.4999142</Value20>
  2119. <Value21>11.4999142</Value21>
  2120. <Value22>11.4999142</Value22>
  2121. </WarthogGunner>
  2122. <MechChaingun>
  2123. <Value20>12.0005951</Value20>
  2124. <Value21>12.0005951</Value21>
  2125. <Value22>12.0005951</Value22>
  2126. </MechChaingun>
  2127. </OneBarrel>
  2128. <OneBarrelWeapons>
  2129. <BurstGun>
  2130. <Value5>0.0610866249</Value5>
  2131. <Value9>0.1221725</Value9>
  2132. </BurstGun>
  2133. <AssaultRifle>
  2134. <Value5>0.05235964</Value5>
  2135. <Value9>0.1221725</Value9>
  2136. </AssaultRifle>
  2137. <MarksmanRifle>
  2138. <Value7>11.9996414</Value7>
  2139. </MarksmanRifle>
  2140. <BattleRifle>
  2141. <Value7>9.000327</Value7>
  2142. </BattleRifle>
  2143. <Carbine>
  2144. <Value7>9.000327</Value7>
  2145. </Carbine>
  2146. <StormRifle>
  2147. <Value5>0.05235964</Value5>
  2148. <Value9>0.1221725</Value9>
  2149. </StormRifle>
  2150. <WarthogGunner_Gauss>
  2151. <Value6>14.0004559</Value6>
  2152. <Value7>11.9996414</Value7>
  2153. <Value10>11.9996414</Value10>
  2154. <Value11>9.999781</Value11>
  2155. </WarthogGunner_Gauss>
  2156. </OneBarrelWeapons>
  2157. <TwoBarrelWeapons>
  2158. <HomingRifle>
  2159. <Value7>11.9996414</Value7>
  2160. </HomingRifle>
  2161. </TwoBarrelWeapons>
  2162. </WeaponTuning>
  2163. </Megalo>
  2164. <MegaloScript version="1" dbVersion="1">
  2165. <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
  2166. <ObjectFilters>
  2167. <Filter labelIndex="slayer" name="slayer" />
  2168. <Filter labelIndex="team_spawn" name="team_spawn" />
  2169. <Filter labelIndex="ffa_spawn" name="ffa_spawn" />
  2170. <Filter labelIndex="Spawner's" name="Spawner's" />
  2171. <Filter labelIndex="attach_parent" name="attach_parent" />
  2172. <Filter labelIndex="attach_child" name="attach_child" />
  2173. <Filter labelIndex="Trait_Zones" name="Trait_Zones" />
  2174. <Filter labelIndex="slayer_del" name="slayer_del" />
  2175. <Filter labelIndex="Attachments" name="Attachments" />
  2176. <Filter labelIndex="Pl_Scale_Hill" name="Pl_Scale_Hill" />
  2177. <Filter labelIndex="Scl_Object_Object" name="Scl_Object_Object" />
  2178. <Filter labelIndex="Scl_Object_Hill" name="Scl_Object_Hill" />
  2179. </ObjectFilters>
  2180. <GlobalVariables>
  2181. <Numeric>
  2182. <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
  2183. <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">1</Var>
  2184. <Var networkState="HighPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
  2185. <Var networkState="HighPriority" name="GlobalNumeric3" varRefType="Int16">0</Var>
  2186. </Numeric>
  2187. <Players>
  2188. <Var name="GlobalPlayer0" />
  2189. </Players>
  2190. </GlobalVariables>
  2191. <PlayerVariables>
  2192. <Numeric>
  2193. <Var networkState="HighPriority" name="PlayerNumeric0" varRefType="Int16">0</Var>
  2194. <Var networkState="HighPriority" name="PlayerNumeric1" varRefType="Int16">0</Var>
  2195. <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
  2196. <Var networkState="HighPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
  2197. <Var networkState="HighPriority" name="PlayerNumeric4" varRefType="Int16">0</Var>
  2198. <Var networkState="HighPriority" name="PlayerNumeric5" varRefType="Int16">0</Var>
  2199. <Var networkState="HighPriority" name="PlayerNumeric6" varRefType="Int16">0</Var>
  2200. <Var networkState="HighPriority" name="PlayerNumeric7" varRefType="Int16">0</Var>
  2201. <Var networkState="HighPriority" name="PlayerNumeric8" varRefType="Int16">0</Var>
  2202. </Numeric>
  2203. <Timers>
  2204. <Var name="PlayerTimer0" varRefType="Int16">30</Var>
  2205. <Var name="PlayerTimer1" varRefType="Int16">0</Var>
  2206. <Var name="PlayerTimer2" varRefType="Int16">1</Var>
  2207. </Timers>
  2208. <Players>
  2209. <Var networkState="HighPriority" name="PlayerPlayer0" />
  2210. </Players>
  2211. <Objects>
  2212. <Var networkState="HighPriority" name="PlayerObject0" />
  2213. </Objects>
  2214. </PlayerVariables>
  2215. <ObjectVariables>
  2216. <Numeric>
  2217. <Var networkState="HighPriority" name="ObjectNumeric0" varRefType="Int16">0</Var>
  2218. <Var networkState="HighPriority" name="ObjectNumeric1" varRefType="Int16">0</Var>
  2219. <Var networkState="HighPriority" name="ObjectNumeric2" varRefType="Int16">0</Var>
  2220. <Var networkState="HighPriority" name="ObjectNumeric3" varRefType="Int16">0</Var>
  2221. <Var networkState="HighPriority" name="ObjectNumeric4" varRefType="Int16">0</Var>
  2222. <Var networkState="HighPriority" name="ObjectNumeric5" varRefType="Int16">0</Var>
  2223. <Var networkState="HighPriority" name="ObjectNumeric6" varRefType="Int16">0</Var>
  2224. <Var networkState="HighPriority" name="ObjectNumeric7" varRefType="Int16">0</Var>
  2225. <Var networkState="HighPriority" name="ObjectNumeric8" varRefType="Int16">0</Var>
  2226. <Var networkState="HighPriority" name="ObjectNumeric9" varRefType="Int16">0</Var>
  2227. </Numeric>
  2228. <Timers>
  2229. <Var name="ObjectTimer0" varRefType="Int16">5</Var>
  2230. </Timers>
  2231. <Players>
  2232. <Var networkState="HighPriority" name="ObjectPlayer0" />
  2233. <Var networkState="HighPriority" name="ObjectPlayer1" />
  2234. <Var networkState="HighPriority" name="ObjectPlayer2" />
  2235. <Var networkState="HighPriority" name="ObjectPlayer3" />
  2236. </Players>
  2237. <Objects>
  2238. <Var networkState="LowPriority" name="ObjectObject0" />
  2239. <Var networkState="HighPriority" name="ObjectObject1" />
  2240. </Objects>
  2241. </ObjectVariables>
  2242. <TeamVariables>
  2243. <Numeric>
  2244. <Var name="TeamNumeric0" varRefType="Int16">0</Var>
  2245. </Numeric>
  2246. <Players>
  2247. <Var networkState="HighPriority" name="TeamPlayer0" />
  2248. </Players>
  2249. </TeamVariables>
  2250. <Values />
  2251. <Triggers>
  2252. <Trigger name="Trigger0">
  2253. <Elements>
  2254. <E type="Action" name="Branch">
  2255. <Param type="VirtualTrigger">
  2256. <VT type="VirtualTrigger">
  2257. <E type="Condition" name="Comparison">
  2258. <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
  2259. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2260. <Param type="ComparisonType">Equal</Param>
  2261. </E>
  2262. <E type="Action" name="Branch">
  2263. <Param type="VirtualTrigger">
  2264. <VT type="VirtualTrigger">
  2265. <E type="Action" name="VariableOperation">
  2266. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2267. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
  2268. <Param type="OperationType">Set</Param>
  2269. </E>
  2270. <E type="Action" name="Branch">
  2271. <Param type="VirtualTrigger">
  2272. <VT type="VirtualTrigger">
  2273. <E type="Condition" name="Comparison">
  2274. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2275. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2276. <Param type="ComparisonType">Equal</Param>
  2277. </E>
  2278. <E type="Action" name="VariableOperation">
  2279. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2280. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
  2281. <Param type="OperationType">Set</Param>
  2282. </E>
  2283. </VT>
  2284. </Param>
  2285. </E>
  2286. <E type="Action" name="VariableOperation">
  2287. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2288. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2289. <Param type="OperationType">Set</Param>
  2290. </E>
  2291. <E type="Action" name="VariableOperation">
  2292. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2293. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2294. <Param type="OperationType">Divide</Param>
  2295. </E>
  2296. <E type="Action" name="VariableOperation">
  2297. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2298. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2299. <Param type="OperationType">Multiply</Param>
  2300. </E>
  2301. <E type="Action" name="VariableOperation">
  2302. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2303. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2304. <Param type="OperationType">Set</Param>
  2305. </E>
  2306. <E type="Action" name="VariableOperation">
  2307. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2308. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2309. <Param type="OperationType">Modulus</Param>
  2310. </E>
  2311. <E type="Action" name="VariableOperation">
  2312. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2313. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2314. <Param type="OperationType">Multiply</Param>
  2315. </E>
  2316. <E type="Action" name="VariableOperation">
  2317. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2318. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2319. <Param type="OperationType">Divide</Param>
  2320. </E>
  2321. <E type="Action" name="VariableOperation">
  2322. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2323. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2324. <Param type="OperationType">Add</Param>
  2325. </E>
  2326. <E type="Action" name="Branch">
  2327. <Param type="VirtualTrigger">
  2328. <VT type="VirtualTrigger">
  2329. <E type="Condition" name="Comparison">
  2330. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2331. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2332. <Param type="ComparisonType">LessThan</Param>
  2333. </E>
  2334. <E type="Action" name="VariableOperation">
  2335. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2336. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2337. <Param type="OperationType">Set</Param>
  2338. </E>
  2339. </VT>
  2340. </Param>
  2341. </E>
  2342. <E type="Action" name="Branch">
  2343. <Param type="VirtualTrigger">
  2344. <VT type="VirtualTrigger">
  2345. <E type="Condition" name="Comparison">
  2346. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2347. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2348. <Param type="ComparisonType">Equal</Param>
  2349. </E>
  2350. <E type="Action" name="ActivateTrigger">
  2351. <Param type="TriggerReference">
  2352. <T type="Trigger" trigType="Subroutine" execMode="OnEachTeam">
  2353. <Elements>
  2354. <E type="Condition" name="Comparison">
  2355. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2356. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2357. <Param type="ComparisonType">GreaterThanEqual</Param>
  2358. </E>
  2359. <E type="Action" name="AllowMatchJoinInProgress">
  2360. <Param type="Bool">True</Param>
  2361. </E>
  2362. </Elements>
  2363. </T>
  2364. </Param>
  2365. </E>
  2366. </VT>
  2367. </Param>
  2368. </E>
  2369. <E type="Condition" name="Comparison">
  2370. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2371. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2372. <Param type="ComparisonType">Equal</Param>
  2373. </E>
  2374. <E type="Action" name="ActivateTrigger">
  2375. <Param type="TriggerReference">
  2376. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  2377. <Elements>
  2378. <E type="Condition" name="Comparison">
  2379. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
  2380. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2381. <Param type="ComparisonType">GreaterThanEqual</Param>
  2382. </E>
  2383. <E type="Action" name="AllowMatchJoinInProgress">
  2384. <Param type="Bool">True</Param>
  2385. </E>
  2386. </Elements>
  2387. </T>
  2388. </Param>
  2389. </E>
  2390. </VT>
  2391. </Param>
  2392. </E>
  2393. <E type="Action" name="VariableOperation">
  2394. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2395. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2396. <Param type="OperationType">Set</Param>
  2397. </E>
  2398. <E type="Action" name="VariableOperation">
  2399. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2400. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
  2401. <Param type="OperationType">Subtract</Param>
  2402. </E>
  2403. <E type="Action" name="VariableOperation">
  2404. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2405. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  2406. <Param type="OperationType">Set</Param>
  2407. </E>
  2408. <E type="Action" name="VariableOperation">
  2409. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2410. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2411. <Param type="OperationType">Divide</Param>
  2412. </E>
  2413. <E type="Action" name="VariableOperation">
  2414. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2415. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2416. <Param type="OperationType">Multiply</Param>
  2417. </E>
  2418. <E type="Action" name="VariableOperation">
  2419. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2420. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  2421. <Param type="OperationType">Set</Param>
  2422. </E>
  2423. <E type="Action" name="VariableOperation">
  2424. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2425. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2426. <Param type="OperationType">Modulus</Param>
  2427. </E>
  2428. <E type="Action" name="VariableOperation">
  2429. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2430. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2431. <Param type="OperationType">Multiply</Param>
  2432. </E>
  2433. <E type="Action" name="VariableOperation">
  2434. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2435. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2436. <Param type="OperationType">Divide</Param>
  2437. </E>
  2438. <E type="Action" name="VariableOperation">
  2439. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2440. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2441. <Param type="OperationType">Add</Param>
  2442. </E>
  2443. <E type="Condition" name="Comparison">
  2444. <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
  2445. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2446. <Param type="ComparisonType">LessThan</Param>
  2447. </E>
  2448. <E type="Action" name="AllowMatchJoinInProgress">
  2449. <Param type="Bool">True</Param>
  2450. </E>
  2451. </VT>
  2452. </Param>
  2453. </E>
  2454. <E type="Condition" name="Comparison">
  2455. <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
  2456. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2457. <Param type="ComparisonType">GreaterThan</Param>
  2458. </E>
  2459. <E type="Action" name="VariableOperation">
  2460. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2461. <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
  2462. <Param type="OperationType">Set</Param>
  2463. </E>
  2464. <E type="Action" name="VariableOperation">
  2465. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2466. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">50</Param>
  2467. <Param type="OperationType">Multiply</Param>
  2468. </E>
  2469. <E type="Action" name="VariableOperation">
  2470. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2471. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2472. <Param type="OperationType">Divide</Param>
  2473. </E>
  2474. <E type="Action" name="Branch">
  2475. <Param type="VirtualTrigger">
  2476. <VT type="VirtualTrigger">
  2477. <E type="Condition" name="Comparison">
  2478. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2479. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2480. <Param type="ComparisonType">LessThan</Param>
  2481. </E>
  2482. <E type="Action" name="VariableOperation">
  2483. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2484. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2485. <Param type="OperationType">Set</Param>
  2486. </E>
  2487. </VT>
  2488. </Param>
  2489. </E>
  2490. <E type="Condition" name="Comparison">
  2491. <Param type="VarReference" varRefKind="Custom" varRefType="CurrentRound" />
  2492. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2493. <Param type="ComparisonType">GreaterThanEqual</Param>
  2494. </E>
  2495. <E type="Action" name="AllowMatchJoinInProgress">
  2496. <Param type="Bool">True</Param>
  2497. </E>
  2498. </Elements>
  2499. </Trigger>
  2500. <Trigger name="Trigger3">
  2501. <Elements>
  2502. <E type="Condition" name="Comparison">
  2503. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2504. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2505. <Param type="ComparisonType">Equal</Param>
  2506. </E>
  2507. <E type="Action" name="Branch">
  2508. <Param type="VirtualTrigger">
  2509. <VT type="VirtualTrigger">
  2510. <E type="Condition" name="Comparison">
  2511. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2512. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2513. <Param type="ComparisonType">Equal</Param>
  2514. </E>
  2515. <E type="Action" name="AutomaticScoringEnabled">
  2516. <Param type="Bool">False</Param>
  2517. </E>
  2518. </VT>
  2519. </Param>
  2520. </E>
  2521. <E type="Action" name="VariableOperation">
  2522. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2523. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2524. <Param type="OperationType">Set</Param>
  2525. </E>
  2526. <E type="Action" name="VariableOperation">
  2527. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2528. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2529. <Param type="OperationType">Set</Param>
  2530. </E>
  2531. </Elements>
  2532. </Trigger>
  2533. <Trigger trigType="Pregame" name="PregameTrigger">
  2534. <Elements>
  2535. <E type="Action" name="VariableOperation">
  2536. <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
  2537. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2538. <Param type="OperationType">Set</Param>
  2539. </E>
  2540. </Elements>
  2541. </Trigger>
  2542. <Trigger execMode="OnEachTeam" name="Trigger5">
  2543. <Elements>
  2544. <E type="Action" name="TeamSetFireteamSpawning">
  2545. <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2546. <Param type="Bool">False</Param>
  2547. </E>
  2548. <E type="Action" name="TeamSetRespawnOnVehicle">
  2549. <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2550. <Param type="Bool">False</Param>
  2551. </E>
  2552. </Elements>
  2553. </Trigger>
  2554. <Trigger execMode="OnEachPlayer" name="Trigger6">
  2555. <Elements>
  2556. <E type="Condition" name="Comparison">
  2557. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  2558. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2559. <Param type="ComparisonType">Equal</Param>
  2560. </E>
  2561. <E type="Condition" name="Comparison">
  2562. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2563. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2564. <Param type="ComparisonType">GreaterThan</Param>
  2565. </E>
  2566. <E type="Condition" name="Comparison">
  2567. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2568. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2569. <Param type="ComparisonType">Equal</Param>
  2570. </E>
  2571. <E type="Condition" name="Comparison">
  2572. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
  2573. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2574. <Param type="ComparisonType">GreaterThanEqual</Param>
  2575. </E>
  2576. <E type="Action" name="VariableOperation">
  2577. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  2578. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2579. <Param type="OperationType">Set</Param>
  2580. </E>
  2581. </Elements>
  2582. </Trigger>
  2583. <Trigger execMode="OnEachPlayer" name="Trigger7">
  2584. <Elements>
  2585. <E type="Action" name="VariableOperation">
  2586. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2587. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2588. <Param type="OperationType">Set</Param>
  2589. </E>
  2590. <E type="Action" name="VariableOperation">
  2591. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2592. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2593. <Param type="OperationType">Set</Param>
  2594. </E>
  2595. <E type="Action" name="VariableOperation">
  2596. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2597. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2598. <Param type="OperationType">Set</Param>
  2599. </E>
  2600. <E type="Action" name="Branch">
  2601. <Param type="VirtualTrigger">
  2602. <VT type="VirtualTrigger">
  2603. <E type="Condition" name="Comparison">
  2604. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2605. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2606. <Param type="ComparisonType">Equal</Param>
  2607. </E>
  2608. <E type="Action" name="VariableOperation">
  2609. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  2610. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  2611. <Param type="OperationType">Set</Param>
  2612. </E>
  2613. <E type="Condition" name="Comparison">
  2614. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  2615. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2616. <Param type="ComparisonType">GreaterThan</Param>
  2617. </E>
  2618. <E type="Action" name="TeamGetPlace">
  2619. <Param type="TeamReference" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  2620. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  2621. </E>
  2622. <E type="Condition" name="Comparison">
  2623. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2624. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2625. <Param type="ComparisonType">Equal</Param>
  2626. </E>
  2627. <E type="Action" name="AnyTeamsTiedForFirst">
  2628. <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
  2629. </E>
  2630. <E type="Condition" name="Comparison">
  2631. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2632. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2633. <Param type="ComparisonType">Equal</Param>
  2634. </E>
  2635. <E type="Action" name="VariableOperation">
  2636. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2637. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2638. <Param type="OperationType">Set</Param>
  2639. </E>
  2640. </VT>
  2641. </Param>
  2642. </E>
  2643. <E type="Action" name="Branch">
  2644. <Param type="VirtualTrigger">
  2645. <VT type="VirtualTrigger">
  2646. <E type="Condition" name="Comparison">
  2647. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2648. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2649. <Param type="ComparisonType">Equal</Param>
  2650. </E>
  2651. <E type="Condition" name="Comparison">
  2652. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
  2653. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2654. <Param type="ComparisonType">GreaterThan</Param>
  2655. </E>
  2656. <E type="Action" name="PlayerGetPlace">
  2657. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2658. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  2659. </E>
  2660. <E type="Condition" name="Comparison">
  2661. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2662. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2663. <Param type="ComparisonType">Equal</Param>
  2664. </E>
  2665. <E type="Action" name="AnyPlayersTiedForFirst">
  2666. <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
  2667. </E>
  2668. <E type="Condition" name="Comparison">
  2669. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2670. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2671. <Param type="ComparisonType">Equal</Param>
  2672. </E>
  2673. <E type="Action" name="VariableOperation">
  2674. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2675. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2676. <Param type="OperationType">Set</Param>
  2677. </E>
  2678. </VT>
  2679. </Param>
  2680. </E>
  2681. <E type="Condition" name="Comparison">
  2682. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2683. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2684. <Param type="ComparisonType">Equal</Param>
  2685. </E>
  2686. <E type="Action" name="ApplyPlayerTraits">
  2687. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2688. <Param type="PlayerTraitsReference">Leader Traits</Param>
  2689. </E>
  2690. </Elements>
  2691. </Trigger>
  2692. <Trigger execMode="OnEachTeam" name="Trigger8">
  2693. <Elements>
  2694. <E type="Condition" name="Comparison">
  2695. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  2696. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2697. <Param type="ComparisonType">Equal</Param>
  2698. </E>
  2699. <E type="Condition" name="Comparison">
  2700. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2701. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2702. <Param type="ComparisonType">NotEqual</Param>
  2703. </E>
  2704. <E type="Condition" name="Comparison">
  2705. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2706. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2707. <Param type="ComparisonType">Equal</Param>
  2708. </E>
  2709. <E type="Action" name="VariableOperation">
  2710. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2711. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  2712. <Param type="OperationType">Set</Param>
  2713. </E>
  2714. <E type="Action" name="VariableOperation">
  2715. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2716. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  2717. <Param type="OperationType">Multiply</Param>
  2718. </E>
  2719. <E type="Action" name="VariableOperation">
  2720. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2721. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2722. <Param type="OperationType">Set</Param>
  2723. </E>
  2724. <E type="Action" name="VariableOperation">
  2725. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2726. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2727. <Param type="OperationType">Multiply</Param>
  2728. </E>
  2729. <E type="Action" name="VariableOperation">
  2730. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2731. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2732. <Param type="OperationType">Set</Param>
  2733. </E>
  2734. <E type="Action" name="VariableOperation">
  2735. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2736. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2737. <Param type="OperationType">Subtract</Param>
  2738. </E>
  2739. <E type="Action" name="VariableOperation">
  2740. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2741. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2742. <Param type="OperationType">Set</Param>
  2743. </E>
  2744. <E type="Action" name="VariableOperation">
  2745. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2746. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  2747. <Param type="OperationType">Subtract</Param>
  2748. </E>
  2749. <E type="Condition" name="Comparison">
  2750. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2751. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2752. <Param type="ComparisonType">GreaterThanEqual</Param>
  2753. </E>
  2754. <E type="Condition" name="Comparison">
  2755. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2756. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2757. <Param type="ComparisonType">LessThan</Param>
  2758. </E>
  2759. <E type="Condition" name="Comparison">
  2760. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2761. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2762. <Param type="ComparisonType">GreaterThanEqual</Param>
  2763. </E>
  2764. <E type="Action" name="SubmitIncident">
  2765. <Param type="IncidentId">slayer_5kills_to_win_hb</Param>
  2766. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2767. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2768. </E>
  2769. <E type="Action" name="VariableOperation">
  2770. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  2771. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2772. <Param type="OperationType">Set</Param>
  2773. </E>
  2774. </Elements>
  2775. </Trigger>
  2776. <Trigger execMode="OnEachTeam" name="Trigger9">
  2777. <Elements>
  2778. <E type="Condition" name="Comparison">
  2779. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2780. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2781. <Param type="ComparisonType">Equal</Param>
  2782. </E>
  2783. <E type="Condition" name="Comparison">
  2784. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2785. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2786. <Param type="ComparisonType">NotEqual</Param>
  2787. </E>
  2788. <E type="Condition" name="Comparison">
  2789. <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
  2790. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2791. <Param type="ComparisonType">Equal</Param>
  2792. </E>
  2793. <E type="Action" name="VariableOperation">
  2794. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2795. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2796. <Param type="OperationType">Set</Param>
  2797. </E>
  2798. <E type="Action" name="VariableOperation">
  2799. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2800. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  2801. <Param type="OperationType">Subtract</Param>
  2802. </E>
  2803. <E type="Condition" name="Comparison">
  2804. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2805. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2806. <Param type="ComparisonType">LessThan</Param>
  2807. </E>
  2808. <E type="Condition" name="Comparison">
  2809. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2810. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2811. <Param type="ComparisonType">GreaterThanEqual</Param>
  2812. </E>
  2813. <E type="Action" name="SubmitIncident">
  2814. <Param type="IncidentId">next_kill_wins</Param>
  2815. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2816. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2817. </E>
  2818. <E type="Action" name="VariableOperation">
  2819. <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
  2820. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2821. <Param type="OperationType">Set</Param>
  2822. </E>
  2823. </Elements>
  2824. </Trigger>
  2825. <Trigger trigType="Incident" name="IncidentTrigger">
  2826. <Elements>
  2827. <E type="Action" name="Branch">
  2828. <Param type="VirtualTrigger">
  2829. <VT type="VirtualTrigger">
  2830. <E type="Condition" name="Incident">
  2831. <Param type="IncidentIdRef">round_beginning</Param>
  2832. </E>
  2833. <E type="Action" name="VariableOperation">
  2834. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2835. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2836. <Param type="OperationType">Set</Param>
  2837. </E>
  2838. </VT>
  2839. </Param>
  2840. </E>
  2841. <E type="Action" name="Branch">
  2842. <Param type="VirtualTrigger">
  2843. <VT type="VirtualTrigger">
  2844. <E type="Condition" name="Incident">
  2845. <Param type="IncidentIdRef">player_joined</Param>
  2846. </E>
  2847. <E type="Condition" name="Incident" unionGroupID="-3">
  2848. <Param type="IncidentIdRef">player_rejoined</Param>
  2849. </E>
  2850. <E type="Condition" name="Incident" unionGroupID="-3">
  2851. <Param type="IncidentIdRef">player_activated</Param>
  2852. </E>
  2853. <E type="Action" name="VariableOperation">
  2854. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2855. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2856. <Param type="OperationType">Set</Param>
  2857. </E>
  2858. <E type="Action" name="IncidentGetCausePlayer">
  2859. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2860. </E>
  2861. <E type="Action" name="VariableOperation">
  2862. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2863. <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2864. <Param type="OperationType">Set</Param>
  2865. </E>
  2866. <E type="Action" name="Branch">
  2867. <Param type="VirtualTrigger">
  2868. <VT type="VirtualTrigger">
  2869. <E type="Condition" name="Comparison">
  2870. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2871. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2872. <Param type="ComparisonType">NotEqual</Param>
  2873. </E>
  2874. <E type="Condition" name="Comparison">
  2875. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2876. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2877. <Param type="ComparisonType">Equal</Param>
  2878. </E>
  2879. <E type="Action" name="PlayerSetObjectiveTitle">
  2880. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2881. <Param type="Tokens2" stringIndex="String52" tokenCount="1">
  2882. <Token0 type="Numeric" varRefType="ScoreToWin" />
  2883. </Param>
  2884. </E>
  2885. </VT>
  2886. </Param>
  2887. </E>
  2888. <E type="Action" name="Branch">
  2889. <Param type="VirtualTrigger">
  2890. <VT type="VirtualTrigger">
  2891. <E type="Condition" name="Comparison">
  2892. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2893. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2894. <Param type="ComparisonType">Equal</Param>
  2895. </E>
  2896. <E type="Condition" name="Comparison">
  2897. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2898. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2899. <Param type="ComparisonType">Equal</Param>
  2900. </E>
  2901. <E type="Action" name="PlayerSetObjectiveTitle">
  2902. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2903. <Param type="Tokens2" stringIndex="String53" />
  2904. </E>
  2905. </VT>
  2906. </Param>
  2907. </E>
  2908. <E type="Action" name="Branch">
  2909. <Param type="VirtualTrigger">
  2910. <VT type="VirtualTrigger">
  2911. <E type="Condition" name="Comparison">
  2912. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2913. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2914. <Param type="ComparisonType">Equal</Param>
  2915. </E>
  2916. <E type="Condition" name="Comparison">
  2917. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2918. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2919. <Param type="ComparisonType">Equal</Param>
  2920. </E>
  2921. <E type="Action" name="PlayerSetObjectiveTitle">
  2922. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2923. <Param type="Tokens2" stringIndex="String54" />
  2924. </E>
  2925. </VT>
  2926. </Param>
  2927. </E>
  2928. <E type="Action" name="SetLoadoutPalette">
  2929. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2930. <Param type="LoadoutPaletteReference">1</Param>
  2931. </E>
  2932. </VT>
  2933. </Param>
  2934. </E>
  2935. <E type="Action" name="Branch">
  2936. <Param type="VirtualTrigger">
  2937. <VT type="VirtualTrigger">
  2938. <E type="Condition" name="Incident">
  2939. <Param type="IncidentIdRef">player_activated</Param>
  2940. </E>
  2941. <E type="Action" name="VariableOperation">
  2942. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2943. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2944. <Param type="OperationType">Set</Param>
  2945. </E>
  2946. <E type="Action" name="IncidentGetCausePlayer">
  2947. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2948. </E>
  2949. </VT>
  2950. </Param>
  2951. </E>
  2952. <E type="Action" name="Branch">
  2953. <Param type="VirtualTrigger">
  2954. <VT type="VirtualTrigger">
  2955. <E type="Condition" name="Incident">
  2956. <Param type="IncidentIdRef">player_spawn</Param>
  2957. </E>
  2958. <E type="Action" name="VariableOperation">
  2959. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2960. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2961. <Param type="OperationType">Set</Param>
  2962. </E>
  2963. <E type="Action" name="IncidentGetCausePlayer">
  2964. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2965. </E>
  2966. <E type="Action" name="VariableOperation">
  2967. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2968. <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2969. <Param type="OperationType">Set</Param>
  2970. </E>
  2971. <E type="Action" name="ActivateTrigger">
  2972. <Param type="TriggerReference">
  2973. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  2974. <Elements>
  2975. <E type="Action" name="Branch">
  2976. <Param type="VirtualTrigger">
  2977. <VT type="VirtualTrigger">
  2978. <E type="Condition" name="Comparison">
  2979. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Biped</Param>
  2980. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2981. <Param type="ComparisonType">Equal</Param>
  2982. </E>
  2983. <E type="Action" name="CreateObject">
  2984. <Param type="ObjectTypeIndex">monitor</Param>
  2985. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2986. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2987. <Param type="ObjectFilterIndex">NONE</Param>
  2988. <Param type="CreateObjectFlags">0</Param>
  2989. <Param type="Point3d" z="7" />
  2990. <Param type="NameIndex">NONE</Param>
  2991. </E>
  2992. <E type="Action" name="VariableOperation">
  2993. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2994. <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2995. <Param type="OperationType">Set</Param>
  2996. </E>
  2997. <E type="Action" name="PlayerSetUnit">
  2998. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2999. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3000. </E>
  3001. <E type="Action" name="DeleteObject">
  3002. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  3003. </E>
  3004. </VT>
  3005. </Param>
  3006. </E>
  3007. <E type="Action" name="Branch">
  3008. <Param type="VirtualTrigger">
  3009. <VT type="VirtualTrigger">
  3010. <E type="Condition" name="Comparison">
  3011. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Biped</Param>
  3012. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3013. <Param type="ComparisonType">Equal</Param>
  3014. </E>
  3015. <E type="Action" name="CreateObject">
  3016. <Param type="ObjectTypeIndex">mantis</Param>
  3017. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3018. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  3019. <Param type="ObjectFilterIndex">NONE</Param>
  3020. <Param type="CreateObjectFlags">0</Param>
  3021. <Param type="Point3d" z="7" />
  3022. <Param type="NameIndex">NONE</Param>
  3023. </E>
  3024. <E type="Action" name="VariableOperation">
  3025. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  3026. <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  3027. <Param type="OperationType">Set</Param>
  3028. </E>
  3029. <E type="Action" name="PlayerSetUnit">
  3030. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3031. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3032. </E>
  3033. <E type="Action" name="DeleteObject">
  3034. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  3035. </E>
  3036. </VT>
  3037. </Param>
  3038. </E>
  3039. </Elements>
  3040. </T>
  3041. </Param>
  3042. </E>
  3043. </VT>
  3044. </Param>
  3045. </E>
  3046. <E type="Action" name="Branch">
  3047. <Param type="VirtualTrigger">
  3048. <VT type="VirtualTrigger">
  3049. <E type="Condition" name="Incident">
  3050. <Param type="IncidentIdRef">game_over_win</Param>
  3051. </E>
  3052. <E type="Action" name="VariableOperation">
  3053. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3054. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3055. <Param type="OperationType">Set</Param>
  3056. </E>
  3057. <E type="Action" name="IncidentGetCausePlayer">
  3058. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3059. </E>
  3060. <E type="Action" name="SubmitIncident">
  3061. <Param type="IncidentId">game_complete_slayer_win</Param>
  3062. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3063. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3064. </E>
  3065. </VT>
  3066. </Param>
  3067. </E>
  3068. <E type="Action" name="Branch">
  3069. <Param type="VirtualTrigger">
  3070. <VT type="VirtualTrigger">
  3071. <E type="Condition" name="Incident">
  3072. <Param type="IncidentIdRef">game_over</Param>
  3073. </E>
  3074. <E type="Action" name="ActivateTrigger">
  3075. <Param type="TriggerReference">
  3076. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3077. <Elements>
  3078. <E type="Action" name="SubmitIncident">
  3079. <Param type="IncidentId">game_complete_slayer</Param>
  3080. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3081. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3082. </E>
  3083. </Elements>
  3084. </T>
  3085. </Param>
  3086. </E>
  3087. </VT>
  3088. </Param>
  3089. </E>
  3090. <E type="Action" name="Branch">
  3091. <Param type="VirtualTrigger">
  3092. <VT type="VirtualTrigger">
  3093. <E type="Condition" name="Incident">
  3094. <Param type="IncidentIdRef">kill</Param>
  3095. </E>
  3096. <E type="Action" name="VariableOperation">
  3097. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3098. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3099. <Param type="OperationType">Set</Param>
  3100. </E>
  3101. <E type="Action" name="IncidentGetCausePlayer">
  3102. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3103. </E>
  3104. <E type="Action" name="Branch">
  3105. <Param type="VirtualTrigger">
  3106. <VT type="VirtualTrigger">
  3107. <E type="Action" name="VariableOperation">
  3108. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3109. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3110. <Param type="OperationType">Set</Param>
  3111. </E>
  3112. <E type="Action" name="VariableOperation">
  3113. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3114. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3115. <Param type="OperationType">Set</Param>
  3116. </E>
  3117. <E type="Action" name="VariableOperation">
  3118. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3119. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3120. <Param type="OperationType">Set</Param>
  3121. </E>
  3122. <E type="Action" name="IncidentGetEffectPlayer">
  3123. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3124. </E>
  3125. <E type="Action" name="Branch">
  3126. <Param type="VirtualTrigger">
  3127. <VT type="VirtualTrigger">
  3128. <E type="Condition" name="Comparison">
  3129. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3130. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3131. <Param type="ComparisonType">Equal</Param>
  3132. </E>
  3133. <E type="Action" name="VariableOperation">
  3134. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3135. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
  3136. <Param type="OperationType">Set</Param>
  3137. </E>
  3138. <E type="Action" name="VariableOperation">
  3139. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3140. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
  3141. <Param type="OperationType">Set</Param>
  3142. </E>
  3143. </VT>
  3144. </Param>
  3145. </E>
  3146. <E type="Action" name="Branch">
  3147. <Param type="VirtualTrigger">
  3148. <VT type="VirtualTrigger">
  3149. <E type="Condition" name="Comparison">
  3150. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3151. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3152. <Param type="ComparisonType">Equal</Param>
  3153. </E>
  3154. <E type="Action" name="VariableOperation">
  3155. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  3156. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3157. <Param type="OperationType">Set</Param>
  3158. </E>
  3159. <E type="Action" name="VariableOperation">
  3160. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
  3161. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
  3162. <Param type="OperationType">Set</Param>
  3163. </E>
  3164. <E type="Action" name="VariableOperation">
  3165. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3166. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  3167. <Param type="OperationType">Set</Param>
  3168. </E>
  3169. <E type="Action" name="VariableOperation">
  3170. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3171. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch1" />
  3172. <Param type="OperationType">Set</Param>
  3173. </E>
  3174. </VT>
  3175. </Param>
  3176. </E>
  3177. <E type="Condition" name="Comparison">
  3178. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3179. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3180. <Param type="ComparisonType">LessThan</Param>
  3181. </E>
  3182. <E type="Action" name="Branch">
  3183. <Param type="VirtualTrigger">
  3184. <VT type="VirtualTrigger">
  3185. <E type="Condition" name="Comparison">
  3186. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3187. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3188. <Param type="ComparisonType">Equal</Param>
  3189. </E>
  3190. </VT>
  3191. </Param>
  3192. </E>
  3193. </VT>
  3194. </Param>
  3195. </E>
  3196. <E type="Action" name="Branch">
  3197. <Param type="VirtualTrigger">
  3198. <VT type="VirtualTrigger">
  3199. <E type="Condition" name="Comparison">
  3200. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3201. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3202. <Param type="ComparisonType">Equal</Param>
  3203. </E>
  3204. <E type="Action" name="ModifyScore">
  3205. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3206. <Param type="OperationType">Add</Param>
  3207. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3208. </E>
  3209. </VT>
  3210. </Param>
  3211. </E>
  3212. <E type="Action" name="Branch">
  3213. <Param type="VirtualTrigger">
  3214. <VT type="VirtualTrigger">
  3215. <E type="Condition" name="Comparison">
  3216. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Spree Bonus</Param>
  3217. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3218. <Param type="ComparisonType">NotEqual</Param>
  3219. </E>
  3220. <E type="Action" name="VariableOperation">
  3221. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3222. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3223. <Param type="OperationType">Set</Param>
  3224. </E>
  3225. <E type="Action" name="PlayerGetConsecutiveKillsCount">
  3226. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3227. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  3228. </E>
  3229. <E type="Condition" name="Comparison">
  3230. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3231. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  3232. <Param type="ComparisonType">GreaterThanEqual</Param>
  3233. </E>
  3234. <E type="Action" name="ModifyScore">
  3235. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3236. <Param type="OperationType">Add</Param>
  3237. <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
  3238. </E>
  3239. <E type="Action" name="Branch">
  3240. <Param type="VirtualTrigger">
  3241. <VT type="VirtualTrigger">
  3242. <E type="Condition" name="Comparison">
  3243. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3244. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3245. <Param type="ComparisonType">Equal</Param>
  3246. </E>
  3247. <E type="Action" name="ModifyScore">
  3248. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3249. <Param type="OperationType">Add</Param>
  3250. <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
  3251. </E>
  3252. </VT>
  3253. </Param>
  3254. </E>
  3255. </VT>
  3256. </Param>
  3257. </E>
  3258. </VT>
  3259. </Param>
  3260. </E>
  3261. <E type="Action" name="Branch">
  3262. <Param type="VirtualTrigger">
  3263. <VT type="VirtualTrigger">
  3264. <E type="Condition" name="Incident">
  3265. <Param type="IncidentIdRef">assist</Param>
  3266. </E>
  3267. <E type="Condition" name="Incident" unionGroupID="-3">
  3268. <Param type="IncidentIdRef">emp_assist</Param>
  3269. </E>
  3270. <E type="Condition" name="Incident" unionGroupID="-3">
  3271. <Param type="IncidentIdRef">driver_assist_gunner</Param>
  3272. </E>
  3273. <E type="Condition" name="Incident" unionGroupID="-3">
  3274. <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
  3275. </E>
  3276. <E type="Condition" name="Incident" unionGroupID="-3">
  3277. <Param type="IncidentIdRef">distraction</Param>
  3278. </E>
  3279. <E type="Action" name="VariableOperation">
  3280. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3281. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3282. <Param type="OperationType">Set</Param>
  3283. </E>
  3284. <E type="Action" name="IncidentGetCausePlayer">
  3285. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3286. </E>
  3287. <E type="Condition" name="Comparison">
  3288. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3289. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3290. <Param type="ComparisonType">Equal</Param>
  3291. </E>
  3292. <E type="Action" name="ModifyScore">
  3293. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3294. <Param type="OperationType">Add</Param>
  3295. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  3296. </E>
  3297. </VT>
  3298. </Param>
  3299. </E>
  3300. <E type="Action" name="Branch">
  3301. <Param type="VirtualTrigger">
  3302. <VT type="VirtualTrigger">
  3303. <E type="Action" name="VariableOperation">
  3304. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3305. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3306. <Param type="OperationType">Set</Param>
  3307. </E>
  3308. <E type="Action" name="IncidentGetCausePlayer">
  3309. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3310. </E>
  3311. <E type="Condition" name="Comparison">
  3312. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3313. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3314. <Param type="ComparisonType">Equal</Param>
  3315. </E>
  3316. </VT>
  3317. </Param>
  3318. </E>
  3319. <E type="Action" name="Branch">
  3320. <Param type="VirtualTrigger">
  3321. <VT type="VirtualTrigger">
  3322. <E type="Action" name="VariableOperation">
  3323. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3324. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3325. <Param type="OperationType">Set</Param>
  3326. </E>
  3327. <E type="Action" name="IncidentGetCausePlayer">
  3328. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3329. </E>
  3330. <E type="Condition" name="Comparison">
  3331. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3332. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3333. <Param type="ComparisonType">Equal</Param>
  3334. </E>
  3335. </VT>
  3336. </Param>
  3337. </E>
  3338. <E type="Action" name="Branch">
  3339. <Param type="VirtualTrigger">
  3340. <VT type="VirtualTrigger">
  3341. <E type="Action" name="VariableOperation">
  3342. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3343. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3344. <Param type="OperationType">Set</Param>
  3345. </E>
  3346. <E type="Action" name="IncidentGetCausePlayer">
  3347. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3348. </E>
  3349. <E type="Condition" name="Comparison">
  3350. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3351. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3352. <Param type="ComparisonType">Equal</Param>
  3353. </E>
  3354. </VT>
  3355. </Param>
  3356. </E>
  3357. <E type="Action" name="Branch">
  3358. <Param type="VirtualTrigger">
  3359. <VT type="VirtualTrigger">
  3360. <E type="Condition" name="Comparison">
  3361. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
  3362. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3363. <Param type="ComparisonType">NotEqual</Param>
  3364. </E>
  3365. <E type="Condition" name="Incident">
  3366. <Param type="IncidentIdRef">headshot_kill</Param>
  3367. </E>
  3368. <E type="Action" name="VariableOperation">
  3369. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3370. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3371. <Param type="OperationType">Set</Param>
  3372. </E>
  3373. <E type="Action" name="IncidentGetCausePlayer">
  3374. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3375. </E>
  3376. <E type="Condition" name="Comparison">
  3377. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3378. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3379. <Param type="ComparisonType">Equal</Param>
  3380. </E>
  3381. <E type="Action" name="ModifyScore">
  3382. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3383. <Param type="OperationType">Add</Param>
  3384. <Param type="CustomReference" varRefType="UserDefinedOption">Headshot Bonus</Param>
  3385. </E>
  3386. </VT>
  3387. </Param>
  3388. </E>
  3389. <E type="Action" name="Branch">
  3390. <Param type="VirtualTrigger">
  3391. <VT type="VirtualTrigger">
  3392. <E type="Condition" name="Comparison">
  3393. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
  3394. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3395. <Param type="ComparisonType">NotEqual</Param>
  3396. </E>
  3397. <E type="Condition" name="Incident">
  3398. <Param type="IncidentIdRef">melee_kill</Param>
  3399. </E>
  3400. <E type="Condition" name="Incident" unionGroupID="-3">
  3401. <Param type="IncidentIdRef">assassination_kill</Param>
  3402. </E>
  3403. <E type="Action" name="VariableOperation">
  3404. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3405. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3406. <Param type="OperationType">Set</Param>
  3407. </E>
  3408. <E type="Action" name="IncidentGetCausePlayer">
  3409. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3410. </E>
  3411. <E type="Condition" name="Comparison">
  3412. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3413. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3414. <Param type="ComparisonType">Equal</Param>
  3415. </E>
  3416. <E type="Action" name="ModifyScore">
  3417. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3418. <Param type="OperationType">Add</Param>
  3419. <Param type="CustomReference" varRefType="UserDefinedOption">Pummel Bonus</Param>
  3420. </E>
  3421. </VT>
  3422. </Param>
  3423. </E>
  3424. <E type="Action" name="Branch">
  3425. <Param type="VirtualTrigger">
  3426. <VT type="VirtualTrigger">
  3427. <E type="Condition" name="Comparison">
  3428. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
  3429. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3430. <Param type="ComparisonType">NotEqual</Param>
  3431. </E>
  3432. <E type="Condition" name="Incident">
  3433. <Param type="IncidentIdRef">finishing_move_kill</Param>
  3434. </E>
  3435. <E type="Condition" name="Incident" unionGroupID="-3">
  3436. <Param type="IncidentIdRef">airsassination</Param>
  3437. </E>
  3438. <E type="Action" name="VariableOperation">
  3439. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3440. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3441. <Param type="OperationType">Set</Param>
  3442. </E>
  3443. <E type="Action" name="IncidentGetCausePlayer">
  3444. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3445. </E>
  3446. <E type="Condition" name="Comparison">
  3447. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3448. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3449. <Param type="ComparisonType">Equal</Param>
  3450. </E>
  3451. <E type="Action" name="ModifyScore">
  3452. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3453. <Param type="OperationType">Add</Param>
  3454. <Param type="CustomReference" varRefType="UserDefinedOption">Assassination Bonus</Param>
  3455. </E>
  3456. </VT>
  3457. </Param>
  3458. </E>
  3459. <E type="Action" name="Branch">
  3460. <Param type="VirtualTrigger">
  3461. <VT type="VirtualTrigger">
  3462. <E type="Condition" name="Comparison">
  3463. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
  3464. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3465. <Param type="ComparisonType">NotEqual</Param>
  3466. </E>
  3467. <E type="Condition" name="Incident">
  3468. <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
  3469. </E>
  3470. <E type="Action" name="VariableOperation">
  3471. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3472. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3473. <Param type="OperationType">Set</Param>
  3474. </E>
  3475. <E type="Action" name="IncidentGetCausePlayer">
  3476. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3477. </E>
  3478. <E type="Condition" name="Comparison">
  3479. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3480. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3481. <Param type="ComparisonType">Equal</Param>
  3482. </E>
  3483. <E type="Action" name="ModifyScore">
  3484. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3485. <Param type="OperationType">Add</Param>
  3486. <Param type="CustomReference" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
  3487. </E>
  3488. </VT>
  3489. </Param>
  3490. </E>
  3491. <E type="Action" name="Branch">
  3492. <Param type="VirtualTrigger">
  3493. <VT type="VirtualTrigger">
  3494. <E type="Condition" name="Comparison">
  3495. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
  3496. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3497. <Param type="ComparisonType">NotEqual</Param>
  3498. </E>
  3499. <E type="Condition" name="Incident">
  3500. <Param type="IncidentIdRef">splatter_kill</Param>
  3501. </E>
  3502. <E type="Action" name="VariableOperation">
  3503. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3504. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3505. <Param type="OperationType">Set</Param>
  3506. </E>
  3507. <E type="Action" name="IncidentGetCausePlayer">
  3508. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3509. </E>
  3510. <E type="Condition" name="Comparison">
  3511. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3512. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3513. <Param type="ComparisonType">Equal</Param>
  3514. </E>
  3515. <E type="Action" name="ModifyScore">
  3516. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3517. <Param type="OperationType">Add</Param>
  3518. <Param type="CustomReference" varRefType="UserDefinedOption">Splatter Bonus</Param>
  3519. </E>
  3520. </VT>
  3521. </Param>
  3522. </E>
  3523. <E type="Action" name="Branch">
  3524. <Param type="VirtualTrigger">
  3525. <VT type="VirtualTrigger">
  3526. <E type="Condition" name="Comparison">
  3527. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sticky Bonus</Param>
  3528. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3529. <Param type="ComparisonType">NotEqual</Param>
  3530. </E>
  3531. <E type="Condition" name="Incident">
  3532. <Param type="IncidentIdRef">sticky_grenade_kill</Param>
  3533. </E>
  3534. <E type="Action" name="VariableOperation">
  3535. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3536. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3537. <Param type="OperationType">Set</Param>
  3538. </E>
  3539. <E type="Action" name="IncidentGetCausePlayer">
  3540. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3541. </E>
  3542. <E type="Action" name="ModifyScore">
  3543. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3544. <Param type="OperationType">Add</Param>
  3545. <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
  3546. </E>
  3547. <E type="Condition" name="Comparison">
  3548. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3549. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3550. <Param type="ComparisonType">Equal</Param>
  3551. </E>
  3552. <E type="Action" name="ModifyScore">
  3553. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3554. <Param type="OperationType">Add</Param>
  3555. <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
  3556. </E>
  3557. </VT>
  3558. </Param>
  3559. </E>
  3560. <E type="Action" name="Branch">
  3561. <Param type="VirtualTrigger">
  3562. <VT type="VirtualTrigger">
  3563. <E type="Condition" name="Comparison">
  3564. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Revenge Bonus</Param>
  3565. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3566. <Param type="ComparisonType">NotEqual</Param>
  3567. </E>
  3568. <E type="Condition" name="Incident">
  3569. <Param type="IncidentIdRef">revenge_kill</Param>
  3570. </E>
  3571. <E type="Action" name="VariableOperation">
  3572. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3573. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3574. <Param type="OperationType">Set</Param>
  3575. </E>
  3576. <E type="Action" name="IncidentGetCausePlayer">
  3577. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3578. </E>
  3579. <E type="Condition" name="Comparison">
  3580. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3581. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3582. <Param type="ComparisonType">Equal</Param>
  3583. </E>
  3584. <E type="Action" name="ModifyScore">
  3585. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3586. <Param type="OperationType">Add</Param>
  3587. <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
  3588. </E>
  3589. </VT>
  3590. </Param>
  3591. </E>
  3592. <E type="Action" name="Branch">
  3593. <Param type="VirtualTrigger">
  3594. <VT type="VirtualTrigger">
  3595. <E type="Condition" name="Comparison">
  3596. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3597. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3598. <Param type="ComparisonType">Equal</Param>
  3599. </E>
  3600. <E type="Condition" name="Comparison">
  3601. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3602. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3603. <Param type="ComparisonType">GreaterThan</Param>
  3604. </E>
  3605. <E type="Condition" name="Incident">
  3606. <Param type="IncidentIdRef">kill</Param>
  3607. </E>
  3608. <E type="Condition" name="Incident" unionGroupID="-3">
  3609. <Param type="IncidentIdRef">assist</Param>
  3610. </E>
  3611. <E type="Condition" name="Incident" unionGroupID="-3">
  3612. <Param type="IncidentIdRef">emp_assist</Param>
  3613. </E>
  3614. <E type="Condition" name="Incident" unionGroupID="-3">
  3615. <Param type="IncidentIdRef">driver_assist_gunner</Param>
  3616. </E>
  3617. <E type="Condition" name="Incident" unionGroupID="-3">
  3618. <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
  3619. </E>
  3620. <E type="Condition" name="Incident" unionGroupID="-3">
  3621. <Param type="IncidentIdRef">distraction</Param>
  3622. </E>
  3623. <E type="Condition" name="Incident" unionGroupID="-3">
  3624. <Param type="IncidentIdRef">death</Param>
  3625. </E>
  3626. <E type="Condition" name="Incident" unionGroupID="-3">
  3627. <Param type="IncidentIdRef">headshot_kill</Param>
  3628. </E>
  3629. <E type="Condition" name="Incident" unionGroupID="-3">
  3630. <Param type="IncidentIdRef">melee_kill</Param>
  3631. </E>
  3632. <E type="Condition" name="Incident" unionGroupID="-3">
  3633. <Param type="IncidentIdRef">assassination_kill</Param>
  3634. </E>
  3635. <E type="Condition" name="Incident" unionGroupID="-3">
  3636. <Param type="IncidentIdRef">finishing_move_kill</Param>
  3637. </E>
  3638. <E type="Condition" name="Incident" unionGroupID="-3">
  3639. <Param type="IncidentIdRef">airsassination</Param>
  3640. </E>
  3641. <E type="Condition" name="Incident" unionGroupID="-3">
  3642. <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
  3643. </E>
  3644. <E type="Condition" name="Incident" unionGroupID="-3">
  3645. <Param type="IncidentIdRef">splatter_kill</Param>
  3646. </E>
  3647. <E type="Condition" name="Incident" unionGroupID="-3">
  3648. <Param type="IncidentIdRef">sticky_grenade_kill</Param>
  3649. </E>
  3650. <E type="Condition" name="Incident" unionGroupID="-3">
  3651. <Param type="IncidentIdRef">revenge_kill</Param>
  3652. </E>
  3653. <E type="Condition" name="Incident" unionGroupID="-3">
  3654. <Param type="IncidentIdRef">multikill_x5</Param>
  3655. </E>
  3656. <E type="Action" name="VariableOperation">
  3657. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3658. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3659. <Param type="OperationType">Set</Param>
  3660. </E>
  3661. <E type="Action" name="IncidentGetCausePlayer">
  3662. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3663. </E>
  3664. <E type="Action" name="VariableOperation">
  3665. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  3666. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3667. <Param type="OperationType">Set</Param>
  3668. </E>
  3669. <E type="Condition" name="Comparison">
  3670. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  3671. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3672. <Param type="ComparisonType">GreaterThanEqual</Param>
  3673. </E>
  3674. </VT>
  3675. </Param>
  3676. </E>
  3677. <E type="Action" name="ActivateTrigger">
  3678. <Param type="TriggerReference">
  3679. <T type="Trigger" trigType="Subroutine" execMode="OnEachObject" name="IncidentTrigger_Subroutine13">
  3680. <Elements>
  3681. <E type="Action" name="ActivateTrigger">
  3682. <Param type="TriggerReference">
  3683. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="IncidentTrigger_Subroutine13_Subroutine14" objectFilter="Scl_Object_Hill">
  3684. <Elements>
  3685. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  3686. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  3687. <Param type="TeamFilterParameters" filterType="Anyone" />
  3688. </E>
  3689. <E type="Condition" name="ObjectIsInBoundary">
  3690. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3691. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  3692. </E>
  3693. <E type="Action" name="ActivateTrigger">
  3694. <Param type="TriggerReference">
  3695. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="IncidentTrigger_Subroutine13_Subroutine14_Subroutine15" objectFilter="Scl_Object_Object">
  3696. <Elements>
  3697. <E type="Action" name="Branch">
  3698. <Param type="VirtualTrigger">
  3699. <VT type="VirtualTrigger">
  3700. <E type="Condition" name="Comparison">
  3701. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3702. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  3703. <Param type="ComparisonType">Equal</Param>
  3704. </E>
  3705. <E type="Action" name="VariableOperation">
  3706. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  3707. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  3708. <Param type="OperationType">Set</Param>
  3709. </E>
  3710. <E type="Condition" name="Comparison">
  3711. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  3712. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3713. <Param type="ComparisonType">GreaterThan</Param>
  3714. </E>
  3715. <E type="Action" name="VariableOperation">
  3716. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  3717. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  3718. <Param type="OperationType">Multiply</Param>
  3719. </E>
  3720. <E type="Action" name="ObjectScale">
  3721. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  3722. <Param type="CustomReference" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  3723. </E>
  3724. </VT>
  3725. </Param>
  3726. </E>
  3727. <E type="Action" name="Branch">
  3728. <Param type="VirtualTrigger">
  3729. <VT type="VirtualTrigger">
  3730. <E type="Condition" name="Comparison">
  3731. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3732. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  3733. <Param type="ComparisonType">Equal</Param>
  3734. </E>
  3735. <E type="Action" name="VariableOperation">
  3736. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  3737. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  3738. <Param type="OperationType">Set</Param>
  3739. </E>
  3740. <E type="Condition" name="Comparison">
  3741. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  3742. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3743. <Param type="ComparisonType">LessThan</Param>
  3744. </E>
  3745. <E type="Action" name="VariableOperation">
  3746. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  3747. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  3748. <Param type="OperationType">Divide</Param>
  3749. </E>
  3750. <E type="Action" name="ObjectScale">
  3751. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  3752. <Param type="CustomReference" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  3753. </E>
  3754. </VT>
  3755. </Param>
  3756. </E>
  3757. </Elements>
  3758. </T>
  3759. </Param>
  3760. </E>
  3761. </Elements>
  3762. </T>
  3763. </Param>
  3764. </E>
  3765. </Elements>
  3766. </T>
  3767. </Param>
  3768. </E>
  3769. </Elements>
  3770. </Trigger>
  3771. <Trigger execMode="OnEachPlayer" name="Trigger16">
  3772. <Elements>
  3773. <E type="Condition" name="CheckPlayerKillerType">
  3774. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3775. <Param type="KillerTypeFlags">Kill</Param>
  3776. </E>
  3777. <E type="Action" name="VariableOperation">
  3778. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3779. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3780. <Param type="OperationType">Set</Param>
  3781. </E>
  3782. <E type="Action" name="VariableOperation">
  3783. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3784. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3785. <Param type="OperationType">Set</Param>
  3786. </E>
  3787. <E type="Action" name="ActivateTrigger">
  3788. <Param type="TriggerReference">
  3789. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger16_Subroutine17">
  3790. <Elements>
  3791. <E type="Condition" name="PlayerAssistedKillOf">
  3792. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3793. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3794. </E>
  3795. <E type="Action" name="VariableOperation">
  3796. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3797. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3798. <Param type="OperationType">Set</Param>
  3799. </E>
  3800. </Elements>
  3801. </T>
  3802. </Param>
  3803. </E>
  3804. <E type="Condition" name="Comparison">
  3805. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3806. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3807. <Param type="ComparisonType">Equal</Param>
  3808. </E>
  3809. <E type="Action" name="VariableOperation">
  3810. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3811. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3812. <Param type="OperationType">Set</Param>
  3813. </E>
  3814. <E type="Action" name="PlayerGetKiller">
  3815. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3816. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3817. </E>
  3818. <E type="Action" name="Branch">
  3819. <Param type="VirtualTrigger">
  3820. <VT type="VirtualTrigger">
  3821. <E type="Condition" name="Comparison">
  3822. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3823. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3824. <Param type="ComparisonType">Equal</Param>
  3825. </E>
  3826. </VT>
  3827. </Param>
  3828. </E>
  3829. <E type="Condition" name="Comparison">
  3830. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3831. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3832. <Param type="ComparisonType">GreaterThan</Param>
  3833. </E>
  3834. <E type="Action" name="Branch">
  3835. <Param type="VirtualTrigger">
  3836. <VT type="VirtualTrigger">
  3837. <E type="Condition" name="Comparison">
  3838. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3839. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3840. <Param type="ComparisonType">Equal</Param>
  3841. </E>
  3842. <E type="Action" name="VariableOperation">
  3843. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  3844. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
  3845. <Param type="OperationType">Set</Param>
  3846. </E>
  3847. <E type="Condition" name="Comparison">
  3848. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  3849. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3850. <Param type="ComparisonType">GreaterThanEqual</Param>
  3851. </E>
  3852. </VT>
  3853. </Param>
  3854. </E>
  3855. <E type="Action" name="Branch">
  3856. <Param type="VirtualTrigger">
  3857. <VT type="VirtualTrigger">
  3858. <E type="Condition" name="Comparison">
  3859. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3860. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3861. <Param type="ComparisonType">Equal</Param>
  3862. </E>
  3863. <E type="Condition" name="Comparison">
  3864. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
  3865. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3866. <Param type="ComparisonType">GreaterThanEqual</Param>
  3867. </E>
  3868. </VT>
  3869. </Param>
  3870. </E>
  3871. </Elements>
  3872. </Trigger>
  3873. <Trigger name="Trigger18">
  3874. <Elements>
  3875. <E type="Condition" name="Comparison">
  3876. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3877. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3878. <Param type="ComparisonType">Equal</Param>
  3879. </E>
  3880. <E type="Action" name="VariableOperation">
  3881. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3882. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3883. <Param type="OperationType">Set</Param>
  3884. </E>
  3885. <E type="Action" name="Branch">
  3886. <Param type="VirtualTrigger">
  3887. <VT type="VirtualTrigger">
  3888. <E type="Condition" name="Comparison">
  3889. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3890. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3891. <Param type="ComparisonType">Equal</Param>
  3892. </E>
  3893. <E type="Action" name="MedalOverridePoints">
  3894. <Param type="MedalIndex">everything_else_kill</Param>
  3895. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3896. <Param type="CustomReference" varRefType="Int16">1</Param>
  3897. </E>
  3898. <E type="Action" name="MedalOverridePoints">
  3899. <Param type="MedalIndex">grenade_kill</Param>
  3900. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3901. <Param type="CustomReference" varRefType="Int16">1</Param>
  3902. </E>
  3903. <E type="Action" name="MedalOverridePoints">
  3904. <Param type="MedalIndex">plasma_kill</Param>
  3905. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3906. <Param type="CustomReference" varRefType="Int16">1</Param>
  3907. </E>
  3908. <E type="Action" name="MedalOverridePoints">
  3909. <Param type="MedalIndex">supercombine_kill</Param>
  3910. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3911. <Param type="CustomReference" varRefType="Int16">1</Param>
  3912. </E>
  3913. <E type="Action" name="MedalOverridePoints">
  3914. <Param type="MedalIndex">sword_kill</Param>
  3915. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3916. <Param type="CustomReference" varRefType="Int16">1</Param>
  3917. </E>
  3918. <E type="Action" name="MedalOverridePoints">
  3919. <Param type="MedalIndex">hammer_kill</Param>
  3920. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3921. <Param type="CustomReference" varRefType="Int16">1</Param>
  3922. </E>
  3923. <E type="Action" name="MedalOverridePoints">
  3924. <Param type="MedalIndex">rocket_kill</Param>
  3925. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3926. <Param type="CustomReference" varRefType="Int16">1</Param>
  3927. </E>
  3928. <E type="Action" name="MedalOverridePoints">
  3929. <Param type="MedalIndex">fuel_rod_kill</Param>
  3930. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3931. <Param type="CustomReference" varRefType="Int16">1</Param>
  3932. </E>
  3933. <E type="Action" name="MedalOverridePoints">
  3934. <Param type="MedalIndex">sniper_kill</Param>
  3935. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3936. <Param type="CustomReference" varRefType="Int16">1</Param>
  3937. </E>
  3938. <E type="Action" name="MedalOverridePoints">
  3939. <Param type="MedalIndex">binary_rifle_kill</Param>
  3940. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3941. <Param type="CustomReference" varRefType="Int16">1</Param>
  3942. </E>
  3943. <E type="Action" name="MedalOverridePoints">
  3944. <Param type="MedalIndex">beam_rifle_kill</Param>
  3945. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3946. <Param type="CustomReference" varRefType="Int16">1</Param>
  3947. </E>
  3948. <E type="Action" name="MedalOverridePoints">
  3949. <Param type="MedalIndex">railgun_kill</Param>
  3950. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3951. <Param type="CustomReference" varRefType="Int16">1</Param>
  3952. </E>
  3953. <E type="Action" name="MedalOverridePoints">
  3954. <Param type="MedalIndex">splaser_kill</Param>
  3955. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3956. <Param type="CustomReference" varRefType="Int16">1</Param>
  3957. </E>
  3958. <E type="Action" name="MedalOverridePoints">
  3959. <Param type="MedalIndex">melee_kill</Param>
  3960. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3961. <Param type="CustomReference" varRefType="Int16">1</Param>
  3962. </E>
  3963. <E type="Action" name="MedalOverridePoints">
  3964. <Param type="MedalIndex">revenge</Param>
  3965. <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
  3966. <Param type="CustomReference" varRefType="Int16">1</Param>
  3967. </E>
  3968. <E type="Action" name="VariableOperation">
  3969. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3970. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  3971. <Param type="OperationType">Set</Param>
  3972. </E>
  3973. <E type="Action" name="VariableOperation">
  3974. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3975. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
  3976. <Param type="OperationType">Add</Param>
  3977. </E>
  3978. <E type="Action" name="MedalOverridePoints">
  3979. <Param type="MedalIndex">headshot_kill</Param>
  3980. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  3981. <Param type="CustomReference" varRefType="Int16">1</Param>
  3982. </E>
  3983. <E type="Action" name="VariableOperation">
  3984. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3985. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  3986. <Param type="OperationType">Set</Param>
  3987. </E>
  3988. <E type="Action" name="VariableOperation">
  3989. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3990. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
  3991. <Param type="OperationType">Add</Param>
  3992. </E>
  3993. <E type="Action" name="MedalOverridePoints">
  3994. <Param type="MedalIndex">beatdown_kill</Param>
  3995. <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
  3996. <Param type="CustomReference" varRefType="Int16">1</Param>
  3997. </E>
  3998. <E type="Action" name="VariableOperation">
  3999. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  4000. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  4001. <Param type="OperationType">Set</Param>
  4002. </E>
  4003. <E type="Action" name="VariableOperation">
  4004. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  4005. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
  4006. <Param type="OperationType">Add</Param>
  4007. </E>
  4008. <E type="Action" name="MedalOverridePoints">
  4009. <Param type="MedalIndex">splatter_kill</Param>
  4010. <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
  4011. <Param type="CustomReference" varRefType="Int16">1</Param>
  4012. </E>
  4013. <E type="Action" name="VariableOperation">
  4014. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  4015. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  4016. <Param type="OperationType">Set</Param>
  4017. </E>
  4018. <E type="Action" name="VariableOperation">
  4019. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  4020. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
  4021. <Param type="OperationType">Add</Param>
  4022. </E>
  4023. <E type="Action" name="MedalOverridePoints">
  4024. <Param type="MedalIndex">vehicle_kill</Param>
  4025. <Param type="CustomReference" varRefType="Scratch">NumericScratch3</Param>
  4026. <Param type="CustomReference" varRefType="Int16">1</Param>
  4027. </E>
  4028. <E type="Action" name="VariableOperation">
  4029. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  4030. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  4031. <Param type="OperationType">Set</Param>
  4032. </E>
  4033. <E type="Action" name="VariableOperation">
  4034. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  4035. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
  4036. <Param type="OperationType">Add</Param>
  4037. </E>
  4038. <E type="Action" name="MedalOverridePoints">
  4039. <Param type="MedalIndex">assassination_kill</Param>
  4040. <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
  4041. <Param type="CustomReference" varRefType="Int16">1</Param>
  4042. </E>
  4043. <E type="Action" name="MedalOverridePoints">
  4044. <Param type="MedalIndex">airsassination_kill</Param>
  4045. <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
  4046. <Param type="CustomReference" varRefType="Int16">1</Param>
  4047. </E>
  4048. <E type="Action" name="MedalOverridePoints">
  4049. <Param type="MedalIndex">assist</Param>
  4050. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  4051. <Param type="CustomReference" varRefType="Int16">1</Param>
  4052. </E>
  4053. <E type="Action" name="MedalOverridePoints">
  4054. <Param type="MedalIndex">emp_assist</Param>
  4055. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  4056. <Param type="CustomReference" varRefType="Int16">1</Param>
  4057. </E>
  4058. <E type="Action" name="MedalOverridePoints">
  4059. <Param type="MedalIndex">wheelman</Param>
  4060. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  4061. <Param type="CustomReference" varRefType="Int16">1</Param>
  4062. </E>
  4063. <E type="Action" name="MedalOverridePoints">
  4064. <Param type="MedalIndex">vehicle_destroy_assist</Param>
  4065. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  4066. <Param type="CustomReference" varRefType="Int16">1</Param>
  4067. </E>
  4068. <E type="Action" name="MedalOverridePoints">
  4069. <Param type="MedalIndex">distraction</Param>
  4070. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  4071. <Param type="CustomReference" varRefType="Int16">1</Param>
  4072. </E>
  4073. </VT>
  4074. </Param>
  4075. </E>
  4076. </Elements>
  4077. </Trigger>
  4078. <Trigger trigType="HostMigration" name="HostMigrationTrigger">
  4079. <Elements>
  4080. <E type="Action" name="VariableOperation">
  4081. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  4082. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4083. <Param type="OperationType">Set</Param>
  4084. </E>
  4085. <E type="Action" name="Branch">
  4086. <Param type="VirtualTrigger">
  4087. <VT type="VirtualTrigger">
  4088. <E type="Condition" name="Comparison">
  4089. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  4090. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4091. <Param type="ComparisonType">Equal</Param>
  4092. </E>
  4093. <E type="Action" name="AutomaticScoringEnabled">
  4094. <Param type="Bool">False</Param>
  4095. </E>
  4096. </VT>
  4097. </Param>
  4098. </E>
  4099. </Elements>
  4100. </Trigger>
  4101. <Trigger trigType="Local" name="LocalTrigger">
  4102. <Elements>
  4103. <E type="Action" name="ActivateTrigger">
  4104. <Param type="TriggerReference">
  4105. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="LocalTrigger_Subroutine21" objectFilter="slayer_del">
  4106. <Elements>
  4107. <E type="Action" name="ActivateTrigger">
  4108. <Param type="TriggerReference">
  4109. <T type="Trigger" trigType="Subroutine" name="LocalTrigger_Subroutine21_Subroutine22">
  4110. <Elements>
  4111. <E type="Condition" name="Comparison">
  4112. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  4113. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4114. <Param type="ComparisonType">Equal</Param>
  4115. </E>
  4116. <E type="Action" name="SpawnZoneSetEnabled">
  4117. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4118. <Param type="CustomReference" varRefType="Int16">0</Param>
  4119. </E>
  4120. <E type="Action" name="DeleteObject">
  4121. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4122. </E>
  4123. </Elements>
  4124. </T>
  4125. </Param>
  4126. </E>
  4127. <E type="Action" name="ActivateTrigger">
  4128. <Param type="TriggerReference">
  4129. <T type="Trigger" trigType="Subroutine" name="LocalTrigger_Subroutine21_Subroutine23">
  4130. <Elements>
  4131. <E type="Condition" name="Comparison">
  4132. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  4133. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4134. <Param type="ComparisonType">Equal</Param>
  4135. </E>
  4136. <E type="Action" name="ObjectHide">
  4137. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4138. <Param type="Bool">True</Param>
  4139. </E>
  4140. </Elements>
  4141. </T>
  4142. </Param>
  4143. </E>
  4144. </Elements>
  4145. </T>
  4146. </Param>
  4147. </E>
  4148. <E type="Action" name="ActivateTrigger">
  4149. <Param type="TriggerReference">
  4150. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="LocalTrigger_Subroutine24" objectFilter="Scl_Object_Hill">
  4151. <Elements>
  4152. <E type="Action" name="VariableOperation">
  4153. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4154. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4155. <Param type="OperationType">Set</Param>
  4156. </E>
  4157. <E type="Action" name="ActivateTrigger">
  4158. <Param type="TriggerReference">
  4159. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="LocalTrigger_Subroutine24_Subroutine25" objectFilter="Scl_Object_Object">
  4160. <Elements>
  4161. <E type="Action" name="Branch">
  4162. <Param type="VirtualTrigger">
  4163. <VT type="VirtualTrigger">
  4164. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  4165. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4166. <Param type="TeamFilterParameters" filterType="Anyone" />
  4167. </E>
  4168. <E type="Condition" name="ObjectIsInBoundary">
  4169. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4170. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4171. </E>
  4172. <E type="Action" name="VariableOperation">
  4173. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  4174. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  4175. <Param type="OperationType">Set</Param>
  4176. </E>
  4177. <E type="Condition" name="Comparison">
  4178. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  4179. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4180. <Param type="ComparisonType">GreaterThan</Param>
  4181. </E>
  4182. <E type="Action" name="VariableOperation">
  4183. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  4184. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  4185. <Param type="OperationType">Multiply</Param>
  4186. </E>
  4187. <E type="Action" name="ObjectScale">
  4188. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4189. <Param type="CustomReference" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  4190. </E>
  4191. </VT>
  4192. </Param>
  4193. </E>
  4194. <E type="Action" name="Branch">
  4195. <Param type="VirtualTrigger">
  4196. <VT type="VirtualTrigger">
  4197. <E type="Action" name="VariableOperation">
  4198. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  4199. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  4200. <Param type="OperationType">Set</Param>
  4201. </E>
  4202. <E type="Condition" name="Comparison">
  4203. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4204. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4205. <Param type="ComparisonType">Equal</Param>
  4206. </E>
  4207. <E type="Condition" name="Comparison">
  4208. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  4209. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4210. <Param type="ComparisonType">LessThan</Param>
  4211. </E>
  4212. <E type="Action" name="VariableOperation">
  4213. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  4214. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  4215. <Param type="OperationType">Divide</Param>
  4216. </E>
  4217. <E type="Action" name="ObjectScale">
  4218. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4219. <Param type="CustomReference" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric9</Param>
  4220. </E>
  4221. </VT>
  4222. </Param>
  4223. </E>
  4224. </Elements>
  4225. </T>
  4226. </Param>
  4227. </E>
  4228. </Elements>
  4229. </T>
  4230. </Param>
  4231. </E>
  4232. </Elements>
  4233. </Trigger>
  4234. <Trigger name="Trigger26">
  4235. <Elements>
  4236. <E type="Condition" name="Comparison">
  4237. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  4238. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4239. <Param type="ComparisonType">GreaterThan</Param>
  4240. </E>
  4241. <E type="Condition" name="TimerIsZero">
  4242. <Param type="TimerReference" varRefType="RoundTime" />
  4243. </E>
  4244. <E type="Action" name="EndRoundWithWinner" />
  4245. </Elements>
  4246. </Trigger>
  4247. <Trigger execMode="OnEachPlayer" name="Trigger27">
  4248. <Elements>
  4249. <E type="Action" name="ActivateTrigger">
  4250. <Param type="TriggerReference">
  4251. <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine28">
  4252. <Elements>
  4253. <E type="Condition" name="Comparison">
  4254. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
  4255. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4256. <Param type="ComparisonType">Equal</Param>
  4257. </E>
  4258. <E type="Action" name="ApplyPlayerTraits">
  4259. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4260. <Param type="PlayerTraitsReference">Flood Appearance Traits</Param>
  4261. </E>
  4262. </Elements>
  4263. </T>
  4264. </Param>
  4265. </E>
  4266. <E type="Action" name="ActivateTrigger">
  4267. <Param type="TriggerReference">
  4268. <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine29">
  4269. <Elements>
  4270. <E type="Condition" name="Comparison">
  4271. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
  4272. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4273. <Param type="ComparisonType">Equal</Param>
  4274. </E>
  4275. <E type="Action" name="ApplyPlayerTraits">
  4276. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4277. <Param type="PlayerTraitsReference">NoBiped Traits</Param>
  4278. </E>
  4279. </Elements>
  4280. </T>
  4281. </Param>
  4282. </E>
  4283. <E type="Action" name="ActivateTrigger">
  4284. <Param type="TriggerReference">
  4285. <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine30">
  4286. <Elements>
  4287. <E type="Condition" name="Comparison">
  4288. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
  4289. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4290. <Param type="ComparisonType">Equal</Param>
  4291. </E>
  4292. <E type="Action" name="ApplyPlayerTraits">
  4293. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4294. <Param type="PlayerTraitsReference">Normal Traits</Param>
  4295. </E>
  4296. </Elements>
  4297. </T>
  4298. </Param>
  4299. </E>
  4300. <E type="Action" name="ActivateTrigger">
  4301. <Param type="TriggerReference">
  4302. <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine31">
  4303. <Elements>
  4304. <E type="Condition" name="Comparison">
  4305. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
  4306. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  4307. <Param type="ComparisonType">Equal</Param>
  4308. </E>
  4309. <E type="Action" name="ApplyPlayerTraits">
  4310. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4311. <Param type="PlayerTraitsReference">Pro Slayer Traits</Param>
  4312. </E>
  4313. </Elements>
  4314. </T>
  4315. </Param>
  4316. </E>
  4317. <E type="Action" name="ActivateTrigger">
  4318. <Param type="TriggerReference">
  4319. <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine32">
  4320. <Elements>
  4321. <E type="Condition" name="Comparison">
  4322. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Gametype</Param>
  4323. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  4324. <Param type="ComparisonType">Equal</Param>
  4325. </E>
  4326. <E type="Action" name="ApplyPlayerTraits">
  4327. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4328. <Param type="PlayerTraitsReference">Speed Traits</Param>
  4329. </E>
  4330. </Elements>
  4331. </T>
  4332. </Param>
  4333. </E>
  4334. <E type="Action" name="ActivateTrigger">
  4335. <Param type="TriggerReference">
  4336. <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine33">
  4337. <Elements>
  4338. <E type="Condition" name="Comparison">
  4339. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sprint</Param>
  4340. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4341. <Param type="ComparisonType">Equal</Param>
  4342. </E>
  4343. <E type="Action" name="ApplyPlayerTraits">
  4344. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4345. <Param type="PlayerTraitsReference">Normal Traits</Param>
  4346. </E>
  4347. </Elements>
  4348. </T>
  4349. </Param>
  4350. </E>
  4351. <E type="Action" name="ActivateTrigger">
  4352. <Param type="TriggerReference">
  4353. <T type="Trigger" trigType="Subroutine" name="Trigger27_Subroutine34">
  4354. <Elements>
  4355. <E type="Condition" name="Comparison">
  4356. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sprint</Param>
  4357. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4358. <Param type="ComparisonType">Equal</Param>
  4359. </E>
  4360. <E type="Action" name="ApplyPlayerTraits">
  4361. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4362. <Param type="PlayerTraitsReference">Sprint Traits</Param>
  4363. </E>
  4364. </Elements>
  4365. </T>
  4366. </Param>
  4367. </E>
  4368. </Elements>
  4369. </Trigger>
  4370. <Trigger execMode="OnEachPlayer" name="Trigger35">
  4371. <Elements>
  4372. <E type="Action" name="ActivateTrigger">
  4373. <Param type="TriggerReference">
  4374. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine36">
  4375. <Elements>
  4376. <E type="Condition" name="Comparison">
  4377. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4378. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4379. <Param type="ComparisonType">Equal</Param>
  4380. </E>
  4381. <E type="Action" name="ApplyPlayerTraits">
  4382. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4383. <Param type="PlayerTraitsReference">Normal Traits</Param>
  4384. </E>
  4385. </Elements>
  4386. </T>
  4387. </Param>
  4388. </E>
  4389. <E type="Action" name="ActivateTrigger">
  4390. <Param type="TriggerReference">
  4391. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine37">
  4392. <Elements>
  4393. <E type="Condition" name="Comparison">
  4394. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4395. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4396. <Param type="ComparisonType">Equal</Param>
  4397. </E>
  4398. <E type="Action" name="ApplyPlayerTraits">
  4399. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4400. <Param type="PlayerTraitsReference">Mini Traits</Param>
  4401. </E>
  4402. </Elements>
  4403. </T>
  4404. </Param>
  4405. </E>
  4406. <E type="Action" name="ActivateTrigger">
  4407. <Param type="TriggerReference">
  4408. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine38">
  4409. <Elements>
  4410. <E type="Condition" name="Comparison">
  4411. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4412. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4413. <Param type="ComparisonType">Equal</Param>
  4414. </E>
  4415. <E type="Action" name="ApplyPlayerTraits">
  4416. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4417. <Param type="PlayerTraitsReference">Medium Traits</Param>
  4418. </E>
  4419. </Elements>
  4420. </T>
  4421. </Param>
  4422. </E>
  4423. <E type="Action" name="ActivateTrigger">
  4424. <Param type="TriggerReference">
  4425. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine39">
  4426. <Elements>
  4427. <E type="Condition" name="Comparison">
  4428. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4429. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  4430. <Param type="ComparisonType">Equal</Param>
  4431. </E>
  4432. <E type="Action" name="ApplyPlayerTraits">
  4433. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4434. <Param type="PlayerTraitsReference">Big Traits</Param>
  4435. </E>
  4436. </Elements>
  4437. </T>
  4438. </Param>
  4439. </E>
  4440. <E type="Action" name="ActivateTrigger">
  4441. <Param type="TriggerReference">
  4442. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine40">
  4443. <Elements>
  4444. <E type="Condition" name="Comparison">
  4445. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4446. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  4447. <Param type="ComparisonType">Equal</Param>
  4448. </E>
  4449. <E type="Action" name="ApplyPlayerTraits">
  4450. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4451. <Param type="PlayerTraitsReference">Large Traits</Param>
  4452. </E>
  4453. </Elements>
  4454. </T>
  4455. </Param>
  4456. </E>
  4457. <E type="Action" name="ActivateTrigger">
  4458. <Param type="TriggerReference">
  4459. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine41">
  4460. <Elements>
  4461. <E type="Action" name="VariableOperation">
  4462. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4463. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4464. <Param type="OperationType">Set</Param>
  4465. </E>
  4466. <E type="Condition" name="Comparison">
  4467. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4468. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  4469. <Param type="ComparisonType">Equal</Param>
  4470. </E>
  4471. <E type="Action" name="ActivateTrigger">
  4472. <Param type="TriggerReference">
  4473. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine41_Subroutine42">
  4474. <Elements>
  4475. <E type="Condition" name="Comparison">
  4476. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4477. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
  4478. <Param type="ComparisonType">Equal</Param>
  4479. </E>
  4480. <E type="Condition" name="Comparison" unionGroupID="-3">
  4481. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4482. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
  4483. <Param type="ComparisonType">Equal</Param>
  4484. </E>
  4485. <E type="Condition" name="Comparison" unionGroupID="-3">
  4486. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4487. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team2" />
  4488. <Param type="ComparisonType">Equal</Param>
  4489. </E>
  4490. <E type="Condition" name="Comparison" unionGroupID="-3">
  4491. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4492. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team3" />
  4493. <Param type="ComparisonType">Equal</Param>
  4494. </E>
  4495. <E type="Action" name="ApplyPlayerTraits">
  4496. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4497. <Param type="PlayerTraitsReference">Mini Traits</Param>
  4498. </E>
  4499. </Elements>
  4500. </T>
  4501. </Param>
  4502. </E>
  4503. <E type="Action" name="ActivateTrigger">
  4504. <Param type="TriggerReference">
  4505. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine41_Subroutine43">
  4506. <Elements>
  4507. <E type="Condition" name="Comparison">
  4508. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4509. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team4" />
  4510. <Param type="ComparisonType">Equal</Param>
  4511. </E>
  4512. <E type="Condition" name="Comparison" unionGroupID="-3">
  4513. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4514. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team5" />
  4515. <Param type="ComparisonType">Equal</Param>
  4516. </E>
  4517. <E type="Condition" name="Comparison" unionGroupID="-3">
  4518. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4519. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team6" />
  4520. <Param type="ComparisonType">Equal</Param>
  4521. </E>
  4522. <E type="Condition" name="Comparison" unionGroupID="-3">
  4523. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4524. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team7" />
  4525. <Param type="ComparisonType">Equal</Param>
  4526. </E>
  4527. <E type="Action" name="ApplyPlayerTraits">
  4528. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4529. <Param type="PlayerTraitsReference">Big Traits</Param>
  4530. </E>
  4531. </Elements>
  4532. </T>
  4533. </Param>
  4534. </E>
  4535. </Elements>
  4536. </T>
  4537. </Param>
  4538. </E>
  4539. <E type="Action" name="ActivateTrigger">
  4540. <Param type="TriggerReference">
  4541. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine44">
  4542. <Elements>
  4543. <E type="Action" name="VariableOperation">
  4544. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4545. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4546. <Param type="OperationType">Set</Param>
  4547. </E>
  4548. <E type="Condition" name="Comparison">
  4549. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4550. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
  4551. <Param type="ComparisonType">Equal</Param>
  4552. </E>
  4553. <E type="Action" name="ActivateTrigger">
  4554. <Param type="TriggerReference">
  4555. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine44_Subroutine45">
  4556. <Elements>
  4557. <E type="Condition" name="Comparison">
  4558. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4559. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
  4560. <Param type="ComparisonType">Equal</Param>
  4561. </E>
  4562. <E type="Condition" name="Comparison" unionGroupID="-3">
  4563. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4564. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
  4565. <Param type="ComparisonType">Equal</Param>
  4566. </E>
  4567. <E type="Condition" name="Comparison" unionGroupID="-3">
  4568. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4569. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team2" />
  4570. <Param type="ComparisonType">Equal</Param>
  4571. </E>
  4572. <E type="Condition" name="Comparison" unionGroupID="-3">
  4573. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4574. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team3" />
  4575. <Param type="ComparisonType">Equal</Param>
  4576. </E>
  4577. <E type="Action" name="ApplyPlayerTraits">
  4578. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4579. <Param type="PlayerTraitsReference">Big Traits</Param>
  4580. </E>
  4581. </Elements>
  4582. </T>
  4583. </Param>
  4584. </E>
  4585. <E type="Action" name="ActivateTrigger">
  4586. <Param type="TriggerReference">
  4587. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine44_Subroutine46">
  4588. <Elements>
  4589. <E type="Condition" name="Comparison">
  4590. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4591. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team4" />
  4592. <Param type="ComparisonType">Equal</Param>
  4593. </E>
  4594. <E type="Condition" name="Comparison" unionGroupID="-3">
  4595. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4596. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team5" />
  4597. <Param type="ComparisonType">Equal</Param>
  4598. </E>
  4599. <E type="Condition" name="Comparison" unionGroupID="-3">
  4600. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4601. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team6" />
  4602. <Param type="ComparisonType">Equal</Param>
  4603. </E>
  4604. <E type="Condition" name="Comparison" unionGroupID="-3">
  4605. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  4606. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team7" />
  4607. <Param type="ComparisonType">Equal</Param>
  4608. </E>
  4609. <E type="Action" name="ApplyPlayerTraits">
  4610. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4611. <Param type="PlayerTraitsReference">Mini Traits</Param>
  4612. </E>
  4613. </Elements>
  4614. </T>
  4615. </Param>
  4616. </E>
  4617. </Elements>
  4618. </T>
  4619. </Param>
  4620. </E>
  4621. <E type="Action" name="ActivateTrigger">
  4622. <Param type="TriggerReference">
  4623. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine47">
  4624. <Elements>
  4625. <E type="Condition" name="Comparison">
  4626. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4627. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
  4628. <Param type="ComparisonType">Equal</Param>
  4629. </E>
  4630. <E type="Action" name="ApplyPlayerTraits">
  4631. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4632. <Param type="PlayerTraitsReference">Titan Traits</Param>
  4633. </E>
  4634. </Elements>
  4635. </T>
  4636. </Param>
  4637. </E>
  4638. <E type="Action" name="ActivateTrigger">
  4639. <Param type="TriggerReference">
  4640. <T type="Trigger" trigType="Subroutine" name="Trigger35_Subroutine48">
  4641. <Elements>
  4642. <E type="Condition" name="Comparison">
  4643. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">PlayerScale</Param>
  4644. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">8</Param>
  4645. <Param type="ComparisonType">Equal</Param>
  4646. </E>
  4647. <E type="Action" name="ApplyPlayerTraits">
  4648. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4649. <Param type="PlayerTraitsReference">5%</Param>
  4650. </E>
  4651. </Elements>
  4652. </T>
  4653. </Param>
  4654. </E>
  4655. </Elements>
  4656. </Trigger>
  4657. <Trigger execMode="OnEachPlayer" name="Trigger49">
  4658. <Elements>
  4659. <E type="Action" name="TimerRateSet">
  4660. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  4661. <Param type="TimerRate">Minus100p</Param>
  4662. </E>
  4663. <E type="Condition" name="TimerIsZero">
  4664. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  4665. </E>
  4666. <E type="Action" name="ActivateTrigger">
  4667. <Param type="TriggerReference">
  4668. <T type="Trigger" trigType="Subroutine" name="Trigger49_Subroutine50">
  4669. <Elements>
  4670. <E type="Condition" name="Comparison">
  4671. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4672. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4673. <Param type="ComparisonType">Equal</Param>
  4674. </E>
  4675. <E type="Condition" name="Comparison" unionGroupID="-3">
  4676. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4677. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  4678. <Param type="ComparisonType">Equal</Param>
  4679. </E>
  4680. <E type="Condition" name="Comparison" unionGroupID="-3">
  4681. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4682. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  4683. <Param type="ComparisonType">Equal</Param>
  4684. </E>
  4685. <E type="Condition" name="Comparison" unionGroupID="-3">
  4686. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4687. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
  4688. <Param type="ComparisonType">Equal</Param>
  4689. </E>
  4690. <E type="Action" name="PlayerAdjustGrenades">
  4691. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4692. <Param type="GrenadeType">Frag</Param>
  4693. <Param type="OperationType">Add</Param>
  4694. <Param type="CustomReference" varRefType="Int16">1</Param>
  4695. </E>
  4696. </Elements>
  4697. </T>
  4698. </Param>
  4699. </E>
  4700. <E type="Action" name="ActivateTrigger">
  4701. <Param type="TriggerReference">
  4702. <T type="Trigger" trigType="Subroutine" name="Trigger49_Subroutine51">
  4703. <Elements>
  4704. <E type="Condition" name="Comparison">
  4705. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4706. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4707. <Param type="ComparisonType">Equal</Param>
  4708. </E>
  4709. <E type="Condition" name="Comparison" unionGroupID="-3">
  4710. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4711. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  4712. <Param type="ComparisonType">Equal</Param>
  4713. </E>
  4714. <E type="Condition" name="Comparison" unionGroupID="-3">
  4715. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4716. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
  4717. <Param type="ComparisonType">Equal</Param>
  4718. </E>
  4719. <E type="Condition" name="Comparison" unionGroupID="-3">
  4720. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4721. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
  4722. <Param type="ComparisonType">Equal</Param>
  4723. </E>
  4724. <E type="Action" name="PlayerAdjustGrenades">
  4725. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4726. <Param type="GrenadeType">Plasma</Param>
  4727. <Param type="OperationType">Add</Param>
  4728. <Param type="CustomReference" varRefType="Int16">1</Param>
  4729. </E>
  4730. </Elements>
  4731. </T>
  4732. </Param>
  4733. </E>
  4734. <E type="Action" name="ActivateTrigger">
  4735. <Param type="TriggerReference">
  4736. <T type="Trigger" trigType="Subroutine" name="Trigger49_Subroutine52">
  4737. <Elements>
  4738. <E type="Condition" name="Comparison">
  4739. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4740. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  4741. <Param type="ComparisonType">Equal</Param>
  4742. </E>
  4743. <E type="Condition" name="Comparison" unionGroupID="-3">
  4744. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4745. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  4746. <Param type="ComparisonType">Equal</Param>
  4747. </E>
  4748. <E type="Condition" name="Comparison" unionGroupID="-3">
  4749. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4750. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
  4751. <Param type="ComparisonType">Equal</Param>
  4752. </E>
  4753. <E type="Condition" name="Comparison" unionGroupID="-3">
  4754. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Type</Param>
  4755. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
  4756. <Param type="ComparisonType">Equal</Param>
  4757. </E>
  4758. <E type="Action" name="PlayerAdjustGrenades">
  4759. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4760. <Param type="GrenadeType">Pulse</Param>
  4761. <Param type="OperationType">Add</Param>
  4762. <Param type="CustomReference" varRefType="Int16">1</Param>
  4763. </E>
  4764. </Elements>
  4765. </T>
  4766. </Param>
  4767. </E>
  4768. <E type="Action" name="VariableOperation">
  4769. <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  4770. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Grenade Regen Time</Param>
  4771. <Param type="OperationType">Set</Param>
  4772. </E>
  4773. </Elements>
  4774. </Trigger>
  4775. <Trigger execMode="OnObjectFilter" name="Trigger53" objectFilter="Spawner's">
  4776. <Elements>
  4777. <E type="Action" name="ActivateTrigger">
  4778. <Param type="TriggerReference">
  4779. <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine54">
  4780. <Elements>
  4781. <E type="Condition" name="Comparison">
  4782. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  4783. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4784. <Param type="ComparisonType">Equal</Param>
  4785. </E>
  4786. <E type="Condition" name="Comparison">
  4787. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric0</Param>
  4788. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4789. <Param type="ComparisonType">Equal</Param>
  4790. </E>
  4791. <E type="Action" name="CreateObject">
  4792. <Param type="ObjectTypeIndex">monitor</Param>
  4793. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4794. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4795. <Param type="ObjectFilterIndex">NONE</Param>
  4796. <Param type="CreateObjectFlags">NeverGarbage</Param>
  4797. <Param type="Point3d" />
  4798. <Param type="NameIndex">NONE</Param>
  4799. </E>
  4800. <E type="Action" name="ObjectSetInvincible">
  4801. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4802. <Param type="CustomReference" varRefType="Int16">1</Param>
  4803. </E>
  4804. <E type="Action" name="VariableOperation">
  4805. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric0</Param>
  4806. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4807. <Param type="OperationType">Set</Param>
  4808. </E>
  4809. </Elements>
  4810. </T>
  4811. </Param>
  4812. </E>
  4813. <E type="Action" name="ActivateTrigger">
  4814. <Param type="TriggerReference">
  4815. <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine55">
  4816. <Elements>
  4817. <E type="Condition" name="Comparison">
  4818. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  4819. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4820. <Param type="ComparisonType">Equal</Param>
  4821. </E>
  4822. <E type="Condition" name="Comparison">
  4823. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric1</Param>
  4824. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4825. <Param type="ComparisonType">Equal</Param>
  4826. </E>
  4827. <E type="Action" name="CreateObject">
  4828. <Param type="ObjectTypeIndex">target_laser</Param>
  4829. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4830. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4831. <Param type="ObjectFilterIndex">NONE</Param>
  4832. <Param type="CreateObjectFlags">NeverGarbage</Param>
  4833. <Param type="Point3d" />
  4834. <Param type="NameIndex">NONE</Param>
  4835. </E>
  4836. <E type="Action" name="ObjectSetInvincible">
  4837. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4838. <Param type="CustomReference" varRefType="Int16">1</Param>
  4839. </E>
  4840. <E type="Action" name="ObjectSetBoundary">
  4841. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4842. <Param type="Shape" shapeType="Sphere">
  4843. <Radius varRefType="Int16">3</Radius>
  4844. </Param>
  4845. </E>
  4846. <E type="Action" name="ObjectSetInteractionFilter">
  4847. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4848. <Param type="TeamFilterParameters" filterType="Anyone" />
  4849. </E>
  4850. <E type="Action" name="WeaponPickupPriority">
  4851. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4852. <Param type="PickupPriority">HoldAction</Param>
  4853. </E>
  4854. <E type="Action" name="VariableOperation">
  4855. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric1</Param>
  4856. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4857. <Param type="OperationType">Set</Param>
  4858. </E>
  4859. </Elements>
  4860. </T>
  4861. </Param>
  4862. </E>
  4863. <E type="Action" name="ActivateTrigger">
  4864. <Param type="TriggerReference">
  4865. <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine56">
  4866. <Elements>
  4867. <E type="Condition" name="Comparison">
  4868. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  4869. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4870. <Param type="ComparisonType">Equal</Param>
  4871. </E>
  4872. <E type="Condition" name="Comparison">
  4873. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric2</Param>
  4874. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4875. <Param type="ComparisonType">Equal</Param>
  4876. </E>
  4877. <E type="Action" name="CreateObject">
  4878. <Param type="ObjectTypeIndex">bomb</Param>
  4879. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4880. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4881. <Param type="ObjectFilterIndex">NONE</Param>
  4882. <Param type="CreateObjectFlags">NeverGarbage</Param>
  4883. <Param type="Point3d" />
  4884. <Param type="NameIndex">NONE</Param>
  4885. </E>
  4886. <E type="Action" name="ObjectSetInvincible">
  4887. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4888. <Param type="CustomReference" varRefType="Int16">1</Param>
  4889. </E>
  4890. <E type="Action" name="ObjectSetBoundary">
  4891. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4892. <Param type="Shape" shapeType="Sphere">
  4893. <Radius varRefType="Int16">3</Radius>
  4894. </Param>
  4895. </E>
  4896. <E type="Action" name="ObjectSetInteractionFilter">
  4897. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4898. <Param type="TeamFilterParameters" filterType="Anyone" />
  4899. </E>
  4900. <E type="Action" name="WeaponPickupPriority">
  4901. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4902. <Param type="PickupPriority">HoldAction</Param>
  4903. </E>
  4904. <E type="Action" name="VariableOperation">
  4905. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric2</Param>
  4906. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4907. <Param type="OperationType">Set</Param>
  4908. </E>
  4909. </Elements>
  4910. </T>
  4911. </Param>
  4912. </E>
  4913. <E type="Action" name="ActivateTrigger">
  4914. <Param type="TriggerReference">
  4915. <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine57">
  4916. <Elements>
  4917. <E type="Condition" name="Comparison">
  4918. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  4919. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  4920. <Param type="ComparisonType">Equal</Param>
  4921. </E>
  4922. <E type="Condition" name="Comparison">
  4923. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
  4924. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4925. <Param type="ComparisonType">Equal</Param>
  4926. </E>
  4927. <E type="Action" name="CreateObject">
  4928. <Param type="ObjectTypeIndex">mongoose</Param>
  4929. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4930. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4931. <Param type="ObjectFilterIndex">NONE</Param>
  4932. <Param type="CreateObjectFlags">NeverGarbage</Param>
  4933. <Param type="Point3d" />
  4934. <Param type="NameIndex">NONE</Param>
  4935. </E>
  4936. <E type="Action" name="ObjectSetBoundary">
  4937. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4938. <Param type="Shape" shapeType="Sphere">
  4939. <Radius varRefType="Int16">5</Radius>
  4940. </Param>
  4941. </E>
  4942. <E type="Action" name="ObjectSetInteractionFilter">
  4943. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4944. <Param type="TeamFilterParameters" filterType="Anyone" />
  4945. </E>
  4946. <E type="Action" name="VariableOperation">
  4947. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
  4948. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4949. <Param type="OperationType">Set</Param>
  4950. </E>
  4951. </Elements>
  4952. </T>
  4953. </Param>
  4954. </E>
  4955. <E type="Action" name="ActivateTrigger">
  4956. <Param type="TriggerReference">
  4957. <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine58">
  4958. <Elements>
  4959. <E type="Condition" name="Comparison">
  4960. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  4961. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  4962. <Param type="ComparisonType">Equal</Param>
  4963. </E>
  4964. <E type="Condition" name="Comparison">
  4965. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric4</Param>
  4966. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4967. <Param type="ComparisonType">Equal</Param>
  4968. </E>
  4969. <E type="Action" name="CreateObject">
  4970. <Param type="ObjectTypeIndex">warthog</Param>
  4971. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4972. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4973. <Param type="ObjectFilterIndex">NONE</Param>
  4974. <Param type="CreateObjectFlags">NeverGarbage</Param>
  4975. <Param type="Point3d" />
  4976. <Param type="NameIndex">NONE</Param>
  4977. </E>
  4978. <E type="Action" name="ObjectSetBoundary">
  4979. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4980. <Param type="Shape" shapeType="Sphere">
  4981. <Radius varRefType="Int16">5</Radius>
  4982. </Param>
  4983. </E>
  4984. <E type="Action" name="ObjectSetInteractionFilter">
  4985. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4986. <Param type="TeamFilterParameters" filterType="Anyone" />
  4987. </E>
  4988. <E type="Action" name="VariableOperation">
  4989. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric4</Param>
  4990. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4991. <Param type="OperationType">Set</Param>
  4992. </E>
  4993. </Elements>
  4994. </T>
  4995. </Param>
  4996. </E>
  4997. <E type="Action" name="ActivateTrigger">
  4998. <Param type="TriggerReference">
  4999. <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine59">
  5000. <Elements>
  5001. <E type="Condition" name="Comparison">
  5002. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5003. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  5004. <Param type="ComparisonType">Equal</Param>
  5005. </E>
  5006. <E type="Condition" name="Comparison">
  5007. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric5</Param>
  5008. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  5009. <Param type="ComparisonType">Equal</Param>
  5010. </E>
  5011. <E type="Action" name="CreateObject">
  5012. <Param type="ObjectTypeIndex">banshee_mp</Param>
  5013. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5014. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5015. <Param type="ObjectFilterIndex">NONE</Param>
  5016. <Param type="CreateObjectFlags">NeverGarbage</Param>
  5017. <Param type="Point3d" />
  5018. <Param type="NameIndex">NONE</Param>
  5019. </E>
  5020. <E type="Action" name="ObjectSetBoundary">
  5021. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5022. <Param type="Shape" shapeType="Sphere">
  5023. <Radius varRefType="Int16">5</Radius>
  5024. </Param>
  5025. </E>
  5026. <E type="Action" name="ObjectSetInteractionFilter">
  5027. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5028. <Param type="TeamFilterParameters" filterType="Anyone" />
  5029. </E>
  5030. <E type="Action" name="VariableOperation">
  5031. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric5</Param>
  5032. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  5033. <Param type="OperationType">Set</Param>
  5034. </E>
  5035. </Elements>
  5036. </T>
  5037. </Param>
  5038. </E>
  5039. <E type="Action" name="ActivateTrigger">
  5040. <Param type="TriggerReference">
  5041. <T type="Trigger" trigType="Subroutine" name="Trigger53_Subroutine60">
  5042. <Elements>
  5043. <E type="Condition" name="Comparison">
  5044. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5045. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
  5046. <Param type="ComparisonType">Equal</Param>
  5047. </E>
  5048. <E type="Condition" name="Comparison">
  5049. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric6</Param>
  5050. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  5051. <Param type="ComparisonType">Equal</Param>
  5052. </E>
  5053. <E type="Action" name="CreateObject">
  5054. <Param type="ObjectTypeIndex">mantis</Param>
  5055. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5056. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5057. <Param type="ObjectFilterIndex">NONE</Param>
  5058. <Param type="CreateObjectFlags">NeverGarbage</Param>
  5059. <Param type="Point3d" />
  5060. <Param type="NameIndex">NONE</Param>
  5061. </E>
  5062. <E type="Action" name="ObjectSetBoundary">
  5063. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5064. <Param type="Shape" shapeType="Sphere">
  5065. <Radius varRefType="Int16">5</Radius>
  5066. </Param>
  5067. </E>
  5068. <E type="Action" name="ObjectSetInteractionFilter">
  5069. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5070. <Param type="TeamFilterParameters" filterType="Anyone" />
  5071. </E>
  5072. <E type="Action" name="VariableOperation">
  5073. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric6</Param>
  5074. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  5075. <Param type="OperationType">Set</Param>
  5076. </E>
  5077. </Elements>
  5078. </T>
  5079. </Param>
  5080. </E>
  5081. </Elements>
  5082. </Trigger>
  5083. <Trigger execMode="OnObjectFilter" name="Trigger61" objectFilter="attach_parent">
  5084. <Elements>
  5085. <E type="Action" name="VariableOperation">
  5086. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5087. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5088. <Param type="OperationType">Set</Param>
  5089. </E>
  5090. <E type="Action" name="ActivateTrigger">
  5091. <Param type="TriggerReference">
  5092. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger61_Subroutine62" objectFilter="attach_child">
  5093. <Elements>
  5094. <E type="Condition" name="Comparison">
  5095. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
  5096. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5097. <Param type="ComparisonType">Equal</Param>
  5098. </E>
  5099. <E type="Action" name="ObjectAttach">
  5100. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5101. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5102. <Param type="Point3d" />
  5103. <Param type="Bool">True</Param>
  5104. </E>
  5105. </Elements>
  5106. </T>
  5107. </Param>
  5108. </E>
  5109. </Elements>
  5110. </Trigger>
  5111. <Trigger execMode="OnObjectFilter" name="Trigger63" objectFilter="Trait_Zones">
  5112. <Elements>
  5113. <E type="Action" name="ActivateTrigger">
  5114. <Param type="TriggerReference">
  5115. <T type="Trigger" trigType="Subroutine" name="Trigger63_Subroutine64">
  5116. <Elements>
  5117. <E type="Condition" name="Comparison">
  5118. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5119. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  5120. <Param type="ComparisonType">Equal</Param>
  5121. </E>
  5122. <E type="Condition" name="ObjectIsInBoundary">
  5123. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5124. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5125. </E>
  5126. <E type="Condition" name="Comparison">
  5127. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
  5128. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5129. <Param type="ComparisonType">Equal</Param>
  5130. </E>
  5131. <E type="Action" name="ApplyPlayerTraits">
  5132. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5133. <Param type="PlayerTraitsReference">Traits Alpha</Param>
  5134. </E>
  5135. </Elements>
  5136. </T>
  5137. </Param>
  5138. </E>
  5139. <E type="Action" name="ActivateTrigger">
  5140. <Param type="TriggerReference">
  5141. <T type="Trigger" trigType="Subroutine" name="Trigger63_Subroutine65">
  5142. <Elements>
  5143. <E type="Condition" name="Comparison">
  5144. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5145. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  5146. <Param type="ComparisonType">Equal</Param>
  5147. </E>
  5148. <E type="Condition" name="ObjectIsInBoundary">
  5149. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5150. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5151. </E>
  5152. <E type="Condition" name="Comparison">
  5153. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
  5154. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5155. <Param type="ComparisonType">Equal</Param>
  5156. </E>
  5157. <E type="Action" name="ApplyPlayerTraits">
  5158. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5159. <Param type="PlayerTraitsReference">Traits Bravo</Param>
  5160. </E>
  5161. </Elements>
  5162. </T>
  5163. </Param>
  5164. </E>
  5165. <E type="Action" name="ActivateTrigger">
  5166. <Param type="TriggerReference">
  5167. <T type="Trigger" trigType="Subroutine" name="Trigger63_Subroutine66">
  5168. <Elements>
  5169. <E type="Condition" name="Comparison">
  5170. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5171. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  5172. <Param type="ComparisonType">Equal</Param>
  5173. </E>
  5174. <E type="Condition" name="ObjectIsInBoundary">
  5175. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5176. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5177. </E>
  5178. <E type="Condition" name="Comparison">
  5179. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
  5180. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5181. <Param type="ComparisonType">Equal</Param>
  5182. </E>
  5183. <E type="Action" name="ApplyPlayerTraits">
  5184. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5185. <Param type="PlayerTraitsReference">Traits Charlie</Param>
  5186. </E>
  5187. </Elements>
  5188. </T>
  5189. </Param>
  5190. </E>
  5191. </Elements>
  5192. </Trigger>
  5193. <Trigger execMode="OnObjectFilter" name="Trigger67" objectFilter="Attachments">
  5194. <Elements>
  5195. <E type="Action" name="ActivateTrigger">
  5196. <Param type="TriggerReference">
  5197. <T type="Trigger" trigType="Subroutine" name="Trigger67_Subroutine68">
  5198. <Elements>
  5199. <E type="Condition" name="Comparison">
  5200. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5201. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  5202. <Param type="ComparisonType">Equal</Param>
  5203. </E>
  5204. <E type="Condition" name="Comparison">
  5205. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric7</Param>
  5206. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  5207. <Param type="ComparisonType">Equal</Param>
  5208. </E>
  5209. <E type="Action" name="CreateObject">
  5210. <Param type="ObjectTypeIndex">blam_effect</Param>
  5211. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5212. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5213. <Param type="ObjectFilterIndex">NONE</Param>
  5214. <Param type="CreateObjectFlags">NeverGarbage</Param>
  5215. <Param type="Point3d" />
  5216. <Param type="NameIndex">NONE</Param>
  5217. </E>
  5218. <E type="Action" name="ObjectKillInstantly">
  5219. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5220. <Param type="Bool">False</Param>
  5221. </E>
  5222. <E type="Action" name="VariableOperation">
  5223. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric7</Param>
  5224. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  5225. <Param type="OperationType">Set</Param>
  5226. </E>
  5227. <E type="Action" name="ObjectAttach">
  5228. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5229. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5230. <Param type="Point3d" />
  5231. <Param type="Bool">True</Param>
  5232. </E>
  5233. </Elements>
  5234. </T>
  5235. </Param>
  5236. </E>
  5237. <E type="Action" name="ActivateTrigger">
  5238. <Param type="TriggerReference">
  5239. <T type="Trigger" trigType="Subroutine" name="Trigger67_Subroutine69">
  5240. <Elements>
  5241. <E type="Condition" name="Comparison">
  5242. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5243. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  5244. <Param type="ComparisonType">Equal</Param>
  5245. </E>
  5246. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  5247. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5248. <Param type="TeamFilterParameters" filterType="Anyone" />
  5249. </E>
  5250. <E type="Condition" name="Comparison">
  5251. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric8</Param>
  5252. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  5253. <Param type="ComparisonType">Equal</Param>
  5254. </E>
  5255. <E type="Action" name="CreateObject">
  5256. <Param type="ObjectTypeIndex">monitor</Param>
  5257. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5258. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5259. <Param type="ObjectFilterIndex">NONE</Param>
  5260. <Param type="CreateObjectFlags">NeverGarbage</Param>
  5261. <Param type="Point3d" />
  5262. <Param type="NameIndex">NONE</Param>
  5263. </E>
  5264. <E type="Action" name="ObjectSetInvincible">
  5265. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5266. <Param type="CustomReference" varRefType="Int16">1</Param>
  5267. </E>
  5268. <E type="Action" name="VariableOperation">
  5269. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric8</Param>
  5270. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  5271. <Param type="OperationType">Set</Param>
  5272. </E>
  5273. <E type="Action" name="ObjectAttach">
  5274. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  5275. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5276. <Param type="Point3d" />
  5277. <Param type="Bool">True</Param>
  5278. </E>
  5279. </Elements>
  5280. </T>
  5281. </Param>
  5282. </E>
  5283. </Elements>
  5284. </Trigger>
  5285. <Trigger execMode="OnObjectFilter" name="Trigger70" objectFilter="Pl_Scale_Hill">
  5286. <Elements>
  5287. <E type="Action" name="ActivateTrigger">
  5288. <Param type="TriggerReference">
  5289. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine71">
  5290. <Elements>
  5291. <E type="Condition" name="Comparison">
  5292. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5293. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  5294. <Param type="ComparisonType">Equal</Param>
  5295. </E>
  5296. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  5297. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5298. <Param type="TeamFilterParameters" filterType="Anyone" />
  5299. </E>
  5300. <E type="Condition" name="ObjectIsInBoundary">
  5301. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5302. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5303. </E>
  5304. <E type="Action" name="ApplyPlayerTraits">
  5305. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5306. <Param type="PlayerTraitsReference">Mini Traits</Param>
  5307. </E>
  5308. </Elements>
  5309. </T>
  5310. </Param>
  5311. </E>
  5312. <E type="Action" name="ActivateTrigger">
  5313. <Param type="TriggerReference">
  5314. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine72">
  5315. <Elements>
  5316. <E type="Condition" name="Comparison">
  5317. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5318. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  5319. <Param type="ComparisonType">Equal</Param>
  5320. </E>
  5321. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  5322. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5323. <Param type="TeamFilterParameters" filterType="Anyone" />
  5324. </E>
  5325. <E type="Condition" name="ObjectIsInBoundary">
  5326. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5327. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5328. </E>
  5329. <E type="Action" name="ApplyPlayerTraits">
  5330. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5331. <Param type="PlayerTraitsReference">Medium Traits</Param>
  5332. </E>
  5333. </Elements>
  5334. </T>
  5335. </Param>
  5336. </E>
  5337. <E type="Action" name="ActivateTrigger">
  5338. <Param type="TriggerReference">
  5339. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine73">
  5340. <Elements>
  5341. <E type="Condition" name="Comparison">
  5342. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5343. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  5344. <Param type="ComparisonType">Equal</Param>
  5345. </E>
  5346. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  5347. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5348. <Param type="TeamFilterParameters" filterType="Anyone" />
  5349. </E>
  5350. <E type="Condition" name="ObjectIsInBoundary">
  5351. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5352. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5353. </E>
  5354. <E type="Action" name="ApplyPlayerTraits">
  5355. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5356. <Param type="PlayerTraitsReference">Big Traits</Param>
  5357. </E>
  5358. </Elements>
  5359. </T>
  5360. </Param>
  5361. </E>
  5362. <E type="Action" name="ActivateTrigger">
  5363. <Param type="TriggerReference">
  5364. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine74">
  5365. <Elements>
  5366. <E type="Condition" name="Comparison">
  5367. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5368. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  5369. <Param type="ComparisonType">Equal</Param>
  5370. </E>
  5371. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  5372. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5373. <Param type="TeamFilterParameters" filterType="Anyone" />
  5374. </E>
  5375. <E type="Condition" name="ObjectIsInBoundary">
  5376. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5377. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5378. </E>
  5379. <E type="Action" name="ApplyPlayerTraits">
  5380. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5381. <Param type="PlayerTraitsReference">Large Traits</Param>
  5382. </E>
  5383. </Elements>
  5384. </T>
  5385. </Param>
  5386. </E>
  5387. <E type="Action" name="ActivateTrigger">
  5388. <Param type="TriggerReference">
  5389. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine75">
  5390. <Elements>
  5391. <E type="Condition" name="Comparison">
  5392. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5393. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  5394. <Param type="ComparisonType">Equal</Param>
  5395. </E>
  5396. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  5397. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5398. <Param type="TeamFilterParameters" filterType="Anyone" />
  5399. </E>
  5400. <E type="Condition" name="ObjectIsInBoundary">
  5401. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5402. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5403. </E>
  5404. <E type="Action" name="ApplyPlayerTraits">
  5405. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5406. <Param type="PlayerTraitsReference">Titan Traits</Param>
  5407. </E>
  5408. </Elements>
  5409. </T>
  5410. </Param>
  5411. </E>
  5412. <E type="Action" name="ActivateTrigger">
  5413. <Param type="TriggerReference">
  5414. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger70_Subroutine76">
  5415. <Elements>
  5416. <E type="Condition" name="Comparison">
  5417. <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
  5418. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  5419. <Param type="ComparisonType">Equal</Param>
  5420. </E>
  5421. <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
  5422. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5423. <Param type="TeamFilterParameters" filterType="Anyone" />
  5424. </E>
  5425. <E type="Condition" name="ObjectIsInBoundary">
  5426. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  5427. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  5428. </E>
  5429. <E type="Action" name="ApplyPlayerTraits">
  5430. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  5431. <Param type="PlayerTraitsReference">5%</Param>
  5432. </E>
  5433. </Elements>
  5434. </T>
  5435. </Param>
  5436. </E>
  5437. </Elements>
  5438. </Trigger>
  5439. </Triggers>
  5440. <EntryPoints>
  5441. <HostMigration>HostMigrationTrigger</HostMigration>
  5442. <Local>LocalTrigger</Local>
  5443. <Pregame>PregameTrigger</Pregame>
  5444. <Incident>IncidentTrigger</Incident>
  5445. </EntryPoints>
  5446. </MegaloScript>
  5447. </GameVariant>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement