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Jun 24th, 2018
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  1. 2/14 Update
  2.  
  3. They added in a new shot gun and a couple of SMGs that I havn't seen before. They are also ramping up the beta pretty hard now so I wouldn't be surprised if some of you guys got invites.
  4.  
  5. Quote:
  6. The top 500 players of CS:GO have been given gift keys that they can give to a friend, and additionally the top 7000 most active players of previous versions of Counter-Strike (CS 1.6 and CS:Source) will be given free access to the CS:GO beta this week.
  7.  
  8.  
  9. I don't think I was in the top 500 in the beta but you never know.
  10.  
  11. Patch Notes:
  12. Quote:
  13. Game Design Issues:
  14. - Changed QUICKMATCH default to competitive de_dust2.
  15. - Added new maps to local match options: de_inferno, de_train, and de_nuke.
  16. - Added new weapons: Nova shotgun, Bizon and MP7 SMGs.
  17. - Created a CT-specific version of the Molotov: the incendiary grenade.
  18. - Reworked starting cash and bonuses in Casual mode.
  19. - Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).
  20. - Limited total number of grenades that can be carried at one time to three, each of a different type.
  21. - Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.
  22. - Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.
  23. - Reduced movement penalty greatly when players are hit by friendly fire in casual mode.
  24. - Implemented skill-based matchmaking system.
  25.  
  26. Map Issues:
  27. - Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.
  28. - Updated the nav mesh on de_Dust to improve bot pathing.
  29. - Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.
  30. - Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.
  31. - Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.
  32. - Fixed several aesthetic issues and reported exploits on de_dust2.
  33.  
  34. Stat/Achievement Issues:
  35. - Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.
  36. - Fixed a bug that allowed players to earn the ‘Lost and F0wned’ medal while controlling a bot.
  37. - Added FCVAR_CHEAT flag to the bot_kill command so it can’t be used to earn medals
  38. - Updated some medal icons and descriptions to reflect criteria for getting them better.
  39. - Made players who controlled bots during a round ineligible for fun facts.
  40.  
  41. UI Issues:
  42. - Fixed classic crosshair not showing up in first-person spectator mode.
  43. - Fixed a bug that could cause chat spam when a player changes his/her name.
  44. - Redesigned and repositioned the win panel to allow greater visibility of the game.
  45. - Hid voice status and weapon panel when HUD is hidden.
  46. - Added option in game settings that, when active, closes the buy menu upon purchase of an item.
  47. - Redesigned the buy menu.
  48. - Moved player team ID from crosshair to player.
  49. - Expanded the chat window, making it easier to keep track of chat history.
  50. - Changed the UI font for greater legibility.
  51. - Made the chat lines behave like a Windows edit control.
  52. - Added a scoreboard icon that indicates when a player is in the process of switching teams.
  53. - Made music respond to volume slider.
  54. - Made chat box disappear after ENTER is pressed.
  55. - Fixed the ‘pop’ visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.
  56. - Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.
  57. - Fixed problem with not being able to switch from windowed to full screen mode.
  58. - Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.
  59. - Made scoreboard title display correctly above scoreboard in standard def.
  60. - Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.
  61. - Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.
  62. - Fixed menus to render correctly in resolutions greater than 1920×1200.
  63. - Fixed a bug in which the scoreboard could occasionally disappear.
  64. - Added player avatars to the choose team screen.
  65. - Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.
  66. - Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.
  67. - Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.
  68. - Fixed incorrect audio feedback when mousing over empty rows in the settings screens.
  69. - Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.
  70. - Made the EDIT MIC option in the settings snap to the correct area of the controls screen.
  71. - Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.
  72. - Disabled left and right toggles on spectator UI when there’s no one left to spectate.
  73. - Added a separate icon for the CT-specific knife in the weapon select and death notification text.
  74. - Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.
  75. - Restricted team chat to team members only.
  76. - Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.
  77.  
  78. Other issues:
  79. - Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.
  80. - Added three new mixgroups to handle different weapon sound types.
  81. - Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it’s currently playing, it will stop once the bomb has been planted.
  82. - Added new music cues for domination and revenge.
  83. - Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.
  84. - Fixed problem with camera stopping inside of players’ heads during freeze cam.
  85. - Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.
  86. - Fixed excessive console spew.
  87. - Fixed a crash that could happen when selecting a team without Steam running.
  88. - Fixed hang on black screen when players attempt to connect to servers that forbid connection.
  89. - Fixed crash that could happen while changing the video settings.
  90. - Fixed blurry shadows on players who are walking or running.
  91. - Fixed blood so it doesn’t show brightly through the fog.
  92. - Fixed the visors showing through smoke.
  93. - Reduced issues with smoke grenade and fire volumes being visible through thin floors.
  94. - Fixed some of the problems with weapons penetrating character geometry in third person.
  95. - Addressed an issue which caused bots to shoot over players’ heads often. The bots will likely feel more difficult now.
  96. - Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.
  97. - Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.
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