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- upAnimation = myObject:Animate("Position", Vector3(myObject.Position.X, myObject.Position.Y + 10, myObject.Position.Z), 5000)
- upAnimation.AnimationDone:Add(function()
- forwardAnimation = myObject:Animate("Position", Vector3(myObject.Position.X, myObject.Position.Y, myObject.Position.Z + 5), 2500)
- forwardAnimation.AnimationDone:Add(function()
- sidewardAnimation = myObject:Animate("Position", Vector3(myObject.Position.X+10, myObject.Position.Y, myObject.Position.Z), 2500)
- sidewardAnimation.AnimationDone:Add(function()
- myObject.Static = false
- myObject.RigidBody.AngularVelocity = Vector3(0, 15, 0)
- myObject.RigidBody.LinearVelocity = Vector3(-5, 10, -5)
- end)
- end)
- end)
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