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freakyfort changes

Oct 11th, 2024
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  1. Upgrade changes in pvp
  2. ```
  3. * All old canteens gone
  4. * 4 disposable mini sentries
  5. * Spy crit on kill +1 second per tick instead of 2s
  6. * Sapper upgrade replaced with "attribute" "tag__eotlearlysupport" with a 0.5 increment and cap of 2 at $400/tick (no idea what this does)
  7. * Armor pen replaced with melee range increase 0.5 inc, 3.25 max, 200/tick (Broken? can't see it)
  8. * Canteen spec replaced with the eotl attribute (also can't see what it does)
  9. * Projectile shield only level 1 for $500
  10. * EOI replaced with eotl attribute 0.5 inc, 2 max (still see nothing)
  11. * Blast/Fire/Bullet resistances 20% instead of 25% and fire costs $300/tick
  12. * Player upgrade for melee range multiplier 0.5 inc, 3.25 cap, $200/tick (Broken? can't see it)
  13.  
  14. * New Canteens
  15. ** Kritz cost $400 lasts 10 seconds
  16. ** Uber costs $400 lasts 10 seconds
  17. ** Giant costs $300 lasts 10 seconds
  18. *** Breaks disguises
  19. *** Hp x10, double size, infinite ammo
  20. ** Buster costs $300 lasts 15 seconds
  21. *** Breaks disguises
  22. *** 60% damage force reduction, can't attack, 1500 hp
  23. *** Explosion does a flat 5000 damage unlike normal busters
  24. ** Healing costs $200 lasts 5 seconds
  25. ** Ghost costs $200 lasts 10 seconds
  26. *** Can spook every 5 seconds within 512hu
  27. ** Ammo costs $50 lasts 5 seconds
  28.  
  29. ** RTD costs $150
  30. *** Bumper car for 10 seconds
  31. *** 75% chance to not take damage lasts 10 seconds
  32. *** Marked for death for 15 seconds
  33. *** Frozen for 5 seconds
  34. *** -0.01 gravity for 10 seconds
  35. *** 1000 hp
  36. *** 1 hp
  37. *** Crit + uber + ammo refill + full hp for 10 seconds
  38. *** Respawn
  39. *** 1.5x move speed bonus for 15 seconds
  40. *** Mini crits for 10 seconds
  41. *** Weapons make gold statues for 10 seconds
  42. ```
  43. $100 per kill if lobby has <4 ppl
  44. $20 per kill if lobby has >24 ppl
  45. Formula for in-between is 100 - ((players-4)*4) per kill, so $4 less per kill per person.
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