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- Try sticking with these mineral lines: https://www.teamliquid.net/forum/sc2-maps/527886-proper-mineral-placement-lotv-edition They're used to maintain efficiency and standardization amongst all the maps.
- Zergs can't effectively wall off the natural choke with 2 or 3 evo chambers.
- The rush distance of this map turned out to actually be 35-36seconds, which unfortunately is too short for competitive play, as some builds cannot be stopped (mainly 12 pool) at this timing in some matchups.
- The entire map is incredibly cramped an narrow, and likely wouldn't see any play beyond 1 base strategy.
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