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avex_sc2

WarShrine

Jan 21st, 2019
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  1. Try sticking with these mineral lines: https://www.teamliquid.net/forum/sc2-maps/527886-proper-mineral-placement-lotv-edition They're used to maintain efficiency and standardization amongst all the maps.
  2. Zergs can't effectively wall off the natural choke with 2 or 3 evo chambers.
  3. The rush distance of this map turned out to actually be 35-36seconds, which unfortunately is too short for competitive play, as some builds cannot be stopped (mainly 12 pool) at this timing in some matchups.
  4. The entire map is incredibly cramped an narrow, and likely wouldn't see any play beyond 1 base strategy.
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