darkdoom

B.O.M16

Mar 22nd, 2011
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  1. AddEffect = MOPixel
  2.     PresetName = M16 Bullet
  3.     Mass = 0.5
  4.     LifeTime = 1500
  5.     Sharpness = 20
  6.     HitsMOs = 1
  7.     GetsHitByMOs = 0
  8.     Color = Color
  9.         R = 145
  10.         G = 140
  11.         B = 140
  12.     Atom = Atom
  13.         Material = Material
  14.             CopyOf = Bullet Metal
  15.         TrailColor = Color
  16.             R = 140
  17.             G = 140
  18.             B = 140
  19.         TrailLength = 20
  20.  
  21. AddAmmo = Round
  22.     PresetName = M16 Round
  23.     ParticleCount = 1
  24.     Particle = MOPixel
  25.         CopyOf = M16 Bullet
  26.     Shell = MOSParticle
  27.         CopyOf = Shell
  28.     FireVelocity = 150
  29.     ShellVelocity = 14
  30.     Separation = 0
  31.  
  32. AddAmmo = Magazine
  33.     PresetName = M16 Mag
  34.     Mass = 1
  35.     HitsMOs = 0
  36.     GetsHitByMOs = 0
  37.     SpriteFile = ContentFile
  38.         FilePath = BlackOps.rte/Devices/Guns/M16/M16 Mag.bmp
  39.     FrameCount = 1
  40.     SpriteOffset = Vector
  41.         X = -3
  42.         Y = -4
  43.     EntryWound = AEmitter
  44.         CopyOf = Dent Metal
  45.     ExitWound = None
  46.     AtomGroup = AtomGroup
  47.         AutoGenerate = 1
  48.         Material = Material
  49.             CopyOf = Metal
  50.         Resolution = 2
  51.         Depth = 0
  52.     DeepGroup = AtomGroup
  53.         AutoGenerate = 1
  54.         Material = Material
  55.             CopyOf = Metal
  56.         Resolution = 3
  57.         Depth = 1
  58.     DeepCheck = 0
  59.     JointStrength = 200
  60.     JointStiffness = 1
  61.     JointOffset = Vector
  62.         X = 3
  63.         Y = 1
  64.     ParentOffset = Vector
  65.         X = -2
  66.         Y = -3
  67.     DrawAfterParent = 0
  68.     RoundCount = 30
  69.     RTTRatio = 0
  70.     RegularRound = Round
  71.         CopyOf = M16 Round
  72.     TracerRound = None
  73.     AddGib = Gib
  74.         GibParticle = MOPixel
  75.             CopyOf = Spark Yellow 1
  76.         Count = 5
  77.         Spread = 2.25
  78.         MaxVelocity = 20
  79.         MinVelocity = 8
  80.     AddGib = Gib
  81.         GibParticle = MOSParticle
  82.             CopyOf = Gib Metal Rust Micro A
  83.         Count = 4
  84.         Spread = 2.25
  85.         MaxVelocity = 15
  86.         MinVelocity = 5
  87.     GibWoundLimit = 2
  88.  
  89. AddDevice = HDFirearm
  90.     PresetName = M16
  91.     Description = A accuarate gun for it's price, the M16 has a magazine capacity of 30, and it does good damage. Due to it being made mostly of polymers, it is also very light.
  92.     AddToGroup = Weapons
  93.     Mass = 9
  94.     HitsMOs = 0
  95.     GetsHitByMOs = 1
  96.     SpriteFile = ContentFile
  97.         FilePath = BlackOps.rte/Devices/Guns/M16/M16.bmp
  98.     FrameCount = 1
  99.     SpriteOffset = Vector
  100.         X = -16
  101.         Y = -5
  102.     EntryWound = AEmitter
  103.         CopyOf = Dent Metal
  104.     ExitWound = None
  105.     GoldValue = 70
  106.     AtomGroup = AtomGroup
  107.         AutoGenerate = 1
  108.         Material = Material
  109.             CopyOf = Military Stuff
  110.         Resolution = 4
  111.         Depth = 0
  112.     DeepGroup = AtomGroup
  113.         AutoGenerate = 1
  114.         Material = Material
  115.             CopyOf = Military Stuff
  116.         Resolution = 4
  117.         Depth = 10
  118.     DeepCheck = 0
  119.     JointStrength = 75
  120.     JointStiffness = 0.5
  121.     JointOffset = Vector
  122.         X = 7
  123.         Y = -2
  124.     DrawAfterParent = 0
  125.     StanceOffset = Vector
  126.         X = 0
  127.         Y = 0
  128.     SharpStanceOffset = Vector
  129.         X = 2
  130.         Y = 3
  131.     SupportOffset = Vector
  132.         X = 6
  133.         Y = 0
  134.     SharpLength = 120
  135.     Magazine = Magazine
  136.         CopyOf = M16 Mag
  137.     Flash = Attachable
  138.         CopyOf = Big Pistol Flash
  139.     FireSound = Sound
  140.         AddSample = ContentFile
  141.             FilePath = Ronin.rte/Devices/Weapons/M16Fire.wav
  142.     EmptySound = Sound
  143.         AddSample = ContentFile
  144.             FilePath = Base.rte/Devices/EmptyClick3.wav
  145.     ReloadStartSound = Sound
  146.         AddSample = ContentFile
  147.             FilePath = Base.rte/Devices/ReloadStart.wav
  148.     ReloadEndSound = Sound
  149.         AddSample = ContentFilea
  150.             FilePath = Base.rte/Devices/ReloadEnd.wav
  151.     RateOfFire = 800
  152.     ReloadTime = 1500
  153.     FullAuto = 1
  154.     FireIgnoresThis = 1
  155.     ShakeRange = 5
  156.     SharpShakeRange = 4
  157.     NoSupportFactor = 2.2
  158.     ParticleSpreadRange = 0.6
  159.     ShellSpreadRange = 8
  160.     ShellAngVelRange = 2
  161.     MuzzleOffset = Vector
  162.         X = 15
  163.         Y = -1
  164.     EjectionOffset = Vector
  165.         X = -2
  166.         Y = -1
  167.     AddGib = Gib
  168.         GibParticle = MOPixel
  169.             CopyOf = Spark Yellow 1
  170.         Count = 6
  171.         Spread = 2.25
  172.         MaxVelocity = 20
  173.         MinVelocity = 8
  174.     AddGib = Gib
  175.         GibParticle = MOPixel
  176.             CopyOf = Spark Yellow 2
  177.         Count = 5
  178.         Spread = 2.25
  179.         MaxVelocity = 20
  180.         MinVelocity = 8
  181.     AddGib = Gib
  182.         GibParticle = MOPixel
  183.             CopyOf = Drop Oil
  184.         Count = 4
  185.         Spread = 2.25
  186.         MaxVelocity = 10
  187.         MinVelocity = 1
  188.     AddGib = Gib
  189.         GibParticle = MOSParticle
  190.             CopyOf = Gib Metal Rust Micro A
  191.         Count = 10
  192.         Spread = 2.25
  193.         MaxVelocity = 15
  194.         MinVelocity = 5
  195.     AddGib = Gib
  196.         GibParticle = MOSParticle
  197.             CopyOf = Gib Metal Grey Micro A
  198.         Count = 14
  199.         Spread = 2.25
  200.         MaxVelocity = 15
  201.         MinVelocity = 5
  202.     AddGib = Gib
  203.         GibParticle = MOSRotating
  204.             CopyOf = Ronin Gib B
  205.         Count = 1
  206.         Spread = 2.25
  207.         MaxVelocity = 10
  208.         MinVelocity = 1
  209.     AddGib = Gib
  210.         GibParticle = MOSRotating
  211.             CopyOf = Ronin Gib G
  212.         Count = 1
  213.         Spread = 2.25
  214.         MaxVelocity = 10
  215.         MinVelocity = 1
  216.     GibWoundLimit = 20
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