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- Rift Teleportation ••••
- At this point the Infernalist may draw so much corruption from the Outer Dark to the point they pound a hole in the gates that separate the realms. The rift will vacuum their body into the Outer Dark, a chaotic realm with lurking horrors that does not follow the spatial rules known to earth, and spit them out in their chosen location.
- Systems:
- The Infernalist spends a blood point and rolls Willpower at difficulty 7. The chosen location must be a place the Infernalist is able to somehow see. While a failure does nothing, a botch will vacuum only portions of the Infernalist's body, which leads to aggravated dismemberments (1 Unsoakable aggravated per rolled 1).
- Bargaining •••••
- At this point the arch-infernalist may draw favors from their dark lords through sacrifice and foul prayers. These bestowments may be bestowed upon the Infernalist themselves or a willing/incapacitated target.
- System:
- The Infernalist must first make a sacrifice, and then spend a blood point and roll their Willpower at difficulty 8 + modifier.
- Successes must be split between Effect and Duration. Effects may be purchased more than once in a single cast, but each cast will simply overwrite the previous one.
- Effects:
- 1 Success: -1 difficulty for a specific Ability | OR | +1 Attribute.
- 2 Successes: -1 difficulty for a specific Attribute.
- 3 Successes: +1 Physical Discipline dot
- Duration:
- 0 Successes: 1 Night
- 1 Success: 3 Nights
- 2 Successes: 1 Week
- 3 Successes: 2 Weeks
- 4 Successes: 1 Month
- 5 Successes: 3 Months
- Sacrifice Modifiers:
- Impossible: Rats, snakes, bats, frogs, etc...
- +1 Difficulty: Cat, dog, rabbit, ferret, etc...
- +0 Difficulty: Sheep, cow, horse, bear, etc...
- -1 Difficulty: Human.
- -2 Difficulty: Children and Nightfolk.
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