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Lirbo

Path of Gehenna Revised

Dec 26th, 2022 (edited)
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  1. Rift Teleportation ••••
  2. At this point the Infernalist may draw so much corruption from the Outer Dark to the point they pound a hole in the gates that separate the realms. The rift will vacuum their body into the Outer Dark, a chaotic realm with lurking horrors that does not follow the spatial rules known to earth, and spit them out in their chosen location.
  3.  
  4. Systems:
  5. The Infernalist spends a blood point and rolls Willpower at difficulty 7. The chosen location must be a place the Infernalist is able to somehow see. While a failure does nothing, a botch will vacuum only portions of the Infernalist's body, which leads to aggravated dismemberments (1 Unsoakable aggravated per rolled 1).
  6.  
  7.  
  8. Bargaining •••••
  9. At this point the arch-infernalist may draw favors from their dark lords through sacrifice and foul prayers. These bestowments may be bestowed upon the Infernalist themselves or a willing/incapacitated target.
  10.  
  11. System:
  12. The Infernalist must first make a sacrifice, and then spend a blood point and roll their Willpower at difficulty 8 + modifier.
  13. Successes must be split between Effect and Duration. Effects may be purchased more than once in a single cast, but each cast will simply overwrite the previous one.
  14.  
  15. Effects:
  16. 1 Success: -1 difficulty for a specific Ability | OR | +1 Attribute.
  17. 2 Successes: -1 difficulty for a specific Attribute.
  18. 3 Successes: +1 Physical Discipline dot
  19.  
  20. Duration:
  21. 0 Successes: 1 Night
  22. 1 Success: 3 Nights
  23. 2 Successes: 1 Week
  24. 3 Successes: 2 Weeks
  25. 4 Successes: 1 Month
  26. 5 Successes: 3 Months
  27.  
  28. Sacrifice Modifiers:
  29. Impossible: Rats, snakes, bats, frogs, etc...
  30. +1 Difficulty: Cat, dog, rabbit, ferret, etc...
  31. +0 Difficulty: Sheep, cow, horse, bear, etc...
  32. -1 Difficulty: Human.
  33. -2 Difficulty: Children and Nightfolk.
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