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infraspace log

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Jun 6th, 2023
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  1. Mono path[0] = 'D:/Steam/steamapps/common/InfraSpace/InfraSpace_Data/Managed'
  2. Mono config path = 'D:/Steam/steamapps/common/InfraSpace/MonoBleedingEdge/etc'
  3. Initialize engine version: 2021.3.6f1 (7da38d85baf6)
  4. [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/InfraSpace/InfraSpace_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1; jobified=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
  9. Vendor: Intel
  10. VRAM: 2048 MB
  11. Driver: 20.19.15.5171
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.235 seconds
  14. <RI> Initializing input.
  15. <RI> Input initialized.
  16. <RI> Initialized touch support.
  17. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  18. UnloadTime: 77.828600 ms
  19. failed to load settings, resetting to default
  20. couldn't load preference roadmap, was type Newtonsoft.Json.Linq.JObject, expected type RoadmapManager+Persistent
  21. Setting up 2 worker threads for Enlighten.
  22. The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
  23. The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
  24. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  25. UnloadTime: 25.880700 ms
  26. Unloading 10943 unused Assets to reduce memory usage. Loaded Objects now: 11335.
  27. Total: 28.813100 ms (FindLiveObjects: 3.234000 ms CreateObjectMapping: 1.180600 ms MarkObjects: 19.187000 ms DeleteObjects: 5.210900 ms)
  28.  
  29. Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/gravelmines/GravelMine.isasset
  30. Failed to read data for the AssetBundle 'GravelMine.isasset'.
  31. Couldn't load asset bundle GravelMine.isasset
  32. Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/SaltMine/SaltMine.isasset
  33. Failed to read data for the AssetBundle 'SaltMine.isasset'.
  34. Couldn't load asset bundle SaltMine.isasset
  35. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  36. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  37. Getting point in a spawnable area took too long
  38. Loading error: Model doesn't exist: Pipes/pipeNode_carbon, at InstancedRenderer..ctor (System.Int32 rendererIndex, System.String modelName, System.Boolean flushBufferImmediately, System.Boolean castShadows, System.Type instanceDataType, LODConfig lodConfig) [0x000a6] in <4f2f9c64a96f4757af78db4127df994a>:0
  39. at InstancedRendererManager.AddObject (System.String modelName, InstanceData data, System.Boolean flushBufferImmediately, System.Boolean castShadows, LODConfig lodConfig, InstancedRendererClient client) [0x00035] in <4f2f9c64a96f4757af78db4127df994a>:0
  40. at PipeNode.UpdateCornerRenderer () [0x000c7] in <b63bccac52174871a107adfc4b22bfa8>:0
  41. at PipeNode.LateInit (System.Boolean fromSave) [0x00012] in <b63bccac52174871a107adfc4b22bfa8>:0
  42. at NetNode.LateInit (System.Boolean fromSave) [0x00019] in <b63bccac52174871a107adfc4b22bfa8>:0
  43. at SaveManager+<LoadSaveByStep>d__60.MoveNext () [0x0186d] in <b63bccac52174871a107adfc4b22bfa8>:0
  44. at SaveManager.UpdateFrameUnity () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  45. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  46. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  47. UnloadTime: 1330.088200 ms
  48. Unloading 177146 unused Assets to reduce memory usage. Loaded Objects now: 4886.
  49. Total: 366.109300 ms (FindLiveObjects: 15.900000 ms CreateObjectMapping: 37.628300 ms MarkObjects: 207.525300 ms DeleteObjects: 105.055300 ms)
  50.  
  51. The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
  52. The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
  53. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  54. UnloadTime: 21.164300 ms
  55. Unloading 10908 unused Assets to reduce memory usage. Loaded Objects now: 13736.
  56. Total: 253.927500 ms (FindLiveObjects: 2.878000 ms CreateObjectMapping: 2.082100 ms MarkObjects: 243.317100 ms DeleteObjects: 5.649900 ms)
  57.  
  58. Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/gravelmines/GravelMine.isasset
  59. Failed to read data for the AssetBundle 'GravelMine.isasset'.
  60. Couldn't load asset bundle GravelMine.isasset
  61. Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/SaltMine/SaltMine.isasset
  62. Failed to read data for the AssetBundle 'SaltMine.isasset'.
  63. Couldn't load asset bundle SaltMine.isasset
  64. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  65. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  66. Getting point in a spawnable area took too long
  67. Loading error: Model doesn't exist: Pipes/pipeNode_carbon, at InstancedRenderer..ctor (System.Int32 rendererIndex, System.String modelName, System.Boolean flushBufferImmediately, System.Boolean castShadows, System.Type instanceDataType, LODConfig lodConfig) [0x000a6] in <4f2f9c64a96f4757af78db4127df994a>:0
  68. at InstancedRendererManager.AddObject (System.String modelName, InstanceData data, System.Boolean flushBufferImmediately, System.Boolean castShadows, LODConfig lodConfig, InstancedRendererClient client) [0x00035] in <4f2f9c64a96f4757af78db4127df994a>:0
  69. at PipeNode.UpdateCornerRenderer () [0x000c7] in <b63bccac52174871a107adfc4b22bfa8>:0
  70. at PipeNode.LateInit (System.Boolean fromSave) [0x00012] in <b63bccac52174871a107adfc4b22bfa8>:0
  71. at NetNode.LateInit (System.Boolean fromSave) [0x00019] in <b63bccac52174871a107adfc4b22bfa8>:0
  72. at SaveManager+<LoadSaveByStep>d__60.MoveNext () [0x0186d] in <b63bccac52174871a107adfc4b22bfa8>:0
  73. at SaveManager.UpdateFrameUnity () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  74. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  75. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  76. UnloadTime: 1289.645300 ms
  77. Unloading 177084 unused Assets to reduce memory usage. Loaded Objects now: 4887.
  78. Total: 357.644500 ms (FindLiveObjects: 14.776300 ms CreateObjectMapping: 31.603900 ms MarkObjects: 204.142400 ms DeleteObjects: 107.121400 ms)
  79.  
  80. The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
  81. The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
  82. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  83. UnloadTime: 17.492800 ms
  84. Unloading 10920 unused Assets to reduce memory usage. Loaded Objects now: 13737.
  85. Total: 266.612000 ms (FindLiveObjects: 3.685200 ms CreateObjectMapping: 4.296100 ms MarkObjects: 253.383200 ms DeleteObjects: 5.247100 ms)
  86.  
  87. Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/gravelmines/GravelMine.isasset
  88. Failed to read data for the AssetBundle 'GravelMine.isasset'.
  89. Couldn't load asset bundle GravelMine.isasset
  90. Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/SaltMine/SaltMine.isasset
  91. Failed to read data for the AssetBundle 'SaltMine.isasset'.
  92. Couldn't load asset bundle SaltMine.isasset
  93. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  94. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  95. Getting point in a spawnable area took too long
  96. Loading error: Model doesn't exist: Pipes/pipeNode_carbon, at InstancedRenderer..ctor (System.Int32 rendererIndex, System.String modelName, System.Boolean flushBufferImmediately, System.Boolean castShadows, System.Type instanceDataType, LODConfig lodConfig) [0x000a6] in <4f2f9c64a96f4757af78db4127df994a>:0
  97. at InstancedRendererManager.AddObject (System.String modelName, InstanceData data, System.Boolean flushBufferImmediately, System.Boolean castShadows, LODConfig lodConfig, InstancedRendererClient client) [0x00035] in <4f2f9c64a96f4757af78db4127df994a>:0
  98. at PipeNode.UpdateCornerRenderer () [0x000c7] in <b63bccac52174871a107adfc4b22bfa8>:0
  99. at PipeNode.LateInit (System.Boolean fromSave) [0x00012] in <b63bccac52174871a107adfc4b22bfa8>:0
  100. at NetNode.LateInit (System.Boolean fromSave) [0x00019] in <b63bccac52174871a107adfc4b22bfa8>:0
  101. at SaveManager+<LoadSaveByStep>d__60.MoveNext () [0x0186d] in <b63bccac52174871a107adfc4b22bfa8>:0
  102. at SaveManager.UpdateFrameUnity () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  103. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  104. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  105. UnloadTime: 1294.011800 ms
  106. Unloading 177084 unused Assets to reduce memory usage. Loaded Objects now: 4887.
  107. Total: 358.617500 ms (FindLiveObjects: 15.563500 ms CreateObjectMapping: 34.035100 ms MarkObjects: 203.955800 ms DeleteObjects: 105.062300 ms)
  108.  
  109. The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
  110. The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
  111. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  112. UnloadTime: 17.387100 ms
  113. Unloading 10952 unused Assets to reduce memory usage. Loaded Objects now: 13737.
  114. Total: 268.831100 ms (FindLiveObjects: 2.969600 ms CreateObjectMapping: 1.944700 ms MarkObjects: 258.537900 ms DeleteObjects: 5.378500 ms)
  115.  
  116. Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/SaltMine/SaltMine.isasset
  117. Failed to read data for the AssetBundle 'SaltMine.isasset'.
  118. Couldn't load asset bundle SaltMine.isasset
  119. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  120. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  121. Getting point in a spawnable area took too long
  122. destroying car since lanes are not set properly True, False
  123. destroying car since lanes are not set properly True, False
  124. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  125. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  126. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  127. Car hasn't been updated in 200 simulation frames. Destroying.
  128. Car hasn't been updated in 200 simulation frames. Destroying.
  129. Car hasn't been updated in 200 simulation frames. Destroying.
  130. Car hasn't been updated in 200 simulation frames. Destroying.
  131. Car hasn't been updated in 200 simulation frames. Destroying.
  132. Car hasn't been updated in 200 simulation frames. Destroying.
  133. Car hasn't been updated in 200 simulation frames. Destroying.
  134. Car hasn't been updated in 200 simulation frames. Destroying.
  135. Car hasn't been updated in 200 simulation frames. Destroying.
  136. Car hasn't been updated in 200 simulation frames. Destroying.
  137. Car hasn't been updated in 200 simulation frames. Destroying.
  138. Car hasn't been updated in 200 simulation frames. Destroying.
  139. Car hasn't been updated in 200 simulation frames. Destroying.
  140. Car hasn't been updated in 200 simulation frames. Destroying.
  141. Car hasn't been updated in 200 simulation frames. Destroying.
  142. Car hasn't been updated in 200 simulation frames. Destroying.
  143. Car hasn't been updated in 200 simulation frames. Destroying.
  144. Car hasn't been updated in 200 simulation frames. Destroying.
  145. Car hasn't been updated in 200 simulation frames. Destroying.
  146. Car hasn't been updated in 200 simulation frames. Destroying.
  147. Car hasn't been updated in 200 simulation frames. Destroying.
  148. Car hasn't been updated in 200 simulation frames. Destroying.
  149. Car hasn't been updated in 200 simulation frames. Destroying.
  150. Car hasn't been updated in 200 simulation frames. Destroying.
  151. Car hasn't been updated in 200 simulation frames. Destroying.
  152. Car hasn't been updated in 200 simulation frames. Destroying.
  153. Car hasn't been updated in 200 simulation frames. Destroying.
  154. Car hasn't been updated in 200 simulation frames. Destroying.
  155. Car hasn't been updated in 200 simulation frames. Destroying.
  156. Car hasn't been updated in 200 simulation frames. Destroying.
  157. Car hasn't been updated in 200 simulation frames. Destroying.
  158. Car hasn't been updated in 200 simulation frames. Destroying.
  159. Car hasn't been updated in 200 simulation frames. Destroying.
  160. Car hasn't been updated in 200 simulation frames. Destroying.
  161. Car hasn't been updated in 200 simulation frames. Destroying.
  162. Car hasn't been updated in 200 simulation frames. Destroying.
  163. Car hasn't been updated in 200 simulation frames. Destroying.
  164. Car hasn't been updated in 200 simulation frames. Destroying.
  165. Car hasn't been updated in 200 simulation frames. Destroying.
  166. Car hasn't been updated in 200 simulation frames. Destroying.
  167. Car hasn't been updated in 200 simulation frames. Destroying.
  168. Car hasn't been updated in 200 simulation frames. Destroying.
  169. Car hasn't been updated in 200 simulation frames. Destroying.
  170. Car hasn't been updated in 200 simulation frames. Destroying.
  171. Car hasn't been updated in 200 simulation frames. Destroying.
  172. Car hasn't been updated in 200 simulation frames. Destroying.
  173. Car hasn't been updated in 200 simulation frames. Destroying.
  174. Car hasn't been updated in 200 simulation frames. Destroying.
  175. Car hasn't been updated in 200 simulation frames. Destroying.
  176. Car hasn't been updated in 200 simulation frames. Destroying.
  177. Car hasn't been updated in 200 simulation frames. Destroying.
  178. Car hasn't been updated in 200 simulation frames. Destroying.
  179. Car hasn't been updated in 200 simulation frames. Destroying.
  180. Car hasn't been updated in 200 simulation frames. Destroying.
  181. Car hasn't been updated in 200 simulation frames. Destroying.
  182. Car hasn't been updated in 200 simulation frames. Destroying.
  183. Car hasn't been updated in 200 simulation frames. Destroying.
  184. Car hasn't been updated in 200 simulation frames. Destroying.
  185. Car hasn't been updated in 200 simulation frames. Destroying.
  186. Car hasn't been updated in 200 simulation frames. Destroying.
  187. Car hasn't been updated in 200 simulation frames. Destroying.
  188. Car hasn't been updated in 200 simulation frames. Destroying.
  189. Car hasn't been updated in 200 simulation frames. Destroying.
  190. Car hasn't been updated in 200 simulation frames. Destroying.
  191. Car hasn't been updated in 200 simulation frames. Destroying.
  192. Car hasn't been updated in 200 simulation frames. Destroying.
  193. Car hasn't been updated in 200 simulation frames. Destroying.
  194. Car hasn't been updated in 200 simulation frames. Destroying.
  195. Car hasn't been updated in 200 simulation frames. Destroying.
  196. Car hasn't been updated in 200 simulation frames. Destroying.
  197. Car hasn't been updated in 200 simulation frames. Destroying.
  198. Car hasn't been updated in 200 simulation frames. Destroying.
  199. Car hasn't been updated in 200 simulation frames. Destroying.
  200. Car hasn't been updated in 200 simulation frames. Destroying.
  201. Car hasn't been updated in 200 simulation frames. Destroying.
  202. Car hasn't been updated in 200 simulation frames. Destroying.
  203. Car hasn't been updated in 200 simulation frames. Destroying.
  204. Car hasn't been updated in 200 simulation frames. Destroying.
  205. Car hasn't been updated in 200 simulation frames. Destroying.
  206. Car hasn't been updated in 200 simulation frames. Destroying.
  207. Car hasn't been updated in 200 simulation frames. Destroying.
  208. Car hasn't been updated in 200 simulation frames. Destroying.
  209. Car hasn't been updated in 200 simulation frames. Destroying.
  210. Car hasn't been updated in 200 simulation frames. Destroying.
  211. Car hasn't been updated in 200 simulation frames. Destroying.
  212. Car hasn't been updated in 200 simulation frames. Destroying.
  213. Car hasn't been updated in 200 simulation frames. Destroying.
  214. Car hasn't been updated in 200 simulation frames. Destroying.
  215. Car hasn't been updated in 200 simulation frames. Destroying.
  216. Car hasn't been updated in 200 simulation frames. Destroying.
  217. Car hasn't been updated in 200 simulation frames. Destroying.
  218. Car hasn't been updated in 200 simulation frames. Destroying.
  219. Car hasn't been updated in 200 simulation frames. Destroying.
  220. Car hasn't been updated in 200 simulation frames. Destroying.
  221. Car hasn't been updated in 200 simulation frames. Destroying.
  222. Car hasn't been updated in 200 simulation frames. Destroying.
  223. Car hasn't been updated in 200 simulation frames. Destroying.
  224. Car hasn't been updated in 200 simulation frames. Destroying.
  225. Car hasn't been updated in 200 simulation frames. Destroying.
  226. Car hasn't been updated in 200 simulation frames. Destroying.
  227. Car hasn't been updated in 200 simulation frames. Destroying.
  228. Car hasn't been updated in 200 simulation frames. Destroying.
  229. Car hasn't been updated in 200 simulation frames. Destroying.
  230. Car hasn't been updated in 200 simulation frames. Destroying.
  231. Car hasn't been updated in 200 simulation frames. Destroying.
  232. Car hasn't been updated in 200 simulation frames. Destroying.
  233. Car hasn't been updated in 200 simulation frames. Destroying.
  234. Car hasn't been updated in 200 simulation frames. Destroying.
  235. Car hasn't been updated in 200 simulation frames. Destroying.
  236. Car hasn't been updated in 200 simulation frames. Destroying.
  237. Car hasn't been updated in 200 simulation frames. Destroying.
  238. Car hasn't been updated in 200 simulation frames. Destroying.
  239. Car hasn't been updated in 200 simulation frames. Destroying.
  240. Car hasn't been updated in 200 simulation frames. Destroying.
  241. Car hasn't been updated in 200 simulation frames. Destroying.
  242. Car hasn't been updated in 200 simulation frames. Destroying.
  243. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  244. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  245. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  246. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  247. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  248. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  249. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  250. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  251. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  252. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  253. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  254. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  255. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  256. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  257. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  258. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  259. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  260. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  261. UnloadTime: 1286.695100 ms
  262. Unloading 177310 unused Assets to reduce memory usage. Loaded Objects now: 5401.
  263. Total: 375.293900 ms (FindLiveObjects: 15.802000 ms CreateObjectMapping: 33.598500 ms MarkObjects: 220.655400 ms DeleteObjects: 105.237500 ms)
  264.  
  265. The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
  266. The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
  267. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  268. UnloadTime: 20.811400 ms
  269. Unloading 10951 unused Assets to reduce memory usage. Loaded Objects now: 14250.
  270. Total: 282.865800 ms (FindLiveObjects: 3.092700 ms CreateObjectMapping: 1.973000 ms MarkObjects: 272.219700 ms DeleteObjects: 5.580000 ms)
  271.  
  272. Unknown resource: salt
  273. Unknown resource: salt
  274. Unknown resource: salt
  275. Unknown resource: salt
  276. Unknown resource: salt
  277. Unknown resource: salt
  278. Unknown resource: salt
  279. Unknown resource: salt
  280. Unknown resource: salt
  281. Unknown resource: salt
  282. Unknown resource: salt
  283. Unknown resource: salt
  284. Unknown resource: salt
  285. Unknown resource: salt
  286. Unknown resource: salt
  287. Unknown resource: salt
  288. Unknown resource: salt
  289. Unknown resource: salt
  290. Unknown resource: salt
  291. Unknown resource: salt
  292. Unknown resource: salt
  293. Unknown resource: salt
  294. Unknown resource: salt
  295. Unknown resource: salt
  296. Unknown resource: salt
  297. Unknown resource: salt
  298. Unknown resource: salt
  299. Unknown resource: salt
  300. Unknown resource: salt
  301. Unknown resource: salt
  302. Unknown resource: salt
  303. Unknown resource: salt
  304. Unknown resource: salt
  305. Unknown resource: salt
  306. Unknown resource: salt
  307. Unknown resource: salt
  308. Unknown resource: salt
  309. Unknown resource: salt
  310. Unknown resource: salt
  311. Unknown resource: salt
  312. Unknown resource: salt
  313. Unknown resource: salt
  314. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  315. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  316. Getting point in a spawnable area took too long
  317. Car hasn't been updated in 200 simulation frames. Destroying.
  318. Car hasn't been updated in 200 simulation frames. Destroying.
  319. Car hasn't been updated in 200 simulation frames. Destroying.
  320. Car hasn't been updated in 200 simulation frames. Destroying.
  321. Car hasn't been updated in 200 simulation frames. Destroying.
  322. Car hasn't been updated in 200 simulation frames. Destroying.
  323. Car hasn't been updated in 200 simulation frames. Destroying.
  324. Car hasn't been updated in 200 simulation frames. Destroying.
  325. Car hasn't been updated in 200 simulation frames. Destroying.
  326. Car hasn't been updated in 200 simulation frames. Destroying.
  327. Car hasn't been updated in 200 simulation frames. Destroying.
  328. Car hasn't been updated in 200 simulation frames. Destroying.
  329. Car hasn't been updated in 200 simulation frames. Destroying.
  330. Car hasn't been updated in 200 simulation frames. Destroying.
  331. Car hasn't been updated in 200 simulation frames. Destroying.
  332. Car hasn't been updated in 200 simulation frames. Destroying.
  333. Car hasn't been updated in 200 simulation frames. Destroying.
  334. Car hasn't been updated in 200 simulation frames. Destroying.
  335. Car hasn't been updated in 200 simulation frames. Destroying.
  336. Car hasn't been updated in 200 simulation frames. Destroying.
  337. Car hasn't been updated in 200 simulation frames. Destroying.
  338. Car hasn't been updated in 200 simulation frames. Destroying.
  339. Car hasn't been updated in 200 simulation frames. Destroying.
  340. Car hasn't been updated in 200 simulation frames. Destroying.
  341. Car hasn't been updated in 200 simulation frames. Destroying.
  342. Car hasn't been updated in 200 simulation frames. Destroying.
  343. Car hasn't been updated in 200 simulation frames. Destroying.
  344. Car hasn't been updated in 200 simulation frames. Destroying.
  345. Car hasn't been updated in 200 simulation frames. Destroying.
  346. Car hasn't been updated in 200 simulation frames. Destroying.
  347. Car hasn't been updated in 200 simulation frames. Destroying.
  348. Car hasn't been updated in 200 simulation frames. Destroying.
  349. Car hasn't been updated in 200 simulation frames. Destroying.
  350. Car hasn't been updated in 200 simulation frames. Destroying.
  351. Car hasn't been updated in 200 simulation frames. Destroying.
  352. Car hasn't been updated in 200 simulation frames. Destroying.
  353. Car hasn't been updated in 200 simulation frames. Destroying.
  354. Car hasn't been updated in 200 simulation frames. Destroying.
  355. Car hasn't been updated in 200 simulation frames. Destroying.
  356. Car hasn't been updated in 200 simulation frames. Destroying.
  357. Car hasn't been updated in 200 simulation frames. Destroying.
  358. Car hasn't been updated in 200 simulation frames. Destroying.
  359. Car hasn't been updated in 200 simulation frames. Destroying.
  360. Car hasn't been updated in 200 simulation frames. Destroying.
  361. Car hasn't been updated in 200 simulation frames. Destroying.
  362. Car hasn't been updated in 200 simulation frames. Destroying.
  363. Car hasn't been updated in 200 simulation frames. Destroying.
  364. Car hasn't been updated in 200 simulation frames. Destroying.
  365. Car hasn't been updated in 200 simulation frames. Destroying.
  366. Car hasn't been updated in 200 simulation frames. Destroying.
  367. Car hasn't been updated in 200 simulation frames. Destroying.
  368. Car hasn't been updated in 200 simulation frames. Destroying.
  369. Car hasn't been updated in 200 simulation frames. Destroying.
  370. Car hasn't been updated in 200 simulation frames. Destroying.
  371. Car hasn't been updated in 200 simulation frames. Destroying.
  372. Car hasn't been updated in 200 simulation frames. Destroying.
  373. Car hasn't been updated in 200 simulation frames. Destroying.
  374. Car hasn't been updated in 200 simulation frames. Destroying.
  375. Car hasn't been updated in 200 simulation frames. Destroying.
  376. Car hasn't been updated in 200 simulation frames. Destroying.
  377. Car hasn't been updated in 200 simulation frames. Destroying.
  378. Car hasn't been updated in 200 simulation frames. Destroying.
  379. Car hasn't been updated in 200 simulation frames. Destroying.
  380. Car hasn't been updated in 200 simulation frames. Destroying.
  381. Car hasn't been updated in 200 simulation frames. Destroying.
  382. Car hasn't been updated in 200 simulation frames. Destroying.
  383. Car hasn't been updated in 200 simulation frames. Destroying.
  384. Car hasn't been updated in 200 simulation frames. Destroying.
  385. Car hasn't been updated in 200 simulation frames. Destroying.
  386. Car hasn't been updated in 200 simulation frames. Destroying.
  387. Car hasn't been updated in 200 simulation frames. Destroying.
  388. Car hasn't been updated in 200 simulation frames. Destroying.
  389. Car hasn't been updated in 200 simulation frames. Destroying.
  390. Car hasn't been updated in 200 simulation frames. Destroying.
  391. Car hasn't been updated in 200 simulation frames. Destroying.
  392. Car hasn't been updated in 200 simulation frames. Destroying.
  393. Car hasn't been updated in 200 simulation frames. Destroying.
  394. Car hasn't been updated in 200 simulation frames. Destroying.
  395. Car hasn't been updated in 200 simulation frames. Destroying.
  396. Car hasn't been updated in 200 simulation frames. Destroying.
  397. Car hasn't been updated in 200 simulation frames. Destroying.
  398. Car hasn't been updated in 200 simulation frames. Destroying.
  399. Car hasn't been updated in 200 simulation frames. Destroying.
  400. Car hasn't been updated in 200 simulation frames. Destroying.
  401. Car hasn't been updated in 200 simulation frames. Destroying.
  402. Car hasn't been updated in 200 simulation frames. Destroying.
  403. Car hasn't been updated in 200 simulation frames. Destroying.
  404. Car hasn't been updated in 200 simulation frames. Destroying.
  405. Car hasn't been updated in 200 simulation frames. Destroying.
  406. Car hasn't been updated in 200 simulation frames. Destroying.
  407. Car hasn't been updated in 200 simulation frames. Destroying.
  408. Car hasn't been updated in 200 simulation frames. Destroying.
  409. Car hasn't been updated in 200 simulation frames. Destroying.
  410. Car hasn't been updated in 200 simulation frames. Destroying.
  411. Car hasn't been updated in 200 simulation frames. Destroying.
  412. Car hasn't been updated in 200 simulation frames. Destroying.
  413. Car hasn't been updated in 200 simulation frames. Destroying.
  414. Car hasn't been updated in 200 simulation frames. Destroying.
  415. Car hasn't been updated in 200 simulation frames. Destroying.
  416. Car hasn't been updated in 200 simulation frames. Destroying.
  417. Car hasn't been updated in 200 simulation frames. Destroying.
  418. Car hasn't been updated in 200 simulation frames. Destroying.
  419. Car hasn't been updated in 200 simulation frames. Destroying.
  420. Car hasn't been updated in 200 simulation frames. Destroying.
  421. Car hasn't been updated in 200 simulation frames. Destroying.
  422. Car hasn't been updated in 200 simulation frames. Destroying.
  423. Car hasn't been updated in 200 simulation frames. Destroying.
  424. Car hasn't been updated in 200 simulation frames. Destroying.
  425. Car hasn't been updated in 200 simulation frames. Destroying.
  426. Car hasn't been updated in 200 simulation frames. Destroying.
  427. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  428. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  429. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  430. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  431. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  432. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  433. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  434. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  435. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  436. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  437. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  438. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  439. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  440. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  441. Car hasn't been updated in 200 simulation frames. Destroying.
  442. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  443. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  444. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  445. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  446. Car hasn't been updated in 200 simulation frames. Destroying.
  447. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  448. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  449. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  450. nextDist: car path invalid after reroute. Destroying
  451. nextDist: car path invalid after reroute. Destroying
  452. nextDist: car path invalid after reroute. Destroying
  453. nextDist: car path invalid after reroute. Destroying
  454. nextDist: car path invalid after reroute. Destroying
  455. nextDist: car path invalid after reroute. Destroying
  456. nextDist: car path invalid after reroute. Destroying
  457. nextDist: car path invalid after reroute. Destroying
  458. Car hasn't been updated in 200 simulation frames. Destroying.
  459. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  460. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  461. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  462. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  463. Car hasn't been updated in 200 simulation frames. Destroying.
  464. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  465. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  466. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  467. UnloadTime: 1329.368900 ms
  468. Unloading 177306 unused Assets to reduce memory usage. Loaded Objects now: 5415.
  469. Total: 435.195800 ms (FindLiveObjects: 15.854100 ms CreateObjectMapping: 38.456200 ms MarkObjects: 271.014000 ms DeleteObjects: 109.870800 ms)
  470.  
  471. The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
  472. The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
  473. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  474. UnloadTime: 22.867900 ms
  475. Unloading 10951 unused Assets to reduce memory usage. Loaded Objects now: 14258.
  476. Total: 364.679600 ms (FindLiveObjects: 3.904300 ms CreateObjectMapping: 2.193900 ms MarkObjects: 352.481300 ms DeleteObjects: 6.099100 ms)
  477.  
  478. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  479. The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
  480. Getting point in a spawnable area took too long
  481. destroying car since lanes are not set properly True, False
  482. Car hasn't been updated in 200 simulation frames. Destroying.
  483. Car hasn't been updated in 200 simulation frames. Destroying.
  484. Car hasn't been updated in 200 simulation frames. Destroying.
  485. Car hasn't been updated in 200 simulation frames. Destroying.
  486. Car hasn't been updated in 200 simulation frames. Destroying.
  487. Car hasn't been updated in 200 simulation frames. Destroying.
  488. Car hasn't been updated in 200 simulation frames. Destroying.
  489. Car hasn't been updated in 200 simulation frames. Destroying.
  490. Car hasn't been updated in 200 simulation frames. Destroying.
  491. Car hasn't been updated in 200 simulation frames. Destroying.
  492. Car hasn't been updated in 200 simulation frames. Destroying.
  493. Car hasn't been updated in 200 simulation frames. Destroying.
  494. Car hasn't been updated in 200 simulation frames. Destroying.
  495. Car hasn't been updated in 200 simulation frames. Destroying.
  496. Car hasn't been updated in 200 simulation frames. Destroying.
  497. Car hasn't been updated in 200 simulation frames. Destroying.
  498. Car hasn't been updated in 200 simulation frames. Destroying.
  499. Car hasn't been updated in 200 simulation frames. Destroying.
  500. Car hasn't been updated in 200 simulation frames. Destroying.
  501. Car hasn't been updated in 200 simulation frames. Destroying.
  502. Car hasn't been updated in 200 simulation frames. Destroying.
  503. Car hasn't been updated in 200 simulation frames. Destroying.
  504. Car hasn't been updated in 200 simulation frames. Destroying.
  505. Car hasn't been updated in 200 simulation frames. Destroying.
  506. Car hasn't been updated in 200 simulation frames. Destroying.
  507. Car hasn't been updated in 200 simulation frames. Destroying.
  508. Car hasn't been updated in 200 simulation frames. Destroying.
  509. Car hasn't been updated in 200 simulation frames. Destroying.
  510. Car hasn't been updated in 200 simulation frames. Destroying.
  511. Car hasn't been updated in 200 simulation frames. Destroying.
  512. Car hasn't been updated in 200 simulation frames. Destroying.
  513. Car hasn't been updated in 200 simulation frames. Destroying.
  514. Car hasn't been updated in 200 simulation frames. Destroying.
  515. Car hasn't been updated in 200 simulation frames. Destroying.
  516. Car hasn't been updated in 200 simulation frames. Destroying.
  517. Car hasn't been updated in 200 simulation frames. Destroying.
  518. Car hasn't been updated in 200 simulation frames. Destroying.
  519. Car hasn't been updated in 200 simulation frames. Destroying.
  520. Car hasn't been updated in 200 simulation frames. Destroying.
  521. Car hasn't been updated in 200 simulation frames. Destroying.
  522. Car hasn't been updated in 200 simulation frames. Destroying.
  523. Car hasn't been updated in 200 simulation frames. Destroying.
  524. Car hasn't been updated in 200 simulation frames. Destroying.
  525. Car hasn't been updated in 200 simulation frames. Destroying.
  526. Car hasn't been updated in 200 simulation frames. Destroying.
  527. Car hasn't been updated in 200 simulation frames. Destroying.
  528. Car hasn't been updated in 200 simulation frames. Destroying.
  529. Car hasn't been updated in 200 simulation frames. Destroying.
  530. Car hasn't been updated in 200 simulation frames. Destroying.
  531. Car hasn't been updated in 200 simulation frames. Destroying.
  532. Car hasn't been updated in 200 simulation frames. Destroying.
  533. Car hasn't been updated in 200 simulation frames. Destroying.
  534. Car hasn't been updated in 200 simulation frames. Destroying.
  535. Car hasn't been updated in 200 simulation frames. Destroying.
  536. Car hasn't been updated in 200 simulation frames. Destroying.
  537. Car hasn't been updated in 200 simulation frames. Destroying.
  538. Car hasn't been updated in 200 simulation frames. Destroying.
  539. Car hasn't been updated in 200 simulation frames. Destroying.
  540. Car hasn't been updated in 200 simulation frames. Destroying.
  541. Car hasn't been updated in 200 simulation frames. Destroying.
  542. Car hasn't been updated in 200 simulation frames. Destroying.
  543. Car hasn't been updated in 200 simulation frames. Destroying.
  544. Car hasn't been updated in 200 simulation frames. Destroying.
  545. Car hasn't been updated in 200 simulation frames. Destroying.
  546. Car hasn't been updated in 200 simulation frames. Destroying.
  547. Car hasn't been updated in 200 simulation frames. Destroying.
  548. Car hasn't been updated in 200 simulation frames. Destroying.
  549. Car hasn't been updated in 200 simulation frames. Destroying.
  550. Car hasn't been updated in 200 simulation frames. Destroying.
  551. Car hasn't been updated in 200 simulation frames. Destroying.
  552. Car hasn't been updated in 200 simulation frames. Destroying.
  553. Car hasn't been updated in 200 simulation frames. Destroying.
  554. Car hasn't been updated in 200 simulation frames. Destroying.
  555. Car hasn't been updated in 200 simulation frames. Destroying.
  556. Car hasn't been updated in 200 simulation frames. Destroying.
  557. Car hasn't been updated in 200 simulation frames. Destroying.
  558. Car hasn't been updated in 200 simulation frames. Destroying.
  559. Car hasn't been updated in 200 simulation frames. Destroying.
  560. Car hasn't been updated in 200 simulation frames. Destroying.
  561. Car hasn't been updated in 200 simulation frames. Destroying.
  562. Car hasn't been updated in 200 simulation frames. Destroying.
  563. Car hasn't been updated in 200 simulation frames. Destroying.
  564. Car hasn't been updated in 200 simulation frames. Destroying.
  565. Car hasn't been updated in 200 simulation frames. Destroying.
  566. Car hasn't been updated in 200 simulation frames. Destroying.
  567. Car hasn't been updated in 200 simulation frames. Destroying.
  568. Car hasn't been updated in 200 simulation frames. Destroying.
  569. Car hasn't been updated in 200 simulation frames. Destroying.
  570. Car hasn't been updated in 200 simulation frames. Destroying.
  571. Car hasn't been updated in 200 simulation frames. Destroying.
  572. Car hasn't been updated in 200 simulation frames. Destroying.
  573. Car hasn't been updated in 200 simulation frames. Destroying.
  574. Car hasn't been updated in 200 simulation frames. Destroying.
  575. Car hasn't been updated in 200 simulation frames. Destroying.
  576. Car hasn't been updated in 200 simulation frames. Destroying.
  577. Car hasn't been updated in 200 simulation frames. Destroying.
  578. Car hasn't been updated in 200 simulation frames. Destroying.
  579. Car hasn't been updated in 200 simulation frames. Destroying.
  580. Car hasn't been updated in 200 simulation frames. Destroying.
  581. Car hasn't been updated in 200 simulation frames. Destroying.
  582. Car hasn't been updated in 200 simulation frames. Destroying.
  583. Car hasn't been updated in 200 simulation frames. Destroying.
  584. Car hasn't been updated in 200 simulation frames. Destroying.
  585. Car hasn't been updated in 200 simulation frames. Destroying.
  586. Car hasn't been updated in 200 simulation frames. Destroying.
  587. Car hasn't been updated in 200 simulation frames. Destroying.
  588. Car hasn't been updated in 200 simulation frames. Destroying.
  589. Car hasn't been updated in 200 simulation frames. Destroying.
  590. Car hasn't been updated in 200 simulation frames. Destroying.
  591. Car hasn't been updated in 200 simulation frames. Destroying.
  592. Car hasn't been updated in 200 simulation frames. Destroying.
  593. Car hasn't been updated in 200 simulation frames. Destroying.
  594. Car hasn't been updated in 200 simulation frames. Destroying.
  595. Car hasn't been updated in 200 simulation frames. Destroying.
  596. Car hasn't been updated in 200 simulation frames. Destroying.
  597. Car hasn't been updated in 200 simulation frames. Destroying.
  598. Car hasn't been updated in 200 simulation frames. Destroying.
  599. Car hasn't been updated in 200 simulation frames. Destroying.
  600. Car hasn't been updated in 200 simulation frames. Destroying.
  601. Car hasn't been updated in 200 simulation frames. Destroying.
  602. Car hasn't been updated in 200 simulation frames. Destroying.
  603. Car hasn't been updated in 200 simulation frames. Destroying.
  604. Car hasn't been updated in 200 simulation frames. Destroying.
  605. Car hasn't been updated in 200 simulation frames. Destroying.
  606. Car hasn't been updated in 200 simulation frames. Destroying.
  607. Car hasn't been updated in 200 simulation frames. Destroying.
  608. Car hasn't been updated in 200 simulation frames. Destroying.
  609. Car hasn't been updated in 200 simulation frames. Destroying.
  610. Car hasn't been updated in 200 simulation frames. Destroying.
  611. Car hasn't been updated in 200 simulation frames. Destroying.
  612. Car hasn't been updated in 200 simulation frames. Destroying.
  613. Car hasn't been updated in 200 simulation frames. Destroying.
  614. Car hasn't been updated in 200 simulation frames. Destroying.
  615. Car hasn't been updated in 200 simulation frames. Destroying.
  616. Car hasn't been updated in 200 simulation frames. Destroying.
  617. Car hasn't been updated in 200 simulation frames. Destroying.
  618. Car hasn't been updated in 200 simulation frames. Destroying.
  619. Car hasn't been updated in 200 simulation frames. Destroying.
  620. Car hasn't been updated in 200 simulation frames. Destroying.
  621. Car hasn't been updated in 200 simulation frames. Destroying.
  622. Car hasn't been updated in 200 simulation frames. Destroying.
  623. Car hasn't been updated in 200 simulation frames. Destroying.
  624. Car hasn't been updated in 200 simulation frames. Destroying.
  625. Car hasn't been updated in 200 simulation frames. Destroying.
  626. Car hasn't been updated in 200 simulation frames. Destroying.
  627. Car hasn't been updated in 200 simulation frames. Destroying.
  628. Car hasn't been updated in 200 simulation frames. Destroying.
  629. Car hasn't been updated in 200 simulation frames. Destroying.
  630. Car hasn't been updated in 200 simulation frames. Destroying.
  631. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  632. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  633. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  634. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  635. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  636. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  637. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  638. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  639. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  640. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  641. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  642. Couldn't teleport car into correct IntersectionConnection after rerouting
  643. nextDist: car path invalid after reroute. Destroying
  644. nextDist: car path invalid after reroute. Destroying
  645. nextDist: car path invalid after reroute. Destroying
  646. Invalid first road
  647. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  648. Invalid first road
  649. Couldn't teleport car into correct IntersectionConnection after rerouting
  650. Invalid first road
  651. Invalid first road
  652. Invalid first road
  653. Invalid first road
  654. Invalid first road
  655. Invalid first road
  656. Invalid first road
  657. Couldn't teleport car into correct IntersectionConnection after rerouting
  658. nextDist: car path invalid after reroute. Destroying
  659. Car hasn't been updated in 200 simulation frames. Destroying.
  660. Invalid first road
  661. Invalid first road
  662. Invalid first road
  663. Invalid first road
  664. Invalid first road
  665. Invalid first road
  666. Invalid first road
  667. Couldn't teleport car into correct IntersectionConnection after rerouting
  668. Invalid first road
  669. Invalid first road
  670. Invalid first road
  671. Invalid first road
  672. Invalid first road
  673. Invalid first road
  674. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  675. Couldn't teleport car into correct IntersectionConnection after rerouting
  676. Invalid last road
  677. Invalid last road
  678. Couldn't teleport car into correct IntersectionConnection after rerouting
  679. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  680. Invalid last road
  681. Invalid last road
  682. Invalid first road
  683. Invalid first road
  684. Invalid first road
  685. Invalid first road
  686. Invalid first road
  687. Invalid first road
  688. Invalid first road
  689. Invalid first road
  690. Invalid first road
  691. Invalid first road
  692. Invalid first road
  693. Invalid first road
  694. nextDist: car path invalid after reroute. Destroying
  695. nextDist: car path invalid after reroute. Destroying
  696. nextDist: car path invalid after reroute. Destroying
  697. nextDist: car path invalid after reroute. Destroying
  698. nextDist: car path invalid after reroute. Destroying
  699. nextDist: car path invalid after reroute. Destroying
  700. nextDist: car path invalid after reroute. Destroying
  701. nextDist: car path invalid after reroute. Destroying
  702. nextDist: car path invalid after reroute. Destroying
  703. nextDist: car path invalid after reroute. Destroying
  704. nextDist: car path invalid after reroute. Destroying
  705. nextDist: car path invalid after reroute. Destroying
  706. nextDist: car path invalid after reroute. Destroying
  707. nextDist: car path invalid after reroute. Destroying
  708. nextDist: car path invalid after reroute. Destroying
  709. Couldn't teleport car into correct IntersectionConnection after rerouting
  710. Couldn't teleport car into correct IntersectionConnection after rerouting
  711. Invalid first road
  712. Invalid first road
  713. Invalid first road
  714. Invalid first road
  715. Invalid first road
  716. Invalid first road
  717. Invalid first road
  718. Invalid first road
  719. Invalid first road
  720. Invalid first road
  721. Invalid first road
  722. Invalid first road
  723. Invalid first road
  724. Invalid first road
  725. Invalid first road
  726. Invalid first road
  727. Invalid first road
  728. Invalid first road
  729. Invalid first road
  730. Invalid first road
  731. Invalid first road
  732. Invalid first road
  733. Couldn't teleport car into correct IntersectionConnection after rerouting
  734. Invalid first road
  735. Invalid first road
  736. Invalid first road
  737. Invalid first road
  738. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  739. nextDist: car path invalid after reroute. Destroying
  740. nextDist: car path invalid after reroute. Destroying
  741. nextDist: car path invalid after reroute. Destroying
  742. nextDist: car path invalid after reroute. Destroying
  743. nextDist: car path invalid after reroute. Destroying
  744. nextDist: car path invalid after reroute. Destroying
  745. nextDist: car path invalid after reroute. Destroying
  746. Invalid first road
  747. Invalid first road
  748. Invalid first road
  749. Invalid first road
  750. nextDist: car path invalid after reroute. Destroying
  751. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  752. Couldn't teleport car into correct IntersectionConnection after rerouting
  753. Couldn't teleport car into correct IntersectionConnection after rerouting
  754. Couldn't teleport car into correct IntersectionConnection after rerouting
  755. Couldn't teleport car into correct IntersectionConnection after rerouting
  756. Couldn't teleport car into correct IntersectionConnection after rerouting
  757. Couldn't teleport car into correct IntersectionConnection after rerouting
  758. Couldn't teleport car into correct IntersectionConnection after rerouting
  759. Couldn't teleport car into correct IntersectionConnection after rerouting
  760. nextDist: car path invalid after reroute. Destroying
  761. nextDist: car path invalid after reroute. Destroying
  762. nextDist: car path invalid after reroute. Destroying
  763. nextDist: car path invalid after reroute. Destroying
  764. nextDist: car path invalid after reroute. Destroying
  765. nextDist: car path invalid after reroute. Destroying
  766. Couldn't teleport car into correct IntersectionConnection after rerouting
  767. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  768. Couldn't teleport car into correct IntersectionConnection after rerouting
  769. Invalid first road
  770. Car hasn't been updated in 200 simulation frames. Destroying.
  771. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  772. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  773. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  774. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  775. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  776. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  777. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  778. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  779. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  780. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  781. autosaved into: Autosave 1
  782. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  783. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  784. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  785. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  786. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  787. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  788. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  789. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  790. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  791. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  792. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  793. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  794. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  795. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  796. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  797. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  798. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  799. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  800. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  801. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  802. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  803. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  804. Car hasn't been updated in 200 simulation frames. Destroying.
  805. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  806. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  807. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  808. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  809. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  810. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  811. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  812. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  813. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  814. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  815. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  816. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  817. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  818. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  819. Car hasn't been updated in 200 simulation frames. Destroying.
  820. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  821. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  822. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  823. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  824. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  825. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  826. Car hasn't been updated in 200 simulation frames. Destroying.
  827. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  828. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  829. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  830. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  831. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  832. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  833. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  834. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  835. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  836. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  837. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  838. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  839. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  840. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  841. Car hasn't been updated in 200 simulation frames. Destroying.
  842. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  843. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  844. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  845. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  846. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  847. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  848. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  849. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  850. Car hasn't been updated in 200 simulation frames. Destroying.
  851. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  852. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  853. NullReferenceException
  854. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  855. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  856. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  857. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  858. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  859. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  860.  
  861. NullReferenceException
  862. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  863. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  864. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  865. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  866. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  867. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  868.  
  869. NullReferenceException
  870. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  871. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  872. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  873. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  874. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  875. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  876.  
  877. NullReferenceException
  878. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  879. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  880. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  881. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  882. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  883. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  884.  
  885. NullReferenceException
  886. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  887. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  888. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  889. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  890. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  891. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  892.  
  893. NullReferenceException
  894. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  895. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  896. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  897. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  898. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  899. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  900.  
  901. NullReferenceException
  902. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  903. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  904. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  905. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  906. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  907. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  908.  
  909. NullReferenceException
  910. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  911. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  912. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  913. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  914. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  915. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  916.  
  917. NullReferenceException
  918. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  919. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  920. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  921. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  922. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  923. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  924.  
  925. NullReferenceException
  926. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  927. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  928. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  929. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  930. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  931. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  932.  
  933. NullReferenceException
  934. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  935. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  936. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  937. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  938. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  939. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  940.  
  941. NullReferenceException
  942. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  943. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  944. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  945. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  946. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  947. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  948.  
  949. NullReferenceException
  950. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  951. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  952. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  953. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  954. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  955. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  956.  
  957. NullReferenceException
  958. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  959. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  960. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  961. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  962. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  963. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  964.  
  965. NullReferenceException
  966. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  967. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  968. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  969. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  970. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  971. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  972.  
  973. NullReferenceException
  974. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  975. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  976. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  977. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  978. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  979. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  980.  
  981. NullReferenceException
  982. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  983. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  984. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  985. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  986. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  987. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  988.  
  989. NullReferenceException
  990. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  991. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  992. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  993. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  994. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  995. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  996.  
  997. NullReferenceException
  998. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  999. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1000. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1001. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1002. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1003. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1004.  
  1005. NullReferenceException
  1006. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1007. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1008. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1009. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1010. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1011. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1012.  
  1013. NullReferenceException
  1014. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1015. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1016. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1017. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1018. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1019. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1020.  
  1021. NullReferenceException
  1022. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1023. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1024. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1025. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1026. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1027. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1028.  
  1029. NullReferenceException
  1030. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1031. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1032. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1033. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1034. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1035. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1036.  
  1037. NullReferenceException
  1038. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1039. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1040. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1041. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1042. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1043. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1044.  
  1045. NullReferenceException
  1046. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1047. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1048. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1049. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1050. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1051. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1052.  
  1053. NullReferenceException
  1054. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1055. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1056. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1057. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1058. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1059. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1060.  
  1061. NullReferenceException
  1062. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1063. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1064. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1065. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1066. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1067. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1068.  
  1069. NullReferenceException
  1070. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1071. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1072. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1073. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1074. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1075. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1076.  
  1077. NullReferenceException
  1078. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1079. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1080. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1081. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1082. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1083. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1084.  
  1085. NullReferenceException
  1086. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1087. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1088. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1089. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1090. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1091. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1092.  
  1093. NullReferenceException
  1094. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1095. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1096. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1097. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1098. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1099. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1100.  
  1101. NullReferenceException
  1102. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1103. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1104. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1105. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1106. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1107. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1108.  
  1109. NullReferenceException
  1110. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1111. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1112. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1113. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1114. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1115. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1116.  
  1117. NullReferenceException
  1118. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1119. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1120. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1121. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1122. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1123. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1124.  
  1125. NullReferenceException
  1126. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1127. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1128. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1129. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1130. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1131. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1132.  
  1133. NullReferenceException
  1134. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1135. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1136. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1137. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1138. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1139. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1140.  
  1141. NullReferenceException
  1142. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1143. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1144. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1145. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1146. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1147. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1148.  
  1149. NullReferenceException
  1150. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1151. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1152. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1153. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1154. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1155. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1156.  
  1157. NullReferenceException
  1158. at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  1159. at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
  1160. at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
  1161. at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
  1162. at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
  1163. at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
  1164.  
  1165. nextDist: car path invalid after reroute. Destroying
  1166. nextDist: car path invalid after reroute. Destroying
  1167. nextDist: car path invalid after reroute. Destroying
  1168. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1169. Car hasn't been updated in 200 simulation frames. Destroying.
  1170. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1171. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1172. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1173. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1174. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1175. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1176. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1177. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1178. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1179. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1180. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1181. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1182. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1183. Car hasn't been updated in 200 simulation frames. Destroying.
  1184. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1185. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1186. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1187. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1188. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1189. Car hasn't been updated in 200 simulation frames. Destroying.
  1190. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1191. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1192. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1193. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1194. Car hasn't been updated in 200 simulation frames. Destroying.
  1195. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1196. Car hasn't been updated in 200 simulation frames. Destroying.
  1197. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1198. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1199. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1200. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1201. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1202. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1203. Car hasn't been updated in 200 simulation frames. Destroying.
  1204. Car hasn't been updated in 200 simulation frames. Destroying.
  1205. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1206. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1207. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1208. Car hasn't been updated in 200 simulation frames. Destroying.
  1209. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1210. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1211. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1212. Car hasn't been updated in 200 simulation frames. Destroying.
  1213. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1214. autosaved into: Autosave 2
  1215. Couldn't teleport car into correct IntersectionConnection after rerouting
  1216. nextDist: car path invalid after reroute. Destroying
  1217. nextDist: car path invalid after reroute. Destroying
  1218. nextDist: car path invalid after reroute. Destroying
  1219. nextDist: car path invalid after reroute. Destroying
  1220. Car hasn't been updated in 200 simulation frames. Destroying.
  1221. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1222. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1223. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1224. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1225. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1226. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1227. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1228. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1229. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1230. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1231. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1232. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1233. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1234. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1235. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1236. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1237. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1238. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1239. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1240. Car hasn't been updated in 200 simulation frames. Destroying.
  1241. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1242. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1243. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1244. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1245. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1246. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1247. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1248. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1249. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1250. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1251. Invalid first road
  1252. Invalid first road
  1253. Invalid first road
  1254. Invalid first road
  1255. Invalid first road
  1256. nextDist: car path invalid after reroute. Destroying
  1257. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1258. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1259. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1260. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1261. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1262. Car hasn't been updated in 200 simulation frames. Destroying.
  1263. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1264. Car hasn't been updated in 200 simulation frames. Destroying.
  1265. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1266. Car hasn't been updated in 200 simulation frames. Destroying.
  1267. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1268. Invalid first road
  1269. Invalid first road
  1270. Invalid first road
  1271. Invalid first road
  1272. Invalid first road
  1273. Invalid first road
  1274. Invalid first road
  1275. Invalid first road
  1276. Invalid first road
  1277. Invalid first road
  1278. Invalid first road
  1279. Invalid first road
  1280. Invalid first road
  1281. Invalid first road
  1282. Invalid first road
  1283. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1284. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1285. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1286. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1287. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1288. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1289. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1290. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1291. Car hasn't been updated in 200 simulation frames. Destroying.
  1292. Car hasn't been updated in 200 simulation frames. Destroying.
  1293. Car hasn't been updated in 200 simulation frames. Destroying.
  1294. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1295. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1296. Car hasn't been updated in 200 simulation frames. Destroying.
  1297. Car hasn't been updated in 200 simulation frames. Destroying.
  1298. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1299. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1300. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1301. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1302. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1303. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1304. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1305. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1306. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1307. Car hasn't been updated in 200 simulation frames. Destroying.
  1308. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1309. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1310. Car hasn't been updated in 200 simulation frames. Destroying.
  1311. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1312. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1313. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1314. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1315. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1316. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1317. Car hasn't been updated in 200 simulation frames. Destroying.
  1318. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1319. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1320. Car hasn't been updated in 200 simulation frames. Destroying.
  1321. Car hasn't been updated in 200 simulation frames. Destroying.
  1322. Car hasn't been updated in 200 simulation frames. Destroying.
  1323. Car hasn't been updated in 200 simulation frames. Destroying.
  1324. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1325. Car hasn't been updated in 200 simulation frames. Destroying.
  1326. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1327. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1328. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1329. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1330. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1331. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1332. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1333. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1334. Car hasn't been updated in 200 simulation frames. Destroying.
  1335. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1336. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1337. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1338. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1339. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1340. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1341. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1342. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1343. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1344. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1345. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1346. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1347. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1348. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1349. Car hasn't been updated in 200 simulation frames. Destroying.
  1350. Car hasn't been updated in 200 simulation frames. Destroying.
  1351. Car hasn't been updated in 200 simulation frames. Destroying.
  1352. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1353. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1354. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1355. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1356. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1357. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1358. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1359. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1360. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1361. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1362. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1363. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1364. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1365. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1366. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1367. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1368. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1369. Car hasn't been updated in 200 simulation frames. Destroying.
  1370. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1371. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1372. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1373. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1374. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1375. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1376. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1377. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1378. Car hasn't been updated in 200 simulation frames. Destroying.
  1379. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1380. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1381. autosaved into: Autosave 3
  1382. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1383. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1384. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1385. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1386. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1387. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1388. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1389. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1390. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1391. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1392. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1393. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1394. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1395. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1396. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1397. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1398. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1399. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1400. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1401. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1402. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1403. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1404. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1405. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1406. Car hasn't been updated in 200 simulation frames. Destroying.
  1407. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1408. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1409. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1410. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1411. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1412. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1413. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1414. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1415. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1416. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1417. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1418. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1419. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1420. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1421. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1422. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1423. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1424. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1425. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1426. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1427. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1428. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1429. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1430. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1431. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1432. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1433. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1434. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1435. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1436. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1437. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1438. Couldn't teleport car into correct IntersectionConnection after rerouting
  1439. Couldn't teleport car into correct IntersectionConnection after rerouting
  1440. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1441. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1442. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1443. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1444. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1445. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1446. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1447. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1448. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1449. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1450. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1451. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1452. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1453. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1454. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1455. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1456. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1457. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1458. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1459. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1460. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1461. Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
  1462. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  1463. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  1464. UnloadTime: 1415.446900 ms
  1465. Unloading 177492 unused Assets to reduce memory usage. Loaded Objects now: 5414.
  1466. Total: 445.355100 ms (FindLiveObjects: 17.639900 ms CreateObjectMapping: 35.395800 ms MarkObjects: 259.735400 ms DeleteObjects: 132.583500 ms)
  1467.  
  1468. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1469. Unloading 3880 unused Assets to reduce memory usage. Loaded Objects now: 13321.
  1470. Total: 426.276900 ms (FindLiveObjects: 1.643000 ms CreateObjectMapping: 0.856400 ms MarkObjects: 421.664200 ms DeleteObjects: 2.112900 ms)
  1471.  
  1472. Memory Statistics:
  1473. [ALLOC_TEMP_TLS] TLS Allocator
  1474. StackAllocators :
  1475. [ALLOC_TEMP_MAIN]
  1476. Peak usage frame count: [0-1.0 KB]: 1818 frames, [16.0 KB-32.0 KB]: 14305 frames, [32.0 KB-64.0 KB]: 77 frames, [64.0 KB-128.0 KB]: 82 frames, [128.0 KB-256.0 KB]: 136 frames, [256.0 KB-0.5 MB]: 35475 frames, [0.5 MB-1.0 MB]: 12276 frames, [1.0 MB-2.0 MB]: 740 frames, [2.0 MB-4.0 MB]: 11 frames, [4.0 MB-8.0 MB]: 6 frames
  1477. Initial Block Size 4.0 MB
  1478. Current Block Size 7.7 MB
  1479. Peak Allocated Bytes 7.7 MB
  1480. Overflow Count 43
  1481. [ALLOC_TEMP_Loading.AsyncRead]
  1482. Initial Block Size 64.0 KB
  1483. Current Block Size 64.0 KB
  1484. Peak Allocated Bytes 256 B
  1485. Overflow Count 0
  1486. [ALLOC_TEMP_Loading.PreloadManager]
  1487. Initial Block Size 256.0 KB
  1488. Current Block Size 0.5 MB
  1489. Peak Allocated Bytes 509.7 KB
  1490. Overflow Count 1120
  1491. [ALLOC_TEMP_Background Job.Worker 8]
  1492. Initial Block Size 32.0 KB
  1493. Current Block Size 32.0 KB
  1494. Peak Allocated Bytes 4.0 KB
  1495. Overflow Count 0
  1496. [ALLOC_TEMP_Background Job.Worker 9]
  1497. Initial Block Size 32.0 KB
  1498. Current Block Size 32.0 KB
  1499. Peak Allocated Bytes 4.0 KB
  1500. Overflow Count 0
  1501. [ALLOC_TEMP_Job.Worker 0]
  1502. Initial Block Size 256.0 KB
  1503. Current Block Size 408.0 KB
  1504. Peak Allocated Bytes 385.4 KB
  1505. Overflow Count 0
  1506. [ALLOC_TEMP_Background Job.Worker 10]
  1507. Initial Block Size 32.0 KB
  1508. Current Block Size 32.0 KB
  1509. Peak Allocated Bytes 4.0 KB
  1510. Overflow Count 0
  1511. [ALLOC_TEMP_Background Job.Worker 14]
  1512. Initial Block Size 32.0 KB
  1513. Current Block Size 32.0 KB
  1514. Peak Allocated Bytes 4.0 KB
  1515. Overflow Count 0
  1516. [ALLOC_TEMP_Background Job.Worker 6]
  1517. Initial Block Size 32.0 KB
  1518. Current Block Size 32.0 KB
  1519. Peak Allocated Bytes 4.0 KB
  1520. Overflow Count 0
  1521. [ALLOC_TEMP_Background Job.Worker 12]
  1522. Initial Block Size 32.0 KB
  1523. Current Block Size 32.0 KB
  1524. Peak Allocated Bytes 4.0 KB
  1525. Overflow Count 0
  1526. [ALLOC_TEMP_EnlightenWorker] x 2
  1527. Initial Block Size 64.0 KB
  1528. Current Block Size 64.0 KB
  1529. Peak Allocated Bytes 54 B
  1530. Overflow Count 0
  1531. [ALLOC_TEMP_Background Job.Worker 15]
  1532. Initial Block Size 32.0 KB
  1533. Current Block Size 32.0 KB
  1534. Peak Allocated Bytes 4.0 KB
  1535. Overflow Count 0
  1536. [ALLOC_TEMP_Background Job.Worker 1]
  1537. Initial Block Size 32.0 KB
  1538. Current Block Size 32.0 KB
  1539. Peak Allocated Bytes 4.0 KB
  1540. Overflow Count 0
  1541. [ALLOC_TEMP_Background Job.Worker 2]
  1542. Initial Block Size 32.0 KB
  1543. Current Block Size 32.0 KB
  1544. Peak Allocated Bytes 2.0 KB
  1545. Overflow Count 0
  1546. [ALLOC_TEMP_Background Job.Worker 7]
  1547. Initial Block Size 32.0 KB
  1548. Current Block Size 32.0 KB
  1549. Peak Allocated Bytes 4.0 KB
  1550. Overflow Count 0
  1551. [ALLOC_TEMP_UnityGfxDeviceWorker]
  1552. Initial Block Size 256.0 KB
  1553. Current Block Size 256.0 KB
  1554. Peak Allocated Bytes 42.8 KB
  1555. Overflow Count 0
  1556. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
  1557. Initial Block Size 64.0 KB
  1558. Current Block Size 64.0 KB
  1559. Peak Allocated Bytes 0 B
  1560. Overflow Count 0
  1561. [ALLOC_TEMP_Background Job.Worker 5]
  1562. Initial Block Size 32.0 KB
  1563. Current Block Size 32.0 KB
  1564. Peak Allocated Bytes 2.2 KB
  1565. Overflow Count 0
  1566. [ALLOC_TEMP_Background Job.Worker 13]
  1567. Initial Block Size 32.0 KB
  1568. Current Block Size 32.0 KB
  1569. Peak Allocated Bytes 4.0 KB
  1570. Overflow Count 0
  1571. [ALLOC_TEMP_Job.Worker 1]
  1572. Initial Block Size 256.0 KB
  1573. Current Block Size 400.0 KB
  1574. Peak Allocated Bytes 385.4 KB
  1575. Overflow Count 0
  1576. [ALLOC_TEMP_Job.Worker 2]
  1577. Initial Block Size 256.0 KB
  1578. Current Block Size 408.0 KB
  1579. Peak Allocated Bytes 385.4 KB
  1580. Overflow Count 0
  1581. [ALLOC_TEMP_Background Job.Worker 3]
  1582. Initial Block Size 32.0 KB
  1583. Current Block Size 32.0 KB
  1584. Peak Allocated Bytes 4.0 KB
  1585. Overflow Count 0
  1586. [ALLOC_TEMP_Background Job.Worker 11]
  1587. Initial Block Size 32.0 KB
  1588. Current Block Size 32.0 KB
  1589. Peak Allocated Bytes 4.0 KB
  1590. Overflow Count 0
  1591. [ALLOC_TEMP_Background Job.Worker 0]
  1592. Initial Block Size 32.0 KB
  1593. Current Block Size 32.0 KB
  1594. Peak Allocated Bytes 2.7 KB
  1595. Overflow Count 0
  1596. [ALLOC_TEMP_Background Job.Worker 4]
  1597. Initial Block Size 32.0 KB
  1598. Current Block Size 32.0 KB
  1599. Peak Allocated Bytes 4.0 KB
  1600. Overflow Count 0
  1601. [ALLOC_TEMP_BatchDeleteObjects]
  1602. Initial Block Size 64.0 KB
  1603. Current Block Size 64.0 KB
  1604. Peak Allocated Bytes 54 B
  1605. Overflow Count 0
  1606. [ALLOC_DEFAULT] Dual Thread Allocator
  1607. Peak main deferred allocation count 664914
  1608. [ALLOC_BUCKET]
  1609. Large Block size 4.0 MB
  1610. Used Block count 1
  1611. Peak Allocated bytes 4.0 MB
  1612. Failed Allocations. Bucket layout:
  1613. 16B: 41 Subsections = 41984 buckets. Failed count: 7519399
  1614. 32B: 16 Subsections = 8192 buckets. Failed count: 13697453
  1615. 48B: 30 Subsections = 10240 buckets. Failed count: 9288625
  1616. 64B: 33 Subsections = 8448 buckets. Failed count: 3047664
  1617. 80B: 60 Subsections = 12288 buckets. Failed count: 809916
  1618. 96B: 5 Subsections = 853 buckets. Failed count: 46928
  1619. 112B: 58 Subsections = 8484 buckets. Failed count: 820915
  1620. 128B: 13 Subsections = 1664 buckets. Failed count: 2738381
  1621. [ALLOC_DEFAULT_MAIN]
  1622. Peak usage frame count: [16.0 MB-32.0 MB]: 3759 frames, [64.0 MB-128.0 MB]: 81 frames, [128.0 MB-256.0 MB]: 11085 frames, [256.0 MB-0.50 GB]: 1188 frames, [0.50 GB-1.00 GB]: 48813 frames
  1623. Requested Block Size 16.0 MB
  1624. Peak Block count 46
  1625. Peak Allocated memory 0.91 GB
  1626. Peak Large allocation bytes 344.1 MB
  1627. [ALLOC_DEFAULT_THREAD]
  1628. Peak usage frame count: [16.0 MB-32.0 MB]: 3759 frames, [32.0 MB-64.0 MB]: 10116 frames, [64.0 MB-128.0 MB]: 51051 frames
  1629. Requested Block Size 16.0 MB
  1630. Peak Block count 3
  1631. Peak Allocated memory 107.0 MB
  1632. Peak Large allocation bytes 88.0 MB
  1633. [ALLOC_TEMP_JOB_1_FRAME]
  1634. Initial Block Size 2.0 MB
  1635. Used Block Count 1
  1636. Overflow Count (too large) 0
  1637. Overflow Count (full) 0
  1638. [ALLOC_TEMP_JOB_2_FRAMES]
  1639. Initial Block Size 2.0 MB
  1640. Used Block Count 1
  1641. Overflow Count (too large) 0
  1642. Overflow Count (full) 0
  1643. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  1644. Initial Block Size 2.0 MB
  1645. Used Block Count 16
  1646. Overflow Count (too large) 37
  1647. Overflow Count (full) 0
  1648. [ALLOC_TEMP_JOB_ASYNC (Background)]
  1649. Initial Block Size 1.0 MB
  1650. Used Block Count 26
  1651. Overflow Count (too large) 0
  1652. Overflow Count (full) 0
  1653. [ALLOC_GFX] Dual Thread Allocator
  1654. Peak main deferred allocation count 562
  1655. [ALLOC_BUCKET]
  1656. Large Block size 4.0 MB
  1657. Used Block count 1
  1658. Peak Allocated bytes 4.0 MB
  1659. Failed Allocations. Bucket layout:
  1660. 16B: 41 Subsections = 41984 buckets. Failed count: 7519399
  1661. 32B: 16 Subsections = 8192 buckets. Failed count: 13697453
  1662. 48B: 30 Subsections = 10240 buckets. Failed count: 9288625
  1663. 64B: 33 Subsections = 8448 buckets. Failed count: 3047664
  1664. 80B: 60 Subsections = 12288 buckets. Failed count: 809916
  1665. 96B: 5 Subsections = 853 buckets. Failed count: 46928
  1666. 112B: 58 Subsections = 8484 buckets. Failed count: 820915
  1667. 128B: 13 Subsections = 1664 buckets. Failed count: 2738381
  1668. [ALLOC_GFX_MAIN]
  1669. Peak usage frame count: [16.0 MB-32.0 MB]: 3828 frames, [32.0 MB-64.0 MB]: 294 frames, [64.0 MB-128.0 MB]: 2 frames, [128.0 MB-256.0 MB]: 94 frames, [256.0 MB-0.50 GB]: 12078 frames, [0.50 GB-1.00 GB]: 48628 frames, [1.00 GB-2.00 GB]: 2 frames
  1670. Requested Block Size 16.0 MB
  1671. Peak Block count 70
  1672. Peak Allocated memory 1.17 GB
  1673. Peak Large allocation bytes 344.1 MB
  1674. [ALLOC_GFX_THREAD]
  1675. Peak usage frame count: [32.0 MB-64.0 MB]: 344 frames, [64.0 MB-128.0 MB]: 64582 frames
  1676. Requested Block Size 16.0 MB
  1677. Peak Block count 3
  1678. Peak Allocated memory 86.1 MB
  1679. Peak Large allocation bytes 48.0 MB
  1680. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  1681. Peak main deferred allocation count 45847
  1682. [ALLOC_BUCKET]
  1683. Large Block size 4.0 MB
  1684. Used Block count 1
  1685. Peak Allocated bytes 4.0 MB
  1686. Failed Allocations. Bucket layout:
  1687. 16B: 41 Subsections = 41984 buckets. Failed count: 7519399
  1688. 32B: 16 Subsections = 8192 buckets. Failed count: 13697453
  1689. 48B: 30 Subsections = 10240 buckets. Failed count: 9288625
  1690. 64B: 33 Subsections = 8448 buckets. Failed count: 3047664
  1691. 80B: 60 Subsections = 12288 buckets. Failed count: 809916
  1692. 96B: 5 Subsections = 853 buckets. Failed count: 46928
  1693. 112B: 58 Subsections = 8484 buckets. Failed count: 820915
  1694. 128B: 13 Subsections = 1664 buckets. Failed count: 2738381
  1695. [ALLOC_CACHEOBJECTS_MAIN]
  1696. Peak usage frame count: [4.0 MB-8.0 MB]: 3757 frames, [8.0 MB-16.0 MB]: 10163 frames, [16.0 MB-32.0 MB]: 3140 frames, [32.0 MB-64.0 MB]: 47866 frames
  1697. Requested Block Size 4.0 MB
  1698. Peak Block count 12
  1699. Peak Allocated memory 43.2 MB
  1700. Peak Large allocation bytes 2.1 MB
  1701. [ALLOC_CACHEOBJECTS_THREAD]
  1702. Peak usage frame count: [32.0 MB-64.0 MB]: 3724 frames, [64.0 MB-128.0 MB]: 10201 frames, [128.0 MB-256.0 MB]: 51001 frames
  1703. Requested Block Size 4.0 MB
  1704. Peak Block count 49
  1705. Peak Allocated memory 216.9 MB
  1706. Peak Large allocation bytes 49.2 MB
  1707. [ALLOC_TYPETREE] Dual Thread Allocator
  1708. Peak main deferred allocation count 0
  1709. [ALLOC_BUCKET]
  1710. Large Block size 4.0 MB
  1711. Used Block count 1
  1712. Peak Allocated bytes 4.0 MB
  1713. Failed Allocations. Bucket layout:
  1714. 16B: 41 Subsections = 41984 buckets. Failed count: 7519399
  1715. 32B: 16 Subsections = 8192 buckets. Failed count: 13697453
  1716. 48B: 30 Subsections = 10240 buckets. Failed count: 9288625
  1717. 64B: 33 Subsections = 8448 buckets. Failed count: 3047664
  1718. 80B: 60 Subsections = 12288 buckets. Failed count: 809916
  1719. 96B: 5 Subsections = 853 buckets. Failed count: 46928
  1720. 112B: 58 Subsections = 8484 buckets. Failed count: 820915
  1721. 128B: 13 Subsections = 1664 buckets. Failed count: 2738381
  1722. [ALLOC_TYPETREE_MAIN]
  1723. Peak usage frame count: [4.0 KB-8.0 KB]: 3758 frames, [8.0 KB-16.0 KB]: 61167 frames, [16.0 KB-32.0 KB]: 1 frames
  1724. Requested Block Size 2.0 MB
  1725. Peak Block count 1
  1726. Peak Allocated memory 16.8 KB
  1727. Peak Large allocation bytes 0 B
  1728. [ALLOC_TYPETREE_THREAD]
  1729. Peak usage frame count: [4.0 KB-8.0 KB]: 3746 frames, [8.0 KB-16.0 KB]: 13 frames, [32.0 KB-64.0 KB]: 61167 frames
  1730. Requested Block Size 2.0 MB
  1731. Peak Block count 1
  1732. Peak Allocated memory 60.3 KB
  1733. Peak Large allocation bytes 0 B
  1734.  
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