Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'D:/Steam/steamapps/common/InfraSpace/InfraSpace_Data/Managed'
- Mono config path = 'D:/Steam/steamapps/common/InfraSpace/MonoBleedingEdge/etc'
- Initialize engine version: 2021.3.6f1 (7da38d85baf6)
- [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/InfraSpace/InfraSpace_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
- Vendor: Intel
- VRAM: 2048 MB
- Driver: 20.19.15.5171
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.235 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- UnloadTime: 77.828600 ms
- failed to load settings, resetting to default
- couldn't load preference roadmap, was type Newtonsoft.Json.Linq.JObject, expected type RoadmapManager+Persistent
- Setting up 2 worker threads for Enlighten.
- The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
- The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 25.880700 ms
- Unloading 10943 unused Assets to reduce memory usage. Loaded Objects now: 11335.
- Total: 28.813100 ms (FindLiveObjects: 3.234000 ms CreateObjectMapping: 1.180600 ms MarkObjects: 19.187000 ms DeleteObjects: 5.210900 ms)
- Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/gravelmines/GravelMine.isasset
- Failed to read data for the AssetBundle 'GravelMine.isasset'.
- Couldn't load asset bundle GravelMine.isasset
- Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/SaltMine/SaltMine.isasset
- Failed to read data for the AssetBundle 'SaltMine.isasset'.
- Couldn't load asset bundle SaltMine.isasset
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- Getting point in a spawnable area took too long
- Loading error: Model doesn't exist: Pipes/pipeNode_carbon, at InstancedRenderer..ctor (System.Int32 rendererIndex, System.String modelName, System.Boolean flushBufferImmediately, System.Boolean castShadows, System.Type instanceDataType, LODConfig lodConfig) [0x000a6] in <4f2f9c64a96f4757af78db4127df994a>:0
- at InstancedRendererManager.AddObject (System.String modelName, InstanceData data, System.Boolean flushBufferImmediately, System.Boolean castShadows, LODConfig lodConfig, InstancedRendererClient client) [0x00035] in <4f2f9c64a96f4757af78db4127df994a>:0
- at PipeNode.UpdateCornerRenderer () [0x000c7] in <b63bccac52174871a107adfc4b22bfa8>:0
- at PipeNode.LateInit (System.Boolean fromSave) [0x00012] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetNode.LateInit (System.Boolean fromSave) [0x00019] in <b63bccac52174871a107adfc4b22bfa8>:0
- at SaveManager+<LoadSaveByStep>d__60.MoveNext () [0x0186d] in <b63bccac52174871a107adfc4b22bfa8>:0
- at SaveManager.UpdateFrameUnity () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1330.088200 ms
- Unloading 177146 unused Assets to reduce memory usage. Loaded Objects now: 4886.
- Total: 366.109300 ms (FindLiveObjects: 15.900000 ms CreateObjectMapping: 37.628300 ms MarkObjects: 207.525300 ms DeleteObjects: 105.055300 ms)
- The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
- The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 21.164300 ms
- Unloading 10908 unused Assets to reduce memory usage. Loaded Objects now: 13736.
- Total: 253.927500 ms (FindLiveObjects: 2.878000 ms CreateObjectMapping: 2.082100 ms MarkObjects: 243.317100 ms DeleteObjects: 5.649900 ms)
- Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/gravelmines/GravelMine.isasset
- Failed to read data for the AssetBundle 'GravelMine.isasset'.
- Couldn't load asset bundle GravelMine.isasset
- Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/SaltMine/SaltMine.isasset
- Failed to read data for the AssetBundle 'SaltMine.isasset'.
- Couldn't load asset bundle SaltMine.isasset
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- Getting point in a spawnable area took too long
- Loading error: Model doesn't exist: Pipes/pipeNode_carbon, at InstancedRenderer..ctor (System.Int32 rendererIndex, System.String modelName, System.Boolean flushBufferImmediately, System.Boolean castShadows, System.Type instanceDataType, LODConfig lodConfig) [0x000a6] in <4f2f9c64a96f4757af78db4127df994a>:0
- at InstancedRendererManager.AddObject (System.String modelName, InstanceData data, System.Boolean flushBufferImmediately, System.Boolean castShadows, LODConfig lodConfig, InstancedRendererClient client) [0x00035] in <4f2f9c64a96f4757af78db4127df994a>:0
- at PipeNode.UpdateCornerRenderer () [0x000c7] in <b63bccac52174871a107adfc4b22bfa8>:0
- at PipeNode.LateInit (System.Boolean fromSave) [0x00012] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetNode.LateInit (System.Boolean fromSave) [0x00019] in <b63bccac52174871a107adfc4b22bfa8>:0
- at SaveManager+<LoadSaveByStep>d__60.MoveNext () [0x0186d] in <b63bccac52174871a107adfc4b22bfa8>:0
- at SaveManager.UpdateFrameUnity () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1289.645300 ms
- Unloading 177084 unused Assets to reduce memory usage. Loaded Objects now: 4887.
- Total: 357.644500 ms (FindLiveObjects: 14.776300 ms CreateObjectMapping: 31.603900 ms MarkObjects: 204.142400 ms DeleteObjects: 107.121400 ms)
- The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
- The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 17.492800 ms
- Unloading 10920 unused Assets to reduce memory usage. Loaded Objects now: 13737.
- Total: 266.612000 ms (FindLiveObjects: 3.685200 ms CreateObjectMapping: 4.296100 ms MarkObjects: 253.383200 ms DeleteObjects: 5.247100 ms)
- Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/gravelmines/GravelMine.isasset
- Failed to read data for the AssetBundle 'GravelMine.isasset'.
- Couldn't load asset bundle GravelMine.isasset
- Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/SaltMine/SaltMine.isasset
- Failed to read data for the AssetBundle 'SaltMine.isasset'.
- Couldn't load asset bundle SaltMine.isasset
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- Getting point in a spawnable area took too long
- Loading error: Model doesn't exist: Pipes/pipeNode_carbon, at InstancedRenderer..ctor (System.Int32 rendererIndex, System.String modelName, System.Boolean flushBufferImmediately, System.Boolean castShadows, System.Type instanceDataType, LODConfig lodConfig) [0x000a6] in <4f2f9c64a96f4757af78db4127df994a>:0
- at InstancedRendererManager.AddObject (System.String modelName, InstanceData data, System.Boolean flushBufferImmediately, System.Boolean castShadows, LODConfig lodConfig, InstancedRendererClient client) [0x00035] in <4f2f9c64a96f4757af78db4127df994a>:0
- at PipeNode.UpdateCornerRenderer () [0x000c7] in <b63bccac52174871a107adfc4b22bfa8>:0
- at PipeNode.LateInit (System.Boolean fromSave) [0x00012] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetNode.LateInit (System.Boolean fromSave) [0x00019] in <b63bccac52174871a107adfc4b22bfa8>:0
- at SaveManager+<LoadSaveByStep>d__60.MoveNext () [0x0186d] in <b63bccac52174871a107adfc4b22bfa8>:0
- at SaveManager.UpdateFrameUnity () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1294.011800 ms
- Unloading 177084 unused Assets to reduce memory usage. Loaded Objects now: 4887.
- Total: 358.617500 ms (FindLiveObjects: 15.563500 ms CreateObjectMapping: 34.035100 ms MarkObjects: 203.955800 ms DeleteObjects: 105.062300 ms)
- The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
- The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 17.387100 ms
- Unloading 10952 unused Assets to reduce memory usage. Loaded Objects now: 13737.
- Total: 268.831100 ms (FindLiveObjects: 2.969600 ms CreateObjectMapping: 1.944700 ms MarkObjects: 258.537900 ms DeleteObjects: 5.378500 ms)
- Unable to read header from archive file: C:/Users/KOFTATECH/AppData/LocalLow/Dionic Software/InfraSpace/mods/SaltMine/SaltMine.isasset
- Failed to read data for the AssetBundle 'SaltMine.isasset'.
- Couldn't load asset bundle SaltMine.isasset
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- Getting point in a spawnable area took too long
- destroying car since lanes are not set properly True, False
- destroying car since lanes are not set properly True, False
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1286.695100 ms
- Unloading 177310 unused Assets to reduce memory usage. Loaded Objects now: 5401.
- Total: 375.293900 ms (FindLiveObjects: 15.802000 ms CreateObjectMapping: 33.598500 ms MarkObjects: 220.655400 ms DeleteObjects: 105.237500 ms)
- The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
- The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 20.811400 ms
- Unloading 10951 unused Assets to reduce memory usage. Loaded Objects now: 14250.
- Total: 282.865800 ms (FindLiveObjects: 3.092700 ms CreateObjectMapping: 1.973000 ms MarkObjects: 272.219700 ms DeleteObjects: 5.580000 ms)
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- Unknown resource: salt
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- Getting point in a spawnable area took too long
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1329.368900 ms
- Unloading 177306 unused Assets to reduce memory usage. Loaded Objects now: 5415.
- Total: 435.195800 ms (FindLiveObjects: 15.854100 ms CreateObjectMapping: 38.456200 ms MarkObjects: 271.014000 ms DeleteObjects: 109.870800 ms)
- The referenced script on this Behaviour (Game Object 'Cinematic Camera') is missing!
- The referenced script on this Behaviour (Game Object 'InTerra_UpdateAndCheck') is missing!
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 22.867900 ms
- Unloading 10951 unused Assets to reduce memory usage. Loaded Objects now: 14258.
- Total: 364.679600 ms (FindLiveObjects: 3.904300 ms CreateObjectMapping: 2.193900 ms MarkObjects: 352.481300 ms DeleteObjects: 6.099100 ms)
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- The referenced script on this Behaviour (Game Object 'Directional Light') is missing!
- Getting point in a spawnable area took too long
- destroying car since lanes are not set properly True, False
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Couldn't teleport car into correct IntersectionConnection after rerouting
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- Invalid first road
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Invalid first road
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Couldn't teleport car into correct IntersectionConnection after rerouting
- nextDist: car path invalid after reroute. Destroying
- Car hasn't been updated in 200 simulation frames. Destroying.
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Invalid last road
- Invalid last road
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Invalid last road
- Invalid last road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- nextDist: car path invalid after reroute. Destroying
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Invalid first road
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- autosaved into: Autosave 1
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
- at NetNode.GetColliderObject () [0x0000b] in <b63bccac52174871a107adfc4b22bfa8>:0
- at NetworkConstructionManager.CustomUpdate () [0x00411] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldScripts.UpdateFrameUnity () [0x00107] in <b63bccac52174871a107adfc4b22bfa8>:0
- at WorldOrchestrator.UpdateFrameUnity () [0x0004a] in <e7cf06f4eb0246819c701294d80124f9>:0
- at GameOrchestrator.Update () [0x00041] in <e7cf06f4eb0246819c701294d80124f9>:0
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- autosaved into: Autosave 2
- Couldn't teleport car into correct IntersectionConnection after rerouting
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- nextDist: car path invalid after reroute. Destroying
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- nextDist: car path invalid after reroute. Destroying
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Invalid first road
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- autosaved into: Autosave 3
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Car hasn't been updated in 200 simulation frames. Destroying.
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Couldn't teleport car into correct IntersectionConnection after rerouting
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- Exception in LaneBase.UpdateSimulationThread, deleting all cars: Object reference not set to an instance of an object, at LaneBase.UpdateSimulationThread () [0x001ab] in <b63bccac52174871a107adfc4b22bfa8>:0
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1415.446900 ms
- Unloading 177492 unused Assets to reduce memory usage. Loaded Objects now: 5414.
- Total: 445.355100 ms (FindLiveObjects: 17.639900 ms CreateObjectMapping: 35.395800 ms MarkObjects: 259.735400 ms DeleteObjects: 132.583500 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3880 unused Assets to reduce memory usage. Loaded Objects now: 13321.
- Total: 426.276900 ms (FindLiveObjects: 1.643000 ms CreateObjectMapping: 0.856400 ms MarkObjects: 421.664200 ms DeleteObjects: 2.112900 ms)
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [0-1.0 KB]: 1818 frames, [16.0 KB-32.0 KB]: 14305 frames, [32.0 KB-64.0 KB]: 77 frames, [64.0 KB-128.0 KB]: 82 frames, [128.0 KB-256.0 KB]: 136 frames, [256.0 KB-0.5 MB]: 35475 frames, [0.5 MB-1.0 MB]: 12276 frames, [1.0 MB-2.0 MB]: 740 frames, [2.0 MB-4.0 MB]: 11 frames, [4.0 MB-8.0 MB]: 6 frames
- Initial Block Size 4.0 MB
- Current Block Size 7.7 MB
- Peak Allocated Bytes 7.7 MB
- Overflow Count 43
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 256 B
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 509.7 KB
- Overflow Count 1120
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 408.0 KB
- Peak Allocated Bytes 385.4 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 2
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 2.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 42.8 KB
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 2.2 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 400.0 KB
- Peak Allocated Bytes 385.4 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 408.0 KB
- Peak Allocated Bytes 385.4 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 2.7 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 4.0 KB
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 664914
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 41 Subsections = 41984 buckets. Failed count: 7519399
- 32B: 16 Subsections = 8192 buckets. Failed count: 13697453
- 48B: 30 Subsections = 10240 buckets. Failed count: 9288625
- 64B: 33 Subsections = 8448 buckets. Failed count: 3047664
- 80B: 60 Subsections = 12288 buckets. Failed count: 809916
- 96B: 5 Subsections = 853 buckets. Failed count: 46928
- 112B: 58 Subsections = 8484 buckets. Failed count: 820915
- 128B: 13 Subsections = 1664 buckets. Failed count: 2738381
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 3759 frames, [64.0 MB-128.0 MB]: 81 frames, [128.0 MB-256.0 MB]: 11085 frames, [256.0 MB-0.50 GB]: 1188 frames, [0.50 GB-1.00 GB]: 48813 frames
- Requested Block Size 16.0 MB
- Peak Block count 46
- Peak Allocated memory 0.91 GB
- Peak Large allocation bytes 344.1 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [16.0 MB-32.0 MB]: 3759 frames, [32.0 MB-64.0 MB]: 10116 frames, [64.0 MB-128.0 MB]: 51051 frames
- Requested Block Size 16.0 MB
- Peak Block count 3
- Peak Allocated memory 107.0 MB
- Peak Large allocation bytes 88.0 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 16
- Overflow Count (too large) 37
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 26
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 562
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 41 Subsections = 41984 buckets. Failed count: 7519399
- 32B: 16 Subsections = 8192 buckets. Failed count: 13697453
- 48B: 30 Subsections = 10240 buckets. Failed count: 9288625
- 64B: 33 Subsections = 8448 buckets. Failed count: 3047664
- 80B: 60 Subsections = 12288 buckets. Failed count: 809916
- 96B: 5 Subsections = 853 buckets. Failed count: 46928
- 112B: 58 Subsections = 8484 buckets. Failed count: 820915
- 128B: 13 Subsections = 1664 buckets. Failed count: 2738381
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 3828 frames, [32.0 MB-64.0 MB]: 294 frames, [64.0 MB-128.0 MB]: 2 frames, [128.0 MB-256.0 MB]: 94 frames, [256.0 MB-0.50 GB]: 12078 frames, [0.50 GB-1.00 GB]: 48628 frames, [1.00 GB-2.00 GB]: 2 frames
- Requested Block Size 16.0 MB
- Peak Block count 70
- Peak Allocated memory 1.17 GB
- Peak Large allocation bytes 344.1 MB
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [32.0 MB-64.0 MB]: 344 frames, [64.0 MB-128.0 MB]: 64582 frames
- Requested Block Size 16.0 MB
- Peak Block count 3
- Peak Allocated memory 86.1 MB
- Peak Large allocation bytes 48.0 MB
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 45847
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 41 Subsections = 41984 buckets. Failed count: 7519399
- 32B: 16 Subsections = 8192 buckets. Failed count: 13697453
- 48B: 30 Subsections = 10240 buckets. Failed count: 9288625
- 64B: 33 Subsections = 8448 buckets. Failed count: 3047664
- 80B: 60 Subsections = 12288 buckets. Failed count: 809916
- 96B: 5 Subsections = 853 buckets. Failed count: 46928
- 112B: 58 Subsections = 8484 buckets. Failed count: 820915
- 128B: 13 Subsections = 1664 buckets. Failed count: 2738381
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [4.0 MB-8.0 MB]: 3757 frames, [8.0 MB-16.0 MB]: 10163 frames, [16.0 MB-32.0 MB]: 3140 frames, [32.0 MB-64.0 MB]: 47866 frames
- Requested Block Size 4.0 MB
- Peak Block count 12
- Peak Allocated memory 43.2 MB
- Peak Large allocation bytes 2.1 MB
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [32.0 MB-64.0 MB]: 3724 frames, [64.0 MB-128.0 MB]: 10201 frames, [128.0 MB-256.0 MB]: 51001 frames
- Requested Block Size 4.0 MB
- Peak Block count 49
- Peak Allocated memory 216.9 MB
- Peak Large allocation bytes 49.2 MB
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 41 Subsections = 41984 buckets. Failed count: 7519399
- 32B: 16 Subsections = 8192 buckets. Failed count: 13697453
- 48B: 30 Subsections = 10240 buckets. Failed count: 9288625
- 64B: 33 Subsections = 8448 buckets. Failed count: 3047664
- 80B: 60 Subsections = 12288 buckets. Failed count: 809916
- 96B: 5 Subsections = 853 buckets. Failed count: 46928
- 112B: 58 Subsections = 8484 buckets. Failed count: 820915
- 128B: 13 Subsections = 1664 buckets. Failed count: 2738381
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [4.0 KB-8.0 KB]: 3758 frames, [8.0 KB-16.0 KB]: 61167 frames, [16.0 KB-32.0 KB]: 1 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 16.8 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [4.0 KB-8.0 KB]: 3746 frames, [8.0 KB-16.0 KB]: 13 frames, [32.0 KB-64.0 KB]: 61167 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 60.3 KB
- Peak Large allocation bytes 0 B
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement