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Battle Pyramid FAQ

Aug 11th, 2017
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  1. Battle Pyramid FAQ:
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  3. Basic Definition: The Battle Pyramid is the exploration facility. You have to progress through 7 different floors, in which Wild Pokemon appear, as do trainers, and items. You get to use items that you pickup along the way. You are surrounded in darkness, and every battle you win with either a Wild Pokemon or a trainer increases you vision slightly. The floors are completely randomised, including the exit, making finding the exit very difficult, and very random.
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  5. Difficulty: 2nd of 7 on easiness scale (Very Easy)
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  7. Team: Latios: Calm Mind, Psychic, Dragon Claw, Thunderbolt
  8. Swampert: Earthquake, Surf, Ice Beam, Protect
  9. Metagross: Meteor Mash, Earthquake, Shadow Ball, Brick Break
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  11. Manipulation: You can manipulate the starting floor, to an extent. The floor layout is generated right before you choose to save. The exact decor of this layout is generated when you enter (e.g. items and trainer positions are already set, but what they are, aren't)
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  13. How it works: RNG starts at 0 as usual, so you save and reset right before entering, and then time your last input before starting to save. I've mapped out a cluster with a range of 10 frames on either side (e.g. 21), and have pictures of what the starting layout looks like, and then know where to go.
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  15. Why it isn't possible to route more than 1 floor: You'd have to hit 2 textboxes frame perfectly, and then do movement in the dark perfectly. AND loading time varies, so you'd have to route is manually, which is ridiculous. And even on emulator, just loading a savestate and going through exactly the same, I got varying results, so it's possible that either loading varies, or there's another factor that just makes it flat impossible.
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  17. The Wild Pokemon change every set, and all fit a specific theme. Each floor of each set has a specific 4 Pokemon that can show up, at a range of 11 levels (e.g. 35-45) As such, I change up the order of my Pokemon depending on what the Wild Pokemon are, depending on what can OHKO them, or if none can, what works best defensively. These themes are:
  18. 1: Paralysis | Lead Latios
  19. 2: Poison | Lead Latios
  20. 3: Burn | Lead Latios
  21. 4: PP Drain | Lead Metagross
  22. 5: Levitate | Lead Metagross, switch to Latios on Floor 4
  23. 6: Arena Trap/Shadow Tag | Lead Metagross, switch to Latios on Floor 4
  24. 7: Ice | Lead Metagross, switch to Latios on Floor 5
  25. 8: Explosion | Lead Latios, switch to Swampert on Floor 4
  26. 9: Psychic | Lead Latios, switch to Metagross on Floor 2
  27. 10: Rock | Lead Swampert, switch to Metagross on Floor 3
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