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Aug 8th, 2022
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  1. // Choose random offset and move to that position
  2. // Do it till a position inside the chunk was choosen to prevent a mob from going to unloaded territory
  3. do {
  4. var offsetX = RandomExtensions.GetRandom(-0.01f, 0.01f);
  5. var offsetY = RandomExtensions.GetRandom(-0.01f, 0.01f);
  6. movement.target = new Vector2d { x = transform.pos.x + offsetX, y = transform.pos.y + offsetY };
  7. } while (tile.Inside(movement.target.x, movement.target.y));
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