Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/trade_plaza_cmbempire_a5/nature/blendgroundtograss007_wvt_patch
- Patching WVT material: maps/trade_plaza_cmbempire_a5/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/trade_plaza_cmbempire_a5/nature/blendrockgroundwallforest004_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 936 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_halloween_night2014_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween_night2014_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_halloween_night2014_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween_night2014_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 135, max 64)
- Overlay overlays/patch007 at -1504.0 -4656.0 -126.0
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5"
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.prt
- 443 portalclusters
- 963 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 215 visible clusters (0.33%)
- Total clusters visible: 64389
- Average clusters visible: 145
- Building PAS...
- Average clusters audible: 350
- visdatasize:43016 compressed from 49616
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- [Reading texlights from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.rad']
- [48 texlights parsed from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp
- Error! Unable to load file "models/props_bts/hanging_stair_256.dx80.vtx"
- Error! Unable to load file "models/props_bts/hanging_stair_64.dx80.vtx"
- Error! Unable to load file "models/props_bts/hanging_walkway_32b.dx80.vtx"
- Error! Unable to load file "models/props_bts/hanging_walkway_t.dx80.vtx"
- Error! Unable to load file "models/props_bts/hanging_walkway_end_a.dx80.vtx"
- Error! Unable to load file "models/props_bts/hanging_walkway_l.dx80.vtx"
- Error! Unable to load file "models/props_bts/hanging_walkway_32a.dx80.vtx"
- Error! Unable to load file "models/props_interiors/toilet_b.dx80.vtx"
- Error! Unable to load file "models/agency/desks/sink.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (3.69 seconds)
- 7509 faces
- 10 degenerate faces
- 1701099 square feet [244958352.00 square inches]
- 189 Displacements
- 187480 Square Feet [26997262.00 Square Inches]
- 7499 patches before subdivision
- 153369 patches after subdivision
- light has _fifty_percent_distance of 157.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 776.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 776.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.008727
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 315.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 315.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
- 524 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (64)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
- transfers 22508209, max 1017
- transfer lists: 171.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(934866, 1335198, 1609337)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(252683, 397790, 675547)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(89954, 141755, 368402)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(31121, 48494, 216368)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(12248, 18065, 137117)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(4627, 6460, 90450)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1870, 2434, 60628)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(735, 892, 41421)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(300, 338, 28285)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(120, 126, 19516)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(49, 48, 13412)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(20, 18, 9279)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(8, 7, 6394)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(3, 3, 4427)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 1, 3055)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 2115)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(0, 0, 1461)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(0, 0, 1011)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(0, 0, 699)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #20 added RGB(0, 0, 484)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(0, 0, 335)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #22 added RGB(0, 0, 232)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #23 added RGB(0, 0, 160)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #24 added RGB(0, 0, 111)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #25 added RGB(0, 0, 77)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #26 added RGB(0, 0, 53)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #27 added RGB(0, 0, 37)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #28 added RGB(0, 0, 25)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #29 added RGB(0, 0, 18)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #30 added RGB(0, 0, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #31 added RGB(0, 0, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #32 added RGB(0, 0, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #33 added RGB(0, 0, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #34 added RGB(0, 0, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #35 added RGB(0, 0, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #36 added RGB(0, 0, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #37 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0502 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 147 of 199 (73% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 166/1024 7968/49152 (16.2%)
- brushes 1753/8192 21036/98304 (21.4%)
- brushsides 12307/65536 98456/524288 (18.8%)
- planes 7310/65536 146200/1310720 (11.2%)
- vertexes 13082/65536 156984/786432 (20.0%)
- nodes 3097/65536 99104/2097152 ( 4.7%)
- texinfos 2385/12288 171720/884736 (19.4%)
- texdata 295/2048 9440/65536 (14.4%)
- dispinfos 189/0 33264/0 ( 0.0%)
- disp_verts 12957/0 259140/0 ( 0.0%)
- disp_tris 20160/0 40320/0 ( 0.0%)
- disp_lmsamples 471832/0 471832/0 ( 0.0%)
- faces 7509/65536 420504/3670016 (11.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4878/65536 273168/3670016 ( 7.4%)
- leaves 3264/65536 104448/2097152 ( 5.0%)
- leaffaces 8728/65536 17456/131072 (13.3%)
- leafbrushes 3256/65536 6512/131072 ( 5.0%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 55978/512000 223912/2048000 (10.9%)
- edges 35495/256000 141980/1024000 (13.9%)
- LDR worldlights 524/8192 46112/720896 ( 6.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 929/32768 9290/327680 ( 2.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 16932/65536 33864/131072 (25.8%)
- cubemapsamples 48/1024 768/16384 ( 4.7%)
- overlays 76/512 26752/180224 (14.8%)
- LDR lightdata [variable] 7409428/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 43016/16777216 ( 0.3%)
- entdata [variable] 659627/393216 (167.8%) VERY FULL!
- LDR ambient table 3264/65536 13056/262144 ( 5.0%)
- HDR ambient table 3264/65536 13056/262144 ( 5.0%)
- LDR leaf ambient 11745/65536 328860/1835008 (17.9%)
- HDR leaf ambient 3264/65536 91392/1835008 ( 5.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/61760 ( 0.0%)
- pakfile [variable] 68541/0 ( 0.0%)
- physics [variable] 681138/4194304 (16.2%)
- physics terrain [variable] 48673/1048576 ( 4.6%)
- Level flags = 0
- Total triangle count: 21472
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp
- 1 minute, 45 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_plaza_cmbempire_a5.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement