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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/trade_plaza_cmbempire_a5/nature/blendgroundtograss007_wvt_patch
  12. Patching WVT material: maps/trade_plaza_cmbempire_a5/dev/dev_blendmeasure_wvt_patch
  13. Patching WVT material: maps/trade_plaza_cmbempire_a5/nature/blendrockgroundwallforest004_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 936 detail faces...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.prt...Building visibility clusters...
  28. done (0)
  29. *** Error: Skybox vtf files for skybox/sky_halloween_night2014_01 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_halloween_night2014_01 to build the default cubemap!
  31. *** Error: Skybox vtf files for skybox/sky_halloween_night2014_01 weren't compiled with the same size texture and/or same flags!
  32. Can't load skybox file skybox/sky_halloween_night2014_01 to build the default cubemap!
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Overlay touching too many faces (touching 135, max 64)
  37. Overlay overlays/patch007 at -1504.0 -4656.0 -126.0
  38.  
  39. ** Executing...
  40. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  41. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5"
  42.  
  43. Valve Software - vvis.exe (Aug 2 2018)
  44. 4 threads
  45. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp
  46. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.prt
  47. 443 portalclusters
  48. 963 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  51. Optimized: 215 visible clusters (0.33%)
  52. Total clusters visible: 64389
  53. Average clusters visible: 145
  54. Building PAS...
  55. Average clusters audible: 350
  56. visdatasize:43016 compressed from 49616
  57. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp
  58. 1 second elapsed
  59.  
  60. ** Executing...
  61. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  62. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5"
  63.  
  64. Valve Software - vrad.exe SSE (Jul 18 2018)
  65.  
  66. Valve Radiosity Simulator
  67. 4 threads
  68. [Reading texlights from 'lights.rad']
  69. unknown light specifier type - lights
  70.  
  71. [56 texlights parsed from 'lights.rad']
  72.  
  73. [Reading texlights from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.rad']
  74. [48 texlights parsed from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.rad']
  75.  
  76. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp
  77. Error! Unable to load file "models/props_bts/hanging_stair_256.dx80.vtx"
  78. Error! Unable to load file "models/props_bts/hanging_stair_64.dx80.vtx"
  79. Error! Unable to load file "models/props_bts/hanging_walkway_32b.dx80.vtx"
  80. Error! Unable to load file "models/props_bts/hanging_walkway_t.dx80.vtx"
  81. Error! Unable to load file "models/props_bts/hanging_walkway_end_a.dx80.vtx"
  82. Error! Unable to load file "models/props_bts/hanging_walkway_l.dx80.vtx"
  83. Error! Unable to load file "models/props_bts/hanging_walkway_32a.dx80.vtx"
  84. Error! Unable to load file "models/props_interiors/toilet_b.dx80.vtx"
  85. Error! Unable to load file "models/agency/desks/sink.dx80.vtx"
  86. Setting up ray-trace acceleration structure... Done (3.69 seconds)
  87. 7509 faces
  88. 10 degenerate faces
  89. 1701099 square feet [244958352.00 square inches]
  90. 189 Displacements
  91. 187480 Square Feet [26997262.00 Square Inches]
  92. 7499 patches before subdivision
  93. 153369 patches after subdivision
  94. light has _fifty_percent_distance of 157.000000 but _zero_percent_distance of 0.000000
  95. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  96. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  97. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  98. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  99. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  100. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  101. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  102. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  103. light has _fifty_percent_distance of 776.000000 but _zero_percent_distance of 0.000000
  104. light has _fifty_percent_distance of 776.000000 but _zero_percent_distance of 0.000000
  105. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  106. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  107. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  108. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  109. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  110. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  111. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  112. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  113. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  114. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  115. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  116. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  117. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  118. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  119. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  120. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  121. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  122. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  123. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  124. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  125. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 0.000000
  126. sun extent from map=0.008727
  127. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  128. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  129. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  130. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  131. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  132. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  133. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  134. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  135. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  136. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  137. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  138. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  139. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  140. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  141. light has _fifty_percent_distance of 315.000000 but _zero_percent_distance of 0.000000
  142. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  143. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  144. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  145. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  146. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  147. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  148. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  149. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  150. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  151. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  152. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  153. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  154. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  155. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  156. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  157. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  158. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  159. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  160. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  161. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  162. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  163. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  164. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  165. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  166. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  167. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  168. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  169. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  170. light has _fifty_percent_distance of 315.000000 but _zero_percent_distance of 0.000000
  171. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  172. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  173. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  174. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  175. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  176. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  177. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  178. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  179. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  180. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  181. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  182. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  183. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  184. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  185. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  186. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  187. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  188. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  189. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  190. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  191. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  192. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  193. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  194. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  195. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  196. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  197. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  198. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  199. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  200. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  201. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  202. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  203. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  204. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  205. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  206. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  207. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  208. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  209. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  210. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  211. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  212. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  213. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  214. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  215. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  216. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  217. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  218. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  219. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  220. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  221. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  222. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  223. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  224. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  225. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  226. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  227. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  228. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  229. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  230. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  231. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  232. light has _fifty_percent_distance of 550.000000 but _zero_percent_distance of 0.000000
  233. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  234. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  235. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  236. light has _fifty_percent_distance of 470.000000 but _zero_percent_distance of 0.000000
  237. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  238. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  239. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  240. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  241. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  242. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  243. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  244. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  245. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  246. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  247. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  248. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  249. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  250. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  251. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  252. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  253. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  254. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  255. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  256. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  257. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  258. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  259. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  260. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  261. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  262. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  263. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  264. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  265. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  266. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  267. light has _fifty_percent_distance of 375.000000 but _zero_percent_distance of 0.000000
  268. 524 direct lights
  269. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (64)
  270. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
  271. transfers 22508209, max 1017
  272. transfer lists: 171.7 megs
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #1 added RGB(934866, 1335198, 1609337)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #2 added RGB(252683, 397790, 675547)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  278. Bounce #3 added RGB(89954, 141755, 368402)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #4 added RGB(31121, 48494, 216368)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #5 added RGB(12248, 18065, 137117)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #6 added RGB(4627, 6460, 90450)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  286. Bounce #7 added RGB(1870, 2434, 60628)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #8 added RGB(735, 892, 41421)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #9 added RGB(300, 338, 28285)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #10 added RGB(120, 126, 19516)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  294. Bounce #11 added RGB(49, 48, 13412)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #12 added RGB(20, 18, 9279)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  298. Bounce #13 added RGB(8, 7, 6394)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #14 added RGB(3, 3, 4427)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  302. Bounce #15 added RGB(1, 1, 3055)
  303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  304. Bounce #16 added RGB(1, 0, 2115)
  305. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  306. Bounce #17 added RGB(0, 0, 1461)
  307. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  308. Bounce #18 added RGB(0, 0, 1011)
  309. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  310. Bounce #19 added RGB(0, 0, 699)
  311. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  312. Bounce #20 added RGB(0, 0, 484)
  313. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  314. Bounce #21 added RGB(0, 0, 335)
  315. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  316. Bounce #22 added RGB(0, 0, 232)
  317. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  318. Bounce #23 added RGB(0, 0, 160)
  319. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  320. Bounce #24 added RGB(0, 0, 111)
  321. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  322. Bounce #25 added RGB(0, 0, 77)
  323. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  324. Bounce #26 added RGB(0, 0, 53)
  325. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  326. Bounce #27 added RGB(0, 0, 37)
  327. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  328. Bounce #28 added RGB(0, 0, 25)
  329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  330. Bounce #29 added RGB(0, 0, 18)
  331. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  332. Bounce #30 added RGB(0, 0, 12)
  333. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  334. Bounce #31 added RGB(0, 0, 8)
  335. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  336. Bounce #32 added RGB(0, 0, 6)
  337. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  338. Bounce #33 added RGB(0, 0, 4)
  339. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  340. Bounce #34 added RGB(0, 0, 3)
  341. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  342. Bounce #35 added RGB(0, 0, 2)
  343. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  344. Bounce #36 added RGB(0, 0, 1)
  345. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  346. Bounce #37 added RGB(0, 0, 1)
  347. Build Patch/Sample Hash Table(s).....Done<0.0502 sec>
  348. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  349. FinalLightFace Done
  350. 147 of 199 (73% of) surface lights went in leaf ambient cubes.
  351. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
  352. Writing leaf ambient...done
  353. Ready to Finish
  354.  
  355. Object names Objects/Maxobjs Memory / Maxmem Fullness
  356. ------------ --------------- --------------- --------
  357. models 166/1024 7968/49152 (16.2%)
  358. brushes 1753/8192 21036/98304 (21.4%)
  359. brushsides 12307/65536 98456/524288 (18.8%)
  360. planes 7310/65536 146200/1310720 (11.2%)
  361. vertexes 13082/65536 156984/786432 (20.0%)
  362. nodes 3097/65536 99104/2097152 ( 4.7%)
  363. texinfos 2385/12288 171720/884736 (19.4%)
  364. texdata 295/2048 9440/65536 (14.4%)
  365. dispinfos 189/0 33264/0 ( 0.0%)
  366. disp_verts 12957/0 259140/0 ( 0.0%)
  367. disp_tris 20160/0 40320/0 ( 0.0%)
  368. disp_lmsamples 471832/0 471832/0 ( 0.0%)
  369. faces 7509/65536 420504/3670016 (11.5%)
  370. hdr faces 0/65536 0/3670016 ( 0.0%)
  371. origfaces 4878/65536 273168/3670016 ( 7.4%)
  372. leaves 3264/65536 104448/2097152 ( 5.0%)
  373. leaffaces 8728/65536 17456/131072 (13.3%)
  374. leafbrushes 3256/65536 6512/131072 ( 5.0%)
  375. areas 5/256 40/2048 ( 2.0%)
  376. surfedges 55978/512000 223912/2048000 (10.9%)
  377. edges 35495/256000 141980/1024000 (13.9%)
  378. LDR worldlights 524/8192 46112/720896 ( 6.4%)
  379. HDR worldlights 0/8192 0/720896 ( 0.0%)
  380. leafwaterdata 1/32768 12/393216 ( 0.0%)
  381. waterstrips 929/32768 9290/327680 ( 2.8%)
  382. waterverts 0/65536 0/786432 ( 0.0%)
  383. waterindices 16932/65536 33864/131072 (25.8%)
  384. cubemapsamples 48/1024 768/16384 ( 4.7%)
  385. overlays 76/512 26752/180224 (14.8%)
  386. LDR lightdata [variable] 7409428/0 ( 0.0%)
  387. HDR lightdata [variable] 0/0 ( 0.0%)
  388. visdata [variable] 43016/16777216 ( 0.3%)
  389. entdata [variable] 659627/393216 (167.8%) VERY FULL!
  390. LDR ambient table 3264/65536 13056/262144 ( 5.0%)
  391. HDR ambient table 3264/65536 13056/262144 ( 5.0%)
  392. LDR leaf ambient 11745/65536 328860/1835008 (17.9%)
  393. HDR leaf ambient 3264/65536 91392/1835008 ( 5.0%)
  394. occluders 0/0 0/0 ( 0.0%)
  395. occluder polygons 0/0 0/0 ( 0.0%)
  396. occluder vert ind 0/0 0/0 ( 0.0%)
  397. detail props [variable] 1/12 ( 8.3%)
  398. static props [variable] 1/61760 ( 0.0%)
  399. pakfile [variable] 68541/0 ( 0.0%)
  400. physics [variable] 681138/4194304 (16.2%)
  401. physics terrain [variable] 48673/1048576 ( 4.6%)
  402.  
  403. Level flags = 0
  404.  
  405. Total triangle count: 21472
  406. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp
  407. 1 minute, 45 seconds elapsed
  408.  
  409. ** Executing...
  410. ** Command: Copy File
  411. ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_plaza_cmbempire_a5.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_plaza_cmbempire_a5.bsp"
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