Mendenbarr

Inventory

Jan 30th, 2015
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  1. Inventory:
  2. 1 Standard Adventurer’s Kit
  3. 1 Large, comfortable pillow
  4. 1 Armchair
  5. 1 Large hook
  6. 1 Cloth Robes
  7. 1 lb of Straw
  8. 1 Brown glove
  9. 10 Large empty jars
  10. 1 small rock
  11. 10 small empty vials
  12. 1 paper mache horn
  13. 3 small jars of ointment
  14. 1 arrow
  15. 500 GP worth of Alchemical Reagents
  16.  
  17.  
  18.  
  19. Equipped gear:
  20.  
  21. Staff of Ruin
  22. +1 (lv 3) 680 gp (AV1)
  23. This gnarled, jagged staff fits the hand of any wizard seeking to devastate his opponent.
  24. Implement (Staff)
  25. Enhancement: Attack rolls and damage rolls
  26. Critical: +1d10 damage per plus
  27. Property: In addition to the normal enhancement bonus, add the staff ’s enhancement bonus to damage rolls as an item bonus.
  28.  
  29. Orb of Nimble Thoughts
  30. +1 (lv 3) 680 gp (PHB3)
  31. This scarlet crystal lets you move across the battlefield at the speed of thought to avoid your foes attacks.
  32. Implement (Orb)
  33. Enhancement: Attack rolls and damage rolls
  34. Critical: +1d6 psychic damage per plus
  35. Property: You gain an item bonus to initiative checks equal to your Intelligence modifier.
  36. Power: (Encounter) Move Action. You shift a number of squares equal to your Intelligence modifier.
  37.  
  38. Shimmering Armor
  39. +1 (lv 4) 840 gp (AV1)
  40. The sheen of this armor glints brightest when you most need its magical protection.
  41. Armor: Cloth
  42. Enhancement: AC
  43. Property: You do not provoke opportunity attacks when you make ranged or area attacks.
  44.  
  45.  
  46. Cloak of Distortion
  47. +1 (lv 4) 840 gp (AV1)
  48. This cloak roils about you like the rippling air of a scorching desert.
  49. Item slot: Neck
  50. Enhancement: Fortitude, Reflex, and Will
  51. Property: A ranged attack against you from more than 5 squares away takes a -5 penalty to the attack roll.
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