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Zombies

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Jan 25th, 2020
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  1. {Human "mp/chn/rifle" 0xd401
  2. {Manager 2}
  3. {Position -1912.31 -998.33}
  4. {xform zl 88.97}
  5. {Player 2}
  6. {Operatable}
  7. {MID 1}
  8. {Chassis
  9. {MovementMode 2}
  10. {MovementSpeed 0.1}
  11. }
  12. {InfantryKills 1}
  13. {Score 1}
  14. {NameId 1 1}
  15. {FsmState "stand"}
  16. {Skin "civ1"}
  17. }
  18. {Human "mp/chn/rifle" 0xfc00
  19. {Manager 2}
  20. {Position -1912.59 -1014.26}
  21. {xform zl 71.69}
  22. {TexMod "5"}
  23. {Player 2}
  24. {Operatable}
  25. {MID 2}
  26. {Chassis
  27. {MovementSpeed 0.065}
  28. }
  29. {InfantryKills 1}
  30. {Score 1}
  31. {NameId 8 13}
  32. {FsmState "stand"}
  33. {Skin "civ5"}
  34. }
  35. {Human "mp/chn/rifle" 0xfc01
  36. {Manager 2}
  37. {Position -1929.05 -1010.69}
  38. {xform zl 71.69}
  39. {TexMod "6"}
  40. {Player 2}
  41. {Operatable}
  42. {MID 3}
  43. {Chassis
  44. {MovementSpeed 0.065}
  45. }
  46. {InfantryKills 1}
  47. {Score 1}
  48. {NameId 2 14}
  49. {FsmState "stand"}
  50. {Skin "civ4"}
  51. }
  52. {Human "mp/chn/rifle" 0xfc02
  53. {Manager 2}
  54. {Position -1925.66 -996.2}
  55. {xform zl 71.69}
  56. {Player 2}
  57. {Operatable}
  58. {MID 4}
  59. {Chassis
  60. {MovementSpeed 0.065}
  61. }
  62. {InfantryKills 1}
  63. {Score 1}
  64. {NameId 8 4}
  65. {FsmState "stand"}
  66. {Skin "civ2"}
  67. }
  68. {Human "mp/chn/rifle" 0xfc03
  69. {Manager 2}
  70. {Position -1939.47 -1000.2}
  71. {xform zl 71.69}
  72. {Player 2}
  73. {Operatable}
  74. {MID 5}
  75. {Chassis
  76. {MovementSpeed 0.065}
  77. }
  78. {InfantryKills 1}
  79. {Score 1}
  80. {NameId 8 9}
  81. {FsmState "stand"}
  82. {Skin "civ3"}
  83. }
  84. {Human "mp/chn/rifle" 0xfc04
  85. {Manager 2}
  86. {Position -1900.22 -1008.23}
  87. {xform zl 71.69}
  88. {TexMod "5"}
  89. {Player 2}
  90. {Operatable}
  91. {MID 6}
  92. {Chassis
  93. {MovementSpeed 0.065}
  94. }
  95. {InfantryKills 1}
  96. {Score 1}
  97. {NameId 9 13}
  98. {FsmState "stand"}
  99. {Skin "civ6"}
  100. }
  101. {Tags "spnone" "texmod_set" "rank_set" "riflew" "jammable" 0xd401}
  102. {Tags "spnone" "texmod_set" "rank_set" 0xfc00}
  103. {Tags "spnone" "texmod_set" 0xfc01}
  104. {Tags "spnone" "rank_set" 0xfc02}
  105. {Tags "spnone" "texmod_set" 0xfc03}
  106. {Tags "spnone" "texmod_set" "rank_set" 0xfc04}
  107. {Inventory 0xd401
  108. {box
  109. {clear}
  110. {item "crow_bar" {cell 0 0}}
  111. }
  112. }
  113. {Inventory 0xfc00
  114. {box
  115. {clear}
  116. {item "crow_bar" {cell 0 0}}
  117. }
  118. }
  119. {Inventory 0xfc01
  120. {box
  121. {clear}
  122. {item "crow_bar" {cell 0 0}}
  123. }
  124. }
  125. {Inventory 0xfc02
  126. {box
  127. {clear}
  128. {item "crow_bar" {cell 0 0}}
  129. }
  130. }
  131. {Inventory 0xfc03
  132. {box
  133. {clear}
  134. {item "crow_bar" {cell 0 0}}
  135. }
  136. }
  137. {Inventory 0xfc04
  138. {box
  139. {clear}
  140. {item "crow_bar" {cell 0 0}}
  141. }
  142. }
  143. {Brain 0xd401
  144. {IdleMovement 0 3 0}
  145. }
  146. {Brain 0xfc00
  147. {IdleMovement 0 3 0}
  148. }
  149. {Brain 0xfc01
  150. {IdleMovement 0 3 0}
  151. }
  152. {Brain 0xfc02
  153. {IdleMovement 0 3 0}
  154. }
  155. {Brain 0xfc03
  156. {IdleMovement 0 3 0}
  157. }
  158. {Brain 0xfc04
  159. {IdleMovement 0 3 0}
  160. }
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