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- Yeti Noise
- Element: Aqua
- Attribute: Breaking
- Weaknesses: Elec and Cursor
- Super Body (Megaman won't flinch)
- Aqua Cards +20
- Breaking Cards +20
- Aqua Chips inflict freeze
- Charge Attack: Frost Punch (Buster Rank x 20 Aqua and Breaking damage), Megaman attacks the nearest enemy in the row he stands in and pushes them back one space.
- Mu Big Bang: Cracking Avalanche (250 Aqua and Breaking) Megaman slams the ground and snow balls fall in the last 3×3 area twice, surviving enemies are frozen
- Plesio Noise
- Attribute: Aqua
- Weakness: Elec
- Aqua Cards +20
- Elec Cards + 10
- Status Guard (Megaman is immune to status effects)
- Aqua Chips trap surviving viruses in bubble status
- Elec Chips that hit bubbled enemies spread the damage in a + formation
- Charge Shot: Spark Pearl (Buster Rank × 20) Megaman sends a bolt of lightning 4 panels down the row he is on, inflicts Paralysis.
- Mu Big Bang: Poseidon Rage (250 Aqua and Elec) Megaman moves to the middle row and unleashes a wave of water and electricity in front of him that ends 3 rows in front of him. Surviving enemies are paralyzed.
- Condor Noise
- Attribute: Wood
- Weakness: Fire
- Float Shoes (Megaman receives no negative effects from panels)
- Wood Chips +30
- Wood Chips convert panels of contact into grass panels
- Charge Attack: Condor Dive (Buster Rank x 10 Wood damage), Megaman dashes 3 panels in front of him, damaging enemies he hits. Megaman is invincible during the attack
- Mu Big Bang: Condor Missile Blitz (300 Wood damage) Megaman unleashes missiles from the middle row that hits the last 3×3 row. Each panel is hit twice. Panels are converted to grass panels afterward.
- Apollo Noise
- Attribute: Fire
- Weakness: Aqua
- Pain Gain (Damage taken while holding a chip boosts the chip's attack 1 for 1, to a max of 300)
- Fire Chips + 30
- Fire Chips inflict a HP bug (hp drains by buster rank per second)
- Charge Attack: Shoryuken (Buster Rank x 10 Fire damage), Megaman uppercuts the nearest enemy in the column he stands.
- Mu Big Bang: Blaze of Annihilation (300 Fire damage) Megaman creates a portal beneath the ground and fire snakes jump out in the last 3×3 space of the battlefield.
- Hollow Noise (Empty Noise)
- Attribute: Elec
- Weakness: Wood
- Air Shoes (Megaman ignores panel status)
- Elec Chips + 30 attack
- Charged Elec Chips inflict paralysis
- Summon a Virus: the left and right panels in Megaman's row become virus summon panels. While on those rows when card select is activated a Hollow logo will appear in the select screen. Send a chip to the icon to summon a virus based on the chip. At the start of the turn Megaman will be sent to the center and the virus will appear. Megaman can no longer move on that space for the rest of the turn, when the virus disappears
- Charge Attack: Dazzle Thunder (Buster Rank x 20 Elec damage) Megaman rains down a thunderbolt that homes on the nearest enemy in his current column and a symbol will be left at that panel, if an enemy touches that panel afterwards, they will be hit with a second bolt that deals (Buster Rank x 40) Elec damage. If this attack hits a stationary enemy, they are hit twice by this attack instead and no symbol is left on that panel.
- Mu Big Bang: Mystical Lightning (450 Elec Damage) Megaman spawns a portal above the enemies' field. Lightning rains down on all enemies 3 times.
- Laplace Noise
- Attribute: Sword
- Weakness: Break
- Sword Cards + 30
- Quick Charge (Charge Time is reduced)
- Sword Retaliation: press y and up before an enemy attack hits Megaman to retaliate with a homing sword slash that causes the enemy to flich. Damage is Buster Rank ×10
- Enemies inflicted with any status effect (except hp bugs) take double damage from sword chips.
- Charge Attack: Wicked Slash (270 Damage) Megaman slashes the 3 panels in front of his row (two at the left and right). Pierces Invis
- Mu Noise Big Bang: Sword Flurry (330 Sword Damage) Megaman strikes the 3 rows infront of him regardless of placement, 3 times each.
- Phantom Noise
- Attribute: Wind
- Weakness: Sword
- Card Shuffle
- Wind Cards + 30 attack
- Y up to drag enemies up to two rows ahead, this removes barriers and aura
- Charge Attack: Shadow Snatch (Buster Rank x 20 Wind damage), Megaman slashes the nearest enemy in the column he stands in. If the enemy has a card(s) stocked, this attack also steals the first stocked card.
- Mu Big Bang: Nightmare Stage (300 Wind Damage) Hands appear and claw at all enemies on the screen twice. Barriers and Auras are blown away for surviving enemies.
- Sirius Noise
- Attribute: Cursor
- Weakness: Wind
- Cursor cards +10
- Chain Boost (boost to cards based on their select order (20 × placement))
- Charged Cursor cards inflict Gravity
- Charge Attack: Spacial Laser (Buster Rank x 30 Cursor damage), Megaman unleashes a laser down his row, if it hits any enemy under the gravity effect, it cracks the panel they were on
- Black Hole Force Big Bang: Void Punishment (360 Cursor Damage) Megaman unleashes four laser beams to all enemies on screen. Enemies are struck 4 times and are afflicted with Gravity afterward.
- Auriga Noise
- Attribute: Break
- Weakness: Cursor
- Charge Guard: Charging Time is lengthened, but during charge, Megaman generates a shield that negates 100 damage from every attack, but once the charge is full the shield dissipates.
- Breaking Cards +20
- Charge Attack: Tackle Burst (Buster Rank x 30 + 10 Break damage)
- Megaman Charges up to 3 panels in the column he is in, the damage is increased by 30 the less the attack had to travel (60 in the first row, 30 in the second, 0 in the third). Megaman is invincible during the attack's duration
- Mu Force Big Bang: Calling the Army! (320 Breaking Damage) Megaman strikes a pose, then an army of Mu Soldiers charges from the left side of the screen and trample the back 3x3 area. Affected Panels get cracked afterward.
- (Other form changes effects)
- Thunder Scorpio (from Satellite Admin Void Scorpio)
- Elec Cards + 20
- Chain Boost (boost to attack cards based on their select order (20 × placement))
- Charge Shot: ThunderBolt
- Side Select
- SFBB: Giga-Watt Sting (Static Stinger): Megaman hits all opponent side tiles with his "tail" for 300 Elec damage. Inflicts Paralysis to any surviving enemies
- Galaxy Dipper (from AM Royalty Emperor Dipper)
- Fire, Aqua, Wood, and Elec cards +30
- Super Armor, Status Guard, Float Shoes, and Chain Boost
- Side Select
- Charge Shot: Over Slash (Grand Slash) (Sideways slash that inflicts 30 x Buster Rank damage with sword attribute)
- SFBB: Overload Slash (Grand Heaven Slash) (1200 non-elemental damage) Megaman Sends his two sword drones to aid him in slashing the entirety of the opponent's field.
- Hydro Pirate
- Aqua Chips + 30
- Status Guard
- Charge non-dimming attack cards to heal HP equal to card's base damage (if it was an Aqua Chip, Megaman gets an additional heal of 30 HP.)
- Charge Shot: Anchor Surf (Megaman Surfs to the back of the opponent's field. 20xBuster Rank Aqua Element and Break Attribute. Megaman is invincible during this attack.
- LFBB: Surfing Typhoon (Spiral Surfing) Megaman spins in place while surfing the Anchor of Pirate, creating a water cyclone that is then launched to the opponent's field at 300 Aqua Damage.
- Sky Angelus (Holy Angel) (must hold 6 parts of the Bow of Angelus in brother slots)
- Non-Elemental Card + 30
- Float Shoes and Air Shoes
- Charge non-dimming attack cards to use all stocked cards at the same time without interruption, give them the ability to pierce invis, gain a power boost, and heal 50 HP
- Charge Shot: Arrow Stream (Non-element 30 x Buster Rank) stream of arrows that travel down the column Megaman is on and the adjacent column(s) as well.
- LFBB: Aerial Bow Barrage (Holy Arrow Storm) Megaman launches arrows from the Bow of Angelus to the enemy's field at 400 Non-Elemental Damage.
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